Bloodline Abilities and Techniques:
- Sharingan:
- Tomoe 1
The initial stage of the Sharingan is born of powerful emotions regarding a person precious to them. This can be negative, as in the suffering of the loss of a friend or ally, or even positive, as in the strong desire to protect or reunite with that friend. It is perhaps because of this requirement for their innate power that Uchiha are known as an emotional Clan, with eyes that reflect the heart. Tomoe One requires 500 Experience to unlock, after which point the period of activation can be described at the player's whim. The actual scenario does not need to occur In Character for the Doujutsu to be awakened, and in fact may not be mentioned at all, should the player so choose. The abilities granted by this awakening lay the ground work for the more powerful potential unleashed at later stages: when activated, the Tomoe One Sharingan increases Perception by two + and affords visualization of chakra. This Perception increase relates only to the Uchiha's ability to see higher speed movement and affords no other perks, such as additional Perception Saves. Eyesight with the Sharingan is as though seeing through a shade of red. All colors can still be made out, but it may prove initially difficult to sort through, especially with the luminous and varying shades of blue that chakra presents.
Tomoe 2
Ascending beyond the first level awakens a second tomoe. It is not born of such need as Tomoe One, rather is generally unlocked with increased use and pushing the limits of the Sharingan. 500 Experience is required to attain the second tomoe, which builds upon the abilities of the first: beginning with the ability to clearly make out and understand any movements within the Uchiha's improved Perception, even things as small as lip or pencil movements, and then by granting access to the Copy Technique, one of the fundamental attributes of the Sharingan. Visualization of chakra improves to discernment, separating chakra into colors varying in shade by the person's natural alignment and in color by the element or style being used. These colors may appear slightly different to each individual Uchiha, but all are able to determine the nature all the same.
*Costs .2 Chakra a post to keep active
- Uchiha Techniques:
Katon Techniques:
- D-Rank:
- Name: Flaring Embers
Rank: D
Power: D
Activation Cost: 3
Upkeep Cost: ---
Range: 15m
Speed: C
Element: Katon
Skill: Ninjutsu
Classification: Open
Requirements: Pre-existing Fire
Parent Technique: ---
Hand Seals: Tiger
Description: By pouring their katon chakra into the source of fire, the user causes a sudden eruption within the heat. Capable of exploding up to a small campfire-sized fire scattering stones, burning wood, ashes, etc within a 5 meter radius. Causing flammable materials to ignite and cause light physical trauma and minor burns. The eruption also creates an audible bang that can be heard within 100 meter radius.
Weaknesses: No fire means no bang.
Name: Flame Serpent
Rank: D
Power: D
Activation Cost: 3
Upkeep Cost: -
Range: 0-15m
Speed: D+
Element: Katon
Skill: Ninjutsu
Classification: Secret
Requirements: -
Parent Technique: -
Hand Seals: Dragon | Tiger | Snake
Description: The user molds Katon chakra into the mouth before releasing it in the form of a large flaming serpent (3m long) that rushes across the ground towards the target at a rapid speed. This serpent will explode in a burst of fire, whenever it hits a object or reaches its maximum distance, that covers a 5m radius from where it's head was when it was triggered, that deals minor burns and ignites flammable materials.
Weaknesses: This requires line of sight of the target, can only travel in a straight line, a Suiton technique of D-Rank can extinguish the serpent before it burst.
- C-Rank:
Name: Ember Clone
Rank: C
Power: C
Activation Cost: 1/10th Chakra per Clone
Upkeep Cost: -
Range: 25m
Speed: -
Element: Katon
Skill: Ninjutsu
Classification: Secret
Requirements: -
Parent Technique: -
Hand Seals: Dragon
Description: The user creates one or more clones of pure Katon element chakra, While the clones can perform Katon techniques, they only possess one-tenth of the user's chakra and cannot go too far from the original. If there is a source of fire within 25m of the user, that source can be used to form the clone, this does not reduce the cost but allows the user to create the clone further away from them then they normally would be able to. When these clones are struck with a sufficient amount of force they will revert to their fire form, burning those within 5m of them when they are destroyed.
Weaknesses: When casting this technique the user's stamina must be above 30% in order to maintain control over his/her clones. In addition, the user must maintain general concentration to maintain their clone's presence. If at any time the user is inflicted with heavy damage in contrast with their Constitution all clones will be dispersed. The clones must be remain within 25 m. of the user. A Suiton technique of D-Rank can destroy the clones without causing them to burst into flames.
Name: Fire Release: Great Fireball Technique
Rank: C
Power: C
Activation Cost: 5
Upkeep Cost: 3
Range: v1 0 - 25m | v2 0 - 100m
Speed: v1 B | v2 C++
Element: Fire
Skill: Ninjutsu
Classification: N/A
Requirements: N/A
Parent Technique: N/A
Hand Seals: Snake → Ram → Monkey → Boar → Horse → Tiger
Description: A technique where chakra kneaded inside the body is converted into fire and expelled from the mouth either as a massive orb of roaring flame or as a continuous flame-thrower. The scope of the attack is altered by controlling the volume of chakra that is mustered. The released flames will engulf their target, and leave a crater in the ground's surface.
Version 1.) When released as a continuous flamethrower, this technique creates a widespread stream of flames, expanding out 25 meters in front of the user. It moves at B-tier speed and possesses the same power as normal, but can be maintained for a small cost to do consistent burn damage overtime, should something remain in it's range.
Version 2.) When released as a projectile, the technique fires off a broad sphere of flames, moving at C++ speeds. Upon impacting something the sphere detonates into a ten-meter fire bomb burning anyone in contact with the flames. Once passing 100 meters, the fireball fizzles out.
Weaknesses: N/A
Name: Exploding Flame Shot
Rank: C
Power: C
Activation Cost: 5
Upkeep Cost: 3 per 2 shots
Range: Refer to Projectile rules
Speed: Refer to Projectile rules
Element: Fire
Skill: Ninjutsu
Classification: N/A
Requirements: N/A
Parent Technique: N/A
Hand Seals: Rabbit -> Dog -> Ox
Description: By creating fire from their hands, this technique allows the user to throw two balls of flame which are able to either cause fiery explosions on impact or set the target on fire. These explosions have a five-meter diameter to them, catching others in them if necessary.
Weaknesses: N/A
Name: Fire Release: Fire Dragon Bullet
Rank: C
Power: B
Activation Cost: 5
Upkeep Cost: -
Range: 0-10m
Speed: C
Element: Fire
Skill: Ninjutsu
Classification: N/A
Requirements: N/A
Parent Technique: N/A
Hand Seals: Tiger->Dragon-> Boar
Description: A basic Fire Release technique, where the user exhales a flame breath from their mouth. As shown by Hiruzen, this technique can be used in conjunction with Earth Release: Earth Dragon Bullet to ignite the projectiles fired by the latter technique, making it more devastating by giving it the potent properties, speed, and range of the former.
Weaknesses: N/A
Name: Fire Release: Phoenix Sage Fire
Rank: C
Power: C
Activation Cost: 5
Upkeep Cost: -
Range: 0 - 40m
Speed: B
Element: Fire
Skill: Ninjutsu
Classification: N/A
Requirements: N/A
Parent Technique: N/A
Hand Seals: Rat → Tiger → Dog → Ox → Rabbit → Tiger
Description: This technique creates a volley of sixteen small fireballs, which are sent flying in an unpredictable manner assaulting the enemy. In addition, the flames are controlled individually with chakra, so avoiding them all is extremely difficult. Shuriken can also be concealed within the flames, creating an unexpected secondary surprise attack. Like the flames, the shuriken can be controlled with chakra. For the most part, however, this technique is used as a distraction. The control of individual fireballs is done at the two tiers below the user's Coordination.
Weaknesses: N/A
Name: Fire Release: Dragon Fire Technique
Rank: C
Power: B
Activation Cost: 5
Upkeep Cost: -
Range: 0-50m
Speed: C+
Element: Fire
Skill: Ninjutsu
Classification: N/A
Requirements: N/A
Parent Technique: N/A
Hand Seals: Snake → Dragon → Rabbit → Tiger
Description: The user breathes fire along a cord or any other type of long object, which rushes forward in a straight line catching the enemy on fire. A line of enemies can be used as the conductor as well. The flames are meant to target, and assault the enemy's upper body. Once colliding with something, the attack detonates into a five-meter spread of flames, incinerating whatever was at the epicenter and around it.
Weaknesses: Requires something to run along, such as wire string or actual people.
Name: Triple Flame Serpent
Rank: C
Power: C
Activation Cost: 5
Upkeep Cost: -
Range: 0-25m
Speed: C+
Element: Katon
Skill: Ninjutsu
Classification: Secret
Requirements: -
Parent Technique: Flame Serpent
Hand Seals: Dragon | Tiger | Serpent
Description: Much like it's parent technique, the user will mold Katon chakra within their mouth. However, this time the user will place there hands to their mouth capturing some of it as the user releases it, allowing them to separate the flames into 3 separate serpents(3m long) made of fire, that rush across the ground towards their target. The user is capable of sending each snake at multiple targets or all three at one target, a single snake deals (D-Rank Damage) taking all three to deal (C-Rank Damage). These serpents will explode in a burst of fire, whenever they hit a object or reaches its maximum distance, that covers a 5m radius from where it's head was when it was triggered, that deals minor burns and ignites flammable materials. It all three serpents hit the same target the range of the flames extend to 15m from the point of impact.
Weaknesses: This requires line of sight of the target, can only travel in a straight line, a Suiton technique of D-Rank can extinguish the serpents before it burst.
Name: Flaming Shroud
Rank: C
Power: C
Activation Cost: 5
Upkeep Cost: -
Range: 0-3m
Speed: D
Element: Katon
Skill: Ninjutsu
Classification: Secret
Requirements: -
Parent Technique: -
Hand Seals: Dragon
Description: Created as a way to defend against people getting too close to the user, or be surrounded by multiple opponents. The user releases their Katon chakra in a wild surge from their mouth that quickly surrounds their body before bursting out from them at a rapid pace dispersing after 3m. Through it is meant to be defensive in order to drive others away those caught in the flames can be severely burned, and flammable materials ignite in flames on contact.
Weaknesses: The flames do not last long, it's more of a quick burst, requiring precision to be effective therefore the user must see or at least know of the attack to time it right; dependent upon users reaction time.
Name: Burning Halo
Rank: C
Power: C
Activation Cost: 5
Upkeep Cost: 3
Range: 0-25m
Speed: -1 tier of user's coordination
Element: Katon
Skill: Ninjutsu
Classification: Secret
Requirements: (Ren)
Parent Technique: -
Hand Seals: Dragon | Snake | Tiger | Bird | Dragon
Description: The user channels chakra into their hands and mouth, converting the chakra within their mouth into Katon as they release is using their hands to shape it into a spinning ring of fire (1m wide). The user can then launch the the ring of fire causing it to spin towards the target in a saw blade type fashion, able to maneuver the disc at will at a speed of 1 tier Lower than the user's coordination. The disc will explode in a burst of fire on contact or if it travels beyond it's range, burning everything within 10m of it. However since the user can control the disc it can last until it hits something as long as it remains within the 25m range
Weaknesses: This requires line of sight of the target, a Suiton technique of D-Rank can extinguish the disc before it can burst. Any object (person, tree, rock, etc.) triggers the burst effect.
- B-Rank:
Name: Fire Release: Flame Whirlwind
Rank: B
Power: B
Activation Cost: 10
Upkeep Cost: -
Range: 0 - 40m
Speed: B
Element: Fire
Skill: Ninjutsu
Classification: N/A
Requirements: N/A
Parent Technique: N/A
Hand Seals: Monkey → Bird → Dog → Ram
Description: After the hand seals the user spits an ember on the ground. Fire erupts around the user's body in a spiraling manner which is then launched with their hands towards the target. Once the technique hits the target, the opponent is sent into the air in a spiraling manner as they're carried by the flames.
Weaknesses: While the first phase of this technique serves as a defensive measure, this technique is poor for offensive due to the setup required.
Name: Fire Release: Hiding in Ash and Dust Technique
Rank: B
Power: C
Activation Cost: 10
Upkeep Cost: -
Range: 0 - 80m
Speed: A
Element: Fire
Skill: Ninjutsu
Classification: N/A
Requirements: N/A
Parent Technique: N/A
Hand Seals: Dragon -> Snake -> Monkey -> Rat -> Ox -> Tiger
Description: The user expels chakra-infused ash that blanket a wide area, burning anyone who comes in contact with it. The technique can also be used as a powerful deterrent from attacks as well as a highly effective smokescreen. Despite the smoke lingering, the burning potential only lasts the post upon activation.
Weaknesses: Despite being a Fire release technique, this technique is susceptible to being blown away by Wind release.
Name: Fire Release: Great Dragon Fire Technique
Rank: B
Power: A
Activation Cost: 20
Upkeep Cost: -
Range: 0-120m
Speed: B
Element: Fire
Skill: Ninjutsu
Classification: N/A
Requirements: N/A
Parent Technique: N/A
Hand Seals: Tiger -> Rabbit -> Boar -> Dragon -> Monkey -> Dragon -> Dog -> Dragon
Description: The user compresses a large amount of chakra built up inside their body and changes it into a dragon head-shaped fireball. The user then skillfully manipulates that great fire, and attacks their opponent. Even outside of the attack range, its power and reliability are stressed. The flames have a high temperature, which can create an upward movement of air currents which in turn can give rise to thunder clouds. A master of this technique can fire off several flames in succession and anyone caught in the technique could potentially be reduced to ashes.
Weaknesses: N/A
Name: Fire Release: Fired Pottery Technique
Rank: B
Activation Cost: 10
Upkeep Cost: 5
Range: 0 - 100m
Speed: B
Element: Fire
Skill: Ninjutsu
Classification: Open
Requirements: None
Parent Technique: None
Hand Seals: Rat → Dragon → Boar → Dragon → Ram
Description: A Fire Ninjutsu designed for enclosed spaces, the user spits a small fireball travels up to one-hundred meters. When coming in contact with a surface in a mostly enclosed area the fireball erupts, filling that chamber to capacity or up to one-hundred cubic meters with fire. When using the technique this way the fire is considered +1 rank higher in power.
Weaknesses: This technique has very specific applications. When not used in an enclosed environment its damage is reduced by -1 rank and the flames do not spread dealing low damage.
Name: Fire Release: Demon Lantern
Rank: B
Power: B
Activation Cost: 10
Upkeep Cost: -
Range: 0-100m
Speed: B
Element: Fire
Skill: Ninjutsu
Classification: N/A
Requirements: N/A
Parent Technique: N/A
Hand Seals: Dog → Horse → Tiger → Dog → Horse → Dragon → Boar → Ram
Description: This technique releases thirty floating fireballs around the user, which take the shape of ghosts at the final stage of the technique. After performing the required hand seal, they attack the opponent in swarms. Each fireball creates a huge flame at the moment of impact, with the same power as the technique and a range of 5 meters for each explosion.
Weaknesses: N/A
Name: Fire Release: Pheasant Hunter
Rank: B
Power: B
Activation Cost: 10
Upkeep Cost: -
Range: 0-30m
Speed: B
Element: Fire
Skill: Ninjutsu
Classification: N/A
Requirements: N/A
Parent Technique: N/A
Hand Seals: Dragon -> Boar -> Dragon -> Snake -> Ox -> Dragon
Description: The user creates a giant flamed pheasant from either a source of pre-existing fire, using it to attack a target. Upon taking flight, the pheasant can swoop at a target to explode on impact. Its explosion has a diameter of ten meters.
Weaknesses: N/A
Name: Fire Release: Crimson Earth Spider
Rank: B
Activation Cost: 10
Upkeep Cost: 5
Range: 30m
Speed: One Tier Below Base Coordination
Element: Fire
Skill: Ninjutsu
Classification: N/A
Requirements: N/A
Parent Technique: N/A
Hand Seals: Tiger → Horse → Rat → Dog → Tiger → Dog
Description: The user spews out fire that both surrounds the enemy, forming into an arena. Afterward, they form a spider out of their chakra, using it to attack. This technique effectively traps and attacks an opponent at the same time, and can be used to force them into another attack. The flames surrounding the makeshift arena are 3 meters high.
Weaknesses: The spider only functions in the arena and when the user is within 10 meters of the fire wall.
Name: Fire Release: Ash Pile Burning
Rank: B
Power: A
Activation Cost: 10
Upkeep Cost: -
Range: 0 - 30 m.
Speed: B
Element: Fire
Skill: Ninjutsu
Classification: N/A
Requirements: N/A
Parent Technique: N/A
Hand Seals: N/A
Description: The user spews a stream of chakra-infused gunpowder from their mouth, which surrounds the region. As the gunpowder is composed entirely of ash, it stays in the air around the victim like a cloud, which can be used like a smokescreen. After surrounding the enemy with the ash, the user can ignite it resulting in a violent explosion, burning the enemy. However, this technique requires keen senses to read the air currents, the insight to read the movements of the enemy, the tactical experience to not also enfold one's allies in the flames, and careful attention for the timing of the ignition.
Weaknesses: N/A
Name: Fire Release: Intelligent Hard Work
Rank: B
Activation Cost: 10
Upkeep Cost: -
Range: 0 - 50m
Speed: B
Element: Fire
Skill: Ninjutsu
Classification: N/A
Requirements: N/A
Parent Technique: N/A
Hand Seals: Rat → Dog → Tiger → Horse → Dragon → Ram → Dragon
Description: The user fires a small fireball that travels along a surface until it erupts into a giant fire-storm after making contact with a surface or reaching its maximum range causing widespread destruction to the area. This giant torrent of flames expands out in a 50 meter radius at B-tier Speeds. Since the flames travel along the ground, and cover such a wide area this is a difficult technique to evade. When combined with Wind Release: Pressure Damage, this technique is amplified to the point of being able to evaporate a large amount of water in an instant.
Weaknesses: N/A
- A-Rank:
Name: Fire Release: Great Flame Flower
Rank: A
Power: C
Activation Cost: 20
Upkeep Cost: 10
Range: 0 - 150 m.
Speed: B++
Element: Fire
Skill: Ninjutsu
Classification: N/A
Requirements: N/A
Parent Technique: Fire Release: Phoenix Sage Fire
Hand Seals: Dragon -> Ox -> Tiger
Description: Kneading his chakra and then converting it to fire, the user exhales flames into the air which manifest into eight fireballs. These fireballs behave like the Great Fireball Technique. These fireballs can be suspended in air indefinitely as long as the user pays the upkeep.
Weaknesses: N/A
Name: Fire Release: Fire Dragon Flame Bullet
Rank: A
Activation Cost: 20
Upkeep Cost: 10
Range: 0 - 100 m.
Speed: -1 Tier Users Base Coor
Element: Fire
Skill: Ninjutsu
Classification: N/A
Requirements: N/A
Parent Technique: N/A
Hand Seals: Ram → Horse → Snake → Dragon → Rat → Ox → Tiger
Description: The user kneads their chakra into flames, which are then manipulated into a genuine-looking dragon. Since the art of having the flames obey the user's will is outrageously difficult, its mastery is restricted to a limited number of skillful shinobi.
Weaknesses: N/A
- S-Rank:
Last edited by Maverick Uchiha on Thu Aug 17, 2023 8:28 pm; edited 6 times in total