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    Nothing Much

    Hisha
    Hisha
    Mist Genin
    Mist Genin


    Village : N/A
    Posts : 280
    Join date : 2021-07-19

    Character File
    Skills & Elements: None
    Class: E
    Ryo: Broke

    Nothing Much Empty Nothing Much

    Post by Hisha Wed Mar 20, 2024 8:37 pm

    kQ8SAgx.png
    Kurama


    Clan Type: KKG
    Clan's Bloodline: Advanced Genjutsu
    Country of Origin: Kumogakure
    Clan Leader: -
    Clan District: None

    Clan Lore
    Spoiler:

    Bloodline Description

    Description

    Level 1 - Basic Bloodline
    Description: The free starting level for anyone born within the Kumera bloodline. Even at this level the Bloodline User's skill at Genjutsu is unusually potent, and they all display a knack for learning illusions. At this level, the Id presents little to no danger and does not so much manifest.

    Requirements: -
    Effect: User's Perception is treated as +1 tier for the purposes of recognizing/escaping genjutsu, and placing genjutsu.
    Genjutsu equal to or lower than the casters Class level receive +1 rank in power. This cannot go beyond S rank power.
    Half-off wordcount costs for learning genjutsu.
    Weaknesses: -
    Chakra Cost: -
    EXP Cost: 0 

    Level 2 - Lesser Bloodline
    Description: At this level the Bloodline user's Id grants a more significant improvement to their genjutsu. Users may not even be aware of these base instincts acting to aid them, but they will find their illusions quicker and more effective. At this rank, the Id has a defined presence and may be able to exercise slight control over the clan member, especially in moments of intense stress.

    Requirements: Level 1
    Effect: Gains 1 advantage (+) to intelligence
    Genjutsu cost 1 tier less
    Set-in timer for genjutsu is reduced by 1 post (cannot go below 1 post, if the genjutsu has a set-in)
    Weaknesses: -
    Chakra Cost: -
    EXP Cost: 250 

    1-Handed Genjutsu
    Description: A useful skill refined by the Kurama Clan's bloodline, allowing proper chakra flow when using Genjutsu. This ability allows the Bloodline User to use genjutsu techniques with one hand without any additional stat penalty. Highly convenient when several Genjutsus are needed in rapid succession.

    Requirements: Level 2
    Effect: Allows the user to cast genjutsu with one hand, with no penalty to coordination.
    Weaknesses: Works only with genjutsu.
    Chakra Cost: -
    EXP Cost: 250 

    Level 3 - Umare
    Description: Those who have honed their Kurama Bloodline have become masters in their own right, even if they don't have access to the true power of the Kekkei Genkai. Their use of the Id becomes nears mastery here, but the Id is not itself controlled and may exert much more influence over a poorly trained clan member. Still, many find the risk well worth the reward.

    Requirements: Level 2
    Effect: Gains 2 advantage (++) to intelligence (total)
    Genjutsu ranges are doubled
    Cost to escape genjutsu for targets is increased by 1 tier of pain or chakra, which can stack with the normal genjutsu rules. (Cost to escape an S rank genjutsu will be 40).
    Weaknesses: -
    Chakra Cost: -
    EXP Cost:  500

    Signless Genjutsu
    Description: An oft forgotten skill granted to many Bloodline users, it is often neglected as many assume it is only limited to those with full access to the bloodline. This ability allows the Bloodline user to use genjutsu techniques without signing and without any additional stat penalties. While it often limits what genjutsus are usable as some techniques require the target looking at the Genjutsu user's signing or a musical instrument, it is a handy skill to have off hand.

    Requirements: Level 3 - Umare
    Effect: Allows the user to cast genjutsu without hand seals.
    Weaknesses: Works only for genjutsu. Must still "charge" chakra for an equivalent amount of time. Certain triggers (such as seeing the hand seals used) will not work if the seals are not physically formed.
    Chakra Cost: -
    EXP Cost:  250

    Level 4 - Ressha
    Description: While the few who are born with the Kekkei Genkai are strong, even fewer get the proper practice to get their Id under control. Bloodline users who have properly reined in their Id are not at risk of having their original personality overwritten and have full control over their Genjutsu techniques. These rare souls born with this ability can inflict physical damage on those caught within their Genjutsu by tricking their victim's mind into harming themselves. This damage ignores most physical defenses such as armor and natural defenses like animal shells or scales. (In technical terms Genjutsu made by the bloodline user that deal Int-based damage can do Con-based damage instead). This level represents a kind of mastery of the Id - or the giving in fully to it. In either case, the user's Id will instantly perceive if they/their host are under the influences of a genjutsu, and the user may learn the restricted technique Gate of Id, if they have an open slot.

    Requirements: Level 3 - Umare
    Effect: Gains 1 tier (+++) to intelligence (total)
    Chakra cost to escape a clan member's genjutsu is always set to a minimum of the base amount of the cost to cast the technique. This includes Genjutsu: Kai and similar techniques, such as Genjutsu: Sharingan.
    Can create "real" genjutsu which cause physical damage (Con-based damage instead of Int-based damage).
    Id will instantly perceive if the user is under a genjutsu(s).
    Access to learning Gate of Id.

    Weaknesses: Switching from Intelligence damage to Constitution damage removes the Intelligence damage, unless otherwise specified in the technique. Damage to constitution will function like any normal technique (relative to the target's constitution), and can be resisted as such. Damage or alterations made in this way are limited to what a body could actually do. For example, a genjutsu which rips a target to shreds could cut the target and cause them to bleed. A genjutsu which causes a target to grow an extra limb cannot magically make them sprout a new limb. Similarly, the clan member cannot erase someone from existence or things of that nature.
    Chakra Cost: -
    EXP Cost:  500

    Clan Techniques

    Spoiler:
    [/spoiler]



    Last edited by Hisha on Fri Mar 29, 2024 12:04 pm; edited 6 times in total


    _________________
    Strength: D
    Constitution: D
    Stamina: B
    Speed: D
    Coordination: C
    Intelligence: B
    Perception: C
    30cd63e91ef73cadd9108175329053e4.jpg
    Hisha
    Hisha
    Mist Genin
    Mist Genin


    Village : N/A
    Posts : 280
    Join date : 2021-07-19

    Character File
    Skills & Elements: None
    Class: E
    Ryo: Broke

    Nothing Much Empty Re: Nothing Much

    Post by Hisha Wed Mar 20, 2024 8:38 pm

    Holding this here


    _________________
    Strength: D
    Constitution: D
    Stamina: B
    Speed: D
    Coordination: C
    Intelligence: B
    Perception: C
    30cd63e91ef73cadd9108175329053e4.jpg

      Current date/time is Sat Apr 27, 2024 9:05 am