Nine Masked Beasts
Lore
Bijuu Stats/UA
The following are the Bijuu's stats and which stats they favor over the others (with Primary being the most favored stat). These are stats used during the Tailed Beast Mode and are the base stats for freed Bijuu. However, free Bijuu are prone to aggression and, when angered, may display greater stats than are represented here. Jinchuuriki using Tailed Beast Mode do not have the same ability, for that kind of loss of control, would easily disrupt the transformation -- or even cause their seal to break.
** Jinchuuriki that gain an Advanced Element from their Bijuu do not gain the Basic Elements that comprise them.
Bijuu Seal
Bijuu Control
Bijuu Bond
Bijuu Bonuses
Bijuu Jutsu
Other Information
Lore
- Spoiler:
- The Bijuu are nine creatures created by Hagoromo upon his death by splitting up the chakra of the Juubi and using the power of his completed Rin’negan to fashion that chakra into form and give it life, creating the powerful forces of nature we all know today. The Bijuu knew the Sage of the Six Paths only a short while before his inevitable death, and were then separated amongst the Five Sages that stayed true to Hagoromo’s teachings. To the Land of Wind went Shukaku, the One-Tailed Tanuki, and Chōmei, the Seven-Tailed Kabutomushi . To the Land of Lightning went Matatabi, the Two-Tailed Kasha, and Gyūki, the Eight-Tailed Ushi-Oni. To the Land of Water went Isobu, the Three-Tailed Turtle, and Saiken, the Six-Tailed Slug. To the Land of Earth went Son Goku, the Four-Tailed Gorilla, and Kokuō, the Five Tailed Dolphin Horse. Finally, to the Land of Fire went Kurama, the Nine-Tailed Kitsune.
Each of the Tailed Beasts were cared for and lived relatively isolated whilst the Five Sages tended to the affairs of humanity. However, once the Five Sages began departing from this world, one by one, their successors, having had little contact with the powerful, now grown Bijuu, eventually determined that the beasts’ great power would best serve to aid in their conquest over each other, and so the Bijuu were forced to take part in the wars of humans. Some were sealed within human vessels to more accurately direct their tremendous destructive power, while most were thrown amidst enemy forces and villages as bombs to wreak havoc. Continued use as weapons developed a calloused and hateful perception towards humans, as even the host Jinchuuriki saw them only as tools for war. The Biuu fought and killed humans and even fought each other on occasion, when their captives demanded it.
Over time, the Bijuu grew weary of the endless conflict and, setting aside their boundless thirst for vengeance against the humans, took every opportunity to escape, and eventually, they did, until no humans were in possession of any Bijuu. When no Land held in its grasp the might of a Tailed Beast, expeditions and quests were soon begun, as every single faction and group and clan explored the world in search of the missing Bijuu, for whoever could claim one would have a clear and decisive advantage over all other nations, but they were all for naught. The Bijuu could not be located, and after many decades, the humans simply stopped looking, and eventually, the legendary Tailed Beasts became just that: a legend.
Though the monsters themselves have vanished, there still remain secrets locked away in hidden, ancient scrolls detailing the vast powers of Hagoromo’s creations and their use in people. Once the Hidden Villages formed with the unification of the clans, these secrets were given to the Kage to protect, and hopefully, never have to use. Below are the specifics in those scrolls, though only the Kage presiding over the Land to which each Bijuu belonged possesses the knowledge of that Bijuu.
Bijuu Stats/UA
The following are the Bijuu's stats and which stats they favor over the others (with Primary being the most favored stat). These are stats used during the Tailed Beast Mode and are the base stats for freed Bijuu. However, free Bijuu are prone to aggression and, when angered, may display greater stats than are represented here. Jinchuuriki using Tailed Beast Mode do not have the same ability, for that kind of loss of control, would easily disrupt the transformation -- or even cause their seal to break.
** Jinchuuriki that gain an Advanced Element from their Bijuu do not gain the Basic Elements that comprise them.
- Spoiler:
- One-Tail: Shukaku
- Spoiler:
Strength: S+ | Primary
Constitution: S | Secondary
Stamina: S
Speed: A | Quinary
Coordination: A | Quaternary
Intelligence: A
Perception: A | Tertiary
Unique Ability:
:: Magnet Release - When manipulating Sand, the Cursed Seals naturally present on Shukaku's body may be used to seal targets -- whether or not the Jinchuuriki actually has the Fuuinjutsu Skill
Two-Tails: Matatabi- Spoiler:
Strength: A | Quaternary
Constitution: A | Quinary
Stamina: S
Speed: S+ | Primary
Coordination: S+ | Secondary
Intelligence: A
Perception: A | Tertiary
Unique Ability:
:: Azure Katon: The Fire Release, not only, appears blue in color but is naturally hotter than normal Fire Release. Because of that, the power of all Katon techniques are increased by +1.
:; Claw Creation: The claws are of similar strength to Chakra Reinforced Steel, making them nearly unbreakable and deadly sharp.
Three-Tail: Isobu- Spoiler:
Strength: S | Tertiary
Constitution: S | Primary
Stamina: S
Speed: A | Quinary
Coordination: A | Quaternary
Intelligence: S
Perception: A | Secondary
Unique Ability:
:: Suiton
:: Coral Creation: Isobu's natural connection to Water Release transfers partially to the host -- reducing the cost of all Suiton techniques by 1 Rank. The coral is not of particularly notable durability.
Four-Tails: Son Goku- Spoiler:
Strength: S+ | Primary
Constitution: S | Tertiary
Stamina: S+
Speed: A | Quinary
Coordination: S | Secondary
Intelligence: A
Perception: A | Quaternary
Unique Ability: Lava Release
Five-Tails: Kokuo- Spoiler:
Strength: S+ | Secondary
Constitution: A | Quaternary
Stamina: S+
Speed: S+ | Primary
Coordination: A | Quinary
Intelligence: A
Perception: S | Tertiary
Unique Ability: Boil Release
Six-Tails: Saiken- Spoiler:
Strength: A | Quaternary
Constitution: S | Primary
Stamina: S+
Speed: A | Quinary
Coordination: S | Tertiary
Intelligence: S
Perception: S | Secondary
Unique Ability:
:: Bubble Ninjutsu/Corrosive Alkali Creation: The specialty of Saiken's Bubble base Ninjutsu allows for the combination of alkaline properties into all bubbles made by those techniques
Seven-Tails: Chomei- Spoiler:
Strength: A | Quinary
Constitution: S+ | Primary
Stamina: S++
Speed: S | Tertiary
Coordination: S | Quaternary
Intelligence: A
Perception: S | Secondary
Unique Ability:
:: Insect-Based Ninjutsu: While it may not sound like much, this is one of the most versatile Bijuu abilities. This allows for anything insect related such as: creating web-like strands of chakra, crafting cocoons, growing wings for flight, projecting toxins through bites, and so much more.
Eight-Tails: Gyuki- Spoiler:
Strength: S+ | Primary
Constitution: S+ | Secondary
Stamina: S++
Speed: A | Quinary
Coordination: S | Quaternary
Intelligence: S
Perception: A | Tertiary
Unique Ability:
:: Ink Creation: The natural ability to generate ink from the mouth.
Nine-Tails: Kurama- Spoiler:
Strength: S | Secondary
Constitution: S | Quaternary
Stamina: S++
Speed: S | Tertiary
Coordination: A | Quinary
Intelligence: S
Perception: S | Primary
Unique Ability:
:: Negative Emotions Sensing: This ability begins as a Sensor-Exclusive that uses the Jinchuuriki's own Sensor Range. When control is gained, this ability no longer requires the Sensory Skill and is set at 500m. When Bond is gained, that range is increased to 1,000m.
Bijuu Seal
- Spoiler:
- In order to become a Jinchuuriki, the character must first have a Fuuinjutsu technique capable of sealing a Bijuu into their body created.
Seal Creation
These Seals will be created, custom-wise, like any other Custom Jutsu. Each Technique will describe it's own sealing process, as they can be very similar or completely different. All generally result in the Bijuu being entirely contained within the new Jinchuuriki's body.
Sealing the Bijuu
Upon creating the seal, the Bijuu must be sealed into the new Jinchuuriki IC through a roleplay. This may only be sealed if you are capable of obtaining the Bijuu/Entity. If obtained through obtaining S/X-Class, the Jinchuuriki will automatically be sealed with an E-Rank Seal placed upon them -- once the update is approved.
If the Jinchuuriki wishes, they can have a higher ranking seal placed upon them by another Player Character. Afterwards, this must be claimed in their update. This Fuuinjutsu is then the only thing keeping the Bijuu locked within the host's body and is also what binds the Jinchuuriki's life to the Bijuu's.
Seal Integrity
Each seal is given a point value based on it's rank. These points represent the remaining Integrity of the seal. Once the Integrity reaches 0, the Jinchuuriki is killed and the Bijuu is released.
:: E-Rank Seal Integrity: 025 Seal Integrity
:: D-Rank Seal Integrity: 050 Seal Integrity
:: C-Rank Seal Integrity: 100 Seal Integrity
:: B-Rank Seal Integrity: 150 Seal Integrity
:: A-Rank Seal Integrity: 300 Seal Integrity
:: S-Rank Seal Integrity: 500 Seal Integrity
Breaking the Seal
This is a long process that involves forcing demonic chakra through the seal and onto the host. This will steadily (or with a weak seal: quite rapidly) weaken the seal integrity until it finally reaches 0 Seal Integrity -- which will cause the Seal to break. All Fuuinjutsu that contained the Tailed Beasts are inherently linked to the Jinchuuriki's will, such that -- when the host is strong and sound of mind, there may be no chakra leakage at all. In the cases when the Jinchuuriki is wounded or near-death, which may cause the user's will to falter, the Bijuu will be able to force it's chakra out. This often occurs when the host is wounded and the chakra forces the Bijuu to heal the Jinchuuriki or if the Jinchuuriki suffers from emotional trauma that might unleash one of the Jinchuuriki's Forms.
Using the following will reduce the Seal Integrity:
:: -01 Seal Integrity: Using your Bijuu's Unique Ability
:: -05 Seal Integrity: Accessing your Bijuu's Chakra
:: -10 Seal Integrity: Bijuu is forced to use Minor Healing
:: -10 Seal Integrity: Entering Initial Jinchuuriki Mode
:: -15 Seal Integrity: Entering Version One Jinchuuriki Mode
:: -15 Seal Integrity: Entering Chakra Mode
:: -20 Seal Integrity: Bijuu is forced to use Major Healing
:: -25 Seal Integrity: Entering Version Two Jinchuuriki Mode
:: -30 Seal Integrity: Entering Tailed Beast Mode
Reinforcing a Seal
A seal that is reinforced regains some of it's power -- thereby extending the life of the host while allowing for further use of the Bijuu's abilities. However, a seal CANNOT be made new, no matter how hard the Fuuinjutsu user may try.
:: Every time it is reinforced, it is restored to exactly -25 Seal Integrity less than the previous maximum point value. (If a B Rank Seal -- 150 Seal Integrity) is reinforced, it will be brought up to 125 Seal Integrity. If it's reinforced again, it will be brought up to 100 Seal Integrity and so-on until the seal cannot be reinforced any longer (0 Seal Integrity)
Broken Seal
When the seal is broken, the Jinchuuriki will die and the Bijuu will be released into the wild. This is normally instant, but with higher levels of base Constitution, the Jinchuuriki is better able to delay the effects.
:: Constitution: B: The Jinchuuriki may delay this up to 10 Posts, but is rendered unconscious
:: Constitution: A: The Jinchuuriki may delay this up to 10 Posts, but will remain conscious, but unable to fight
:: Constitution: S: The Jinchuuriki may delay this up to 15 Posts and suffer only a single tier reduction to all Physical Stats.
Gaining Control
Upon winning your Control Fight against your Bijuu (explained later), the Jinchuuriki will be allowed a more secure means of using the Bijuu's Power without wearing down the Integrity of the Seal. The Bijuu does not wish to work alongside the Jinchuuriki as the Chakra is still toxic to the seal.
:: Effect: The above items that reduce Seal Integrity are lowered by 5.
Gaining Bond
Once you have formed a Bond with your Bijuu, the Bijuu will no longer use it's Chakra to deteriorate the seal.
:: Effect: There is no longer any degradation to Seal Integrity.
Bijuu Control
- Spoiler:
- Whenever a Jinchuuriki feels that they've reached a point in their journey that full-manipulation of the Bijuu's power is needed, they may challenge the Bijuu in Combat. This battle will take place in the mid, with the battlefield set as whatever that specific Jinchuuriki's mental-scape is (entirely up to the user what the mental-scape is -- Naruto's was a basement level factory)
During this battle, the Jinchuuriki will have access to none of the Bijuu's power, and in most cases, will be fighting that Bijuu at full strength one-on-one. The true meaning of this battle is drawing out the Bijuu's chakra and containing it within the host -- a task that is left entirely to the Jinchuuriki.
Who May Join
:: Those that possess the Sharingan
:: Other Jinchuuriki who can enter the mind
:: Any who have implanted their chakra within the seal, itself
:: Those who possess a technique that permits entry
These people may only join for the first 2 rounds. Afterwards, they are forced out of the Mental Scape and returned to the real world instantly -- leaving the Jinchuuriki to fight alone for the third and final round.
Control Fight System
The outcome of a Control Fight is based on a dice-roll system (similar to Implantation System). This system allows the Jinchuuriki to calculate their odds of victory based on both OOC factors, meant to demonstrate the effort they've put into developing their Bijuu and the IC capabilities that they will use to accomplish their goal. The Control Fight is broken up into 3 rounds -- with each consisting of a Dice Roll plus any modifiers.- Modifiers:
- Modifiers are rolled added/subtracted from a 1d100 roll. So if someone has a +60, it will be rolled as 1d100+60
:: +20 Modifier: The Jinchuuriki is X-Class. Does not stack with S-Class Modifier.
:: +20 Modifier: Additional KKG. If the Jinchuuriki possesses an additional KKG, beyond what you started with, you gain this modifier. Does not stack with Dual-KKG Restricted.
:: +10 Modifier: The Jinchuuriki is S-Class Does not stack with X-Class Modifier
:: +10 Modifier: If the user possesses an Enhanced State Restricted, that is maxed out (EXP-wise). If the user doesn't have an Enhanced State but one of their Party Members do, this will count -- only once.
:: +10: Modifier: If the user possesses a Restricted Technique, that is maxed out (EXP-wise). If the user doesn't have a Restricted Technique, but one of their Party Members do, this will counter -- only once.
:: +10 Modifier: X Rank Item/Artifact. If the user possesses one or more X-Rank item or S-Rank or higher Artifact.
:: +10 Modifier: Personality/Lore. Writing a comprehensive history, personality, relationship with the current host, and other trivia will demonstrate your investment in the entity beyond power.
:: +10 Modifier: Preparation Post. If you write up an 8,000 Word Count RP Training (this can be psychological, social, or physical), the user may gain this bonus. However, the words must be your own total if you are roleplaying with another.
:: +2 Modifier each: Exclusive Techniques. If the user possesses an Exclusive Technique that is maxed out (EXP-Wise). This can be stacked up to 5 times for a maximum of +10 Modifier.
:: +Varies: Party Members. The Jinchuuriki may bring in party members into the Control Fight (those allowed listed above). The amount varies depending on the Class of the Party Member.- +4 Modifier each: For X-Class Party Members
- +3 Modifier each: For S-Class Party Members
- +2 Modifier each: For A-Class Party Members
The user may only gain up to +10 Modifier maximum. Teammates can be a huge help as they can also grant a big boost to those that were unprepared, capable of teammates granting the user a bonus for Restricteds (stated above).
:; -1 Modifier each tail: For every tail that the Bijuu has, the user will incur a -1 Modifier. - +4 Modifier each: For X-Class Party Members
Initiating a Control Fight
Initiating a Control Fight will cause the Seal Integrity to deteriorate. This will damage the Seal Integrity by -1 Seal Integrity per round.
Interrupting a Control Fight
The fight can be interrupted by an outside third-party, through a variety of means, by some canon and other custom jutsu. Interruption is defined as ending the match between the Bijuu and it's host before one of them wins. This requires the Jinchuuriki to be forcibly pulled from the Mental Scape.
Every time the fight is interrupted, the Seal Integrity takes -50 Seal Integrity damage.
:: First Interruption: The Jinchuuriki must wait 4 IRL weeks before they can access any of their Bijuu's chakra
:: Second Interruption: The period is increased to 4 IRL months
:: Third Interruption: The period returns to 4 IRL weeks -- with each subsequent interruption alternating between 4 IRL months and weeks.
This also means the Jinchuuriki cannot initiate another Control Fight for that time.- Round 1:
- :: 000 - 060: DEATH. You have lost the Control Fight. The Bijuu escapes and is now running amok.
Refer to Broken Seal. If Con is C or Lower: Return to Character Creation
:: 061 - 070: NEAR DEFEAT. The Bijuu has gotten the better of you and you're been critically injured.
Proceed to Round 2 with a -5 Modifier
:: 071 - 080: STALEMATE. You've fought the demon to a draw and it has been forced to escalate it's tactics to ensure it's survival and independence.
Proceed to Round 2
:: 081 - 090: PARTIAL VICTORY. You've got the monster on the run. The Bijuu is battered and bruised while you are mostly unscathed. YOu've managed to draw out some of it's chakra.
Proceed to Round 2 with a +5 Modifier
:: 091 - 097: NEAR VICTORY. The Bijuu has been critically wounded and is now at a major disadvantage. You have succeeded in drawing out a majority of it's chakra and the battle looks as though it will be decided in your favor.
Proceed to Round 2 with a +10 Modifier
:: 098 +: FLAWLESS VICTORY. You've managed to defeat your Bijuu through a combination of skill and careful planning
CONTROL ACHIEVED! CONGRATULATIONS!
- Round 2:
- You carry on the same modifiers, but now you gain additional modifiers due to the result of the last round. If you have rolled Death or Flawless Victory -- do not proceed, you are done with the fight. Everyone else -- Proceed.
:: 000 - 080: DEATH. You have lost the Control Fight. The Bijuu escapes and is now running amok.
Refer to Broken Seal. If Con is C or Lower: Return to Character Creation
:: 081 - 090: ENDGAME. The match has been fought to a stalemate and both you and your opponent reserves are dwindling. The contest has entered it's final phase, but only one will remain standing.
Proceed to Round 3
:: 091 - 096: TRUE RESOLVE. You slowly pull ahead in a battle of attrition. You've managed to draw out even more of the beast's chakra and your victory is likely -- not not assured.
Proceed to Round 3 with a +20 Modifier
:: 096 +: HARD-FOUGHT VICTORY. After a brutal campaign against your Bijuu, you have finally secured your destiny.
CONTROL ACHIEVED! CONGRATULATIONS!
- Round 3:
- You carry on the same modifiers, but now you gain additional modifiers due to the result of the last round. If you have rolled Death or Hard-Fought Victory -- do not proceed, you are done with the fight. Everyone else -- Proceed.
:: 000 - 090: DEATH. You have lost the Control Fight. The Bijuu escapes and is now running amok.
Refer to Broken Seal. If Con is C or Lower: Return to Character Creation
:: 091 +: BITTERSWEET. You have finally taken down your Bijuu, but at tremendous cost.
CONTROL ACHIEVED! REQUIRES 1 OOC MONTH OF PHYSICAL/PSYCHOLOGICAL RECOVERY TIME BEFORE YOU RETURN TO YOUR NORMAL SELF. MAY NOT USE THE BENEFITS OF CONTROL UNTIL AFTER RECOVERY TIME.
Bijuu Bond
- Spoiler:
- How to Obtain Bond
The Bond is a form of mutual understanding and friendly that only occurs with time and effort. This is represented by the EXP that the user has invested into the Bijuu Power. The user must have achieved Control over the Bijuu, first and foremost. Then the user must have spent, at least, 3000 EXP invested into the Bijuu (+100 EXP per tail of that Bijuu). This is considered a "running total" based on how far the Jinchuuriki has progressed.
Bond Has Formed
Once Bond is formed, the Bond initiates the Cloak-level of Chakra Mode and eliminates nearly all downsides to being possessed -- the Bijuu no longer wishes to harm the body when using Version One and Version Two forms. It freely works to allow the host to manipulate it's vast power in as little as accessing it's chakra supply or as much as fully utilizing the Tailed Beast Mode. The Bijuu no longer makes any effort to escape, removing the strain and damage caused on the seal when using Bijuu related abilities and forms.
Bijuu Bonuses
- Spoiler:
- These are bonuses that the Jinchuuriki will gain once they tap into their Bijuu's power.
Chakra Access- Spoiler:
- The first thing a Jinchuuriki will attempt, when trying to gain better control over their beast within, is accessing it's chakra. Each Bijuu has a sizeable pool of Stamina that is usually higher than the Jinchuuriki's and only counts against the Bijuu when used.
Gaining access to a Bijuu's chakra usually begins with pleading with the Bijuu to use it's power, whether to accomplish some task or to win some fight. All Bijuu naturally wish to preserve themselves and will usually bestow their power when it appears necessary to ensure the survival of their Jinchuuriki.
A Jinchuuriki, at start, is only capable of accessing their Bijuu's chakra for a single post within the entire topic. With more usage, the Bijuu begins to trust the Jinchuuriki's ability to effectively use it's chakra and may allowed increased opportunity to wield it, should the Jinchuuriki display some level of aptitude.
No Control/Bond
May only access the Bijuu's chakra for 1 post in a topic.
For 100 EXP, a Jinchuuriki may increase this limit by +1 Post per topic to a maximum of 5 Posts per topic (+400 EXP total)
:: Deals -5 Seal Integrity damage
With Control
This limit is increased to 10 Posts per topic (+500 EXP total)
:: Deals -0 Seal Integrity damage
With Bond
This limit is increased to 20 Posts per topic (+1000 EXP total)
Chakra Recovery- Spoiler:
- If the Jinchuuriki manages to use up all (or most) of a Bijuu's Chakra, the Bijuu will enter into a focused meditation devoted to regaining it's reserves. This is a time when the Bijuu's power will be completely cut-off from the host, preventing any sort of ability, related to the Bijuu, from being used. This includes the Bijuu's UA.
:: Recovery occurs at a rate of +10% of the Bijuu's Max Chakra per post.
Bijuu Healing- Spoiler:
- For the sake of self-preservation, the Bijuu will use their chakra to regenerate wounds inflicted upon their Jinchuuriki if the Bijuu deems the situation life-threatening to the Jinchuuriki. This can be quite taxing on the Bijuu, which is why it is rarely used, but it can potentially heal all wounds, even those that no other technique might be able to do.
:: Minor Healing: Costs 20% of the Bijuu's Max Chakra and deals -10 Seal Integrity Damage/-5 Seal Integrity Damage @ Control. Bijuu can cause all non-lethal wounds to progressively recover over the course of a single post.
:: Major Healing: Costs 50% of the Bijuu's Max Chakra and deals -20 Seal Integrity damage/-15 Seal Integrity Damage @ Control. Bijuu can cause all wounds to progressively recover over the course of a single post. This includes holes in the body and destroyed organs -- all regenerating in the matter of moments.
Control
Once Control is gained, the Jinchuuriki will no longer need to wait for the Bijuu to determine the threat of the situation and can activate the ability at will.
Jinchuuriki Modes- Spoiler:
Initial Jinchuuriki Mode
Deals 10 Seal Integrity damage. Deals 5 Seal Integrity damage with Control
This is a state in which the Bijuu's power slowly leaks over the host's body, creating a cloak of red chakra (that is invisible to the naked eye) and eminates some sort of vile energy that can clearly be felt. The Jinchuuriki's eyes will change to match that of the Bijuu's and the body will be increased slightly. This is a response to extreme stress, when the Jinchuuriki loses control over their emotional state, and the Bijuu's influence is allowed to seep into the subconscious. Animalistic instincts begin to take over, even as the nails and teeth elongate into sharp pointed ends.
User gains:
:: Strength: ++
:: Constitution: ++
:: Speed: ++
:: Coordination: ++
User loses:
:: Intelligence: -1 Tier
As the Intelligence decreases in the Jinchuuriki, their behavior more accurately reflects that of the Bijuu. When it reaches E-Tier Intelligence, the Jinchuuriki acts EXACTLY like the Bijuu.
Cost to Master: 250 EXP -- Allowing this to be activated at will.
Cost for Duration: 100 EXP per post up to a maximum of 5 Posts activated. 10 Posts maximum with Control. No maximum with Bond. This cost is to allow the user to remain in this mode. If the user pays 500 EXP, they can remain in this mode for 5 Posts.
Version One
Deals 15 Seal Integrity damage. Deals 10 Seal Integrity damage with Control
When the loss of emotional control reaches a point that the Jinchuuriki is not recovering, by either:
:: Remaining in the Initial Jinchuuriki Mode for 3 Posts (5 Posts if mastered)
:: The strain is particularly great
:: If the Bijuu was forced to use Major Healing
The Chakra cloaking the Jinchuuriki suddenly becomes visible and takes on a bubbling, almost liquid form reminiscent of the Bijuu, itself, that coats the Host's body.
In the case of Shukaku, chakra does not leak out as a cloak, but instead, sand covers half of the body, making the same changes as the Initial Jinchuuriki mode, but with enlarged features -- similar to the One-Tail itself.
Version One increases the physical body while diminishing the mind and it's ability to do both increases with each additional tail that is present. A tail is added only with 3 posts of continued use, so long as the emotional strains is present.
Version One provides A-Rank Defense.
Tail One: Shukaku, Matatabi, and Isobu may not progress beyond this point.
:: ++ Boost to Strength, Constitution, Speed, and Coordination.
:: An additional + in the primary stat of the Bijuu.
:: -1 Tier to IntelligenceTail Two: Son Goku, Kokuo, and Saiken may not progress beyond this point.
:: ++ Boost to Strength, Constitution, Speed, and Coordination
:: An additional + in the Primary and Secondary stats of the Bijuu
:: -1(-) Tier to IntelligenceTail Three: No Bijuu may progress beyond this point
:: ++ Boost to Strength, Constitution, Speed, and Coordination
:: An additional + in the Primary, Secondary, and Tertiary stats of the Bijuu
:: -1(--) Tier to Intelligence
Additional Access
While in Version One, the user gains access to:
:: Tailed Beast Chakra Arm
:: Tailed Beast Shockwave
An additional ability, unique to Version One, is the self-sufficiency of the cloak. Because the cloak is not condensed around the user -- as in Version Two -- and is of sufficient potency to take a physical form. Unlike Initial Jinchuuriki Mode, Version One's cloak can act of it's own accord, moving separate from the user to confuse the enmy by thinking two attacks are happening at once. This confusion reduces the Perception of the enemy by 1 Tier and has been known to scramble the Sharingan's, once-thought flawless powers of prediction.
Cost to Master: 250 EXP -- Masters a tail in this state. Allow activation at will.
Cost for Duration: 50 EXP per post up to 5 Posts maximum. 10 Posts maximum with Control. No maximum with Bond
Version Two
Deals 25 Seal Integrity damage. Deals 20 Seal Integrity damage with Control
After undergoing extreme stress, such as:
:: Emotions running wildly out of control
:: Remaining in Version One for 3 Posts (5 if Mastered)
The cloak will condense over the skin and expand into an orb that explodes with extreme pressure. This can create a large crater in the ground and blow away massive trees and boulders and burn anything still standing. This explosion is option and has a 50m radius around the Jinchuuriki, traveling at S-Rank speed, and inflicts A-Rank damage. What remains after the explosion is the Jinchuuriki, coated in a chakra cloak -- not unlike Version One -- but of such density that only a dark crimson shape can be seen. This cloak provides S-Rank Defense along with complete immunity to Piercing damage. Touching it can cause swift incineration. The body is enhanced greatly, as well, but Intelligence takes a heavy hit and the body is left weakned afterwards.
Tail One: Shukaku gains this
:: +1 Tier to Strength, Constitution, Speed, and Coordination
:: -2 Tiers to Intelligence
Shukaku may not progress beyond this pointTail Two: Matatabi and Isobu gains this
:: +1 Tier to Strength, Constitution, Speed, and Coordination
:: + to Primary stat of the Bijuu
:: -2 Tiers to Intelligence
Matatabi may not progress beyond this pointTail Three: Isobu, Song Goku, Kokuo, and Saiken gains this
:: +1 Tier to Strength, Constitution, Speed, and Coordination
:: + to Primary/Secondary stat of the Bijuu
:: -2 Tiers to Intelligence
Isobu may not progress beyond this pointTail Four:
:: +1 Tier to Strength, Constitution, Speed, and Coordination
:: + to Primary/Secondary/Tertiary stat of the Bijuu
:: -3 Tiers to Intelligence
Son Goku may not progress beyond this pointTail Five:
:: +1 Tier to Strength, Constitution, Speed, and Coordination
:: + to Primary/Secondary/Tertiary/Quaternary stat of the Bijuu
:: -3(-) Tiers to Intelligence
Kokuo may not progress beyond this pointTail Six:
:: +1(+) Tier to Strength, Constitution, Speed, and Coordination
:: -3(--) Tiers to Intelligence
Saiken may not progress beyond this pointTail Seven:
:: +1(+) Tier to Strength, Constitution, Speed, and Coordination
:: + to Primary stat of the Bijuu
:: -4 Tiers to Intelligence
:: Kurama becomes giant in this stage
Chomei may not progress beyond this pointTail Eight:
:: +1(+) Tier to Strength, Constitution, Speed, and Coordination
:: + to Primary/Secondary stat of the Bijuu
:: -4(-) Tiers to Intelligence
:: Kurama forms organs and muscle tissue
Gyuki may not progress beyond this pointTail Nine:
:: +1(+) Tier to Strength, Constitution, Speed, and Coordination
:: + to Primary/Secondary/Tertiary stat of the Bijuu
:: -4(--) Tiers to Intelligence
:: Kurama is fully formed
No Bijuu may not progress beyond this point
While in Version Two, a Jinchuuriki will gain access to:
:: Tailed Beast Ball -- But can only use a Partial A-Rank version of it. It still deals great damage and can be fired in the same ways as the large one: as an explosive sphere or a destructive beam.
Cost to Master: 350 EXP per tail you wish to master.
Cost for Duration: 50 EXP per post up to 5 Posts. 10 Posts with Control. No Limit with a Bond.
Tailed Beast Modes- Spoiler:
- This is, arguably, the most powerful ability of a Jinchuuriki. The Jinchuuriki is able to use the Bijuu's power to recreate it as a perfect replica, potentially, with full access to the Bijuu's original power. This is incredibly difficult to master and takes great time and practice. Once, in any of the following transformations, the Jinchuuriki can gain access to the fully powered Tailed Beast Ball.
Initial Transformation
Cost: 0 EXP
Requirements: Mastered Initial Jinchuuriki Mode (250 EXP), Mastered Version One (250 EXP), Mastered Version Two (350 EXP)
The Transformation is similar to a Combination Transformation technique performed with a giant summon. The Bijuu is created in perfect form, but it's power is not yet fully accessible. For each post this is used, 15 CP is deducted from the Bijuu's chakra. If the Jinchuuriki attempts to use this without mastering the required forms, the transformation will fail and the Jinchuuriki will become a comical miniature version of the Bijuu that has the same stats as the Jinchuuriki at base.
Effect: -3 Tiers to all Bijuu's stats.
Partial Transformation
Cost: 250 EXP
Requirements: Same as Initial
Now a considerable amount of the Bijuu is beginning to project into the Transformation as the Jinchuuriki becomes more accustomed to properly siphoning that power. Initial Transformation will cost 15% of the Bijuu's chakra per post. Using Partial Transformation costs 15 CP per post and the Jinchuuriki must have activated the Initial at least 10 different times over 10 topics.
Effect: -2 Tiers to all Bijuu's stats
Advanced Transformation
Cost: 250 EXP
Requirements: Partial Transformation and Control
The Jinchuuriki is now near the full might of their Bijuu. Advanced Transformation costs 20 CP per post.
Effect: -1 Tier to all Bijuu's stats.
Complete Transformation
Cost: 250 EXP
Requirements: Advanced Transformation
After having used Advanced 20 times over 20 different topics, the Jinchuuriki may now use the full might of the Bijuu. Complete Transformation costs 25 CP per post.
Effect: User now uses all of the Bijuu's stats
Master Transformation
Cost: 250 EXP
Requirements: Complete Transformation and Bond
Does not provide any increases to the power of the Tailed Beast Mode, but it does allow for Partial Transformations that vary in size from the Jinchuuriki's body to the Bijuu's Body. Any portion can be transformed, at will, and should the Jinchuuriki have mastered Chakra Mode, the altered part can also be comprised solely of the Bijuu's Chakra. Mastered Transformation costs 30 CP per post.
Chakra Modes- Spoiler:
- Chakra Mode is the state a Jinchuuriki enters when they decide to use the Bijuu's chakra, in full, and apply it to their bodies. This can happen when the Jinchuuriki has acquired Control over the Tailed Beasts's Chakra and can quickly burn up the seal, making it very difficult to use with weaker seals. This cloak takes on a flaming appearance with color varying by Jinchuuriki and Bijuu, as just like one's chakra is colored by one's unique Yin-Yang energy balance -- so too -- is the Chakra mode colored by the unique balance between Bijuu and Host. There are different levels for this mode based on general Bijuu mastery and use of this ability.
Effect: Chakra Mode provides an S++ Rank Defense
Shroud
Cost: 0 EXP
Requirements: Control
The Jinchuuriki's Chakra mode appears as a simple shroud of flame-like chakra coating the body and clothing. This takes on the shape of the host with the sole addition of sealing patterns based on the specific Fuuinjutsu used to contain the Bijuu. This level can use all Tailed Beast abilities, save only for the full-sized Tailed Beast Ball, though it can still make use of the smaller A-Rank variant.
Effect: +2 Tier Boost to Strength, Constitution, Speed, and Coordination.
Chakra Cost: 30 CP per post from the Jinchuuriki
Cloak
Cost: 0 EXP
Requirements: Bond
The coating of Chakra Mode enhances to form it's own cloak-like appearance, covering the Jinchuuriki in an extra set of clothing made entirely from the energy of the Bijuu. The seal markings present in the Shroud-Level enchances and spread further and the eyes change to resemble that of the Bijuu's.
Effect: Same effect as Shroud, except the Tailed Beast no longer siphons the host's chakra.
Chakra Cost: 30 CP per post from the Bijuu's chakra
Unity
Cost: 500 EXP
Requirements: Shroud and Cloak unlocked
The Jinchuuriki and Bijuu become accustomed to unifying their energies and are able to synchronize on a far higher level than before. Rather than shelving their own chakra, Jinchuuriki are able to combine and enhance it with their Bijuu's chakra, using the impressive potency of the demonic chakra to bolster their own reserves.
Effect: No longer does the Bijuu's Stamina stat replace the Jinchuuriki's. The Jinchuuriki's Stamina and Bijuu's Stamina Pool (CP) are added together for this purpose.
Chakra Cost: 30 CP per post from the combined chakra
Mastery
Cost: 500 EXP
Requirements: Unity unlocked
So much expedrience has the Jinchuuriki gained in using the Bijuu's chakra that they can manipulate each other's energies as their own. The Jinchuuriki can now use chakra to enter into the Tailed Beast Mode, standing amidst the head or within the arms, hands, feet, or tails behind a veil of translucent (but very solid) Bijuu energy. It will appear just as the Bijuu does, but with the same color and seal pattern as are present in the Chakra Mode and, should the Jinchuuriki have reached the Master Level of Tailed Beast Mode, they can partially form parts of the Bijuu out of chakra -- without the need to actually change their own bodies. The Jinchuuriki has the ability to project Tailed Beast Mode beyond their body. It drains chakra at it's own cost, in conjuction with whatever the Jinchuuriki uses, but the Bijuu can fight as a summon would -- separate from it's host and with it's full power. The actual power of this level is determined by the level of Tailed Beast Mode that the Jinchuuriki has acquired.
Chakra Cost: 30 CP per post
Bijuu Jutsu
- Spoiler:
Name: Tailed Beast Bomb
Rank: S
Power: Varies
Activation Cost: 30
Upkeep Cost: -
Range: Varies
Speed: S
Element: N/A
Skill: Ninjutsu (Skill not required)
Classification:
Requirements: Be a Bijuu, or a Bijuu’s Jin.
Parent Technique:
Hand Seals: N/A
Description: Tailed Beast Bomb is the ultimate technique of the Bijuu themselves giving unprecedented destructive potential. Capable of leveling mountains with a single blast. This technique has multiple variations in its use and all will be described below.
The first variation is a weakened version of the true Tailed Beast Bomb and is a simple ball of chakra fired swiftly and without any charge time. These ‘potshots’ of chakra have a diameter of 5m and have S rank speed but only A rank power. They can travel for up to 200m before dissipating and when impacting explode in a 20m diameter around. Each of these orbs only cost 10 CP. This version is available to a bijuu and a Jinchuriki in V2 cloak or higher.
-
The next variation is a bit stronger than the last. The bijuu (or Jin) charges up a blast of chakra and fires it in a compressed beam that does devastating damage to an area. The beam itself is 20m wide and tall and travels up to a Kilometer before dissipating. A bijuu or Jinchuriki in V2 Cloak or higher can use this version however the base power levels change. A Jinchuriki in V2 cloak of higher can fire it off quickly at A rank power or spend a post charging it to bring it’s power up to S. A full bijuu can fire it quickly at S power or spend a post charging it to bring it’s power to X. Showcasing the true destructive might of the creatures. All forms of the beam travel at S+ speed. This version costs 20 CP at base and 30 if charged.
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The final variation of Tailed Beast Ball is the giant orb function that only Bijuu or Jin in the full bijuu transformation can achieve. This version is 50m wide in diameter and travels for up to a kilometer before dissipating, however if it impacts something will explode in a 500m diameter explosion. This version has S rank speed and power and costs 30 CP per usage.
Weaknesses:
Other Information
- Spoiler:
- Killing a Bijuu
It is not normally possible to kill a Bijuu when it is outside of it's host. This means that the death of the host is the most common way to end a Bijuu's life. When the host dies, by any means other than the seal breaking, the Bijuu will also die. When the Bijuu dies, it's body decays over several days until nothing is left and the chakra composing it's form scatters around the continent. This chakra will eventually reform, giving new life to the Bijuu -- but the time it takes can vary greatly by the method of it's death, the environment in which it died, and overall power of the Bijuu -- Denoted by it's number of tails. Most takes months, but some can take years.
Bijuu and Genjutsu
A Bijuu can be affected by a Genjutsu, however, due to their naturally high INT and PER, it may be very difficult to catch them in one -- even when not sealed in a host. When they are sealed, however, Bijuu can only be affected by Genjutsu cast through the eyes, typically via a Doujutsu (most often through the Sharingan). The effects of the Genjutsu on a Bijuu are generally specified by the Illusion, but are typically minor because the Bijuu are naturally strong-willed.
It is through special Genjutsu that Bijuu are manipulated, and again, usually by the Sharingan. However, their strong-will will resist this control and, while they may not be capable of breaking the control immediately on their own, they can fail to perform certain orders issued to them -- if those orders go against their nature. ((A Bijuu that is normally destructive and hateful of humanity will not follow an order to help people rebuild)). No Bijuu will obey an order that will lead to their sealing or death. Forcing them to fight, destroy, and kill is typically very easy.
When a Genjutsu affects the host of a Bijuu, that Bijuu does have the ability to cast Genjutsu: Kai on the Jinchuuriki to dispel it. However, most Bijuu don't care enough to do this and, unless the Genjutsu is a direct threat to the life of the Bijuu, it will generally neglect to lend any aid. When a Bond is formed, however, the Bijuu may actively work to keep the Jinchuuriki free of any illusions -- such that, in order to affect a Jinchuuriki with a Genjutsu, one will likely have to affect the Bijuu with one as well. A Bijuu casting Genjutsu: Kai does not heal nor cancel any psychological damage that is incurred as the result of the host falling under the use of Genjutsu.
Boost and Stacking
The stats granted by any of the abilities on this page are considered "Unique Boosters" and do not count towards the 2-Tier limit to boosting. This also means that a Jinchuuriki can potentially stack with a Tailed Beast ability to reach even higher stats. This is rare, however, as Bijuu Chakra is generally incompatible with other techniques, especially those that involve "flow" do to it's erratic nature, which may instantly dispel any sort of Chakra Flow jutsu.
:: While using the Unique Ability, Chakra Access, or Healing -- the Jinchuuriki can activate any booster desired.
:: When using Initial Jinchuuriki Mode, Version One, or Version Two: No boosters can be stacked. Any of these that are mastered, however, will allow for boosts pertaining to Taijutsu ONLY, and so long as the Jinchuuriki's Intelligence remains above E-Tier.
:: When Control is gained, the Jinchuuriki may use any boosters desired with the Initial Jinchuuriki Mode and can use any physical boosts, such as Taijutsu, Bukijutsu, and Kenjutsu with the Version One and Version Two forms.
:: Tailed Beast Mode does not allow any boosters that are not specifically designed to be used while in Tailed Beast Mode.
:: Chakra Mode can be much more lenient.
Before a Bond is formed, the Bijuu's chakra does not mesh well with most boosters, but similar to the Controlled Version Forms, Chakra Mode will allow for Physical Boosters. It isn't until a Bond is formed that the Bijuu's chakra becomes compatible with the host's and allows for any other type of boosters to be used with it.
Last edited by Diana on Tue May 30, 2023 2:49 pm; edited 19 times in total