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 Tetsudashi Clan Techniques

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Nee-san Tetsudashi
Tsuchikage
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Posts : 621
Join date : 2016-12-07

Character File
Skills & Elements: Earth Release, Steel Release, Fuuninjutsu, Misc. Crafting, Ninjutsu, Ijutsu, Sensory, Kugutsu
Class: X
Ryo: 750,000 Ryo

PostSubject: Tetsudashi Clan Techniques   Thu Sep 21, 2017 8:16 pm

Name: Iron Curtain
Rank: B
Power: B
Activation Cost: 10
Upkeep Cost: N/A
Range: 0m-45m
Speed: B Tier
Element: Steel Release
Skill: Ninjutsu
Classification: Clan Exclusive
Requirements: Steel Release/Impervious Armour Stage 1
Parent Technique:  N/A
Hand Seals: Ox-Boar->Dragon
Description: Upon performing the necessary handseals and channeling their Steel Release chakra, the user constructs a ten foot wall of steel from out of the ground that can be used for defensive maneuvers. The wall can roughly take different shapes and appearances but overall its purpose is defense and it cannot be more than ten feet tall. The wall is considered A-Tier in terms of its defensive capacities. The user can protrude spikes (with a maximum length of two feet) from the wall for an additional D Rank amount of chakra, the spikes can then be fired at a speed of B Rank for an additional C Rank worth of chakra.  
Weaknesses: Like the vast majority of steel release techniques, this jutsu is uniquely weak against Katon which will melt it in correspondence with the advanced element's limitations.

Name: Impervious Exo-Skeleton
Rank: A
Power: B-S
Activation Cost: Varies
Upkeep Cost: Varies
Range: Self
Speed: Instant
Element: Steel Release
Skill: Ninjutsu
Classification: Clan Exclusive
Requirements: Steel Release/Impervious Armour Stage 1-3
Parent Technique: Impervious Armour
Hand Seals: N/A
Description: Upon channeling their Steel Release chakra, the user is able to externalize and build upon the thin layer of defense provided by Impervious Armour. Whereas Impervious Armour only extends as far as the skin, this techniques creates a full suit of armour that increases their strength. The Exo-Skeleton works in tandem with the body's physical form so that it does not slow the user down but instead increases their Strength as the technique creates a series of steel gears and pulleys that increases the user's physical power depending on the stage of Impervious Armour they are using. Stage 1 costs an upkeep of 3 stamina points per post and increases the user's Strength by ++, Stage 2 costs an upkeep of 5 stamina points per post and increases the user's Strength by a Tier, Stage 3 costs 10 stamina points per post and increases the user's Strength by 2 Tiers.
Weaknesses: Like the vast majority of steel release techniques, this jutsu is uniquely weak against Katon which will melt it in correspondence with the advanced element's limitations. This technique requires Impervious Armour to be activated.

Name: Impervious Tendrils
Rank: C
Power: C
Activation Cost: 5
Upkeep Cost: N/A
Range: 0m-20m
Speed: Varies
Element: Steel Release
Skill: Ninjutsu
Classification: Clan Exclusive
Requirements: Steel Release/Impervious Armour Stage 1
Parent Technique:  N/A
Hand Seals: Dragon -> Tiger -> Rat -> Dog
Description: Upon performing the necessary handseals and channeling their Steel Release chakra, the user constructs up to twenty steel tendrils that are anywhere between three to five inches thick and can reach up to twenty meters away. The tendrils are extremely dense and are considered as having B-Grade quality in its integrity and physical structure. The tendrils move at the same speed as the user's Coordination and can be used to bluntly attack an opponent. The edges may also be sharpened and they can be used for stabbing as well. The tendrils tend to appear from the user's back although they can sprout from any portion of the body.
Weaknesses: Like the vast majority of steel release techniques, this jutsu is uniquely weak against Katon which will melt it in correspondence with the advanced element's limitations. They only last for 5 posts before the activation cost must be paid again.

Name: Dragonfly Swarm  
Rank: C
Power: C
Activation Cost: C
Upkeep Cost: N/A
Range: 0m-30m
Speed: B Tier
Element: Steel Release
Skill: Ninjutsu
Classification: Clan Exclusive
Requirements: Steel Release/Impervious Armour Stage 1
Parent Technique:  N/A
Hand Seals: Ox->Dragon
Description: Upon performing the necessary handseals and channeling their Steel Release chakra, the user spawns up to twenty steel dragon flies from out of their skin. These dragonflies have C-Grade defensive quality to them and can be used to stab and maim opponents from afar. A single dragonfly by itself is no problem but a swarm can do serious injury to an opponent. A single dragonfly is one rank weaker in terms of power. The dragonflies themselves are controlled via the user's will.
Weaknesses: Like the vast majority of steel release techniques, this jutsu is uniquely weak against Katon which will melt it in correspondence with the advanced element's limitations. They only lasts for 4 posts before the activation cost must be paid again.

Name: Mecha Terra Infirma
Rank: B
Power: B
Activation Cost: B
Upkeep Cost: N/A
Range: 0m-20m
Speed: B Tier
Element: Steel Release
Skill: Ninjutsu
Classification: Clan Exclusive
Requirements: Steel Release/Impervious Armour Stage 1
Parent Technique:  N/A
Hand Seals: Ox
Description: Upon performing the necessary handseals and channeling their Steel Release chakra, the user slams their hands into the ground and converts the earth beneath them into solid metal. The change is gradual and will grow outwards from the area struck by the user's hands. The metal transfiguration is five meters deep and has a B-Grade defensive quality to it. The user may also change its consistency to be uneven, elevate certain sections to a mild degree, or even protrude major hazards from it including spikes, caltrops, and literal stumbling blocks. Any change to the consistency of the ground (spawning hazards, elevating certain sections) costs an additional 2 stamina points.
Weaknesses: Like the vast majority of steel release techniques, this jutsu is uniquely weak against Katon which will melt it in correspondence with the advanced element's limitations.

Name: Total Transfiguration
Rank: A
Power: Varies
Activation Cost: Varies
Upkeep Cost: N/A
Range: Varies
Speed: A-Tier
Element: Steel Release
Skill: Ninjutsu
Classification: Clan Exclusive
Requirements: Steel Release/Impervious Armour Stage 2
Parent Technique:  N/A
Hand Seals: N/A
Description: Upon channeling their Steel Release chakra, the user is able to transfigure their Earth Release techniques into Steel Release versions. The power and hardiness of the Koton is of the same rank as the Doton technique being transfigured. Transfiguration occurs of a single post. The transfiguration means that any elemental weaknesses that the technique Doton are now changed to fit the elemental nature of Koton instead. For cost, the user pays a one rank higher activation cost for the technique that they are transfiguring.
Weaknesses: Like the vast majority of steel release techniques, this jutsu is uniquely weak against Katon which will melt it in correspondence with the advanced element's limitations. Note that the power of the Earth Release technique being transfigured is the same, it is only of a different element.

Name: Reinforcement Technique
Rank: A
Power: A
Activation Cost: A
Upkeep Cost: C
Range: 0m-70m
Speed: A-Tier
Element: Steel Release
Skill: Ninjutsu/Kugutsu
Classification: Clan Exclusive
Requirements: Steel Release/Impervious Armour Stage 2
Parent Technique:  N/A
Hand Seals: N/A
Description: Upon channeling their Steel Release chakra, the user is able to transfer Steel Release chakra into their puppet via puppet strings or through casual contact. This allows them to reinforce their puppets with the advanced element increasing the puppet's durability and power. The puppet's Strength is increased by a ++ and the puppet's Constitution is increased by a single tier.
Weaknesses: Like the vast majority of steel release techniques, this jutsu is uniquely weak against Katon which will melt it in correspondence with the advanced element's limitations. Note that such techniques would only melt the Steel Release reinforcement but may not damage the puppet itself depending on its composition and structural integrity.

Name: Overt Deconstruction
Rank: B
Power: B
Activation Cost: B
Upkeep Cost: N/A
Range: 0m-40m
Speed: A-Tier
Element: Steel Release
Skill: Ninjutsu/Kugutsu
Classification: Clan Exclusive
Requirements: Steel Release/Impervious Armour Stage 2
Parent Technique:  N/A
Hand Seals: N/A
Description: Upon channeling their Steel Release chakra, the user is able to transfigure metal into Earth, this process is quite rapid and can be used to weaken the structural integrity of entire buildings.  
Weaknesses: This technique cannot be used against Steel Release techniques.


Last edited by Nee-san Tetsudashi on Mon Oct 09, 2017 12:26 am; edited 5 times in total
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Izumi
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Posts : 531
Join date : 2012-05-28

Character File
Skills & Elements: All
Class: X
Ryo: All of It

PostSubject: Re: Tetsudashi Clan Techniques   Thu Oct 05, 2017 2:40 pm

Iron Curtain:
-A-Tier Defense means that A+ and higher Strength can affect it and potentially break it.
-How big are the spikes?
-When you say weak to Katon, does that mean any rank of Katon can melt the wall? The norm, which in this case is C (even) or higher (better)?

Impervious Exo-Skeleton:
-Normal thickness for a suit of armor? I ask because it sounds like a number of gears and pulleys might require more room and either thicker armor or a greater distance between armor and body.
-What's up with the sudden Tier jump to Strength at Stage 3? It'll probably only end up being one plus higher than A, in any case, while the actual power of the boosts will largely be determined by the answer to my first question.
-Any Katon or the norm for each rank?
-The power of this tech can vary, but its base rank cannot. A-Rank is a good middle ground.

Impervious Tendrils:
-How long do these things last and how long can they be controlled?

Dragonfly Swarm:
-Since this spawns a swarm, each individual dragonfly should be weaker than the sum of the technique, so perhaps include a one rank decrease to the power of each individual dragonfly, for comparison with other techniques. They can still retain the durability of the steel from which they are made.
-With no upkeep, this technique will need a post limit.

Mecha Terra Infirma:
-The Speed of the charge is B-Tier, correct?
-Changing to liquid? Is that a normal thing for Koton? That's elemental shifting consistent with the properties of a philosopher's stone, unless you're using heat to instantly bring the metal to a melting point. While not impossible in the scope of the site, that liquidation feature should be its own technique, rather than a minor feature of another.

Total Transfiguration:
-Does this cost double the cost of the original technique?
-The power will need to vary based on the technique being transfigured. No paying 3 points to turn a D-Rank Doton into an A-Rank Koton.

Reinforcement Technique:
-Reinforcing a puppet is fine, cool, even. Channeling Chakra Strings through tendrils is not, however. That will need to be a separate technique that probably requires both reinforcement and tendrils to be active and their upkeeps being paid, and will have an upkeep of its own.
-Considering the above paragraph, the rank of this technique should still remain the same, due to the boosts.

Overt Deconstruction:
-This one is fine.
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Nee-san Tetsudashi
Tsuchikage
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Posts : 621
Join date : 2016-12-07

Character File
Skills & Elements: Earth Release, Steel Release, Fuuninjutsu, Misc. Crafting, Ninjutsu, Ijutsu, Sensory, Kugutsu
Class: X
Ryo: 750,000 Ryo

PostSubject: Re: Tetsudashi Clan Techniques   Sun Oct 08, 2017 1:45 am

@Izumi wrote:
Iron Curtain:
-A-Tier Defense means that A+ and higher Strength can affect it and potentially break it.

Yes.

@Izumi wrote:

-How big are the spikes?

Specified they are a maximum of 2 feet.


@Izumi wrote:

-When you say weak to Katon, does that mean any rank of Katon can melt the wall? The norm, which in this case is C (even) or higher (better)?

In the Clan description its listed as one rank stronger. C Rank Katon or higher would be sufficient to melt the wall.

@Izumi wrote:

Impervious Exo-Skeleton:
-Normal thickness for a suit of armor? I ask because it sounds like a number of gears and pulleys might require more room and either thicker armor or a greater distance between armor and body.
-What's up with the sudden Tier jump to Strength at Stage 3? It'll probably only end up being one plus higher than A, in any case, while the actual power of the boosts will largely be determined by the answer to my first question.
-Any Katon or the norm for each rank?
-The power of this tech can vary, but its base rank cannot. A-Rank is a good middle ground.

- Probably about 4 inches thick.
- I was under the impression since I'm spending an S Rank amount of chakra for Stage 3 I could get a two tier boost.
- Norm for each rank
- Fixed.

[quote="Izumi"]
Impervious Tendrils:
-How long do these things last and how long can they be controlled?[quote="Izumi"]

10 posts until they need to be repaid again.

@Izumi wrote:

Dragonfly Swarm:
-Since this spawns a swarm, each individual dragonfly should be weaker than the sum of the technique, so perhaps include a one rank decrease to the power of each individual dragonfly, for comparison with other techniques. They can still retain the durability of the steel from which they are made.
-With no upkeep, this technique will need a post limit.

- Fixed.

@Izumi wrote:

Mecha Terra Infirma:
-The Speed of the charge is B-Tier, correct?
-Changing to liquid? Is that a normal thing for Koton? That's elemental shifting consistent with the properties of a philosopher's stone, unless you're using heat to instantly bring the metal to a melting point. While not impossible in the scope of the site, that liquidation feature should be its own technique, rather than a minor feature of another.

If you mean change then yeah its speed is B-Tier

I disagree, I consider it in the same vein as earth release techniques that turn earth into mud and then change it back to earth to hold someone stationary as opposed to casting two separate techniques to achieve the same effect. Changing metal from solid to liquid is a unique perk that is only associated with certain techniques and not an inherent feature of the bloodline.

@Izumi wrote:

Total Transfiguration:
-Does this cost double the cost of the original technique?
-The power will need to vary based on the technique being transfigured. No paying 3 points to turn a D-Rank Doton into an A-Rank Koton.

Yes. So the user would pay the cost for their original technique, then the cost of this technique for transfiguration.

Fair enough, fixed.


@Izumi wrote:

Reinforcement Technique:
-Reinforcing a puppet is fine, cool, even. Channeling Chakra Strings through tendrils is not, however. That will need to be a separate technique that probably requires both reinforcement and tendrils to be active and their upkeeps being paid, and will have an upkeep of its own.
-Considering the above paragraph, the rank of this technique should still remain the same, due to the boosts.

That's fair. Removed that part.

That's fine.
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Izumi
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Skills & Elements: All
Class: X
Ryo: All of It

PostSubject: Re: Tetsudashi Clan Techniques   Sun Oct 08, 2017 1:05 pm

Impervious Exo-Skelton- You'd get 2 Tiers if this was just a booster, but it also gives you 4-inch thick Koton armor. You could have 1 Tier++ at S if this tech's upkeep is high enough. 10 Points per post would be enough for that, but if you want 2 Tiers, it'll have to be 13 or so.

Impervious Tendrils- Too long a duration for a C-Rank, considering the potential for their ability. You can cap their movement speed or drop the duration to 5 posts.

Mecha Terra Infirma- Those Doton techs also only change the Earth to mud/sand/liquid and back. They don't transmute earth into steel and allow for freeform manipulation over it in any conceivable way on top of turning to liquid and back. You can turn earth to steel and manipulate the shape of it with this technique, but turning steel to liquid and back will need to be its own thing, just like those Doton techs.

Rest are good.
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Nee-san Tetsudashi
Tsuchikage
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Posts : 621
Join date : 2016-12-07

Character File
Skills & Elements: Earth Release, Steel Release, Fuuninjutsu, Misc. Crafting, Ninjutsu, Ijutsu, Sensory, Kugutsu
Class: X
Ryo: 750,000 Ryo

PostSubject: Re: Tetsudashi Clan Techniques   Sun Oct 08, 2017 11:22 pm

Edited.

_________________
Stats

  • Strength: D
  • Constitution: D
  • Stamina: A
  • Speed: D
  • Coordination: S
  • Intelligence: A
  • Perception: S
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Izumi
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Class: X
Ryo: All of It

PostSubject: Re: Tetsudashi Clan Techniques   Mon Oct 09, 2017 12:53 pm

@Nee-san Tetsudashi wrote:
Spoiler:
 
Approved.
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Nee-san Tetsudashi
Tsuchikage
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Posts : 621
Join date : 2016-12-07

Character File
Skills & Elements: Earth Release, Steel Release, Fuuninjutsu, Misc. Crafting, Ninjutsu, Ijutsu, Sensory, Kugutsu
Class: X
Ryo: 750,000 Ryo

PostSubject: Re: Tetsudashi Clan Techniques   Fri Nov 10, 2017 12:05 pm

Name: Total Reverse Transfiguration
Rank: A
Power: Varies
Activation Cost: Varies
Upkeep Cost: N/A
Range: Varies
Speed: N/A
Element: Steel Release
Skill: Ninjutsu
Classification: Clan Exclusive
Requirements: Steel Release/Impervious Armour Stage 2
Parent Technique:  N/A
Hand Seals: N/A
Description: Upon channeling their Steel Release chakra, the user is able to transfigure their Steel Release techniques into Earth Release versions. The power and hardiness of the Doton is of the same rank as the Kouton technique being transfigured. Transfiguration occurs in a single post. The transfiguration means that any elemental weaknesses or strengths that the technique had are now changed to fit the elemental nature of Doton instead. For cost, the user pays the same activation cost/upkeep for the technique that they are transfiguring. The user keeps any cost reductions from Steel Release that they would get due to the technique being denoted as Steel Release.
Weaknesses: Note that the power/durability of the Earth Release technique being transfigured is the same, it is only of a different element.

_________________
Stats

  • Strength: D
  • Constitution: D
  • Stamina: A
  • Speed: D
  • Coordination: S
  • Intelligence: A
  • Perception: S
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Masuyo Kaede
Jounin
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Skills & Elements: Fire | Earth | Wind | Bukijutsu | Ninjutsu | Taijutsu
Class: B
Ryo: 24775

PostSubject: Re: Tetsudashi Clan Techniques   Sat Nov 11, 2017 11:41 pm

@Nee-san Tetsudashi wrote:
Name: Total Reverse Transfiguration
Rank: A
Power: Varies
Activation Cost: Varies
Upkeep Cost: N/A
Range: Varies
Speed: N/A
Element: Steel Release
Skill: Ninjutsu
Classification: Clan Exclusive
Requirements: Steel Release/Impervious Armour Stage 2
Parent Technique:  N/A
Hand Seals: N/A
Description: Upon channeling their Steel Release chakra, the user is able to transfigure their Steel Release techniques into Earth Release versions. The power and hardiness of the Doton is of the same rank as the Kouton technique being transfigured. Transfiguration occurs in a single post. The transfiguration means that any elemental weaknesses or strengths that the technique had are now changed to fit the elemental nature of Doton instead. For cost, the user pays the same activation cost/upkeep for the technique that they are transfiguring. The user keeps any cost reductions from Steel Release that they would get due to the technique being denoted as Steel Release.
Weaknesses: Note that the power/durability of the Earth Release technique being transfigured is the same, it is only of a different element.

Approved

_________________
Strength: D
Constitution: B
Stamina: C
Speed: B
Coordination: B
Intelligence: C
Perception: C

Spoiler:
 


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