- poison:
- poison Template:
Name: (Any name will work to help make each one distinctive.)
Rank: (See guide to determine ranking.)
State: (Gas, Solid, or Liquid)
Price: (See guide to determine pricing.)
Symptoms: (These are the "tell" of the poison. It is what the victim feels during the countdown and duration of the poison.)
Effects: (Effects are the hard facts about the poison. Temporary/Permanent stat damage, organ failure, etc.)
Countdown: (The preamble to the poison before its Effects take place.)
Duration: (The length of time the Effects take place. For products whose Effects deal in absolute [perma-stat damage, death, KO, etc] this acts as a second countdown until they take place.)
*Yields 3 dosages
- C:
- B:
- A:
- S:
- Drugs:
- Drug Template:
Name:
Rank:
Price:
Symptoms:
Effects:
Drawbacks:
Countdown:
Duration:
Cooldown:
*Yields 3 dosages
- C:
- B:
- A:
- S:
- Meds:
- Code:
[b]Name:[/b]
[b]Rank:[/b]
[b]Price:[/b]
[b]Application:[/b]
[b]Effects:[/b]
[b]Duration:[/b]
[b]Cooldown:[/b]
[b]*Yields 3 dosages[/b]
- C:
- B:
- A:
- S:
- Provisions:
- Code:
[b]Name:[/b] (Any name will work to help make each one distinctive.)
[b]Rank:[/b] (See guide to determine ranking.)
[b]Food or Drink?:[/b] (One or the other)
[b]Price:[/b] (See guide to determine pricing.)
[b]Countdown:[/b] (How long digestion takes)
[b]Duration:[/b] (How long it lasts)
[b]Description:[/b] (What is your dish in detail?)
[b]Effects:[/b] (Where the stat bonuses are applied.)
- C:
- B:
- A:
- S:
- Compounds:
- Code:
Name:
Item Rank:
Material Rank:
Price:
Form:
Application:
Description:
Effects:
Quantity:
- C:
- B:
- A:
- S: