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    Hard Hits, Fighter Chick [Azumi's Techs]

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    Azumi

    Posts : 13
    Join date : 2017-10-16

    Hard Hits, Fighter Chick [Azumi's Techs]

    Post by Azumi on Thu Nov 02, 2017 3:38 pm

    Taijutsu
    Spoiler:
    Strong Fist
    Spoiler:
    Name: Strong Fist (剛拳, Gōken)
    Rank: C
    Power: C
    Activation Cost: N/A
    Upkeep Cost: 3
    Range: Self
    Speed: N/A
    Element: N/A
    Skill: Taijutsu
    Classification: Konohagakure Exclusive Style
    Requirements: Taijutsu skill, D rank in Strength, Speed, and Coordination
    Parent Technique: N/A
    Hand Seals: N/A
    Description: Strong Fist is Konohagakure's signature fighting style, the purpose of which is to cause external damage and break bones. It is the exact opposite of Gentle Fist which is used mainly by the Hyūga Clan. This style of fighting involves smashing your opponent and is generally used only by extremely physically powerful and dominating shinobi.

    This fighting style generally does not beat around the bush in its tactics, with many practitioners charging head on at an opponent. This bullish attitude is backed up with incredibly quick and agile maneuvers and acrobatics to launch powerful strings of kicks and knees. Many of its signature techniques revolve around these particularly powerful kicks. Upper body strikes are still utilized quite often, including various strikes with the hand and generous elbows. Those who can use this physical style are a force to be reckoned with, as they can put together incredible strings of attacks that have a deceptive amount of force behind them without slowing between strikes.

    This style boosts Strength a + and Coordination by a ++. The user may sacrifice speed for power if they choose, reversing these boosts. Once reversed, they can't be reversed again for three posts beginning the post after the switch.

    Weaknesses: This is a very physical style, one that relies on hitting hard and hitting often to accomplish its goals. Take away this power somehow, and you take away the effectiveness of the style.

    Name:  Leaf Whirlwind
    Rank: D
    Power: D
    Activation Cost: 1
    Upkeep Cost: N/A
    Range: melee
    Speed: N/A
    Element: N/A
    Skill: Taijutsu
    Classification: Exclusive
    Requirements: Gokenryu
    Parent Technique: Gokenryu
    Hand Seals: N/A
    Description: A taijutsu where one launches a succession of high kicks and low kicks. Firstly, the opponent's evasion margin is restrained upon seeing the high kick, thus augmenting the chances for the low kick to hit the mark. So originally the high kick is little more than a feint. The technique can also be used in the form of a spinning-roundhouse kick through the air, either alone or in unison with another user for more efficiency. Boosts Strength and Coordination by a +
    Weaknesses: N/A

    Name: Dynamic Entry
    Rank: D
    Power: C
    Activation Cost: 3
    Upkeep Cost: N/A
    Range: 20 meters
    Speed:N/A
    Element: N/A
    Skill: Taijutsu
    Classification: Exclusive
    Requirements: Gokenryu
    Parent Technique:  Gokenryu
    Hand Seals: N/A
    Description: The technique is basically the user performing a jump kick into their opponent's face from a distance. Usually preceded by some form of distraction to make it easier to land the kick. Boosts Strength by a + and Agility by a ++.
    Weaknesses: The user attacks in a straight line using this technique, and it's pretty easy to avoid if one is paying even the smallest bit of attention.

    Name: Leaf Great Whirlwind
    Rank: C
    Power: C
    Activation Cost: 3
    Upkeep Cost: N/A
    Range: Melee
    Speed: N/A
    Element: N/A
    Skill: Taijutsu
    Classification: Exclusive
    Requirements: Gokenryu
    Parent Technique:  Gokenryu
    Hand Seals: N/A
    Description: The Leaf Great Whirlwind is a technique that involves a series of kicking attacks. The user starts off by going for swift low kick, to a kick to the gut, to a high jump kick, before ending the attack with a heel drop. As the rotation speed picks up, the user gains buoyancy, which they use to shift into gradually higher attacks as they proceed through the combo, ending at three meters into the air when the heel drop is done. Boost Coordination by ++ for series of kicks that is swapped to Strength for the heel drop.
    Weaknesses: Difficult combo to land on anybody who isn't unsuspecting

    Name: Shadow of the Dancing Leaf
    Rank: C
    Power: C
    Activation Cost: 3
    Upkeep Cost: N/A
    Range: 10 meters
    Speed: N/A
    Element: N/A
    Skill: Taijutsu
    Classification: Exclusive
    Requirements: Gokenryu
    Parent Technique:  Gokenryu
    Hand Seals: N/A
    Description: A technique used to appear behind an airborne opponent, mimicking how their body is positioned, just like a leaf that dances in the air is followed by its shadow. While harmless on its own, it used as a stepping stone to perform techniques such as the Front Lotus and the Lion Combo. The technique is usually preceded by a swift upper kick that will launch the target into the air. Boosts agility for the movement by one tier and a plus. The reason for this higher than usual boost for the price paid is that this technique does not actually intend to harm the opponent. It is simply a setup, requiring less effort on the part of the user to utilize  than the actual attack itself.
    Weaknesses: Fairly specific technique.

    Name:  Leaf Rising Wind
    Rank: C
    Power: C
    Activation Cost: 3
    Upkeep Cost: N/A
    Range:  3 meters base, 3 additional for every tier of strength above C
    Speed: N/A
    Element: N/A
    Skill: Taijutsu
    Classification: Exclusive
    Requirements: Gokenryu
    Parent Technique:  Gokenryu
    Hand Seals: N/A
    Description: This technique uses the entire body as a spring, by amassing power through taking a posture where the back of the body falls down. With this powerful taijutsu, the user kicks just above the head. Because the power of the kick from the ground is instantly converted into a blow, the enemy hit with this attack will be launched high into the sky. This technique can also be initiated while mid-air. Boosts Strength for the kick by a tier.
    Weaknesses:  Leaves the user somewhat exposed during and after use.

    Name: Leaf Great Flash
    Rank: B
    Power: B
    Activation Cost: 5
    Upkeep Cost: N/A
    Range: 5 meters per tier of Speed, starting at C
    Speed: N/A
    Element: N/A
    Skill: Taijutsu
    Classification: Exclusive
    Requirements: Gokenryu, C rank Speed
    Parent Technique:  Gokenryu
    Hand Seals: N/A
    Description: The user charges at their opponent and unleashes a powerful lateral kick aiming at the head that will send his opponent flying away. The kick may be aimed at the chest or higher. Boosts Speed for the initial dash by one tier and boosts Strength for the kick by a +.
    Weaknesses: N/A

    Arhat Fist
    Spoiler:
    Name: Arhat Fist
    Rank: D
    Power: C
    Activation Cost: N/A
    Upkeep Cost: 3
    Range: Self
    Speed: N/A
    Element: N/A
    Skill: Taijutsu
    Classification: Open
    Requirements:  C rank strength w/o taijutsu skill or D rank with the taijutsu skill.
    Parent Technique: N/A
    Hand Seals: N/A
    Description: This style of combat focuses on simple physical attacks such as palm strikes, shoulder thrusts, knee strikes, and punches. The style uses brute strength to achieve its goals, keeping things simple by not attempting extended combination attacks. Instead it uses single attacks or short combinations with power behind them instead of speed, packing enough strength with some users to shatter large rocks. Boosts strength by one tier with the taijutsu skill and by one plus without it.
    Weaknesses: The boosts are lowered by -- if the user doesn't have the taijutsu skill. Their speed is also lowered by - if they don't possess the Taijutsu Skill to represent their lack of true effort in mastering their body.

    Name: Rising Knee
    Rank: D
    Power: D
    Activation Cost: 1
    Upkeep Cost:
    Range: Melee
    Speed: N/A
    Element: N/A
    Skill: Taijutsu
    Classification: Open
    Requirements: Arhat
    Parent Technique: Arhat
    Hand Seals: N/A
    Description: A simple technique where the user drives their knee upwards into an opponenet's abdomen. Boosts strength by a ++
    Weaknesses: N/A

    Name: Smashing Boulder
    Rank: B
    Power: B
    Activation Cost: 5
    Upkeep Cost: N/A
    Range: Melee
    Speed: N/A
    Element: N/A
    Skill: Taijutsu
    Classification: Open
    Requirements: Arhat
    Parent Technique: Arhat
    Hand Seals: N/A
    Description: The user throws a punch at their opponent at full power and with all their weight behind it. The strike is easily capable of smashing boulders. Increases strength for punch by one tier and one plus.
    Weaknesses: N/A

    Boxing

    Whirlwind Leg


    _________________
    Azumi:
    Character Name: Azumi Isora
    Spendable Experience: 1800
    Total Experience: 3000
    Renown: 0
    Ryo: 50,000
    Stats:

    • Strength: C
    • Constitution: C
    • Stamina: C
    • Speed: C
    • Coordination: D
    • Intelligence: D
    • Perception: D

    Limit Break Points:

    • Physical: 1
    • Technique: 1
    • Destiny: 1

    Refining Her Edge
    The Legend Herself
    An Expert's Arsenal

      Current date/time is Sun Aug 19, 2018 6:46 am