Hinode Clansmen
10 x B-Rank Guard NPC groups (3050 exp)
Kenjutsu | Doton | Ninjutsu
Strength C -450
Constitution C -450
Stamina B -950
Speed D -150
Coord C -450
Intel D -150
Percep C -450
UAs The Will of Iron: The Samurai are fiercely loyal, and are staunch defenders of their homeland. In their lands they act as though they are NPCs of one rank higher for the sake of autohits from PCs, but in any other land they act as if they're one rank lower.
- Techniques:
- Dancing Blade Risk:
Name: Dancing Blade Risk
Rank: B
Activation Cost: 10 CP
Upkeep Cost: N/A
Range: Self/ 20m
Speed: N/A
Element: N/A
Skill: Kenjutsu
Classification: Secret (Land of Iron Exclusive)
Requirements: N/A
Parent Technique: N/A
Hand Seals: N/A
Description: Dancing Blade Risk is a technique in which the user focuses their chakra and dashes towards their opponent, delivering a blow at blinding speed. The user's speed is increased by +1 Tier and ++ Advantages for this strike. They are able to dash up to 20m while using this.
Weaknesses: This technique can only be used for one strike, and should it be used again, they will need to pay the full activation cost once more.
- Rupture:
Name: Rupture
Rank: B
Activation Cost: 5
Range: Self
Speed: N/A
Element: N/A
Skill: Kenjutsu
Classification: Secret (Land of Iron Exclusive)
Requirements: N/A
Parent Technique: N/A
Hand Seals: N/A
Description: The user violently swings their sword with the intention of striking an approaching opponent. This technique is best used in conjunction with Flash to increase the speed of their chakra crescent.
The user receive +1 tier and +1 advantage to their Coordination stat.
- Shadow Clones:
Name: Shadow Clone Technique
Rank: B
Power: -
Activation Cost: -
Upkeep Cost: -
Range: 1 km.
Speed: -
Element: -
Skill: Ninjutsu
Classification: General Technique
Requirements: -
Parent Technique: -
Hand Seals: Clone seal or Tiger
Description: The Shadow Clone technique creates replicas of the user, similar to the Clone Technique, but these clones are corporeal instead of illusions. Clones spawn next to the user. The clones are capable of performing techniques, including the Shadow Clone Technique itself, on their own and can even bleed, but will usually disperse after hit by a strong enough force. The clones can also disperse on their own or be dispelled by the user of the technique. This technique splits the user's chakra equally amongst however many clones they create.
Weaknesses: In addition, the user must maintain general concentration to maintain their clone's presence. If at any time the user is inflicted with heavy damage in contrast with their Constitution all clones will be dispersed. Also the user must not fall under the exhaustion threshold (below 30 CP) to maintain or create clones. Clones have a max base Constitution of C (or lower if the user's base constitution is lower). If the user has natural S-Tier Constitution then it can be improved to B. If a clone has lower than 30 chakra, they will also be subject to the exhaustion penalty as per the Stamina rules.
- Tearing Earth Turning Palm:
Name: Earth Release: Tearing Earth Turning Palm
Rank: C
Power: C
Activation Cost: 5
Upkeep Cost: -
Range: 0 - 30 m.
Speed: B
Element: Earth
Skill: Ninjutsu
Classification: N/A
Requirements: Preexisting Earth
Parent Technique: N/A
Hand Seals: Tiger | Boar | Ox | Palms on Earth
Description: This technique causes the ground surrounding the enemy to spiral inwards on itself, burying them alive or crushing them. This technique is capable of causing quite a bit of damage to the area.[2] This technique is much more damaging if used in rocky mountainous areas, or inside a cave.
Weaknesses: N/A
- Kendo:
Name: Kendo
Rank: C
Power: B
Activation Cost: -
Upkeep Cost: 5
Range: Self
Speed: N/A
Element: N/A
Skill: Kenjutsu
Classification: Open
Requirements: Kenjutsu weapon
Parent Technique: N/A
Hand Seals: N/A
Description: A basic Kenjutsu style that focuses on quick, precise strikes followed by strength. It is considered the foundation Kenjutsu style mastered by all users of the sword before branching out into the other various fields.
Coordination is boosted by +1 tier and Strength by +1 advantage.
UAs - Code:
The Will of Iron: The Samurai are fiercly loyal, and are staunch defenders of their homeland. In their lands they act as though they are NPCs of one rank higher for the sake of autohits from PCs, but in any other land they act as if they're one rank lower.
Weaknesses: N/A
- Chakra Flow:
Name: Chakra Flow
Rank: C
Power: C
Activation Cost: N/A
Upkeep Cost: 3
Range: 0 - 5 in.
Speed: -
Element: -
Skill: Kenjutsu/Bukijutsu
Classification: Open
Requirements: None
Parent Technique: N/A
Hand Seals: N/A
Description: Chakra Flow refers to both the flowing of chakra through an object. Generic Chakra Flow simply increases the weapon's Durability OR Hardness by +1 rank. By channeling in different elements this also influences the effects by changing the nature of the chakra flow. (Note: elemental chakra flow also carries over the +1 tier for Durability/Hardness from the original technique.)
Earth: Turns the blade into a deep black. Increases grade or hardness by +1 rank (so basically +2 ranks on hardness/grade or +1 rank in each.)
Fire: Ignites the blade in fire. B-rank Fire damage and spreading fire on contact.
Lightning: Creates sparks along the chakra flow. C-rank Lightning damage and numbness in the affected area. (-1 advantage to Coordination for two posts.)
Wind: Causes the chakra flow to grow in size. B-rank Wind cutting potential and a longer chakra extension (up to 3 feet.)
Water: Encases the blade in a thick skin of water flowing either away or towards the user. Reduces the opponent's Strength of their swing on contact by -1 tier as well as pushes their attack in the direction of the water current with B-tier Strength.
Weaknesses: N/A
Fisei Clansmen
10 x B-Rank Guard NPC groups (3050 exp)
Ninjutsu | Kyujutsu | Katon
Strength C -450
Constitution C -450
Stamina C -450
Speed D -150
Coord C -450
Intel D -150
Percep B -950
UAs The Will of Iron: The Samurai are fiercly loyal, and are staunch defenders of their homeland. In their lands they act as though they are NPCs of one rank higher for the sake of autohits from PCs, but in any other land they act as if they're one rank lower.
- Techniques:
- Dancing Blade Risk:
]Name: Dancing Blade Risk
Rank: B
Activation Cost: 10 CP
Upkeep Cost: N/A
Range: Self/ 20m
Speed: N/A
Element: N/A
Skill: Kenjutsu
Classification: Secret (Land of Iron Exclusive)
Requirements: N/A
Parent Technique: N/A
Hand Seals: N/A
Description: Dancing Blade Risk is a technique in which the user focuses their chakra and dashes towards their opponent, delivering a blow at blinding speed. The user's speed is increased by +1 Tier and ++ Advantages for this strike. They are able to dash up to 20m while using this.
Weaknesses: This technique can only be used for one strike, and should it be used again, they will need to pay the full activation cost once more.
- Rupture:
Name: Rupture
Rank: B
Activation Cost: 5
Range: Self
Speed: N/A
Element: N/A
Skill: Kenjutsu
Classification: Secret (Land of Iron Exclusive)
Requirements: N/A
Parent Technique: N/A
Hand Seals: N/A
Description: The user violently swings their sword with the intention of striking an approaching opponent. This technique is best used in conjunction with Flash to increase the speed of their chakra crescent.
The user receive +1 tier and +1 advantage to their Coordination stat.
- Stance of the Swallow:
Name: Stance of the Swallow
Rank: B-Rank
Power: n/a
Activation Cost:
Upkeep Cost: 5
Range: Self
Speed: n/a
Element: n/a
Skill: Kyujutsu
Classification: Secret
Requirements: Bow
Parent Technique: n/a
Hand Seals: n/a
Description: The archer takes up a stance designed to use their chakra to hide their arrows from their opponents, embuing each of them in a way that they become harder to detect. When an arrow is shot from this stance, it will reduce the perception of anyone but the user by 1 tier when related to the arrow itself
Weaknesses:
- Hazy Moon Night:
Name: Hazy Moon Night
Rank: B
Power: B
Activation Cost: 10
Upkeep Cost: N/A
Range: -
Speed: -
Element: -
Skill: Kenjutsu
Classification: N/A
Requirements: N/A
Parent Technique: N/A
Hand Seals: -
Description: The user swings their sword in a circular motion, leaving a trace of afterimages behind, which befitting to name, mirrors that of a moon. The user can then rush at their opponent to deliver a blow, taking advantage of the difficulty in following their movement.
The user gains a +1 advantage to their Coordination and debuffs the target's Perception by 1 tier.
Weaknesses: N/A
- Kendo:
Name: Kendo
Rank: C
Power: B
Activation Cost: -
Upkeep Cost: 5
Range: Self
Speed: N/A
Element: N/A
Skill: Kenjutsu
Classification: Open
Requirements: Kenjutsu weapon
Parent Technique: N/A
Hand Seals: N/A
Description: A basic Kenjutsu style that focuses on quick, precise strikes followed by strength. It is considered the foundation Kenjutsu style mastered by all users of the sword before branching out into the other various fields.
Coordination is boosted by +1 tier and Strength by +1 advantage.
Weaknesses: N/A
- Chakra Flow:
Name: Chakra Flow
Rank: C
Power: C
Activation Cost: N/A
Upkeep Cost: 3
Range: 0 - 5 in.
Speed: -
Element: -
Skill: Kenjutsu/Bukijutsu
Classification: Open
Requirements: None
Parent Technique: N/A
Hand Seals: N/A
Description: Chakra Flow refers to both the flowing of chakra through an object. Generic Chakra Flow simply increases the weapon's Durability OR Hardness by +1 rank. By channeling in different elements this also influences the effects by changing the nature of the chakra flow. (Note: elemental chakra flow also carries over the +1 tier for Durability/Hardness from the original technique.)
Earth: Turns the blade into a deep black. Increases grade or hardness by +1 rank (so basically +2 ranks on hardness/grade or +1 rank in each.)
Fire: Ignites the blade in fire. B-rank Fire damage and spreading fire on contact.
Lightning: Creates sparks along the chakra flow. C-rank Lightning damage and numbness in the affected area. (-1 advantage to Coordination for two posts.)
Wind: Causes the chakra flow to grow in size. B-rank Wind cutting potential and a longer chakra extension (up to 3 feet.)
Water: Encases the blade in a thick skin of water flowing either away or towards the user. Reduces the opponent's Strength of their swing on contact by -1 tier as well as pushes their attack in the direction of the water current with B-tier Strength.
Weaknesses: N/A
Since gear does not require upkeep these items previously purchased in March would have remained - the NPC’s are outfitted with the following;
120 Katana
60 recurve bows
60 quivers of arrows