Six Paths Sage Mode: Path of Asura Six Paths Sage Mode (SPSM) is a gift from Hagoromo Otsutsuki to his chosen heirs (Indra and Asura). At the height of this ability's power, the bearer will be able to choose between two separate paths. Six Paths Sage Mode: Path of Indra.
Current Sage of Six Paths: Path of Asura User
Bloodline Locked One of the paths must be taken by someone bearing the Sage's Bloodline. The other path must be taken by an individual not one of these clans: - Kaguya Clan
- Uchiha Clan
- Senju Clan
- Hozuki Clan
- Tetsudashi Clan
- Kazehana Clan
- Inazuma Clan
- Uzumaki Clan
Two slots are available for Six Paths Sage Mode. One for his direct descendants and one for the myriad of other people with which his chakra was shared. There cannot be two slots taken by a direct descendent (stated in the clans list above) nor can there be two slots taken by non-descendants. regardless of whether the Sage is made by Blood or Spirit, they can pick either of the two paths once they acheive control.
Sage Perfection: Six Paths Sage Mode is considered the Perfect Sage Mode. They allow use of Sage Arts and Senjutsu Technique Enhancement. Also, the user's age is adjusted to their individual prime. The user gains the following buffs while in Sage Mode. - Strength: +1 Unique Tier Buff (Increased to +2 Unique Tier Buff upon Control)
- Constitution: +1 Unique Tier Buff (Increased to +2 Unique Tier Buff upon Control)
- Speed: +1 Unique Tier Buff (Increased to +2 Unique Tier Buff upon Control)
- Coordination: +1 Unique Tier Buff (Increased to +2 Unique Tier Buff upon Control)
- Perception: +1 Unique Tier Buff (Increased to +2 Unique Tier Buff upon Control)
Regardless of the Boosts' source, the user cannot have any stat go over S++ while Six Paths Sage Mode is active.
Path of Asura Specific Skills
- Spoiler:
Cost: 3500 EXP Those who take on the path of Asura are granted the following:
Additional Chakra Cost: Variable (Max of 2500 EXP)
Grants a bonus +10 CP to their normal chakra pool per 100 EXP invested up to 250 CP |
Chakra Cloak Cost: 30 CP per post to maintain
The cloak's colors are determined by their bearer and has 9 contrasting magatama arranged in a 3x3 grid on its back. With this Chakra cloak active, a user of this mode is capable of flight without reductions to their Speed or Coordination or additional chakra costs. This cloak grants pierce immunity and as with the Jinchuuriki Chakra Mode, this Cloak has S++ Tier Defenses, this Cloak is also capable of defending against Truth-Seeking Balls. |
Mastery of Ninshu Cost: --
This grants access to learn all basic elemental natures without having need of investing skill points, and receive a rank reduction to their costs. If the sage had spent SP on elements before this, they are allowed to re-accolate them into other skills or stat trades (if available). The Sage has complete control over their chakra and is allowed to app techniques with the Classification Ninshu, Ninshu techniques require no hand seals and can be used for any chakra-based technique such as being able to heal another person without Ijutsu skill, sensing chakra without sensory skill, or putting someone to sleep without Genjutsu skill. (There are however no Offensive capabilities in Ninshu as it is the path of peace, meaning Ninshu techniques cannot cause any form of damage physical or mental) |
Kunitsukami Cost: 15 CP per post to maintain
Creates a gigantic chakra avatar, which is powerful enough to do battle with a Complete Body — Susanoo, Bijuu, or Large Summon. Kunitsukami is equal to Level 7 Susano'o, X Defense, S strength, B Speed and takes a full post to manifest. This Avatar starts simply as a larger version of the sage, though by paying 500 exp the Avatar can grow an additional set of arms, this can be repeated once giving the Avatar a total of 6 arms. The Sage is capable of equipping the avatar with Truth-Seeking Balls (if they possess the restricted) that can be used as a means of offence, or the avatar can serve as a defensive structure, similar to how Susanoo can be used by the Uchiha. |
Enhanced Truth Seeking Balls Cost: --
If the sage possesses the True-Seeking Balls Restricted Technique, while in sage mode they are capable of producing 9 TSB's instead of only 6, this does not require additional chakra. Additionally, it can be used in conjunction with Kunitsukami in which they grow in proportion to the avatar. |
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Senjutsu Chakra Pool
Requirement: Six Paths Sage Mode: Path of Asura EXP Cost: 50 EXP per 10 Senjutsu Chakra
The Senjutsu Chakra Pool is the energy reservoir drawn from when using Sage Mode and what is spent in the technique enhancement ability. The amount of Senjutsu Chakra available is based on the amount of training put into Sage Mode. Every Sage's Senjutsu Chakra starts out at Zero (0) but then slowly grows as they invest EXP into their Senjutsu Chakra Pool. Unlike other sages, A Six Path Sage's Maximum Senjutsu chakra pool is equal to or in some cases greater then the Sage's normal chakra pool to a maximum of S++. The amount is rounded down to multiples of 10 (380) -- unless the user's own base stamina is higher, in which case, the Sage can continue to pay for more chakra until it is equal (rounded down) to a multiple of 10. |
Sage Mode Upkeep
Requirement: Upkeep is only required while in Sage Mode Cost: While in Sage Mode, Sages use a constant draw of SCP from their Senjutsu Chakra Pool. - 20 Senjutsu CP per Post: No EXP investment. Sage Mode will cost this much Senjutsu CP (SCP) per post for upkeep.
- 10 Senjutsu CP per Post: Costs 500 EXP. Sage Mode will cost this much Senjutsu CP (SCP) per post for upkeep
- 05 Senjutsu CP per Post: And additional 500 EXP (1000 Total). Sage Mode will cost this much Senjutsu CP (SCP) per post for upkeep
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Senjutsu Technique Enhancement
By mixing Senjutsu Chakra into a technique, Sages are able to enhanced the Power and Effectiveness of that technique. This can create techniques referred to as: Sage Arts. In order to do this, the Sage needs to spend half of the technique's cost using their own chakra and the other half using their Senjutsu Chakra. Doing this will increase the Power of a regular jutsu by 1 Rank. This may not be used to make the Power of a technique X Rank Power. | Gathering Senjutsu Chakra
Because of these costs, Sages may find themselves depleting their Senjutsu Chakra pool rather quickly, providing a need to renew that energy. By remaining completely still, the Sage can effectively become one with nature, allowing Nature Chakra to flow into his body that he immediately converts to Senjutsu Chakra. This is one of the hardest parts of mastering Sage Mode, but it is a vital skill for any Sage to learn. Remaining still requires that the user wait 72 hours before their pool is filled to 100%. No partial wait times are permitted, the user must wait the full 72 hours or nothing is gathered.
Alternatively, a player can do a mini "flashback" recalling that they gathered Sage chakra at a previous point in time. This allows the user to start with 50% of their Sage Pool filled by paying 250 Experience upon entry into the thread. It requires that the user actually have 250 Spendable Experience available per their most recent update and that they declare their exercise of this option in an OOC note in their post. If they fail to make this declaration in their entrance post, they may not exercise this option.
Requires Control: As the Embodiment of the First true Sage, once control is achieved the sage is capable of passively absorbing Nature Chakra like how the Nature clan can. This adds 10 senjutsu chakra per post so long as they are not using techniques OR 5 Senjutsu Chakra per post regardless of what the Sage is doing. This cannot stack with the nature clan's ability to passively gather Chakra. |
Additional Unlocks regardless of path:
Truth-Seeking Balls No Matter the path, if the user chooses, they are capable of obtaining the Truth-Seeking Balls after they have obtained Control. This, however, will take up one of the user's Restricted Technique Slots -- meaning they have to have one available. This must be requested like any other Restricted. |
Sage Healing Requires: Control As the Embodiment of the true sage, the sage is capable of using their Senjutsu chakra in ways that others cannot, allowing them to heal in a manner similar to that of a Bijuu healing a Jinchuuriki. - Minor Healing: Costs 25% of the Sage's Max Senjutsu Chakra
- Major Healing: Costs 50% of the Sage's Max Senjutsu Chakra. The Sage can cause all wounds to progressively recover over the course of a single post. This includes holes in the body and destroyed organs -- all regenerating in the matter of moments.
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Avatar of the Sage of Six Paths Control Fight
- Spoiler:
Six Paths Sage Mode (SPSM) requires the user to defeat the Avatar of the Sage of Six Paths himself. Successful completion will allow the user of Six Paths Sage Mode to access more advanced benefits from their path. The Sage, naturally, fully endorses the bonds of companionship and friendship and will allow allies to join the fight.
The Control Fight will follow the exact same rules as a Bijuu Control Fight with the following changes: - Teammates will not be ejected at Round 3
- Teammates can enter without any special conditions as this fight is out in the physical world and not in a mental world.
- Personality/History may not be written for the Sage as it already has a defined personality and history.
- The Sage will not kill the user for failure. However, the Sage will only allow 3 failures before refusing to grant his blessings to the user. Upon the third failure, the Sage will strip the power away from them, barring them from ever accessing his power ever again.
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