Hello people of Gladius! I'm Marcus, one of the newer guys to the site, but I'm making this thread at the behest of people in chat since I'm apparently very "eloquent". To be quick because I'm tired, people in chat were discussing custom entities and their effects on the site as a whole. I haven't done much roleplaying the last decade, but when I was doing roleplaying as my only major hobby I did learn a few things about systems and how good ones and bad ones function. Most of the systems on the site work wonderfully from what I've initially seen, but it seems there was a general consensus that custom restricteds pose a bit of a problem, namely the entity and ES ones. The general points brought up by me and others were:
(If I forgot anything post it below please, I tried to remember it all)
Basically, if everyone has a nuke then nobody can really use a nuke. People who aren't near endgame are relegated to the peanut gallery and are unable to take part in most major battles if there's even one S or X class person in the thread.
What can be done about this?
Personally, I think Custom Entities should be banned and allow people to register Custom Restricted Techniques and ES only. Entities as a restricted class should be nixed and mixed in with the ES category as a powerful ES that, obviously, costs more exp than a normal one like Sage Mode would cost. Entities should be relegated to bijuu or other such levels of power such as the Chimera technique with no custom form of one allowed. Entities are meant to be powerful in canon, and custom ones make them wholly unappealing to those who don't want a canon one for lore purposes.
If someone wants to get an ES if offered an Entity, they should be able to make a normal ES with perhaps ONE extra ability or ONE extra stat as compensation. That makes it stronger than other ES but not ridiculous to the level of an Entity. People should be allowed one ES slot and one Restricted Tech slot with a third one open for whichever they choose, though the same stacking rules should apply. The third slot should only be given as an ES if they are offered an ES IN CHARACTER but decline it. Otherwise, I propose making A class give the Restricted Technique slot and X class giving another Restricted Technique should the character not have received a second ES in character. Maybe that's a bit convoluted to put into the rules, but I don't think custom Entities will do the site much good in the long haul.
(If I forgot anything post it below please, I tried to remember it all)
- Custom Entities largely make the standard bijuu all but irrelevant. Players do not have a choice in how bijuu experience needs invested, how the stats work, what the abilities are, or what techniques are available to them. These are all set and provide the basis for what an entity is capable of at X cost. However, custom entities are able to, well, fully customize all of these options even going so far as to remove certain things to bolster the powers of other things. This allows custom entities to be tailor made to a character which greatly boosts their level of power than simply receiving a bijuu with a predetermined set of stats and abilities would as that simply adds to their arsenal rather than boosting what they already have to ridiculous heights.
- The ability to have a guaranteed custom entity at a predetermined level of experience means that players make a character with the thought of what the entity will be at the very start of character creation. At least, any roleplayer I've ever met who was serious enough to be planning to reach endgame would be thinking of it. They might not have everything fully fleshed out but they have a general idea of what they would want that entity to be in relation to their planned end game build. This means that each entity that everyone is guaranteed to have is tailor made for each players end game stats, skills, and customs. This point is an extension of what I brought up in the point above, but more in depth. When it is tailor made to suit someone, it provides MORE power than a regular entity or ES would do as they can perfectly shore up any weaknesses they may have for their character or enhance their strengths to a point where it's difficult if not impossible to actually defeat them without an equally hax ability of your own. Being able to trade stats for abilities or vice versa makes this even worse, as you can tailor an entity without boosts but with ludicrous abilities that are, in most cases, better than any stat boosts you could receive.
- The inability to stack ES boosts with Entity boosts but allowing abilities is a good idea when it comes to canon restricteds of these levels. This does not work as well with customs versions of this because one can make an ES with no abilities other than stat boosts which could theoretically get you seven or eight stats depending on how you went about it. These boosts can also boost to X tier unlike Entity boosts which would be fine if you couldn't make custom entities. Since you can, then that allows you to make an ES that's solely boosts for the nutty stats people can get while having an Entity that is nothing but abilities with zero stat boosts. That allows you to access the full power of both restricteds rather than the issue with canon ones in that half of one or the other will be largely negated if they're stacked. As one can imagine, a full power ES and Entity stacked vs a full power ES and half power Entity or vice versa makes for a slight power imbalance.
- Entities are supposed to be special, unique things that are a village's secret weapon. They were supposed to be what turned the tide of battle, the thing that everyone wanted to work for to attain. Now, everyone gets one of them. While that sounds like a fair endgame, it's the equality of opportunity that should be pushed. Now since everyone gets a custom entity tailor made to their character, it renders anyone below S class useless in a major battle because they don't have what the other people have. It also means that literally every single battle is going to turn into who has the best entity/ES combo tailor made for their build with everyone swinging around the biggest... well, you know... until someone screws up their post and gets ruled hit by the other guy. There's not really much to do with tactics, strategy, or crafting a roleplay when every thread that's more than a NPC mission is likely to turn into an all out slugfest between two beings with the power of god. That's what endgame Naruto turned out and I think most people agree that endgame Naruto was not exactly the best part of the series specifically because of powercreep.
Basically, if everyone has a nuke then nobody can really use a nuke. People who aren't near endgame are relegated to the peanut gallery and are unable to take part in most major battles if there's even one S or X class person in the thread.
What can be done about this?
Personally, I think Custom Entities should be banned and allow people to register Custom Restricted Techniques and ES only. Entities as a restricted class should be nixed and mixed in with the ES category as a powerful ES that, obviously, costs more exp than a normal one like Sage Mode would cost. Entities should be relegated to bijuu or other such levels of power such as the Chimera technique with no custom form of one allowed. Entities are meant to be powerful in canon, and custom ones make them wholly unappealing to those who don't want a canon one for lore purposes.
If someone wants to get an ES if offered an Entity, they should be able to make a normal ES with perhaps ONE extra ability or ONE extra stat as compensation. That makes it stronger than other ES but not ridiculous to the level of an Entity. People should be allowed one ES slot and one Restricted Tech slot with a third one open for whichever they choose, though the same stacking rules should apply. The third slot should only be given as an ES if they are offered an ES IN CHARACTER but decline it. Otherwise, I propose making A class give the Restricted Technique slot and X class giving another Restricted Technique should the character not have received a second ES in character. Maybe that's a bit convoluted to put into the rules, but I don't think custom Entities will do the site much good in the long haul.