Element and Skill Rules Skills are considered to be your character's 'Chakra Nature' as well as your character's specialty dictating what type of techniques your character can use.
Obtaining Skill Points You can obtain Skill Points simply by Ranking up. - D Rank: 4 Skill Point
- C Rank: +1 Skill Point
- B Rank: +1 Skill Point
- A Rank: +1 Skill Point
- S Rank: +1 Skill Point
- X Rank: +2 Skill Points
Total Skill Points: 10 Skill Points
Skill Point Trade Instead of spending a Skill Point on a Skill, you are capable of trading away a Skill Point in order to gain the following. You are required to have a Stat Point available to do this: - +500 Spendable EXP
- +1 Stat Raises
You may do this in your Updates upon gaining a Skill Point. Be sure to indicate that, if you want to trade away a Skill Point, you indicate that you are trading away the Skill Point for the Stat Raise and Spendable EXP. You may do this up to 3 times maximum to a maximum of 23 Stat Raises. This is extended to 4 times maximum for a shinobi that is Clanless (without a clan) to a maximum of 24 Stat Raises.
This is done via a character update and cannot be undone without a reset.
Stat Raise Trades Inversely, you can also trade Stat Raises for additional Skill Points. You may trade a stat raise in order to gain an additional Skill Point. Where people normally start with 20 Stat Raises, if you reduce this to 19, you may gain +1 Skill Point. This may be done 3x normally, reducing your Stat Raises to a maximum of 17 to give you a maximum of 13 Skill Points. This is extended to 4 times maximum for a shinobi that is Clanless (without a clan) to a maximum of 16 Stat Raises and a maximum of 14 Skill Points.
Skill List Primary Skills- Spoiler:
Ninjutsu (忍術) | Ninja Techniques The most famous and practical of the Ninja Arts. Ninjutsu is founded upon the principles brought upon by the Sage of the Six Paths and focuses upon the use of Chakra to accomplish a variety of tasks. As the most prominent of the three Ninja Arts, Ninjutsu is widely practiced among the shinobi and as such, comes much more easily than any other combat discipline.
- Unlocks: Access to up to S Rank techniques for all Ninjutsu Elements that the user has access to to include No Element Ninjutsu. Allows the user to create Custom Ninjutsu Techniques for all Ninjutsu Elements they possess -- including No Element Ninjutsu.
- Perks: The user may declare, in their Updates, an Element that will gain a 1 Rank CP Cost reduction to techniques of that element.
- Freebies: Everyone can use No-Element Ninjutsu up to C-Rank
|
| Taijutsu (体術) | Body TechniquesThe most basic and fundamental skill of a shinobi is hand-to-hand combat. All know this technique to a certain degree. While many will consider a punch to only be a punch, a Taijutsu user sees it as expression of themselves, a dance of sorts performed by two equals on a field where the only thing that matters is the fight. Taijutsu covers a broad range of physical combat, ranging from specific styles to special techniques and everything in between.
- Unlocks: Access to up to S Rank techniques with Taijutsu Techniques. Capability of creating Custom Taijutsu Techniques.
- Perks: The user instantly gain a 1 Rank CP Cost Reduction to techniques of this Skill | The user's Strength is the power of their attacks (similar to how a weapon's rank is the power of the weapon).
- Freebies: Everyone can use Taijutsu up to D-Rank.
|
| Genjutsu (幻術) | Illusionary Techniques The shinobi art of deception by means of assaulting the cerebral nervous system to alter the flow of chakra in the brain. This can cause a myriad of effects controlled by the user. This can include hallucinations, manipulation, metaphysical pain, and even psychosis. Genjutsu, most often, involves some kind of trigger and can be more deadly based on the user's Intelligence. See more rules for Genjutsu Here
- Unlocks: Access to up to S Rank techniques with Genjutsu Techniques. Capability of creating Custom Genjutsu Techniques.
- Perks: --
- Freebies: Everyone can use Genjutsu up to D-Rank.
|
|
Weapon-Based Skills- Spoiler:
Kenjutsu (剣術) | Sword Techniques The art of the sword is one more complex and simply too great to not hold a field of it's own. Even the most experienced Bukijutsu Master, who no-doubt skilled in the blade, will never be as good with a sword as one that devotes their life to it. Kenjutsu users use just one class of weapon -- unlike Bukijutsu users use a variety of weapons. Kenjutsu is based upon the user's body as a whole and is never at a set advantage nor disadvantage no matter the statistics.
- Weapons Allowed: Katanas and similar weapons -- Weapons that are considered to be Swords.
- Unlocks: Access to up to S Rank techniques with Kenjutsu Techniques. Capability of creating Custom Kenjutsu Techniques.
- Perks: The user instantly gains a 1 Rank CP Reduction to techniques of this Skill.
- Special Bonus: The user is capable of Dual-Wielding at C-Rank Coordination, Triple-Wield at B Rank, Quadruple Wield at A Rank, Quintuple-Wield at S Rank, and Sextuple-Wield at X Rank.
- Familiarity: Access to all Bukijutsu Canon Techniques -- cannot make Custom Techniques nor CP Cost reduction.
- Freebies: None
|
| Bukijutsu (武器術) | Weapon Techniques Life the fluid art of Taijutsu, Bukijutsu is a similar field, however the user will use a large variety of weapons. Weapons such as nunchaku, hammers, clubs, kusarigama, spears, shields, and even throwing weapons. Bukijutsu users may sometimes choose a unique weapon or many, but no matter their preference, what they wield is as much a part of them as a Taijutsu's fists and feet. They are capable of fighting toe-to-toe with the most experienced warriors and hold the advantage in the variety of weapons they are capable of wielding. For using throwing weapons, read the Ranged Weapon Rules for more information.
- Weapons Allowed: Basically any other weapon. This includes throwing weapons such as kunai, shuriken, etc. Shurikenjutsu is included into Bukijutsu
- Unlocks: Access to up to S Rank techniques with Bukijutsu Techniques. Capability of creating Custom Bukijutsu Techniques.
- Perks:
- Special Bonus: The user is capable of Dual-Wielding at C-Rank Coordination, Triple-Wield at B Rank, Quadruple Wield at A Rank, Quintuple-Wield at S Rank, and Sextuple-Wield at X Rank.
- Familiarity: Access to all Kenjutsu Canon Techniques -- cannot make Custom Techniques nor CP Cost Reduction.
- Freebies: None
|
| Kyujutsu (弓術) | Archery Techniques The art of the bow is a rarity among shinobi with most preferring their shuriken and kunai over any real long-range projectiles. Those that actually take time to practice the bow and arrow find themselves unlocking the potential to win a battle before the enemy can even reach them (or even realize their presence).
For using Kyujutsu weapons, read the Ranged Weapon Rules for more information.
- Special Note: There are no Canon techniques with Kyujutsu. All techniques need to be custom
- Allowed Weapons: Bow and Arrows, Crossbows and Bolts, and other launcher type weapons
- Unlocks: Access to creating up to S Rank Kyujutsu Techniques.
- Perks: Eagle Eye Vision
Requirement: A Rank Perception Effect: The user can see with incredible accuracy. The user's eyesight does not diminish with distance and only blocked by obstructions. Cannot see over the natural curve of the planet - Special Bonus: --
- Familiarity: --
- Freebies: Using a bow without Kyujutsu Skill lower's the user's Coordination by -2 Tiers.
|
| Kugutsujutsu (傀儡) | Puppet Techniques The art of Puppetry was made famous long ago by the Village Hidden in the Sand. Famed Sasori of the Red Sand and Kankuro would utilize the Chakra Threads technique to master Puppetry. They use these Chakra threads to control 1, 2, 3, or even more puppets.
- Special Note: You will control your puppets at your Coordination. The speed of the Puppets are also determined by your Coordination.
- Allowed Weapons: Puppets
- Unlocks: Access to up to S Rank techniques with Kugutsujutsu Techniques. Capability of creating Custom Kugutsujutsu Techniques.
- Perks: Capable of crafting up to C Rank puppets. If the user gains either Weapon Crafting, Armor Crafting, or Engineering, this can be increased to up to S Rank (following Crafting Rules). Capable of crafting up to C Rank Poisons and C Rank Puppet Weapons.
- Special Bonus: --
- Familiarity: --
- Freebies: --
|
|
Ninjutsu Elements- Spoiler:
Inton (陰遁) | Yin Release One of the two primary elements, Inton covers the spiritual energy inside of everyone that governs imagination. It is most often combined in varying ratios with Yoton (Yang Releae) to utilize basic Ninjutsu. Inton can create form from nothing, most often in the state of the mind (Genjutsu Techniques). Higher forms of Inton are not limited to only the mental plane and can go as far as creating things from absolutely nothing. It is a fairly new field with much to be discovered, having very few specialists of it's nature besides the typical Genjutsu. The Nara have an interesting use for it involving Shadows (for instance).
- Special Note: Does not cost a Skill Point to obtain as everyone has the ability to use Inton to a certain degree.
|
|
Yoton (陽遁) | Yang Release Like it's counterpart, Inton, Yoton is often combined with Inton to form basic Ninjutsu. The only part that requires any skill is using Yoton on it's own. Yoton is the force that governs vitality, with the ability to breath life into form. One can imagine the capabilities of combining Yin and Yang, creating form from nothing and breathing life into it. Yoton, alone, however, is as new a field as Inton. This is used in cases such as healing techniques borne of Ijutsu and as a means of implementing the Akimichi Clan's sizing techniques. The Senju Clan's Mokuton is also thought to have some level of Yoton mixed into it.
- Special Note: Does not cost a Skill Point to obtain as everyone has the ability to use Yoton to a certain degree
|
|
Katon (火遁) | Fire Release The element of heat and destruction, Katon begins as super-heated chakra focused in the body and released via the lungs and mouth. It is considered the least controllable element, making techniques that focus on such particularly complex and difficult. It is often associated with the Tiger hand seal and can occasionally utilize certain mediums to help with combustion, such as ash, gun powder, oil, explosive tags, chakra flow, gas, etc. Konohagakure, as the Land of Fire's shinobi village, is especially prominent in users of this element.
- Strong Against: Fuuton (Wind)
- Weak Against: Suiton (Water)
- Best Combo: Fuuton (Wind)
|
|
Suiton (水遁) | Water Release Perhaps the most versatile of the Basic Elements, Suiton can be manipulated in shape, viscosity, and even density to suit virtually any task. Induced drowning and impact-based attacks are just two of many potential uses. Like controlling Katon, creating Suiton out of nothing is particularly difficult and found only in the strongest of Suiton users. Suiton is strong against Katon via flame extinguishing and weak against Doton due to the latter's propensity for dispersing the force and power of water. Uniquely, Suiton can act as a conductor for Raiton, extending its range and destructive potential. As the shinobi village in the Land of Water, Kirigakure houses most of the world's Suiton using population.
- Strong Against: Katon (Fire)
- Weak Against: Doton (Earth)
- Best Combo: Raiton (Lightning)
|
|
Doton (土遁) | Earth Release Rivaling Suiton's wide range of usability is Doton's manipulation and shaping of the earth itself. Anything of earthen material can be manipulated in shape, form, density, and even weight. Doton even affords the ability to move freely through the hardest substances, perfect for escape or setting up the perfect strategic play. Doton is affiliated most often with the Snake hand seal and Iwagakure in the Land of Earth. It is strong against Suiton, but vulnerable to Raiton, which can cut through its constructs and make-up more easily than any other element. Doton can absorb water to not only nullify Suiton techniques, but also initiate mud-based attacks and can also combine with Katon for isolated heating or wide ranging explosions.
- Strong Against: Suiton (Water)
- Weak Against: Raiton (Lightning)
- Best Combo: Suiton (Water)
|
|
Raiton (雷遁) | Lightning Release The second least controllable and probably most difficult to master, Raiton involves the heavy vibrating of one's chakra to the point that it becomes electricity, increasing both speed and piercing capabilities. Raiton can act much like real world lightning when wielded in one's hands, but once it leaves the body, it moves far slower than would be expected, similar in speed to Katon. However, utilizing actual lightning can dramatically improve Raiton's potency. When combined with Suiton, its effects can be wide-ranging and catastrophic, but it is weak against the naturally electrical insulating Fūton. Doton can easily be cut through, however, making it weak against Raiton in particular. Kumogakure, located within the Land of Lightning, is the shinobi village most associated with Raiton.
- Strong Against: Doton (Earth)
- Weak Against: Fuuton (Wind)
- Best Combo: Suiton (Water)
|
|
Fuuton (風遁) | Wind Release Only by concentrating one's chakra into a fine edge can Fūton be created. It uses heightened cutting power on a small scale over a wide range to inflict mass damage or simply a powerful impact. When flowed over a weapon, it has similar cutting power to Raiton, but overpowers it in raw form, while acting as fuel to Katon. This can make it the losing technique in a clash or an enhancing factor in a combination assault. The concussive power of Suiton can also be enhanced via Fūton, which is found primarily in the Land of Wind's Sunagakure.
- Strong Against: Raiton (Lightning)
- Weak Against: Katon (Fire)
- Best Combo: Katon (Fire)
|
|
Special Skills- Spoiler:
Fuuinjutsu (封印術) | Sealing Techniques
- Unlocks: Access to up to S Rank Techniques with Sealing Techniques. Capability of creating Custom Fuuinjutsu Techniques.
- Perks:
- Special Bonus:
- Familiarity:
- Freebies:
|
|
Ijutsu (医療) | Medical Techniques
- Unlocks:
- Perks:
- Special Bonus:
- Familiarity:
- Freebies:
|
|
Kanchijutsu (感知) | Sensory Techniques
- Unlocks:
- Perks:
- Special Bonus:
- Familiarity:
- Freebies:
|
|
Kuchiyose (感知) | Summoning Techniques
- Unlocks:
- Perks:
- Special Bonus:
- Familiarity:
- Freebies:
|
|
Crafting Skills- Spoiler:
Kajiya (鍛冶屋) | Weapon Crafting
- Unlocks:
- Perks:
- Special Bonus:
- Familiarity:
- Freebies:
|
|
Nyusatsu (入札) | Armor Crafting
- Unlocks:
- Perks:
- Special Bonus:
- Familiarity:
- Freebies:
|
|
Enijinia (エンジニア) | Engineering Crafting
- Unlocks:
- Perks:
- Special Bonus:
- Familiarity:
- Freebies:
|
|
Kagaku (化学) | Chemistry Crafting
- Unlocks:
- Perks:
- Special Bonus:
- Familiarity:
- Freebies:
|
|
|