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    Hisha Techs Fancy Name

    Hisha
    Hisha
    Mist Genin
    Mist Genin


    Village : N/A
    Posts : 285
    Join date : 2021-07-20

    Character File
    Skills & Elements: None
    Class: E
    Ryo: Broke

    Hisha Techs Fancy Name Empty Hisha Techs Fancy Name

    Post by Hisha Mon Aug 16, 2021 5:09 pm

    Code:
    [b]Name:[/b]
    [b]Rank:[/b]
    [b]Power:[/b]
    [b]Activation Cost:[/b]
    [b]Upkeep Cost:[/b]
    [b]Range:[/b]
    [b]Speed:[/b]
    [b]Element:[/b]
    [b]Skill:[/b]  
    [b]Classification:[/b]
    [b]Requirements:[/b]
    [b]Parent Technique:[/b]
    [b]Hand Seals:[/b]
    [b]Description:[/b]
    [b]Weakness:[/b]


    _________________
    Strength: D
    Constitution: D
    Stamina: B
    Speed: D
    Coordination: C
    Intelligence: B
    Perception: C
    30cd63e91ef73cadd9108175329053e4.jpg
    Hisha
    Hisha
    Mist Genin
    Mist Genin


    Village : N/A
    Posts : 285
    Join date : 2021-07-20

    Character File
    Skills & Elements: None
    Class: E
    Ryo: Broke

    Hisha Techs Fancy Name Empty Re: Hisha Techs Fancy Name

    Post by Hisha Mon Aug 16, 2021 5:09 pm

    Code:
    [b]Name:[/b]
    [b]Rank:[/b]
    [b]Power:[/b]
    [b]Activation Cost:[/b]
    [b]Upkeep Cost:[/b]
    [b]Range:[/b]
    [b]Speed:[/b]
    [b]Element:[/b]
    [b]Skill:[/b]  
    [b]Classification:[/b]
    [b]Requirements:[/b]
    [b]Parent Technique:[/b]
    [b]Hand Seals:[/b]
    [b]Description:[/b]
    [b]Weakness:[/b]


    _________________
    Strength: D
    Constitution: D
    Stamina: B
    Speed: D
    Coordination: C
    Intelligence: B
    Perception: C
    30cd63e91ef73cadd9108175329053e4.jpg
    Hisha
    Hisha
    Mist Genin
    Mist Genin


    Village : N/A
    Posts : 285
    Join date : 2021-07-20

    Character File
    Skills & Elements: None
    Class: E
    Ryo: Broke

    Hisha Techs Fancy Name Empty Re: Hisha Techs Fancy Name

    Post by Hisha Mon Aug 16, 2021 5:53 pm

    Name: Polearm Basics
    Rank: C
    Power: B
    Activation Cost: -
    Upkeep Cost: 5
    Range: Self
    Speed: N/A
    Element: N/A
    Skill: Kenjutsu
    Classification: Open
    Requirements: Polearm
    Parent Technique: N/A
    Hand Seals: N/A
    Description: A basic polearm style that focuses on a balanced approach, making use of a polearm's range to keep enemies at bay . It is considered a foundational polearm style mastered by all users of the staff or spear before branching out into the other various fields.

    Coordination is boosted by +1 tier and Strength by +1 advantage.

    Weaknesses: N/A

    Name: Xenolinguistics
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: 3
    Range: -
    Speed: -
    Element: -
    Skill: Genjutsu
    Classification: Personal
    Requirements: -
    Parent Technique:
    Hand Seals: Boar, Hare, Tiger, Boar
    Description: Triggered by hearing the user speak anyone ensnared by this spell will find themselves entirely incapable of understanding communications coming from anyone other than themselves. Their own internal monologue will remain unchanged, but communications, including the ability to read, will come off as incomprehensible jibberish, as if they are speaking or reading completely foreign languages. This extends to individual's clones, preventing them from communicating correctly with one another. D rank psychological damage per turn as the confusion reigns.
    Weakness: Useful in groups, but nearly pointless in one-on-one scenarios. Additionally, while the trigger might be a subtle one, the effects are not. While clone communications is inhibited, victims can still control their clones through mental commands as per usual. Information obtained via clone dispersion (E.g. shadow clones) is not affected.

    Name: Multiple Jacks
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep Cost: 5
    Range: 50m
    Speed: -
    Element: -
    Skill: Genjutsu
    Classification: Personal
    Requirements: -
    Parent Technique: -
    Hand Seals: Dragon, Hare, Bird, Ox, Bird, Hare
    Description: The user creates an illusion which spawns a group of false clones in a wide area. These clones are able to move about at the user’s whim, and can make noises as if they were real clones. Uniquely, these clones appear as convincing copies of the creator to opposing sensory techniques. Victims of this illusion are induced to believe that the clones’ chakra systems are ‘real,’ meaning that anyone who has fallen prey and has a chakra sensory ability engaged will become convinced that the chakra networks of each clone, as well as the primary body, are identical. Thus, these illusions can serve as a kind of chaff or distraction against sensory types. 3 post set in.
    Weakness: Abilities which visualize chakra can see the individual clones for what they truly are. Anyone without the sensory ability will suffer 1 rank lower psychological damage, as the true nature of this illusion never actually affects the.

    Name: Hydraulic Lift
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep Cost: 5
    Range: -
    Speed: -
    Element: -
    Skill: Genjutsu
    Classification: Personal
    Requirements: -
    Parent Technique: -
    Hand Seals: Horse, Serpent, Rat, Monkey, Ox, Monkey
    Description: Triggered through eye-contact, this rapid onset illusion causes the victim to believe they are currently drowning (2 post set in). The exact aesthetics of it are up to the user's discretion, but typically this simply makes it appear as if water has filled the victim's throat and mouth, constantly gushing out of their nose and mouth. This causes high amounts of psychological damage (C every turn) but also causes the victim's body to believe it is drowning, casing the body to instinctively restrict airflow to prevent water inhalation. Eventually, this can cause a victim to pass out if they do not escape this technique. For every tier of constitution the opponent has, they will have 1 additional post before they pass out, starting with 2 posts at E rank. (E rank 2 posts, D rank 3 posts, etc).
    Weakness: While a little subtle, this technique does make it appear as if water materializes out of now where and behaves in inexplicable ways. Masks and rebreathers, as well as the ability be breath underwater through any means, will be 'bypassed,' making it that much more obvious in those circumstances.


    Last edited by Hisha on Tue Aug 24, 2021 7:12 pm; edited 1 time in total


    _________________
    Strength: D
    Constitution: D
    Stamina: B
    Speed: D
    Coordination: C
    Intelligence: B
    Perception: C
    30cd63e91ef73cadd9108175329053e4.jpg
    Shimiko Chinoike
    Shimiko Chinoike


    Posts : 2318
    Join date : 2017-09-21

    Hisha Techs Fancy Name Empty Re: Hisha Techs Fancy Name

    Post by Shimiko Chinoike Fri Aug 20, 2021 10:00 pm

    Xenolinguistics: Can't be permitted to work on telepathic links

    Multiple Jacks: What exactly is the trigger? Also the range is pretty big for a B-Rank cut it down some.


    Hydraulic Lift: Needs a timer to set in and should be A-Rank if its dealing B-Rank Psych damage every turn.




    _________________
    Spoiler:
    Shimiko Chinoike
    Shimiko Chinoike


    Posts : 2318
    Join date : 2017-09-21

    Hisha Techs Fancy Name Empty Re: Hisha Techs Fancy Name

    Post by Shimiko Chinoike Fri Aug 20, 2021 10:00 pm

    Hisha wrote:Name: Polearm Basics
    Rank: C
    Power: B
    Activation Cost: -
    Upkeep Cost: 5
    Range: Self
    Speed: N/A
    Element: N/A
    Skill: Kenjutsu
    Classification: Open
    Requirements: Polearm
    Parent Technique: N/A
    Hand Seals: N/A
    Description: A basic polearm style that focuses on a balanced approach, making use of a polearm's range to keep enemies at bay . It is considered a foundational polearm style mastered by all users of the staff or spear before branching out into the other various fields.

    Coordination is boosted by +1 tier and Strength by +1 advantage.

    Weaknesses: N/A

    Approved


    _________________
    Spoiler:
    Hisha
    Hisha
    Mist Genin
    Mist Genin


    Village : N/A
    Posts : 285
    Join date : 2021-07-20

    Character File
    Skills & Elements: None
    Class: E
    Ryo: Broke

    Hisha Techs Fancy Name Empty Re: Hisha Techs Fancy Name

    Post by Hisha Tue Aug 24, 2021 7:17 pm

    Xenolinguistics: Removed/clarified. Added D rank psych damage per turn (not sure if that's included by default). Added set in time. Added additional drawbacks (like clone stuff)

    Multiple Jacks: Range down to 50m. It's just an area trigger right now, like False Surrounding.


    Hydraulic Lift: Set in added. Psych damage down to C if that works.


    _________________
    Strength: D
    Constitution: D
    Stamina: B
    Speed: D
    Coordination: C
    Intelligence: B
    Perception: C
    30cd63e91ef73cadd9108175329053e4.jpg
    Chen Kimyōnakama
    Chen Kimyōnakama


    Posts : 1186
    Join date : 2012-05-28

    Character File
    Skills & Elements: All
    Class: X
    Ryo: All of It

    Hisha Techs Fancy Name Empty Re: Hisha Techs Fancy Name

    Post by Chen Kimyōnakama Thu Sep 09, 2021 10:16 am

    Hisha wrote:

    Name: Xenolinguistics
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: 3
    Range: -
    Speed: -
    Element: -
    Skill: Genjutsu
    Classification: Personal
    Requirements: -
    Parent Technique:
    Hand Seals: Boar, Hare, Tiger, Boar
    Description: Triggered by hearing the user speak anyone ensnared by this spell will find themselves entirely incapable of understanding communications coming from anyone other than themselves. Their own internal monologue will remain unchanged, but communications, including the ability to read, will come off as incomprehensible jibberish, as if they are speaking or reading completely foreign languages. This extends to individual's clones, preventing them from communicating correctly with one another. D rank psychological damage per turn as the confusion reigns.
    Weakness: Useful in groups, but nearly pointless in one-on-one scenarios. Additionally, while the trigger might be a subtle one, the effects are not. While clone communications is inhibited, victims can still control their clones through mental commands as per usual. Information obtained via clone dispersion (E.g. shadow clones) is not affected.

    Name: Multiple Jacks
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep Cost: 5
    Range: 50m
    Speed: -
    Element: -
    Skill: Genjutsu
    Classification: Personal
    Requirements: -
    Parent Technique: -
    Hand Seals: Dragon, Hare, Bird, Ox, Bird, Hare
    Description: The user creates an illusion which spawns a group of false clones in a wide area. These clones are able to move about at the user’s whim, and can make noises as if they were real clones. Uniquely, these clones appear as convincing copies of the creator to opposing sensory techniques. Victims of this illusion are induced to believe that the clones’ chakra systems are ‘real,’ meaning that anyone who has fallen prey and has a chakra sensory ability engaged will become convinced that the chakra networks of each clone, as well as the primary body, are identical. Thus, these illusions can serve as a kind of chaff or distraction against sensory types. 3 post set in.
    Weakness: Abilities which visualize chakra can see the individual clones for what they truly are. Anyone without the sensory ability will suffer 1 rank lower psychological damage, as the true nature of this illusion never actually affects the.

    Name: Hydraulic Lift
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep Cost: 5
    Range: -
    Speed: -
    Element: -
    Skill: Genjutsu
    Classification: Personal
    Requirements: -
    Parent Technique: -
    Hand Seals: Horse, Serpent, Rat, Monkey, Ox, Monkey
    Description: Triggered through eye-contact, this rapid onset illusion causes the victim to believe they are currently drowning (2 post set in). The exact aesthetics of it are up to the user's discretion, but typically this simply makes it appear as if water has filled the victim's throat and mouth, constantly gushing out of their nose and mouth. This causes high amounts of psychological damage (C every turn) but also causes the victim's body to believe it is drowning, casing the body to instinctively restrict airflow to prevent water inhalation. Eventually, this can cause a victim to pass out if they do not escape this technique. For every tier of constitution the opponent has, they will have 1 additional post before they pass out, starting with 2 posts at E rank. (E rank 2 posts, D rank 3 posts, etc).
    Weakness: While a little subtle, this technique does make it appear as if water materializes out of now where and behaves in inexplicable ways. Masks and rebreathers, as well as the ability be breath underwater through any means, will be 'bypassed,' making it that much more obvious in those circumstances.

    Approved.


    _________________
    Stats
    Strength: D
    Constitution: E
    Stamina: A
    Speed: D
    Coordination: D
    Intelligence: A
    Perception: S
    Hisha
    Hisha
    Mist Genin
    Mist Genin


    Village : N/A
    Posts : 285
    Join date : 2021-07-20

    Character File
    Skills & Elements: None
    Class: E
    Ryo: Broke

    Hisha Techs Fancy Name Empty Re: Hisha Techs Fancy Name

    Post by Hisha Sun Nov 19, 2023 6:23 pm

    Name: Double Enclosure
    Rank: C
    Power: -
    Activation Cost: 3 (sealing) 1 (unsealing)
    Upkeep Cost: -
    Range: 0-5m
    Speed: -
    Element: -
    Skill: Fuinjutsu
    Classification: Secret
    Requirements: Fuuinjutsu medium
    Parent Technique: Enclosing Technique, Lightning Flash Blade Creation
    Hand Seals: Ram
    Description: An advanced version of the Enclosing Technique which allows the user to seal items and non-living sentient beings into the seal created. Forming the seal and touching a sealing medium allows the user to place the seal, at which point they can 'fill' it with items and materials. This version of the technique is particularly useful in that it has great capacity, able to store up to 200 cubic meters of materials (or 200 individual items). By simply touching the seal again, the user can release any items or materials stored within that the user mentally selects, which will pour/fall out in a pile. They can alternatively withdraw items via other unsealing techniques, such as Lightning Flash Blade Creation, which would allow them to summon the item directly to their hand if they wished, as an example. This technique is beneficial compared to the normal Enclosing Technique because of the increased storage space, and the ability to store random and raw materials. The user could, as an example, enclose a tree into this and then release it much later should they need a tree.
    Weakness: This technique loses the ability of the parent to seal ninjutsu. No technique can be placed in this, essentially removing most uses as a surprise trap.

    Name: Lightning Flash: Ballista
    Rank: D | C | B | A | S
    Power: D | C | B | A | S
    Activation Cost: 3 | 5 | 10 | 20 | 30
    Upkeep Cost: -
    Range: Varies
    Speed: D | C | B | A | S
    Element: -
    Skill: Fuinjutsu
    Classification: Secret
    Requirements: Sealed Items
    Parent Technique: Lightning Flash: Blade Creation
    Hand Seals: -
    Description: Touching a seal, the user unseals it in a fashion similar to Lightning Flash: Blade Creation, but manipulates their chakra and thus the seal in a separate manner. The increased energy allows the user to launch the stored objects from the seal as if it were from an equivalently ranked bow. The range and speed of the projectile are thus determined by the rank of this technique and per the normal projectile rules. The D rank version allows one to fire off up to 5 projectiles from this, with each higher rank adding an additional 5.
    Weakness: Projectiles slow down and fall of as normal projectiles do. The effectiveness of them is entirely dependent on what is sealed within their sealing medium, and unsealing that storage seal will render the entire arsenal useless.

    Name: First Contact
    Rank: D
    Power: E
    Activation Cost: 3
    Upkeep Cost: 1
    Range: 50m
    Speed: -
    Element: -
    Skill: Genjutsu
    Classification: Secret
    Requirements: -
    Parent Technique: -
    Hand Seals: Hare
    Description: Using a simple area trigger, the caster can create a weak illusion which allows them to induce auditory and visual hallucinations in the target(s). The victim can still hear and see anything else happening outside the illusion without any interference. Because it most often mimics speech, the user can make use of this to communicate at range with anyone, secretly or otherwise, and can easily exchange great deals of information. As it is entirely within the mind, the sending of information happens almost instantaneously. This technique has no real offensive capabilities and does not require a set in timer.
    Weakness: Does not deal any damage, psychological or otherwise. Those affected cannot "talk back" naturally, unless they literally speak out loud.

    Name: Barrier: Castle Close
    Rank: D | C | B | A | S
    Power: D | C | B | A | S
    Activation Cost: 3 | 5 | 10 | 20 | 30
    Upkeep Cost: 1 | 3 | 5 | 10 | 20
    Range: 50m
    Speed: D | C | B | A | S
    Element: -
    Skill: Fuinjutsu | Barrier Technique
    Classification: Secret
    Requirements: -
    Parent Technique: -
    Hand Seals: Ox, Horse, Hare
    Description: A versatile use of fuinjutsu which allows the user to create a kind of "panel" of sealing chakra. This panel or wall can be up to 10x10m and is roughly 6 inches thick, though can be made smaller if the user wishes. The barriers function primarily as defensive measures, able to block techniques of a rank equal to their power before shattering. They can also be used to temporarily seal off enclosed spaces, such as a doorway, for as long as the upkeep is paid or the barrier is broken. The user can generate them anywhere they like within a 50m radius but cannot move them once place. The barriers are usually squares, but can be molded slightly to better suit their needs, such as being a rectangle or a circle/oval. It cannot make complicated shapes. The barriers are transparent nearly to the point of being invisible, but those of high perception will be able to make them out, especially with non-visual means. The user may create up to 2 panels at D rank, with 1 additional possible for every rank higher. The S rank allows for 2 additional panels instead, capping out at a total of 7.
    Weakness: Cannot learn/use a rank of this ability beyond what the user could normally learn. The barrier can be undone per normal unsealing rules. Perception of equal to the power of the technique will be able to see the barrier in an extremely vague manner, which becomes more apparent after a post of observation. Perception lower than the power can see them vaguely after 1 post of observation per rank lower in perception than the power of the technique. Seeing something or someone hit a panel will allow them to discern its location without regard to these checks. Chakra visualization can always see these.

    Name: Barrier: Inner Mote
    Rank: D | C | B | A | S
    Power: D | C | B | A | S
    Activation Cost: 3 | 5 | 10 | 20 | 30
    Upkeep Cost: 1 | 3 | 5 | 10 | 20
    Range: 50m
    Speed: D | C | B | A | S
    Element: -
    Skill: Fuinjutsu | Barrier Technique
    Classification: Secret
    Requirements: -
    Parent Technique: Barrier: Castle Close
    Hand Seals: Monkey, Ox, Dog, Boar
    Description: A somewhat more advanced version of the Barrier: Castle Close technique, this creates a barrier in a similar fashion, but molds it around the user himself as a shell of chakra, which creates a protective shield around himself. The shield is similarly transparent, nearly to the point of being invisible, and it will not affect the wielder's movements, including hand seals. It can tolerate damage equal to the power of the technique used, and it will ignore up to 1 rank of defensive "piercing" abilities, instead nullifying them if they are of equal ranks. Techniques of a tier or more higher power will still shatter the shield like normal. The user may alternatively cast this upon an ally via touch, choosing to protect them instead. As the shape is more complicated, only 1 shield may be created per cast.
    Weakness: Cannot learn/use a rank of this ability beyond what the user could normally learn. The barrier can be undone per normal unsealing rules. Perception of equal to the power of the technique will be able to see the barrier in an extremely vague manner, which becomes more apparent after a post of observation. Perception lower than the power can see them vaguely after 1 post of observation per rank lower in perception than the power of the technique. Chakra visualization can always see these.


    _________________
    Strength: D
    Constitution: D
    Stamina: B
    Speed: D
    Coordination: C
    Intelligence: B
    Perception: C
    30cd63e91ef73cadd9108175329053e4.jpg
    Burittsu
    Burittsu
    Mizukage
    Mizukage
    Catnapper
    Rewarded to those who actively fought and subdued Matatabi during the Bijuu Rampage Event in 2024


    Village : Kirigakure
    Posts : 897
    Join date : 2021-03-20
    Location : Hidden Mist

    Character File
    Skills & Elements: Ninjutsu, Kenjutsu, Hyoton, Sensory, & Summoning
    Class: S
    Ryo: 62,000

    Hisha Techs Fancy Name Empty Re: Hisha Techs Fancy Name

    Post by Burittsu Tue Nov 28, 2023 2:36 pm

    Hisha wrote:Name: Double Enclosure
    Rank: C
    Power: -
    Activation Cost: 3 (sealing) 1 (unsealing)
    Upkeep Cost: -
    Range: 0-5m
    Speed: -
    Element: -
    Skill: Fuinjutsu
    Classification: Secret
    Requirements: Fuuinjutsu medium
    Parent Technique: Enclosing Technique, Lightning Flash Blade Creation
    Hand Seals: Ram
    Description: An advanced version of the Enclosing Technique which allows the user to seal items and non-living sentient beings into the seal created. Forming the seal and touching a sealing medium allows the user to place the seal, at which point they can 'fill' it with items and materials. This version of the technique is particularly useful in that it has great capacity, able to store up to 200 cubic meters of materials (or 200 individual items). By simply touching the seal again, the user can release any items or materials stored within that the user mentally selects, which will pour/fall out in a pile. They can alternatively withdraw items via other unsealing techniques, such as Lightning Flash Blade Creation, which would allow them to summon the item directly to their hand if they wished, as an example. This technique is beneficial compared to the normal Enclosing Technique because of the increased storage space, and the ability to store random and raw materials. The user could, as an example, enclose a tree into this and then release it much later should they need a tree.
    Weakness: This technique loses the ability of the parent to seal ninjutsu. No technique can be placed in this, essentially removing most uses as a surprise trap.

    Name: Lightning Flash: Ballista
    Rank: D | C | B | A | S
    Power: D | C | B | A | S
    Activation Cost: 3 | 5 | 10 | 20 | 30
    Upkeep Cost: -
    Range: Varies
    Speed: D | C | B | A | S
    Element: -
    Skill: Fuinjutsu
    Classification: Secret
    Requirements: Sealed Items
    Parent Technique: Lightning Flash: Blade Creation
    Hand Seals: -
    Description: Touching a seal, the user unseals it in a fashion similar to Lightning Flash: Blade Creation, but manipulates their chakra and thus the seal in a separate manner. The increased energy allows the user to launch the stored objects from the seal as if it were from an equivalently ranked bow. The range and speed of the projectile are thus determined by the rank of this technique and per the normal projectile rules. The D rank version allows one to fire off up to 5 projectiles from this, with each higher rank adding an additional 5.
    Weakness: Projectiles slow down and fall of as normal projectiles do. The effectiveness of them is entirely dependent on what is sealed within their sealing medium, and unsealing that storage seal will render the entire arsenal useless.

    Name: First Contact
    Rank: D
    Power: E
    Activation Cost: 3
    Upkeep Cost: 1
    Range: 50m
    Speed: -
    Element: -
    Skill: Genjutsu
    Classification: Secret
    Requirements: -
    Parent Technique: -
    Hand Seals: Hare
    Description: Using a simple area trigger, the caster can create a weak illusion which allows them to induce auditory and visual hallucinations in the target(s). The victim can still hear and see anything else happening outside the illusion without any interference. Because it most often mimics speech, the user can make use of this to communicate at range with anyone, secretly or otherwise, and can easily exchange great deals of information. As it is entirely within the mind, the sending of information happens almost instantaneously. This technique has no real offensive capabilities and does not require a set in timer.
    Weakness: Does not deal any damage, psychological or otherwise. Those affected cannot "talk back" naturally, unless they literally speak out loud.

    Name: Barrier: Castle Close
    Rank: D | C | B | A | S
    Power: D | C | B | A | S
    Activation Cost: 3 | 5 | 10 | 20 | 30
    Upkeep Cost: 1 | 3 | 5 | 10 | 20
    Range: 50m
    Speed: D | C | B | A | S
    Element: -
    Skill: Fuinjutsu | Barrier Technique
    Classification: Secret
    Requirements: -
    Parent Technique: -
    Hand Seals: Ox, Horse, Hare
    Description: A versatile use of fuinjutsu which allows the user to create a kind of "panel" of sealing chakra. This panel or wall can be up to 10x10m and is roughly 6 inches thick, though can be made smaller if the user wishes. The barriers function primarily as defensive measures, able to block techniques of a rank equal to their power before shattering. They can also be used to temporarily seal off enclosed spaces, such as a doorway, for as long as the upkeep is paid or the barrier is broken. The user can generate them anywhere they like within a 50m radius but cannot move them once place. The barriers are usually squares, but can be molded slightly to better suit their needs, such as being a rectangle or a circle/oval. It cannot make complicated shapes. The barriers are transparent nearly to the point of being invisible, but those of high perception will be able to make them out, especially with non-visual means. The user may create up to 2 panels at D rank, with 1 additional possible for every rank higher. The S rank allows for 2 additional panels instead, capping out at a total of 7.
    Weakness: Cannot learn/use a rank of this ability beyond what the user could normally learn. The barrier can be undone per normal unsealing rules. Perception of equal to the power of the technique will be able to see the barrier in an extremely vague manner, which becomes more apparent after a post of observation. Perception lower than the power can see them vaguely after 1 post of observation per rank lower in perception than the power of the technique. Seeing something or someone hit a panel will allow them to discern its location without regard to these checks. Chakra visualization can always see these.

    Name: Barrier: Inner Mote
    Rank: D | C | B | A | S
    Power: D | C | B | A | S
    Activation Cost: 3 | 5 | 10 | 20 | 30
    Upkeep Cost: 1 | 3 | 5 | 10 | 20
    Range: 50m
    Speed: D | C | B | A | S
    Element: -
    Skill: Fuinjutsu | Barrier Technique
    Classification: Secret
    Requirements: -
    Parent Technique: Barrier: Castle Close
    Hand Seals: Monkey, Ox, Dog, Boar
    Description: A somewhat more advanced version of the Barrier: Castle Close technique, this creates a barrier in a similar fashion, but molds it around the user himself as a shell of chakra, which creates a protective shield around himself. The shield is similarly transparent, nearly to the point of being invisible, and it will not affect the wielder's movements, including hand seals. It can tolerate damage equal to the power of the technique used, and it will ignore up to 1 rank of defensive "piercing" abilities, instead nullifying them if they are of equal ranks. Techniques of a tier or more higher power will still shatter the shield like normal. The user may alternatively cast this upon an ally via touch, choosing to protect them instead. As the shape is more complicated, only 1 shield may be created per cast.
    Weakness: Cannot learn/use a rank of this ability beyond what the user could normally learn. The barrier can be undone per normal unsealing rules. Perception of equal to the power of the technique will be able to see the barrier in an extremely vague manner, which becomes more apparent after a post of observation. Perception lower than the power can see them vaguely after 1 post of observation per rank lower in perception than the power of the technique. Chakra visualization can always see these.

    Approved


    _________________
    Hisha Techs Fancy Name Aomine14

    Life Mocks Us In The End..
    [Kenjutsu] - [Ninjutsu] - [Hyoton] - [Sensory] - [Summoning]
    [D-Rank: 0] - [C-Rank: 1] - [B-Rank: 4] - [A-Rank: 0] - [S-Rank: 0]
    Strength: B
    Constitution: B ~ A
    Stamina: A+
    Speed: B ~ A
    Coordination: A
    Intelligence: D
    Perception: A
    :: Saiken
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    :: Leggings is S Rank granting +1 Tier to speed
    :: Chestplate is S Rank granting +1 Tier to Con
    Hisha
    Hisha
    Mist Genin
    Mist Genin


    Village : N/A
    Posts : 285
    Join date : 2021-07-20

    Character File
    Skills & Elements: None
    Class: E
    Ryo: Broke

    Hisha Techs Fancy Name Empty Re: Hisha Techs Fancy Name

    Post by Hisha Sat Dec 02, 2023 6:26 pm

    Name: Barrier: Splinter Cell
    Rank: D | C | B | A | S
    Power: D | C | B | A | S
    Activation Cost: 3 | 5 | 10 | 20 | 30
    Upkeep Cost: -
    Range: 50m (D-C) | 100m (B-A) | 150m (S)
    Speed: D | C | B | A | S
    Element: -
    Skill: Fuinjutsu
    Classification: Secret
    Requirements: -
    Parent Technique: Barrier: Castle Close
    Hand Seals: Boar, Ox, Monkey, Horse, Hare
    Description: A somewhat unique, offensive use of barrier techniques, this ability allows the user to manifest a fuinjutsu formula to craft a thin, long barrier that vaguely resembles a javelin. The barriers can each be no thinner than an inch (though they taper to a sharp point) and no thicker than 6 inches. They can be no longer than 1 meter. Like many of the barrier techniques in the series, these are transparent nearly to the point of being invisible. Once completing the seals, the user may manifest 3 spears per rank of jutsu used within 3 meters of their body, which they can then fire off at a speed equal to the rank used. Alternatively, they may form them anywhere within the range of the technique a minimum of 10 meters above the ground to then have them fall upon a target. In either case, the user may fire all simultaneously or one by one, and the spears last for 3 posts before disappearing, whether or not they have been fired. Each spear is imbued with a formula for "unsealing", allowing it to reduce the power/hardness of chakra infused technique by 1 rank upon impact. These spears thus have incredible piercing power, but can be quite costly. D rank provides 3 spears, which 3 additional being added every additional rank.
    Weakness: Cannot learn/use a rank of this ability beyond what the user could normally learn, nor above the rank of Barrier: Castle Close the user knows. The barrier can be undone per normal unsealing rules. Perception of equal to the power of the technique will be able to see the spears in an extremely vague manner, which becomes more apparent after a post of observation. Perception lower than the power can see them vaguely after 1 post of observation per rank lower in perception than the power of the technique. Seeing something or someone hit by a spear will allow them to discern its location without regard to these checks. Chakra visualization can always see these. Their piercing abilities are quite mundane vs physicals defenses as they gain no bonus penetration (such as armors, etc). Bonus piercing abilities from the "unseal" formula only apply to chakra enhanced defenses, such as elemental walls and the like.

    Name: On the Nature of Reality
    Rank: E | D | C
    Power: E | D
    Activation Cost: 1 | 3 | 5
    Upkeep Cost: .5 | 1 | 3
    Range: 50m
    Speed: -
    Element: -
    Skill: Genjutsu
    Classification: Secret
    Requirements: -
    Parent Technique: -
    Hand Seals: Hare
    Description: An insidious technique by any measure, and an ideal candidate as a first layer of a vertical stack or even as an ending piece to stacked genjutsu. This genjutsu does very little, and by default flaunts the rules of recognizing genjutsu. Anyone can recognize this genjutsu after 1 post, regardless of intelligence or perception, and any techniques horizontally stacked with this technique can likewise be noticed quickly. This illusion creates subtle disturbances of sights and sounds. The more intelligent/perceptive the opponent, the more subtle these are; the less perceptive, the more overt. The goal of this is to create an environment where paranoia reigns and the victim comes to rapidly believe that the real work is, in fact, an illusion. Only once dispelled, either through pain or technique, will the victim suffer the psychological damage of realizing that they can no longer tell the difference between illusion and reality, having broken out of a technique that ‘disguised’ the current world as a lower resolution version of itself. This elaborate gaslighting can cause even very intelligent ninja to obsessively attempt to ‘break out’ of reality, even if no further illusions are present, and in any case even the most highly resilient minds will tend to stand in extreme doubt as to what is real. This can be used in a vertical stack with any other genjutsu whereby breaking this genjutsu becomes the trigger for the next lower layer of illusion(s). Higher ranks of this will increase how apparent the "glitches" are, making it even easier for targets to recognize the illusions they're under, but this technique will never invalidate the core function of a genjutsu (i.e. Bringer of Darkness will still blind a target). This technique is attached to other illusions and thus is considered a general trigger. It has a 1 post set in and a target is able to instantly recognize it after that post.
    Weakness: Deals a very small amount of psychological damage, and only after a victim breaks out. Cannot stack with itself (only one use of this technique can exist in a horizontal stack). Cannot be used by itself and must be combine with another illusion. The short set in means it can actually set in before other illusions do, meaning opponents can break out of a horizontal stack before incurring any harm from the paired illusions.

    Name: Principle of Least Time
    Rank: C
    Power: -
    Activation Cost: 5
    Upkeep Cost: -
    Range: -
    Speed: -
    Element: -
    Skill: Genjutsu
    Classification: Secret
    Requirements: Kurama Clan
    Parent Technique: -
    Hand Seals: Add Monkey
    Description: A secret technique of the Kurama clan to bend illusions to better fit their needs. By adding the extra seal to a technique, they are able to alter the required trigger of a genjutsu technique to another one, though it costs extra chakra to make such alterations. This ability increases the base cost of the genjutsu by 5 chakra per genjutsu used in order to fulfill this effect. Once activated, the technique in question will have its trigger changed to one of the following: Touch, Smell, Eye contact, Sight (user's hands), Sound. Hisha specifically, thanks to his UA, can also alter the trigger to activate when/if someone activates sensory techniques on him.
    Weakness: The alteration costs per genjutsu used, meaning this can become very costly to alter multiple genjutsu at once. This cannot change the trigger of a genjutsu to a general or area trigger.

    Name: One of Twelve
    Rank: C | A
    Power: C | A
    Activation Cost: 5 | 20
    Upkeep Cost: 3 | 10
    Range: 60m | 120m
    Speed: -
    Element: -
    Skill: Genjutsu
    Classification: Secret
    Requirements: Kurama Clan
    Parent Technique: -
    Hand Seals: Dog, Horse, Dragon, Ox
    Description: This technique allows the user to cast a general, area of effect trigger illusion which sets in in two posts. Once completed, those in the area will see the shadows darken and expand slightly in the affected area, and from that point on the caster may summon a host of illusory, shadowy creatures to attack and torment an opponent. The creatures can be roughly as small as a rabbit or as large as an elephant, but no larger, and their appearances are otherwise up to the user, though they always appear to have been wrought from shadows and are slightly transparent. Once materialized, they will spread a kind of aura of fear in the area, decreasing the intelligence of those affected by 2 advantages (--), and by 2 additional advantages at A rank (----). The creatures can also be commanded to attack any target in the area, which will further deal psychological damage per turn of 1 rank less than the power of the technique used.
    Weakness: Leaving the radius of the technique will instantly remove the debuff and end any psychological damage, while reentering it will cause it to resume. This technique has no native ability to protect allies from it. The user can decide not to have the creature attack their allies, but they will also be stricken by fear and suffer the debuffs.

    Name: Xenolinguistics: Bringer of Silence
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: 3
    Range: 75m
    Speed: -
    Element: -
    Skill: Genjutsu
    Classification: Secret
    Requirements: Kurama Clan
    Parent Technique: -
    Hand Seals: Bird, Horse, Rat
    Description: Triggered auditorily by the sound of a snap, clap, or the user's speech, this sets in after 1 post. It can be thought of as younger brother to the Bringer of Darkness technique, though it assaults the targets' sense of hearing rather than their vision. Those under the effect of this technique will experience total deafness once afflicted and will suffer a single advantage reduction to their perception (-). As it has no visual component at all, it cannot be "seen through" visually, though internal examination of one's chakra will still reveal it.
    Weakness: Though deaf, the victim can still rely on their other senses. Hearing is generally not quite as important to a shinobi as sight. Does no psychological damage.


    _________________
    Strength: D
    Constitution: D
    Stamina: B
    Speed: D
    Coordination: C
    Intelligence: B
    Perception: C
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    Village : Kirigakure
    Posts : 897
    Join date : 2021-03-20
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    Skills & Elements: Ninjutsu, Kenjutsu, Hyoton, Sensory, & Summoning
    Class: S
    Ryo: 62,000

    Hisha Techs Fancy Name Empty Re: Hisha Techs Fancy Name

    Post by Burittsu Mon Dec 04, 2023 7:37 pm

    Hisha wrote:Name: Barrier: Splinter Cell
    Rank: D | C | B | A | S
    Power: D | C | B | A | S
    Activation Cost: 3 | 5 | 10 | 20 | 30
    Upkeep Cost: -
    Range: 50m (D-C) | 100m (B-A) | 150m (S)
    Speed: D | C | B | A | S
    Element: -
    Skill: Fuinjutsu
    Classification: Secret
    Requirements: -
    Parent Technique: Barrier: Castle Close
    Hand Seals: Boar, Ox, Monkey, Horse, Hare
    Description: A somewhat unique, offensive use of barrier techniques, this ability allows the user to manifest a fuinjutsu formula to craft a thin, long barrier that vaguely resembles a javelin. The barriers can each be no thinner than an inch (though they taper to a sharp point) and no thicker than 6 inches. They can be no longer than 1 meter. Like many of the barrier techniques in the series, these are transparent nearly to the point of being invisible. Once completing the seals, the user may manifest 3 spears per rank of jutsu used within 3 meters of their body, which they can then fire off at a speed equal to the rank used. Alternatively, they may form them anywhere within the range of the technique a minimum of 10 meters above the ground to then have them fall upon a target. In either case, the user may fire all simultaneously or one by one, and the spears last for 3 posts before disappearing, whether or not they have been fired. Each spear is imbued with a formula for "unsealing", allowing it to reduce the power/hardness of chakra infused technique by 1 rank upon impact. These spears thus have incredible piercing power, but can be quite costly. D rank provides 3 spears, which 3 additional being added every additional rank.
    Weakness: Cannot learn/use a rank of this ability beyond what the user could normally learn, nor above the rank of Barrier: Castle Close the user knows. The barrier can be undone per normal unsealing rules. Perception of equal to the power of the technique will be able to see the spears in an extremely vague manner, which becomes more apparent after a post of observation. Perception lower than the power can see them vaguely after 1 post of observation per rank lower in perception than the power of the technique. Seeing something or someone hit by a spear will allow them to discern its location without regard to these checks. Chakra visualization can always see these. Their piercing abilities are quite mundane vs physicals defenses as they gain no bonus penetration (such as armors, etc). Bonus piercing abilities from the "unseal" formula only apply to chakra enhanced defenses, such as elemental walls and the like.

    Name: On the Nature of Reality
    Rank: E | D | C
    Power: E | D
    Activation Cost: 1 | 3 | 5
    Upkeep Cost: .5 | 1 | 3
    Range: 50m
    Speed: -
    Element: -
    Skill: Genjutsu
    Classification: Secret
    Requirements: -
    Parent Technique: -
    Hand Seals: Hare
    Description: An insidious technique by any measure, and an ideal candidate as a first layer of a vertical stack or even as an ending piece to stacked genjutsu. This genjutsu does very little, and by default flaunts the rules of recognizing genjutsu. Anyone can recognize this genjutsu after 1 post, regardless of intelligence or perception, and any techniques horizontally stacked with this technique can likewise be noticed quickly. This illusion creates subtle disturbances of sights and sounds. The more intelligent/perceptive the opponent, the more subtle these are; the less perceptive, the more overt. The goal of this is to create an environment where paranoia reigns and the victim comes to rapidly believe that the real work is, in fact, an illusion. Only once dispelled, either through pain or technique, will the victim suffer the psychological damage of realizing that they can no longer tell the difference between illusion and reality, having broken out of a technique that ‘disguised’ the current world as a lower resolution version of itself. This elaborate gaslighting can cause even very intelligent ninja to obsessively attempt to ‘break out’ of reality, even if no further illusions are present, and in any case even the most highly resilient minds will tend to stand in extreme doubt as to what is real. This can be used in a vertical stack with any other genjutsu whereby breaking this genjutsu becomes the trigger for the next lower layer of illusion(s). Higher ranks of this will increase how apparent the "glitches" are, making it even easier for targets to recognize the illusions they're under, but this technique will never invalidate the core function of a genjutsu (i.e. Bringer of Darkness will still blind a target). This technique is attached to other illusions and thus is considered a general trigger. It has a 1 post set in and a target is able to instantly recognize it after that post.
    Weakness: Deals a very small amount of psychological damage, and only after a victim breaks out. Cannot stack with itself (only one use of this technique can exist in a horizontal stack). Cannot be used by itself and must be combine with another illusion. The short set in means it can actually set in before other illusions do, meaning opponents can break out of a horizontal stack before incurring any harm from the paired illusions.

    Name: Principle of Least Time
    Rank: C
    Power: -
    Activation Cost: 5
    Upkeep Cost: -
    Range: -
    Speed: -
    Element: -
    Skill: Genjutsu
    Classification: Secret
    Requirements: Kurama Clan
    Parent Technique: -
    Hand Seals: Add Monkey
    Description: A secret technique of the Kurama clan to bend illusions to better fit their needs. By adding the extra seal to a technique, they are able to alter the required trigger of a genjutsu technique to another one, though it costs extra chakra to make such alterations. This ability increases the base cost of the genjutsu by 5 chakra per genjutsu used in order to fulfill this effect. Once activated, the technique in question will have its trigger changed to one of the following: Touch, Smell, Eye contact, Sight (user's hands), Sound. Hisha specifically, thanks to his UA, can also alter the trigger to activate when/if someone activates sensory techniques on him.
    Weakness: The alteration costs per genjutsu used, meaning this can become very costly to alter multiple genjutsu at once. This cannot change the trigger of a genjutsu to a general or area trigger.

    Name: One of Twelve
    Rank: C | A
    Power: C | A
    Activation Cost: 5 | 20
    Upkeep Cost: 3 | 10
    Range: 60m | 120m
    Speed: -
    Element: -
    Skill: Genjutsu
    Classification: Secret
    Requirements: Kurama Clan
    Parent Technique: -
    Hand Seals: Dog, Horse, Dragon, Ox
    Description: This technique allows the user to cast a general, area of effect trigger illusion which sets in in two posts. Once completed, those in the area will see the shadows darken and expand slightly in the affected area, and from that point on the caster may summon a host of illusory, shadowy creatures to attack and torment an opponent. The creatures can be roughly as small as a rabbit or as large as an elephant, but no larger, and their appearances are otherwise up to the user, though they always appear to have been wrought from shadows and are slightly transparent. Once materialized, they will spread a kind of aura of fear in the area, decreasing the intelligence of those affected by 2 advantages (--), and by 2 additional advantages at A rank (----). The creatures can also be commanded to attack any target in the area, which will further deal psychological damage per turn of 1 rank less than the power of the technique used.
    Weakness: Leaving the radius of the technique will instantly remove the debuff and end any psychological damage, while reentering it will cause it to resume. This technique has no native ability to protect allies from it. The user can decide not to have the creature attack their allies, but they will also be stricken by fear and suffer the debuffs.

    Name: Xenolinguistics: Bringer of Silence
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: 3
    Range: 75m
    Speed: -
    Element: -
    Skill: Genjutsu
    Classification: Secret
    Requirements: Kurama Clan
    Parent Technique: -
    Hand Seals: Bird, Horse, Rat
    Description: Triggered auditorily by the sound of a snap, clap, or the user's speech, this sets in after 1 post. It can be thought of as younger brother to the Bringer of Darkness technique, though it assaults the targets' sense of hearing rather than their vision. Those under the effect of this technique will experience total deafness once afflicted and will suffer a single advantage reduction to their perception (-). As it has no visual component at all, it cannot be "seen through" visually, though internal examination of one's chakra will still reveal it.
    Weakness: Though deaf, the victim can still rely on their other senses. Hearing is generally not quite as important to a shinobi as sight. Does no psychological damage.

    Approvec


    _________________
    Hisha Techs Fancy Name Aomine14

    Life Mocks Us In The End..
    [Kenjutsu] - [Ninjutsu] - [Hyoton] - [Sensory] - [Summoning]
    [D-Rank: 0] - [C-Rank: 1] - [B-Rank: 4] - [A-Rank: 0] - [S-Rank: 0]
    Strength: B
    Constitution: B ~ A
    Stamina: A+
    Speed: B ~ A
    Coordination: A
    Intelligence: D
    Perception: A
    :: Saiken
    :: Samehada
    :: Leggings is S Rank granting +1 Tier to speed
    :: Chestplate is S Rank granting +1 Tier to Con
    Hisha
    Hisha
    Mist Genin
    Mist Genin


    Village : N/A
    Posts : 285
    Join date : 2021-07-20

    Character File
    Skills & Elements: None
    Class: E
    Ryo: Broke

    Hisha Techs Fancy Name Empty Re: Hisha Techs Fancy Name

    Post by Hisha Sat Dec 09, 2023 4:47 pm


    Name: Genjutsu: Kuramagan
    Rank: A
    Power: Varies
    Activation Cost: Varies
    Upkeep Cost: Varies
    Range: Eyesight
    Speed: Instant
    Element: -
    Skill: Genjutsu
    Classification: Secret
    Requirements: Kurma lvl 2 or higher
    Parent Technique: -
    Hand Seals:  -
    Description: An expression of the Kurama Clan's unrivaled mastery of genjutsu, this technique creates and illusion from the Kurma clan member's eye which can take any form that the user may choose. Most Genjutsu are limited to a small range of effects and visuals, but this is bound only by the user's own imagination. The actual illusions that are shown to the target are constructed by the user and as such are not set in stone by this technique; the user is free to create the general parameters of specifically how the target will view and experience this technique. However, the actual effects are limited to only a select few, but they are many more than typically available to any one Genjutsu. Because of its versatility, this technique has varying cost, though for the purpose of dispelling, it is always considered A-Rank, despite the cost.
    E: Relaying memories and any other sort of information to the target, and vice versa.
    D: Instantly dispel any Genjutsu affecting the target by using this Genjutsu to overwrite and shatter it. Blend illusion and reality to confuse the enemy or disguise certain things; this has as much versatility as the following ranks, but is unable to perform the specific functions of them; it merely allows the illusion to be cast via eye contact.
    C: Compel the target to divulge information, no matter how sensitive.
    B: Can be added to any horizontal stack, even if there is already another B rank illusion in it. Prevents abilities that instantly shatter or negate genjutsu, forcing the person who uses that ability to pay the normal amount (per gen rules) of either chakra or pain. (Does not fully prevent these kinds of abilities just increases cost to normal amounts). Applies to Bijuu and Jinchuriki as well. Costs for the activation per horizontal stack, no upkeep.
    A: At this level and above, pain is insufficient to escape this genjutsu. Allows for even stronger blending of illusion and reality, as with the D rank version. Allows the user to implant subtle desires, emotions, or compulsions into the victim, which can be broken via Kai and similar abilities, but do not wear off otherwise. The victim may defy direct orders imparted, but will take A ranked psychological damage each time/post they do so.
    S: Can rapidly sift through memories of a target (1 month worth per rank of intelligence, 6 at S rank). Can implant even more powerful, higher-order emotions, directives, emotions, or compulsions into a victim for as long as they remain under the influence. These embedded desires and such will resist mid reading at this level unless the person doing the mind reading has intelligence higher than the caster's. The victim may defy direct orders imparted, but will take S ranked psychological damage each time/post they do so.

    This technique's affinity for Genjutsu unlocks in the Kurama a new height of power over illusions, when the user's Perception or Intelligence (depending on the type of Genjutsu in play) is higher than an enemy's Intelligence, the user can incite the D-Rank function of this technique to immediately dispel the enemy's Genjutsu.
    Weakness: Every post that a target is affected by this technique will increase that target's Intelligence for the sole purpose of resisting this technique by one plus until they reach a point at which they can dispel the illusion at will. The illusions caused by this technique can flawlessly blend reality with illusion, though any attacks taking place in the real world must have a counterpart present in the illusion itself, so that at no point will a target be struck by an invisible attack. Compulsions/orders that are imparted to a victim can be resisted if they are incredibly in conflict with their basic nature/goals/alignment. These cannot be orders to harm oneself, or commit suicide. Orders that involve violence against one's sworn allies and comrades or against one's nation will be very obvious to even the least intelligent victims.

    Name: Substack
    Rank: C
    Power: C
    Activation Cost: Varies
    Upkeep Cost: 3
    Range: Touch
    Speed: -
    Element: -
    Skill: Genjutsu
    Classification: Secret
    Requirements: Kurama Clan Lvl 2
    Parent Technique: Genjutsu Kai
    Hand Seals: Snake
    Description: A specialized expression of genjutsu kai unique to a high understanding of genjuts as exemplified by the extreme proficiency of the Kurama bloodline. Once noticing that they, or an ally, are caught within a genjutsu, the practitioner will wreath the offending illusion and any other illusions which are horizontally stacked with it in this illusion, thus putting the 'sequestered' genjutsu targeted on a kind of pause. Mechanically, this will take an entire horizontal stack of illusions placed on a single target and put this genjutsu on top of them as a higher level of a vertical stack. Thus, should this technique be ended or broken, the 'lower' stack of illusions will reactivate once again as normal. This can be used multiple times to continually subjugate further illusions, but the cost of repeatedly using this in a single chain will increase by 1 rank per repeated use, beginning at C rank and increasing from there. Once hitting S rank cost, the user can no longer repeat this. When this technique is ended, either forcibly or by choice, the horizontal stack 'below' it will immediately begin their countdowns, unless the caster has chosen to prematurely end the technique. When used on an ally, the user can choose to pass the upkeep maintenance cost of this technique onto them, should they be willing.
    Weakness: The upkeep must be paid per cast, per person, repeatedly, in addition to the continually increasing cost of repeating this technique, making this a potentially extremely expensive way of avoiding genjutsu. If this technique is released, the lower stack of genjutsu will resume again, meaning that this does not break the genjutsu, it merely postpones them. User must first notice they/an ally are under a genjutsu before using this, as per normal genjutsu rules. When used, the caster of the genjutsu suppressed by this no longer needs to pay an upkeep for as long as their illusions are 'suspended,' meaning they can maintain them for free until this technique ends, which causes them to resume as per normal upkeep/set in rules, etc.

    Name: Around the Clock News
    Rank: D | A | S
    Power: D | A | S
    Activation Cost: 3 | 20 | 30
    Upkeep Cost: 1 | 10 | 20
    Range: -
    Speed: -
    Element: -
    Skill: Genjutsu
    Classification: Secret
    Requirements: Kurama Clan
    Parent Technique: -
    Hand Seals: Tiger, Bird
    Description: Wrapping chakra around their hands, this illusion triggers by seeing the caster's hand and sets in after 1 post. Once active, the user will be able to subtly feed false memories into the victims' minds or alter their memories so long as they are under the effect, which can differ per person. In any case, the memories can be from no longer ago than roughly 6 hours. The A rank version allows memories as old as 1 month per rank of Intelligence of the caster when casting this; S rank allows for 1 year per rank of Intelligence. While this can have many variable outcomes, the addition of false memories is perhaps most effective when altering a person's recollection of the current fight. By altering or adding memories about a current combat scenario, the user can cleverly induce an opponent to have incorrect reactions or confused expectations about, for example, the user's skill proficiencies and the like. This will additionally psychological damage equal to the power of the technique when the victim ultimately realizes what is happening/notices the nature of the genjutsu.
    Weakness: The more false memories added, the easier it is to notice this genjutsu, even for enemies who have low intelligence. Particularly reckless people might not care at all about having incorrect information about the battle, making this rather useless against them.

    Name: Barrier: Red Filter
    Rank: B | A
    Power: B | A
    Activation Cost: 10 | 20
    Upkeep Cost: 5 | 10
    Range: 120m
    Speed: S
    Element: -
    Skill: Fuinjutsu
    Classification: Secret
    Requirements: -
    Parent Technique: -
    Hand Seals: Dog, Ram, Rabbit, Horse
    Description: Using this technique, the user will construct a large, spherical barrier space. This can be cast normally by touching the ground or another surface, which will act as the central point of the barrier, but is more often prepared via some kind of tool which contains the barrier. Regardless of the mechanism, the barrier will expand rapidly from the point of placement to the full radius, then activate on anything within. This barrier does not restrict any movement in or out, but instead warps the space within by "limiting" a particular element, in this case Fire. Fire techniques cast from within the barrier will have their cost increased by 1 rank and fire technique within the barrier will have their power reduced by 1 rank. When used at A rank, the techniques will be further weakened, reducing their speed by 1 rank as well.
    Weakness: Cannot learn/use a rank of this ability beyond what the user could normally learn. The barrier can be undone per normal unsealing rules by removing the seal that generates the barrier, which is always at the epicenter of the sphere. Perception of equal to the power of the technique will be able to see the barrier's border in an extremely vague manner, which becomes more apparent after a post of observation. Perception lower than the power can see them vaguely after 1 post of observation per rank lower in perception than the power of the technique. This affects the area indiscriminately, meaning the user and his allies can also be affected by this.

    Name: Barrier: Empty Shell
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: 1
    Range: 50m
    Speed: A
    Element: -
    Skill: Fuinjutsu
    Classification: Secret
    Requirements: -
    Parent Technique: Barrier: Castle Close
    Hand Seals: Tiger, Snake
    Description: A simple barrier technique which does nothing. By expanding a barrier in this fashion, the user creates an "empty" barrier which creates no restrictions of any kind. A sealing formula will be placed at the center of this spherical barrier whos edge will rapidly expand outward. The barrier itself is a semi-translucent purple color at the edge of the bubble, but does not discolor the internal space. Because it's extremely difficult to tell what a barrier does by merely looking at it from the outside, this can be effective in distracting or scaring enemies. The barrier can be restricted to be smaller than the maximum size, down to a minimum of a 6 inch radius, but must be selected at creation and cannot be changed after. Because all of the chakra is focused into the edge of the barrier (with none needed to alter the space inside), it "looks" like an A rank barrier to those with chakra vision and/or sensory skills, increasing the relative level of fear one may have.
    Weakness: Does nothing. Can be removed per normal unsealing rules.


    _________________
    Strength: D
    Constitution: D
    Stamina: B
    Speed: D
    Coordination: C
    Intelligence: B
    Perception: C
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    Burittsu
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    Posts : 897
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    Location : Hidden Mist

    Character File
    Skills & Elements: Ninjutsu, Kenjutsu, Hyoton, Sensory, & Summoning
    Class: S
    Ryo: 62,000

    Hisha Techs Fancy Name Empty Re: Hisha Techs Fancy Name

    Post by Burittsu Mon Dec 11, 2023 3:49 am

    Hisha wrote:
    Name: Genjutsu: Kuramagan
    Rank: A
    Power: Varies
    Activation Cost: Varies
    Upkeep Cost: Varies
    Range: Eyesight
    Speed: Instant
    Element: -
    Skill: Genjutsu
    Classification: Secret
    Requirements: Kurma lvl 2 or higher
    Parent Technique: -
    Hand Seals:  -
    Description: An expression of the Kurama Clan's unrivaled mastery of genjutsu, this technique creates and illusion from the Kurma clan member's eye which can take any form that the user may choose. Most Genjutsu are limited to a small range of effects and visuals, but this is bound only by the user's own imagination. The actual illusions that are shown to the target are constructed by the user and as such are not set in stone by this technique; the user is free to create the general parameters of specifically how the target will view and experience this technique. However, the actual effects are limited to only a select few, but they are many more than typically available to any one Genjutsu. Because of its versatility, this technique has varying cost, though for the purpose of dispelling, it is always considered A-Rank, despite the cost.
    E: Relaying memories and any other sort of information to the target, and vice versa.
    D: Instantly dispel any Genjutsu affecting the target by using this Genjutsu to overwrite and shatter it. Blend illusion and reality to confuse the enemy or disguise certain things; this has as much versatility as the following ranks, but is unable to perform the specific functions of them; it merely allows the illusion to be cast via eye contact.
    C: Compel the target to divulge information, no matter how sensitive.
    B: Can be added to any horizontal stack, even if there is already another B rank illusion in it. Prevents abilities that instantly shatter or negate genjutsu, forcing the person who uses that ability to pay the normal amount (per gen rules) of either chakra or pain. (Does not fully prevent these kinds of abilities just increases cost to normal amounts). Applies to Bijuu and Jinchuriki as well. Costs for the activation per horizontal stack, no upkeep.
    A: At this level and above, pain is insufficient to escape this genjutsu. Allows for even stronger blending of illusion and reality, as with the D rank version. Allows the user to implant subtle desires, emotions, or compulsions into the victim, which can be broken via Kai and similar abilities, but do not wear off otherwise. The victim may defy direct orders imparted, but will take A ranked psychological damage each time/post they do so.
    S: Can rapidly sift through memories of a target (1 month worth per rank of intelligence, 6 at S rank). Can implant even more powerful, higher-order emotions, directives, emotions, or compulsions into a victim for as long as they remain under the influence. These embedded desires and such will resist mid reading at this level unless the person doing the mind reading has intelligence higher than the caster's. The victim may defy direct orders imparted, but will take S ranked psychological damage each time/post they do so.

    This technique's affinity for Genjutsu unlocks in the Kurama a new height of power over illusions, when the user's Perception or Intelligence (depending on the type of Genjutsu in play) is higher than an enemy's Intelligence, the user can incite the D-Rank function of this technique to immediately dispel the enemy's Genjutsu.
    Weakness: Every post that a target is affected by this technique will increase that target's Intelligence for the sole purpose of resisting this technique by one plus until they reach a point at which they can dispel the illusion at will. The illusions caused by this technique can flawlessly blend reality with illusion, though any attacks taking place in the real world must have a counterpart present in the illusion itself, so that at no point will a target be struck by an invisible attack. Compulsions/orders that are imparted to a victim can be resisted if they are incredibly in conflict with their basic nature/goals/alignment. These cannot be orders to harm oneself, or commit suicide. Orders that involve violence against one's sworn allies and comrades or against one's nation will be very obvious to even the least intelligent victims.

    Name: Substack
    Rank: C
    Power: C
    Activation Cost: Varies
    Upkeep Cost: 3
    Range: Touch
    Speed: -
    Element: -
    Skill: Genjutsu
    Classification: Secret
    Requirements: Kurama Clan Lvl 2
    Parent Technique: Genjutsu Kai
    Hand Seals: Snake
    Description: A specialized expression of genjutsu kai unique to a high understanding of genjuts as exemplified by the extreme proficiency of the Kurama bloodline. Once noticing that they, or an ally, are caught within a genjutsu, the practitioner will wreath the offending illusion and any other illusions which are horizontally stacked with it in this illusion, thus putting the 'sequestered' genjutsu targeted on a kind of pause. Mechanically, this will take an entire horizontal stack of illusions placed on a single target and put this genjutsu on top of them as a higher level of a vertical stack. Thus, should this technique be ended or broken, the 'lower' stack of illusions will reactivate once again as normal. This can be used multiple times to continually subjugate further illusions, but the cost of repeatedly using this in a single chain will increase by 1 rank per repeated use, beginning at C rank and increasing from there. Once hitting S rank cost, the user can no longer repeat this. When this technique is ended, either forcibly or by choice, the horizontal stack 'below' it will immediately begin their countdowns, unless the caster has chosen to prematurely end the technique. When used on an ally, the user can choose to pass the upkeep maintenance cost of this technique onto them, should they be willing.
    Weakness: The upkeep must be paid per cast, per person, repeatedly, in addition to the continually increasing cost of repeating this technique, making this a potentially extremely expensive way of avoiding genjutsu. If this technique is released, the lower stack of genjutsu will resume again, meaning that this does not break the genjutsu, it merely postpones them. User must first notice they/an ally are under a genjutsu before using this, as per normal genjutsu rules. When used, the caster of the genjutsu suppressed by this no longer needs to pay an upkeep for as long as their illusions are 'suspended,' meaning they can maintain them for free until this technique ends, which causes them to resume as per normal upkeep/set in rules, etc.

    Name: Around the Clock News
    Rank: D | A | S
    Power: D | A | S
    Activation Cost: 3 | 20 | 30
    Upkeep Cost: 1 | 10 | 20
    Range: -
    Speed: -
    Element: -
    Skill: Genjutsu
    Classification: Secret
    Requirements: Kurama Clan
    Parent Technique: -
    Hand Seals: Tiger, Bird
    Description: Wrapping chakra around their hands, this illusion triggers by seeing the caster's hand and sets in after 1 post. Once active, the user will be able to subtly feed false memories into the victims' minds or alter their memories so long as they are under the effect, which can differ per person. In any case, the memories can be from no longer ago than roughly 6 hours. The A rank version allows memories as old as 1 month per rank of Intelligence of the caster when casting this; S rank allows for 1 year per rank of Intelligence. While this can have many variable outcomes, the addition of false memories is perhaps most effective when altering a person's recollection of the current fight. By altering or adding memories about a current combat scenario, the user can cleverly induce an opponent to have incorrect reactions or confused expectations about, for example, the user's skill proficiencies and the like. This will additionally psychological damage equal to the power of the technique when the victim ultimately realizes what is happening/notices the nature of the genjutsu.
    Weakness: The more false memories added, the easier it is to notice this genjutsu, even for enemies who have low intelligence. Particularly reckless people might not care at all about having incorrect information about the battle, making this rather useless against them.

    Name: Barrier: Red Filter
    Rank: B | A
    Power: B | A
    Activation Cost: 10 | 20
    Upkeep Cost: 5 | 10
    Range: 120m
    Speed: S
    Element: -
    Skill: Fuinjutsu
    Classification: Secret
    Requirements: -
    Parent Technique: -
    Hand Seals: Dog, Ram, Rabbit, Horse
    Description: Using this technique, the user will construct a large, spherical barrier space. This can be cast normally by touching the ground or another surface, which will act as the central point of the barrier, but is more often prepared via some kind of tool which contains the barrier. Regardless of the mechanism, the barrier will expand rapidly from the point of placement to the full radius, then activate on anything within. This barrier does not restrict any movement in or out, but instead warps the space within by "limiting" a particular element, in this case Fire. Fire techniques cast from within the barrier will have their cost increased by 1 rank and fire technique within the barrier will have their power reduced by 1 rank. When used at A rank, the techniques will be further weakened, reducing their speed by 1 rank as well.
    Weakness: Cannot learn/use a rank of this ability beyond what the user could normally learn. The barrier can be undone per normal unsealing rules by removing the seal that generates the barrier, which is always at the epicenter of the sphere. Perception of equal to the power of the technique will be able to see the barrier's border in an extremely vague manner, which becomes more apparent after a post of observation. Perception lower than the power can see them vaguely after 1 post of observation per rank lower in perception than the power of the technique. This affects the area indiscriminately, meaning the user and his allies can also be affected by this.  

    Name: Barrier: Empty Shell
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: 1
    Range: 50m
    Speed: A
    Element: -
    Skill: Fuinjutsu
    Classification: Secret
    Requirements: -
    Parent Technique: Barrier: Castle Close
    Hand Seals: Tiger, Snake
    Description: A simple barrier technique which does nothing. By expanding a barrier in this fashion, the user creates an "empty" barrier which creates no restrictions of any kind. A sealing formula will be placed at the center of this spherical barrier whos edge will rapidly expand outward. The barrier itself is a semi-translucent purple color at the edge of the bubble, but does not discolor the internal space. Because it's extremely difficult to tell what a barrier does by merely looking at it from the outside, this can be effective in distracting or scaring enemies. The barrier can be restricted to be smaller than the maximum size, down to a minimum of a 6 inch radius, but must be selected at creation and cannot be changed after. Because all of the chakra is focused into the edge of the barrier (with none needed to alter the space inside), it "looks" like an A rank barrier to those with chakra vision and/or sensory skills, increasing the relative level of fear one may have.
    Weakness: Does nothing. Can be removed per normal unsealing rules.

    Genjutsu Kuramagna: I would say if the Jutsu is able to effect Jinch and Biju make it ( A rank or S Rank) instead of leaving it in the B category.

    The rest of jutsu Approved!


    _________________
    Hisha Techs Fancy Name Aomine14

    Life Mocks Us In The End..
    [Kenjutsu] - [Ninjutsu] - [Hyoton] - [Sensory] - [Summoning]
    [D-Rank: 0] - [C-Rank: 1] - [B-Rank: 4] - [A-Rank: 0] - [S-Rank: 0]
    Strength: B
    Constitution: B ~ A
    Stamina: A+
    Speed: B ~ A
    Coordination: A
    Intelligence: D
    Perception: A
    :: Saiken
    :: Samehada
    :: Leggings is S Rank granting +1 Tier to speed
    :: Chestplate is S Rank granting +1 Tier to Con
    Hisha
    Hisha
    Mist Genin
    Mist Genin


    Village : N/A
    Posts : 285
    Join date : 2021-07-20

    Character File
    Skills & Elements: None
    Class: E
    Ryo: Broke

    Hisha Techs Fancy Name Empty Re: Hisha Techs Fancy Name

    Post by Hisha Mon Dec 11, 2023 11:44 pm

    Name: Genjutsu: Kuramagan
    Rank: A
    Power: Varies
    Activation Cost: Varies
    Upkeep Cost: Varies
    Range: Eyesight
    Speed: Instant
    Element: -
    Skill: Genjutsu
    Classification: Secret
    Requirements: Kurma lvl 2 or higher
    Parent Technique: -
    Hand Seals:  -
    Description: An expression of the Kurama Clan's unrivaled mastery of genjutsu, this technique creates and illusion from the Kurma clan member's eye which can take any form that the user may choose. Most Genjutsu are limited to a small range of effects and visuals, but this is bound only by the user's own imagination. The actual illusions that are shown to the target are constructed by the user and as such are not set in stone by this technique; the user is free to create the general parameters of specifically how the target will view and experience this technique. However, the actual effects are limited to only a select few, but they are many more than typically available to any one Genjutsu. Because of its versatility, this technique has varying cost, though for the purpose of dispelling, it is always considered A-Rank, despite the cost.
    E: Relaying memories and any other sort of information to the target, and vice versa.
    D: Instantly dispel any Genjutsu affecting the target by using this Genjutsu to overwrite and shatter it. Blend illusion and reality to confuse the enemy or disguise certain things; this has as much versatility as the following ranks, but is unable to perform the specific functions of them; it merely allows the illusion to be cast via eye contact.
    C: Compel the target to divulge information, no matter how sensitive.
    B: Can be added to any horizontal stack, even if there is already another B rank illusion in it. Prevents abilities that instantly shatter or negate genjutsu, forcing the person who uses that ability to pay the normal amount (per gen rules) of either chakra or pain. (Does not fully prevent these kinds of abilities just increases cost to normal amounts). Costs for the activation per horizontal stack, no upkeep.
    A: At this level and above, pain is insufficient to escape this genjutsu. Allows for even stronger blending of illusion and reality, as with the D rank version. Allows the user to implant subtle desires, emotions, or compulsions into the victim, which can be broken via Kai and similar abilities, but do not wear off otherwise. The victim may defy direct orders imparted, but will take A ranked psychological damage each time/post they do so. Can replicate the B rank ability, but now applies to Bijuu and Jinchuriki as well.
    S: Can rapidly sift through memories of a target (1 month worth per rank of intelligence, 6 at S rank). Can implant even more powerful, higher-order emotions, directives, emotions, or compulsions into a victim for as long as they remain under the influence. These embedded desires and such will resist mid reading at this level unless the person doing the mind reading has intelligence higher than the caster's. The victim may defy direct orders imparted, but will take S ranked psychological damage each time/post they do so.

    This technique's affinity for Genjutsu unlocks in the Kurama a new height of power over illusions, when the user's Perception or Intelligence (depending on the type of Genjutsu in play) is higher than an enemy's Intelligence, the user can incite the D-Rank function of this technique to immediately dispel the enemy's Genjutsu.
    Weakness: Every post that a target is affected by this technique will increase that target's Intelligence for the sole purpose of resisting this technique by one plus until they reach a point at which they can dispel the illusion at will. The illusions caused by this technique can flawlessly blend reality with illusion, though any attacks taking place in the real world must have a counterpart present in the illusion itself, so that at no point will a target be struck by an invisible attack. Compulsions/orders that are imparted to a victim can be resisted if they are incredibly in conflict with their basic nature/goals/alignment. These cannot be orders to harm oneself, or commit suicide. Orders that involve violence against one's sworn allies and comrades or against one's nation will be very obvious to even the least intelligent victims.

    Name: Barrier: Yellow Filter
    Rank: B | A
    Power: B | A
    Activation Cost: 10 | 20
    Upkeep Cost: 5 | 10
    Range: 120m
    Speed: S
    Element: -
    Skill: Fuinjutsu
    Classification: Secret
    Requirements: -
    Parent Technique: -
    Hand Seals: Dog, Ram, Rabbit, Bird
    Description: Using this technique, the user will construct a large, spherical barrier space. This can be cast normally by touching the ground or another surface, which will act as the central point of the barrier, but is more often prepared via some kind of tool which contains the barrier. Regardless of the mechanism, the barrier will expand rapidly from the point of placement to the full radius, then activate on anything within. This barrier does not restrict any movement in or out, but instead warps the space within by "limiting" a particular element, in this case Lightning. Lightning techniques cast from within the barrier will have their cost increased by 1 rank and fire technique within the barrier will have their power reduced by 1 rank. When used at A rank, the techniques will be further weakened, reducing their speed by 1 rank as well. This does not affect advanced elements unless 2 or more barriers overlap. In this case, advanced elements will be weakened in the same way if and only if both of the constituent element's barrier are overlapping (ie. ice will only be weakened if both Wind and Water barriers overlap).
    Weakness: Cannot learn/use a rank of this ability beyond what the user could normally learn. The barrier can be undone per normal unsealing rules by removing the seal that generates the barrier, which is always at the epicenter of the sphere. Perception of equal to the power of the technique will be able to see the barrier's border in an extremely vague manner, which becomes more apparent after a post of observation. Perception lower than the power can see them vaguely after 1 post of observation per rank lower in perception than the power of the technique. This affects the area indiscriminately, meaning the user and his allies can also be affected by this.  

    Name: Barrier: Blue Filter
    Rank: B | A
    Power: B | A
    Activation Cost: 10 | 20
    Upkeep Cost: 5 | 10
    Range: 120m
    Speed: S
    Element: -
    Skill: Fuinjutsu
    Classification: Secret
    Requirements: -
    Parent Technique: -
    Hand Seals: Dog, Ram, Rabbit, Dog
    Description: Using this technique, the user will construct a large, spherical barrier space. This can be cast normally by touching the ground or another surface, which will act as the central point of the barrier, but is more often prepared via some kind of tool which contains the barrier. Regardless of the mechanism, the barrier will expand rapidly from the point of placement to the full radius, then activate on anything within. This barrier does not restrict any movement in or out, but instead warps the space within by "limiting" a particular element, in this case Water. Water techniques cast from within the barrier will have their cost increased by 1 rank and fire technique within the barrier will have their power reduced by 1 rank. When used at A rank, the techniques will be further weakened, reducing their speed by 1 rank as well. This does not affect advanced elements unless 2 or more barriers overlap. In this case, advanced elements will be weakened in the same way if and only if both of the constituent element's barrier are overlapping (ie. ice will only be weakened if both Wind and Water barriers overlap).
    Weakness: Cannot learn/use a rank of this ability beyond what the user could normally learn. The barrier can be undone per normal unsealing rules by removing the seal that generates the barrier, which is always at the epicenter of the sphere. Perception of equal to the power of the technique will be able to see the barrier's border in an extremely vague manner, which becomes more apparent after a post of observation. Perception lower than the power can see them vaguely after 1 post of observation per rank lower in perception than the power of the technique. This affects the area indiscriminately, meaning the user and his allies can also be affected by this.

    Name: Barrier: White Filter
    Rank: B | A
    Power: B | A
    Activation Cost: 10 | 20
    Upkeep Cost: 5 | 10
    Range: 120m
    Speed: S
    Element: -
    Skill: Fuinjutsu
    Classification: Secret
    Requirements: -
    Parent Technique: -
    Hand Seals: Dog, Ram, Rabbit, Dragon
    Description: Using this technique, the user will construct a large, spherical barrier space. This can be cast normally by touching the ground or another surface, which will act as the central point of the barrier, but is more often prepared via some kind of tool which contains the barrier. Regardless of the mechanism, the barrier will expand rapidly from the point of placement to the full radius, then activate on anything within. This barrier does not restrict any movement in or out, but instead warps the space within by "limiting" a particular element, in this case Wind. Wind techniques cast from within the barrier will have their cost increased by 1 rank and fire technique within the barrier will have their power reduced by 1 rank. When used at A rank, the techniques will be further weakened, reducing their speed by 1 rank as well. This does not affect advanced elements unless 2 or more barriers overlap. In this case, advanced elements will be weakened in the same way if and only if both of the constituent element's barrier are overlapping (ie. ice will only be weakened if both Wind and Water barriers overlap).
    Weakness: Cannot learn/use a rank of this ability beyond what the user could normally learn. The barrier can be undone per normal unsealing rules by removing the seal that generates the barrier, which is always at the epicenter of the sphere. Perception of equal to the power of the technique will be able to see the barrier's border in an extremely vague manner, which becomes more apparent after a post of observation. Perception lower than the power can see them vaguely after 1 post of observation per rank lower in perception than the power of the technique. This affects the area indiscriminately, meaning the user and his allies can also be affected by this.

    Name: Barrier: Black Filter
    Rank: B | A
    Power: B | A
    Activation Cost: 10 | 20
    Upkeep Cost: 5 | 10
    Range: 120m
    Speed: S
    Element: -
    Skill: Fuinjutsu
    Classification: Secret
    Requirements: -
    Parent Technique: -
    Hand Seals: Dog, Ram, Rabbit, Snake
    Description: Using this technique, the user will construct a large, spherical barrier space. This can be cast normally by touching the ground or another surface, which will act as the central point of the barrier, but is more often prepared via some kind of tool which contains the barrier. Regardless of the mechanism, the barrier will expand rapidly from the point of placement to the full radius, then activate on anything within. This barrier does not restrict any movement in or out, but instead warps the space within by "limiting" a particular element, in this case Earth. Earth techniques cast from within the barrier will have their cost increased by 1 rank and fire technique within the barrier will have their power reduced by 1 rank. When used at A rank, the techniques will be further weakened, reducing their speed by 1 rank as well. This does not affect advanced elements unless 2 or more barriers overlap. In this case, advanced elements will be weakened in the same way if and only if both of the constituent element's barrier are overlapping (ie. ice will only be weakened if both Wind and Water barriers overlap).
    Weakness: Cannot learn/use a rank of this ability beyond what the user could normally learn. The barrier can be undone per normal unsealing rules by removing the seal that generates the barrier, which is always at the epicenter of the sphere. Perception of equal to the power of the technique will be able to see the barrier's border in an extremely vague manner, which becomes more apparent after a post of observation. Perception lower than the power can see them vaguely after 1 post of observation per rank lower in perception than the power of the technique. This affects the area indiscriminately, meaning the user and his allies can also be affected by this.

    (Fixed Kuramagan)


    _________________
    Strength: D
    Constitution: D
    Stamina: B
    Speed: D
    Coordination: C
    Intelligence: B
    Perception: C
    30cd63e91ef73cadd9108175329053e4.jpg
    Burittsu
    Burittsu
    Mizukage
    Mizukage
    Catnapper
    Rewarded to those who actively fought and subdued Matatabi during the Bijuu Rampage Event in 2024


    Village : Kirigakure
    Posts : 897
    Join date : 2021-03-20
    Location : Hidden Mist

    Character File
    Skills & Elements: Ninjutsu, Kenjutsu, Hyoton, Sensory, & Summoning
    Class: S
    Ryo: 62,000

    Hisha Techs Fancy Name Empty Re: Hisha Techs Fancy Name

    Post by Burittsu Wed Dec 13, 2023 9:50 pm

    Hisha wrote:Name: Genjutsu: Kuramagan
    Rank: A
    Power: Varies
    Activation Cost: Varies
    Upkeep Cost: Varies
    Range: Eyesight
    Speed: Instant
    Element: -
    Skill: Genjutsu
    Classification: Secret
    Requirements: Kurma lvl 2 or higher
    Parent Technique: -
    Hand Seals:  -
    Description: An expression of the Kurama Clan's unrivaled mastery of genjutsu, this technique creates and illusion from the Kurma clan member's eye which can take any form that the user may choose. Most Genjutsu are limited to a small range of effects and visuals, but this is bound only by the user's own imagination. The actual illusions that are shown to the target are constructed by the user and as such are not set in stone by this technique; the user is free to create the general parameters of specifically how the target will view and experience this technique. However, the actual effects are limited to only a select few, but they are many more than typically available to any one Genjutsu. Because of its versatility, this technique has varying cost, though for the purpose of dispelling, it is always considered A-Rank, despite the cost.
    E: Relaying memories and any other sort of information to the target, and vice versa.
    D: Instantly dispel any Genjutsu affecting the target by using this Genjutsu to overwrite and shatter it. Blend illusion and reality to confuse the enemy or disguise certain things; this has as much versatility as the following ranks, but is unable to perform the specific functions of them; it merely allows the illusion to be cast via eye contact.
    C: Compel the target to divulge information, no matter how sensitive.
    B: Can be added to any horizontal stack, even if there is already another B rank illusion in it. Prevents abilities that instantly shatter or negate genjutsu, forcing the person who uses that ability to pay the normal amount (per gen rules) of either chakra or pain. (Does not fully prevent these kinds of abilities just increases cost to normal amounts). Costs for the activation per horizontal stack, no upkeep.
    A: At this level and above, pain is insufficient to escape this genjutsu. Allows for even stronger blending of illusion and reality, as with the D rank version. Allows the user to implant subtle desires, emotions, or compulsions into the victim, which can be broken via Kai and similar abilities, but do not wear off otherwise. The victim may defy direct orders imparted, but will take A ranked psychological damage each time/post they do so. Can replicate the B rank ability, but now applies to Bijuu and Jinchuriki as well.
    S: Can rapidly sift through memories of a target (1 month worth per rank of intelligence, 6 at S rank). Can implant even more powerful, higher-order emotions, directives, emotions, or compulsions into a victim for as long as they remain under the influence. These embedded desires and such will resist mid reading at this level unless the person doing the mind reading has intelligence higher than the caster's. The victim may defy direct orders imparted, but will take S ranked psychological damage each time/post they do so.

    This technique's affinity for Genjutsu unlocks in the Kurama a new height of power over illusions, when the user's Perception or Intelligence (depending on the type of Genjutsu in play) is higher than an enemy's Intelligence, the user can incite the D-Rank function of this technique to immediately dispel the enemy's Genjutsu.
    Weakness: Every post that a target is affected by this technique will increase that target's Intelligence for the sole purpose of resisting this technique by one plus until they reach a point at which they can dispel the illusion at will. The illusions caused by this technique can flawlessly blend reality with illusion, though any attacks taking place in the real world must have a counterpart present in the illusion itself, so that at no point will a target be struck by an invisible attack. Compulsions/orders that are imparted to a victim can be resisted if they are incredibly in conflict with their basic nature/goals/alignment. These cannot be orders to harm oneself, or commit suicide. Orders that involve violence against one's sworn allies and comrades or against one's nation will be very obvious to even the least intelligent victims.

    Name: Barrier: Yellow Filter
    Rank: B | A
    Power: B | A
    Activation Cost: 10 | 20
    Upkeep Cost: 5 | 10
    Range: 120m
    Speed: S
    Element: -
    Skill: Fuinjutsu
    Classification: Secret
    Requirements: -
    Parent Technique: -
    Hand Seals: Dog, Ram, Rabbit, Bird
    Description: Using this technique, the user will construct a large, spherical barrier space. This can be cast normally by touching the ground or another surface, which will act as the central point of the barrier, but is more often prepared via some kind of tool which contains the barrier. Regardless of the mechanism, the barrier will expand rapidly from the point of placement to the full radius, then activate on anything within. This barrier does not restrict any movement in or out, but instead warps the space within by "limiting" a particular element, in this case Lightning. Lightning techniques cast from within the barrier will have their cost increased by 1 rank and fire technique within the barrier will have their power reduced by 1 rank. When used at A rank, the techniques will be further weakened, reducing their speed by 1 rank as well. This does not affect advanced elements unless 2 or more barriers overlap. In this case, advanced elements will be weakened in the same way if and only if both of the constituent element's barrier are overlapping (ie. ice will only be weakened if both Wind and Water barriers overlap).
    Weakness: Cannot learn/use a rank of this ability beyond what the user could normally learn. The barrier can be undone per normal unsealing rules by removing the seal that generates the barrier, which is always at the epicenter of the sphere. Perception of equal to the power of the technique will be able to see the barrier's border in an extremely vague manner, which becomes more apparent after a post of observation. Perception lower than the power can see them vaguely after 1 post of observation per rank lower in perception than the power of the technique. This affects the area indiscriminately, meaning the user and his allies can also be affected by this.  

    Name: Barrier: Blue Filter
    Rank: B | A
    Power: B | A
    Activation Cost: 10 | 20
    Upkeep Cost: 5 | 10
    Range: 120m
    Speed: S
    Element: -
    Skill: Fuinjutsu
    Classification: Secret
    Requirements: -
    Parent Technique: -
    Hand Seals: Dog, Ram, Rabbit, Dog
    Description: Using this technique, the user will construct a large, spherical barrier space. This can be cast normally by touching the ground or another surface, which will act as the central point of the barrier, but is more often prepared via some kind of tool which contains the barrier. Regardless of the mechanism, the barrier will expand rapidly from the point of placement to the full radius, then activate on anything within. This barrier does not restrict any movement in or out, but instead warps the space within by "limiting" a particular element, in this case Water. Water techniques cast from within the barrier will have their cost increased by 1 rank and fire technique within the barrier will have their power reduced by 1 rank. When used at A rank, the techniques will be further weakened, reducing their speed by 1 rank as well. This does not affect advanced elements unless 2 or more barriers overlap. In this case, advanced elements will be weakened in the same way if and only if both of the constituent element's barrier are overlapping (ie. ice will only be weakened if both Wind and Water barriers overlap).
    Weakness: Cannot learn/use a rank of this ability beyond what the user could normally learn. The barrier can be undone per normal unsealing rules by removing the seal that generates the barrier, which is always at the epicenter of the sphere. Perception of equal to the power of the technique will be able to see the barrier's border in an extremely vague manner, which becomes more apparent after a post of observation. Perception lower than the power can see them vaguely after 1 post of observation per rank lower in perception than the power of the technique. This affects the area indiscriminately, meaning the user and his allies can also be affected by this.

    Name: Barrier: White Filter
    Rank: B | A
    Power: B | A
    Activation Cost: 10 | 20
    Upkeep Cost: 5 | 10
    Range: 120m
    Speed: S
    Element: -
    Skill: Fuinjutsu
    Classification: Secret
    Requirements: -
    Parent Technique: -
    Hand Seals: Dog, Ram, Rabbit, Dragon
    Description: Using this technique, the user will construct a large, spherical barrier space. This can be cast normally by touching the ground or another surface, which will act as the central point of the barrier, but is more often prepared via some kind of tool which contains the barrier. Regardless of the mechanism, the barrier will expand rapidly from the point of placement to the full radius, then activate on anything within. This barrier does not restrict any movement in or out, but instead warps the space within by "limiting" a particular element, in this case Wind. Wind techniques cast from within the barrier will have their cost increased by 1 rank and fire technique within the barrier will have their power reduced by 1 rank. When used at A rank, the techniques will be further weakened, reducing their speed by 1 rank as well. This does not affect advanced elements unless 2 or more barriers overlap. In this case, advanced elements will be weakened in the same way if and only if both of the constituent element's barrier are overlapping (ie. ice will only be weakened if both Wind and Water barriers overlap).
    Weakness: Cannot learn/use a rank of this ability beyond what the user could normally learn. The barrier can be undone per normal unsealing rules by removing the seal that generates the barrier, which is always at the epicenter of the sphere. Perception of equal to the power of the technique will be able to see the barrier's border in an extremely vague manner, which becomes more apparent after a post of observation. Perception lower than the power can see them vaguely after 1 post of observation per rank lower in perception than the power of the technique. This affects the area indiscriminately, meaning the user and his allies can also be affected by this.

    Name: Barrier: Black Filter
    Rank: B | A
    Power: B | A
    Activation Cost: 10 | 20
    Upkeep Cost: 5 | 10
    Range: 120m
    Speed: S
    Element: -
    Skill: Fuinjutsu
    Classification: Secret
    Requirements: -
    Parent Technique: -
    Hand Seals: Dog, Ram, Rabbit, Snake
    Description: Using this technique, the user will construct a large, spherical barrier space. This can be cast normally by touching the ground or another surface, which will act as the central point of the barrier, but is more often prepared via some kind of tool which contains the barrier. Regardless of the mechanism, the barrier will expand rapidly from the point of placement to the full radius, then activate on anything within. This barrier does not restrict any movement in or out, but instead warps the space within by "limiting" a particular element, in this case Earth. Earth techniques cast from within the barrier will have their cost increased by 1 rank and fire technique within the barrier will have their power reduced by 1 rank. When used at A rank, the techniques will be further weakened, reducing their speed by 1 rank as well. This does not affect advanced elements unless 2 or more barriers overlap. In this case, advanced elements will be weakened in the same way if and only if both of the constituent element's barrier are overlapping (ie. ice will only be weakened if both Wind and Water barriers overlap).
    Weakness: Cannot learn/use a rank of this ability beyond what the user could normally learn. The barrier can be undone per normal unsealing rules by removing the seal that generates the barrier, which is always at the epicenter of the sphere. Perception of equal to the power of the technique will be able to see the barrier's border in an extremely vague manner, which becomes more apparent after a post of observation. Perception lower than the power can see them vaguely after 1 post of observation per rank lower in perception than the power of the technique. This affects the area indiscriminately, meaning the user and his allies can also be affected by this.

    (Fixed Kuramagan)

    I love how technical you got Approved


    _________________
    Hisha Techs Fancy Name Aomine14

    Life Mocks Us In The End..
    [Kenjutsu] - [Ninjutsu] - [Hyoton] - [Sensory] - [Summoning]
    [D-Rank: 0] - [C-Rank: 1] - [B-Rank: 4] - [A-Rank: 0] - [S-Rank: 0]
    Strength: B
    Constitution: B ~ A
    Stamina: A+
    Speed: B ~ A
    Coordination: A
    Intelligence: D
    Perception: A
    :: Saiken
    :: Samehada
    :: Leggings is S Rank granting +1 Tier to speed
    :: Chestplate is S Rank granting +1 Tier to Con
    Hisha
    Hisha
    Mist Genin
    Mist Genin


    Village : N/A
    Posts : 285
    Join date : 2021-07-20

    Character File
    Skills & Elements: None
    Class: E
    Ryo: Broke

    Hisha Techs Fancy Name Empty Re: Hisha Techs Fancy Name

    Post by Hisha Sun Dec 17, 2023 11:45 am

    Name: Non-Zero Sum Game
    Rank: D
    Power: D
    Activation Cost: 5
    Upkeep Cost: -
    Range: -
    Speed: Instant
    Element: -
    Skill: Genjutsu
    Classification: Secret
    Requirements: Kurma lvl 2 or higher
    Parent Technique: -
    Hand Seals:  -
    Description: This skill mimics a kind of "infection" of chakra and allows the user to spontaneously manipulate the trigger of an illusion. When a clone or creature disperses and that dispersion is capable of transmitting information and/or experiences back to the original body, the user may activate this technique. All active illusions on the dispersed individual will be effectively transmitted to the main body along with the information and chakra (where applicable), causing them to succumb to the effects of the genjutsu. If an illusion has not fully set it, the main body will pick up at whatever post count remains for the set in; if set in has already occurred, the illusion(s) will take place immediately. This can similarly be used on targets which share any kind of telepathic or sensory-sharing bond with one another, whereby the main actor will be "infected" by the same illusions that their host is. For example: for a clone that shares vision with the summoner, the user can use this technique to cause the telepathic link to transmit the illusions placed upon the clone, thus affecting both individuals. For both applications, the trigger for any of the techniques as applied to the main body of the target will be considered the creature's dispersion, or the telepathic link, whichever is applicable.
    Weakness: While this technique enhances the flexibility of an illusion(s), it does not increase their power in any way. Depending on the type of illusion and how far away the target's main body is, it can be incredibly obvious that a genjutsu has taken place, even if the means are not entirely clear.  

    Name: Barrier: Clear Filter
    Rank: B | A
    Power: B | A
    Activation Cost: 10 | 20
    Upkeep Cost: 5 | 10
    Range: 120m
    Speed: S
    Element: -
    Skill: Fuinjutsu
    Classification: Secret
    Requirements: -
    Parent Technique: -
    Hand Seals: Dog, Ram, Rabbit, Dog
    Description: Using this technique, the user will construct a large, spherical barrier space. This can be cast normally by touching the ground or another surface, which will act as the central point of the barrier, but is more often prepared via some kind of tool which contains the barrier. Regardless of the mechanism, the barrier will expand rapidly from the point of placement to the full radius, then activate on anything within. This barrier does not restrict any movement in or out, but instead warps the space within by "limiting" a particular element, in this case, it limits non-elemental ninjutsu. Non-elemental techniques cast from within the barrier will have their cost increased by 1 rank and non-elemental technique within the barrier will have their power reduced by 1 rank. Both S and X-rank techniques will have 10 added to their activation and (where applicable) upkeep cost. When used at A rank, the techniques will be further weakened, reducing their speed by 1 rank as well. This does not affect advanced elements unless 2 or more barriers overlap. In this case, advanced elements will be weakened in the same way if and only if both of the constituent element's barrier are overlapping (ie. ice will only be weakened if both Wind and Water barriers overlap).

    Clan abilities that have no element (doujutsu, etc), unranked skills which use chakra, skills with abnormally variable costs, and unranked non-elemental ninjutsu will be affected in the same fashion. Techniques. transformations, and abilities which spend "non-chakra" energies or bijuu chakra will be affected in the same manner. However, for unranked abilities of any of these kinds, their chakra costs will instead be increased per the table below. Upkeeps and/or activation costs for these will be increased by the same numbers. For example, a Chinoike manipulating their blood within the barrier will pay extra chakra per post to do so, per the table.

    Chakra Table:
    Weakness: Cannot learn/use a rank of this ability beyond what the user could normally learn. The barrier can be undone per normal unsealing rules by removing the seal that generates the barrier, which is always at the epicenter of the sphere. Perception of equal to the power of the technique will be able to see the barrier's border in an extremely vague manner, which becomes more apparent after a post of observation. Perception lower than the power can see them vaguely after 1 post of observation per rank lower in perception than the power of the technique. This affects the area indiscriminately, meaning the user and his allies can also be affected by this.

    Name: Barrier: Color Correction
    Rank: D
    Power: -
    Activation Cost: 5
    Upkeep Cost: -
    Range: -
    Speed: -
    Element: -
    Skill: Fuinjutsu
    Classification: Secret
    Requirements: -
    Parent Technique: -
    Hand Seals: Rabbit or Touch
    Description: The user targets any number of "Filter" or "Gel" style barrier techniques that they've created and alters the conditions inscribed into them. The user may use this remotely but forming the hand seal or may use it by touching the original sealing formula or any space currently affected by the barrier. Once done, the user will flow chakra into the barrier and alter it to limit a different ability or element. Effectively, this allows the user to take any "Filter" or "Gel" barrier they have set up and change it into another of the same category. The user may additionally or alternatively chose to upgrade a barrier from a lower rank to a higher rank by doing this, which can be done in tandem with the type change. When doing so, they must pay the difference in the current and new upkeep costs of the technique in addition to the normal cost of this technique. From that point on, they would continually pay the higher upkeep.
    Weakness: While the user can change multiple barriers in a single action, they must pay the cost per barrier changed. Thus, this can become very costly very quickly when changing multiple barriers. It is otherwise completely supplemental.

    Name: Barrier: Lens Flair
    Rank: C
    Power: -
    Activation Cost: -
    Upkeep Cost: 3
    Range: -
    Speed: Instant
    Element: -
    Skill: Fuinjutsu
    Classification: Secret
    Requirements: -
    Parent Technique: -
    Hand Seals: Unique or Touch
    Description: The user targets any number of "Filter" or "Gel" style barrier techniques that they've created and alters the conditions inscribed into them. The user may use this remotely by forming the hand seal or may use it by touching the original sealing formula or any space currently affected by the barrier. Once done, the user will flow chakra into the barrier and enhance it with additional chakra, increasing its potency. The more stringent restrictions added to the barrier in question will further sap the power of the affected technique already placed into the barrier, resulting in the techniques of the "restricted" skill and/or element to increase by 1 rank. S or X ranks will have 10 chakra added to them.
    Weakness: While the user can charge multiple barriers in a single action, they must pay the upkeep cost per barrier charged. Thus, this can become very costly very quickly when changing multiple barriers. It is otherwise completely supplemental. Sensory ninja will gain an extra 50 meters of sensory range for the purpose of locating these barriers.


    _________________
    Strength: D
    Constitution: D
    Stamina: B
    Speed: D
    Coordination: C
    Intelligence: B
    Perception: C
    30cd63e91ef73cadd9108175329053e4.jpg
    Burittsu
    Burittsu
    Mizukage
    Mizukage
    Catnapper
    Rewarded to those who actively fought and subdued Matatabi during the Bijuu Rampage Event in 2024


    Village : Kirigakure
    Posts : 897
    Join date : 2021-03-20
    Location : Hidden Mist

    Character File
    Skills & Elements: Ninjutsu, Kenjutsu, Hyoton, Sensory, & Summoning
    Class: S
    Ryo: 62,000

    Hisha Techs Fancy Name Empty Re: Hisha Techs Fancy Name

    Post by Burittsu Wed Dec 20, 2023 4:44 am

    Hisha wrote:Name: Non-Zero Sum Game
    Rank: D
    Power: D
    Activation Cost: 5
    Upkeep Cost: -
    Range: -
    Speed: Instant
    Element: -
    Skill: Genjutsu
    Classification: Secret
    Requirements: Kurma lvl 2 or higher
    Parent Technique: -
    Hand Seals:  -
    Description: This skill mimics a kind of "infection" of chakra and allows the user to spontaneously manipulate the trigger of an illusion. When a clone or creature disperses and that dispersion is capable of transmitting information and/or experiences back to the original body, the user may activate this technique. All active illusions on the dispersed individual will be effectively transmitted to the main body along with the information and chakra (where applicable), causing them to succumb to the effects of the genjutsu. If an illusion has not fully set it, the main body will pick up at whatever post count remains for the set in; if set in has already occurred, the illusion(s) will take place immediately. This can similarly be used on targets which share any kind of telepathic or sensory-sharing bond with one another, whereby the main actor will be "infected" by the same illusions that their host is. For example: for a clone that shares vision with the summoner, the user can use this technique to cause the telepathic link to transmit the illusions placed upon the clone, thus affecting both individuals. For both applications, the trigger for any of the techniques as applied to the main body of the target will be considered the creature's dispersion, or the telepathic link, whichever is applicable.
    Weakness: While this technique enhances the flexibility of an illusion(s), it does not increase their power in any way. Depending on the type of illusion and how far away the target's main body is, it can be incredibly obvious that a genjutsu has taken place, even if the means are not entirely clear.  

    Name: Barrier: Clear Filter
    Rank: B | A
    Power: B | A
    Activation Cost: 10 | 20
    Upkeep Cost: 5 | 10
    Range: 120m
    Speed: S
    Element: -
    Skill: Fuinjutsu
    Classification: Secret
    Requirements: -
    Parent Technique: -
    Hand Seals: Dog, Ram, Rabbit, Dog
    Description: Using this technique, the user will construct a large, spherical barrier space. This can be cast normally by touching the ground or another surface, which will act as the central point of the barrier, but is more often prepared via some kind of tool which contains the barrier. Regardless of the mechanism, the barrier will expand rapidly from the point of placement to the full radius, then activate on anything within. This barrier does not restrict any movement in or out, but instead warps the space within by "limiting" a particular element, in this case, it limits non-elemental ninjutsu. Non-elemental techniques cast from within the barrier will have their cost increased by 1 rank and non-elemental technique within the barrier will have their power reduced by 1 rank. Both S and X-rank techniques will have 10 added to their activation and (where applicable) upkeep cost. When used at A rank, the techniques will be further weakened, reducing their speed by 1 rank as well. This does not affect advanced elements unless 2 or more barriers overlap. In this case, advanced elements will be weakened in the same way if and only if both of the constituent element's barrier are overlapping (ie. ice will only be weakened if both Wind and Water barriers overlap).

    Clan abilities that have no element (doujutsu, etc), unranked skills which use chakra, skills with abnormally variable costs, and unranked non-elemental ninjutsu will be affected in the same fashion. Techniques. transformations, and abilities which spend "non-chakra" energies or bijuu chakra will be affected in the same manner. However, for unranked abilities of any of these kinds, their chakra costs will instead be increased per the table below. Upkeeps and/or activation costs for these will be increased by the same numbers. For example, a Chinoike manipulating their blood within the barrier will pay extra chakra per post to do so, per the table.

    Chakra Table:
    Weakness: Cannot learn/use a rank of this ability beyond what the user could normally learn. The barrier can be undone per normal unsealing rules by removing the seal that generates the barrier, which is always at the epicenter of the sphere. Perception of equal to the power of the technique will be able to see the barrier's border in an extremely vague manner, which becomes more apparent after a post of observation. Perception lower than the power can see them vaguely after 1 post of observation per rank lower in perception than the power of the technique. This affects the area indiscriminately, meaning the user and his allies can also be affected by this.

    Name: Barrier: Color Correction
    Rank: D
    Power: -
    Activation Cost: 5
    Upkeep Cost: -
    Range: -
    Speed: -
    Element: -
    Skill: Fuinjutsu
    Classification: Secret
    Requirements: -
    Parent Technique: -
    Hand Seals: Rabbit or Touch
    Description: The user targets any number of "Filter" or "Gel" style barrier techniques that they've created and alters the conditions inscribed into them. The user may use this remotely but forming the hand seal or may use it by touching the original sealing formula or any space currently affected by the barrier. Once done, the user will flow chakra into the barrier and alter it to limit a different ability or element. Effectively, this allows the user to take any "Filter" or "Gel" barrier they have set up and change it into another of the same category. The user may additionally or alternatively chose to upgrade a barrier from a lower rank to a higher rank by doing this, which can be done in tandem with the type change. When doing so, they must pay the difference in the current and new upkeep costs of the technique in addition to the normal cost of this technique. From that point on, they would continually pay the higher upkeep.
    Weakness: While the user can change multiple barriers in a single action, they must pay the cost per barrier changed. Thus, this can become very costly very quickly when changing multiple barriers. It is otherwise completely supplemental.

    Name: Barrier: Lens Flair
    Rank: C
    Power: -
    Activation Cost: -
    Upkeep Cost: 3
    Range: -
    Speed: Instant
    Element: -
    Skill: Fuinjutsu
    Classification: Secret
    Requirements: -
    Parent Technique: -
    Hand Seals: Unique or Touch
    Description: The user targets any number of "Filter" or "Gel" style barrier techniques that they've created and alters the conditions inscribed into them. The user may use this remotely by forming the hand seal or may use it by touching the original sealing formula or any space currently affected by the barrier. Once done, the user will flow chakra into the barrier and enhance it with additional chakra, increasing its potency. The more stringent restrictions added to the barrier in question will further sap the power of the affected technique already placed into the barrier, resulting in the techniques of the "restricted" skill and/or element to increase by 1 rank. S or X ranks will have 10 chakra added to them.
    Weakness: While the user can charge multiple barriers in a single action, they must pay the upkeep cost per barrier charged. Thus, this can become very costly very quickly when changing multiple barriers. It is otherwise completely supplemental. Sensory ninja will gain an extra 50 meters of sensory range for the purpose of locating these barriers.


    Barrier Clear filter remove Bijuu tech due to the fact the move must be a restricted tech to effect Bijuu chakra.

    Everything else approved


    _________________
    Hisha Techs Fancy Name Aomine14

    Life Mocks Us In The End..
    [Kenjutsu] - [Ninjutsu] - [Hyoton] - [Sensory] - [Summoning]
    [D-Rank: 0] - [C-Rank: 1] - [B-Rank: 4] - [A-Rank: 0] - [S-Rank: 0]
    Strength: B
    Constitution: B ~ A
    Stamina: A+
    Speed: B ~ A
    Coordination: A
    Intelligence: D
    Perception: A
    :: Saiken
    :: Samehada
    :: Leggings is S Rank granting +1 Tier to speed
    :: Chestplate is S Rank granting +1 Tier to Con
    Hisha
    Hisha
    Mist Genin
    Mist Genin


    Village : N/A
    Posts : 285
    Join date : 2021-07-20

    Character File
    Skills & Elements: None
    Class: E
    Ryo: Broke

    Hisha Techs Fancy Name Empty Re: Hisha Techs Fancy Name

    Post by Hisha Wed Dec 20, 2023 10:23 am

    Name: Barrier: Clear Filter
    Rank: B | A
    Power: B | A
    Activation Cost: 10 | 20
    Upkeep Cost: 5 | 10
    Range: 120m
    Speed: S
    Element: -
    Skill: Fuinjutsu
    Classification: Secret
    Requirements: -
    Parent Technique: -
    Hand Seals: Dog, Ram, Rabbit, Dog
    Description: Using this technique, the user will construct a large, spherical barrier space. This can be cast normally by touching the ground or another surface, which will act as the central point of the barrier, but is more often prepared via some kind of tool which contains the barrier. Regardless of the mechanism, the barrier will expand rapidly from the point of placement to the full radius, then activate on anything within. This barrier does not restrict any movement in or out, but instead warps the space within by "limiting" a particular element, in this case, it limits non-elemental ninjutsu, as well as puppetry. Non-elemental techniques cast from within the barrier will have their cost increased by 1 rank and non-elemental technique within the barrier will have their power reduced by 1 rank. Both S and X-rank techniques will have 10 added to their activation and (where applicable) upkeep cost. When used at A rank, the techniques will be further weakened, reducing their speed by 1 rank as well. This does not affect advanced elements unless 2 or more barriers overlap. In this case, advanced elements will be weakened in the same way if and only if both of the constituent element's barrier are overlapping (ie. ice will only be weakened if both Wind and Water barriers overlap).

    Clan abilities that have no element (doujutsu, etc), unclassified skills which use chakra, skills with abnormally variable costs, and unranked non-elemental ninjutsu will be affected in the same fashion. Techniques. transformations, and abilities which spend "non-chakra" energies will be affected in the same manner. However, for unranked abilities of any of these kinds, their chakra costs will instead be increased per the table below. Upkeeps and/or activation costs for these will be increased by the same numbers. For example, a Chinoike manipulating their blood within the barrier will pay extra chakra per post to do so, per the table.

    Chakra Table:
    Weakness: Cannot learn/use a rank of this ability beyond what the user could normally learn. The barrier can be undone per normal unsealing rules by removing the seal that generates the barrier, which is always at the epicenter of the sphere. Perception of equal to the power of the technique will be able to see the barrier's border in an extremely vague manner, which becomes more apparent after a post of observation. Perception lower than the power can see them vaguely after 1 post of observation per rank lower in perception than the power of the technique. This affects the area indiscriminately, meaning the user and his allies can also be affected by this.


    Name: Barrier: Lens Flair
    Rank: C | B
    Power: -
    Activation Cost: -
    Upkeep Cost: 3 | 5
    Range: -
    Speed: Instant
    Element: -
    Skill: Fuinjutsu
    Classification: Secret
    Requirements: -
    Parent Technique: -
    Hand Seals: Unique or Touch
    Description: The user targets any number of "Filter" or "Gel" style barrier techniques that they've created and alters the conditions inscribed into them. The user may use this remotely by forming the hand seal or may use it by touching the original sealing formula or any space currently affected by the barrier. Once done, the user will flow chakra into the barrier and enhance it with additional chakra, increasing its potency. The more stringent restrictions added to the barrier in question will further sap the power of the affected technique already placed into the barrier, resulting in the techniques of the "restricted" skill and/or element to increase by 1 rank. S or X ranks will have 10 chakra added to them.When used at B rank, the C rank effects will remain and chakra reductions for the skill restricted by the barrier will be negated.
    Weakness: While the user can charge multiple barriers in a single action, they must pay the upkeep cost per barrier charged. Thus, this can become very costly very quickly when changing multiple barriers. It is otherwise completely supplemental. Sensory ninja will gain an extra 50 meters of sensory range for the purpose of locating these barriers.


    _________________
    Strength: D
    Constitution: D
    Stamina: B
    Speed: D
    Coordination: C
    Intelligence: B
    Perception: C
    30cd63e91ef73cadd9108175329053e4.jpg
    Burittsu
    Burittsu
    Mizukage
    Mizukage
    Catnapper
    Rewarded to those who actively fought and subdued Matatabi during the Bijuu Rampage Event in 2024


    Village : Kirigakure
    Posts : 897
    Join date : 2021-03-20
    Location : Hidden Mist

    Character File
    Skills & Elements: Ninjutsu, Kenjutsu, Hyoton, Sensory, & Summoning
    Class: S
    Ryo: 62,000

    Hisha Techs Fancy Name Empty Re: Hisha Techs Fancy Name

    Post by Burittsu Thu Dec 21, 2023 4:44 am

    Hisha wrote:Name: Barrier: Clear Filter
    Rank: B | A
    Power: B | A
    Activation Cost: 10 | 20
    Upkeep Cost: 5 | 10
    Range: 120m
    Speed: S
    Element: -
    Skill: Fuinjutsu
    Classification: Secret
    Requirements: -
    Parent Technique: -
    Hand Seals: Dog, Ram, Rabbit, Dog
    Description: Using this technique, the user will construct a large, spherical barrier space. This can be cast normally by touching the ground or another surface, which will act as the central point of the barrier, but is more often prepared via some kind of tool which contains the barrier. Regardless of the mechanism, the barrier will expand rapidly from the point of placement to the full radius, then activate on anything within. This barrier does not restrict any movement in or out, but instead warps the space within by "limiting" a particular element, in this case, it limits non-elemental ninjutsu, as well as puppetry. Non-elemental techniques cast from within the barrier will have their cost increased by 1 rank and non-elemental technique within the barrier will have their power reduced by 1 rank. Both S and X-rank techniques will have 10 added to their activation and (where applicable) upkeep cost. When used at A rank, the techniques will be further weakened, reducing their speed by 1 rank as well. This does not affect advanced elements unless 2 or more barriers overlap. In this case, advanced elements will be weakened in the same way if and only if both of the constituent element's barrier are overlapping (ie. ice will only be weakened if both Wind and Water barriers overlap).

    Clan abilities that have no element (doujutsu, etc), unclassified skills which use chakra, skills with abnormally variable costs, and unranked non-elemental ninjutsu will be affected in the same fashion. Techniques. transformations, and abilities which spend "non-chakra" energies will be affected in the same manner. However, for unranked abilities of any of these kinds, their chakra costs will instead be increased per the table below. Upkeeps and/or activation costs for these will be increased by the same numbers. For example, a Chinoike manipulating their blood within the barrier will pay extra chakra per post to do so, per the table.

    Chakra Table:
    Weakness: Cannot learn/use a rank of this ability beyond what the user could normally learn. The barrier can be undone per normal unsealing rules by removing the seal that generates the barrier, which is always at the epicenter of the sphere. Perception of equal to the power of the technique will be able to see the barrier's border in an extremely vague manner, which becomes more apparent after a post of observation. Perception lower than the power can see them vaguely after 1 post of observation per rank lower in perception than the power of the technique. This affects the area indiscriminately, meaning the user and his allies can also be affected by this.


    Name: Barrier: Lens Flair
    Rank: C | B
    Power: -
    Activation Cost: -
    Upkeep Cost: 3 | 5
    Range: -
    Speed: Instant
    Element: -
    Skill: Fuinjutsu
    Classification: Secret
    Requirements: -
    Parent Technique: -
    Hand Seals: Unique or Touch
    Description: The user targets any number of "Filter" or "Gel" style barrier techniques that they've created and alters the conditions inscribed into them. The user may use this remotely by forming the hand seal or may use it by touching the original sealing formula or any space currently affected by the barrier. Once done, the user will flow chakra into the barrier and enhance it with additional chakra, increasing its potency. The more stringent restrictions added to the barrier in question will further sap the power of the affected technique already placed into the barrier, resulting in the techniques of the "restricted" skill and/or element to increase by 1 rank. S or X ranks will have 10 chakra added to them.When used at B rank, the C rank effects will remain and chakra reductions for the skill restricted by the barrier will be negated.
    Weakness: While the user can charge multiple barriers in a single action, they must pay the upkeep cost per barrier charged. Thus, this can become very costly very quickly when changing multiple barriers. It is otherwise completely supplemental. Sensory ninja will gain an extra 50 meters of sensory range for the purpose of locating these barriers.

    Approved


    _________________
    Hisha Techs Fancy Name Aomine14

    Life Mocks Us In The End..
    [Kenjutsu] - [Ninjutsu] - [Hyoton] - [Sensory] - [Summoning]
    [D-Rank: 0] - [C-Rank: 1] - [B-Rank: 4] - [A-Rank: 0] - [S-Rank: 0]
    Strength: B
    Constitution: B ~ A
    Stamina: A+
    Speed: B ~ A
    Coordination: A
    Intelligence: D
    Perception: A
    :: Saiken
    :: Samehada
    :: Leggings is S Rank granting +1 Tier to speed
    :: Chestplate is S Rank granting +1 Tier to Con
    Hisha
    Hisha
    Mist Genin
    Mist Genin


    Village : N/A
    Posts : 285
    Join date : 2021-07-20

    Character File
    Skills & Elements: None
    Class: E
    Ryo: Broke

    Hisha Techs Fancy Name Empty Re: Hisha Techs Fancy Name

    Post by Hisha Thu Dec 28, 2023 12:33 am

    Name: Barrier: Slash
    Rank: D | C | B | A | S
    Power: D | C | B | A | S
    Activation Cost: 3 | 5 | 10 | 20 | 30
    Upkeep Cost: -
    Range: 50m (D-C) | 100m (B-A) | 150m (S)
    Speed: Equal to Power
    Element: -
    Skill: Fuinjutsu
    Classification: Secret
    Requirements: -
    Parent Technique: -
    Hand Seals: Boar, Ox, Monkey, Unique
    Description: Upon forming the hand seals or by paying the cost to release a pre-set script stored before hand, the user will generate a thin edge of a barrier technique anywhere within range. The barrier is formed as a translucent, nearly invisible arc of roughly a half inch wide on its edge, and no more than six inches deep, and no more than twenty meters wide on the arc. The barrier can travel up to 50m and moves at a speed equal to the power of the technique when cast. The leading edge of the barrier is inscribed with formula for "unseal," which weakens the durability/constitution/grade/power (as relevant) of whatever it attacks by 1 tier for the attack, granting this both high penetrative power as well as a potentially wide effective range of attack. The D rank of this can create a maximum of 5 barriers, with 5 more per higher rank. S rank grants an extra 5 in addition. Once cast, the user may fire as many as they like over the course of 3 posts, after which they would need to recast this ability. During that time, they may fire additional slashes from their body for an additional one chakra per additional barrier created.
    Weakness: Cannot learn/use a rank of this ability beyond what the user could normally learn. The barrier can be undone per normal unsealing rules. Perception of one tier higher than the power of the technique will be able to see the barriers in an extremely vague manner, which becomes more apparent after a post of observation. Perception equal to or lower than the power can see them vaguely after 1 post of observation, adding 1 post per rank lower in perception than the power of the technique. Chakra visualization can always see these.

    Name: Barrier: Empty
    Rank: D | C | B | A | S
    Power: D | C | B | A | S
    Activation Cost: 3 | 5 | 10 | 20 | 30
    Upkeep Cost: -
    Range: 50m (D-C) | 100m (B-A) | 150m (S)
    Speed: D | C | B | A | S
    Element: -
    Skill: Fuinjutsu
    Classification: Secret
    Requirements: -
    Parent Technique: -
    Hand Seals: Boar, Ox, Monkey, Ram
    Description: A versatile use of fuinjutsu which allows the user to create a kind of "panel" of sealing chakra. This panel or wall can be up to 10x10m and is roughly 6 inches thick, though can be made smaller if the user wishes. The barriers function primarily as defensive measures, and contain a formula for "unseal" within them, reducing the power of any attack that strikes them by 1 rank immediately prior to the actual impact. As a purely defensive barrier, they will naturally block any technique of power equal to or lower than their own before breaking. They can also be used to temporarily seal off enclosed spaces, such as a doorway, for as long as the upkeep is paid or the barrier is broken. The user can generate them anywhere they like within the radius of the technique but cannot move them once place. The barriers are usually hexagons, but can be molded slightly to better suit their needs, such as being a rectangle, triangle, or a circle/oval. It cannot make complicated shapes. The barriers are transparent nearly to the point of being invisible, but those of high perception will be able to make them out. The user may create up to 5 panels at D rank, with 5 additional possible for every rank higher. The S rank allows for 5 additional panels additionally.
    Weakness: Cannot learn/use a rank of this ability beyond what the user could normally learn. The barrier can be undone per normal unsealing rules. Perception of one tier higher than the power of the technique will be able to see the panels in an extremely vague manner, which becomes more apparent after a post of observation. Perception equal to or lower than the power can see them vaguely after 1 post of observation, adding 1 post per rank lower in perception than the power of the technique. Chakra visualization can always see these.

    Name: Barrier: Bounce
    Rank: D | C | B | A | S
    Power: D | C | B | A | S
    Activation Cost: 3 | 5 | 10 | 20 | 30
    Upkeep Cost: -
    Range: 50m (D-C) | 100m (B-A) | 150m (S)
    Speed: D | C | B | A | S
    Element: -
    Skill: Fuinjutsu
    Classification: Secret
    Requirements: -
    Parent Technique: -
    Hand Seals: Boar, Ox, Monkey, Snake
    Description: A versatile use of fuinjutsu which allows the user to create a kind of "panel" of sealing chakra. This panel or wall can be up to 10x10m and is roughly 6 inches thick, though can be made smaller if the user wishes. The barriers function primarily as defensive measures, and contain a formula for "elastic" within them, reducing the speed of any attack that strikes them by 1 rank immediately prior to the actual impact. Techniques with speed lower than the power of the barrier used will "bounce" off of the panel, causing it to rebound in the direction from which it came. Individuals and creatures can willingly bounce off these as well. They can also be used to temporarily seal off enclosed spaces, such as a doorway, for as long as the upkeep is paid or the barrier is broken. The user can generate them anywhere they like within the radius of the technique but cannot move them once place. The barriers are usually circles, but can be molded slightly to better suit their needs, such as being a rectangle, triangle, or a hexagon It cannot make complicated shapes. The barriers are transparent nearly to the point of being invisible, but those of high perception will be able to make them out. The user may create up to 5 panels at D rank, with 5 additional possible for every rank higher. The S rank allows for 5 additional panels additionally.
    Weakness: Cannot learn/use a rank of this ability beyond what the user could normally learn. The barrier can be undone per normal unsealing rules. Perception of one tier higher than the power of the technique will be able to see the panels in an extremely vague manner, which becomes more apparent after a post of observation. Perception equal to or lower than the power can see them vaguely after 1 post of observation, adding 1 post per rank lower in perception than the power of the technique. Chakra visualization can always see these. Techniques bounced off of the panels are 1 tier lower in speed, limiting their effectiveness.

    Name: Fuinjutsu Clone
    Rank: B
    Power: -
    Activation Cost: Varies
    Upkeep Cost: -
    Range: 1km
    Speed:-
    Element: -
    Skill: Fuinjutsu
    Classification: Secret
    Requirements: -
    Parent Technique: Shadow Clone
    Hand Seals: Clone Seal or Tiger
    Description: The User makes what appears to be a normal Shadow Clone, however this clone does not possess the chakra like other clones do meaning it cannot cast jutsu. The clone is instead infused with a fuinjutsu formula upon creation, allowing the user to place any fuinjutsu they know into the clone. When destroyed or released, it will release the fuinjutsu technique sealed within. For conventional area seals and barriers, it will simply be placed wherever the clone was standing as the clone dissipates in a harmless, ink-like substance. If an enemy it within five meters of the clone when it dissipates, the seal will instead be applied to them. Fuinjutsu or barriers which cannot be applied to a target or area instead explode out from the clone. The cost of this technique is equal to the fuinjutsu stored within, and must be paid per clone. When destroyed, their experience will be transferred to the user like the parent technique.
    Weakness: Like Shadow Clones, these have a maximum constitution of C rank or the user's, or B rank if the user has S rank constitution. Sufficient force will dissipate the clones. These cannot use techniques, like the normal Shadow Clone Technique.


    _________________
    Strength: D
    Constitution: D
    Stamina: B
    Speed: D
    Coordination: C
    Intelligence: B
    Perception: C
    30cd63e91ef73cadd9108175329053e4.jpg
    Burittsu
    Burittsu
    Mizukage
    Mizukage
    Catnapper
    Rewarded to those who actively fought and subdued Matatabi during the Bijuu Rampage Event in 2024


    Village : Kirigakure
    Posts : 897
    Join date : 2021-03-20
    Location : Hidden Mist

    Character File
    Skills & Elements: Ninjutsu, Kenjutsu, Hyoton, Sensory, & Summoning
    Class: S
    Ryo: 62,000

    Hisha Techs Fancy Name Empty Re: Hisha Techs Fancy Name

    Post by Burittsu Sun Dec 31, 2023 1:27 am

    Hisha wrote:Name: Barrier: Slash
    Rank: D | C | B | A | S
    Power: D | C | B | A | S
    Activation Cost: 3 | 5 | 10 | 20 | 30
    Upkeep Cost: -
    Range: 50m (D-C) | 100m (B-A) | 150m (S)
    Speed: Equal to Power
    Element: -
    Skill: Fuinjutsu
    Classification: Secret
    Requirements: -
    Parent Technique: -
    Hand Seals: Boar, Ox, Monkey, Unique
    Description: Upon forming the hand seals or by paying the cost to release a pre-set script stored before hand, the user will generate a thin edge of a barrier technique anywhere within range. The barrier is formed as a translucent, nearly invisible arc of roughly a half inch wide on its edge, and no more than six inches deep, and no more than twenty meters wide on the arc. The barrier can travel up to 50m and moves at a speed equal to the power of the technique when cast. The leading edge of the barrier is inscribed with formula for "unseal," which weakens the durability/constitution/grade/power (as relevant) of whatever it attacks by 1 tier for the attack, granting this both high penetrative power as well as a potentially wide effective range of attack. The D rank of this can create a maximum of 5 barriers, with 5 more per higher rank. S rank grants an extra 5 in addition. Once cast, the user may fire as many as they like over the course of 3 posts, after which they would need to recast this ability. During that time, they may fire additional slashes from their body for an additional one chakra per additional barrier created.
    Weakness: Cannot learn/use a rank of this ability beyond what the user could normally learn. The barrier can be undone per normal unsealing rules. Perception of one tier higher than the power of the technique will be able to see the barriers in an extremely vague manner, which becomes more apparent after a post of observation. Perception equal to or lower than the power can see them vaguely after 1 post of observation, adding 1 post per rank lower in perception than the power of the technique. Chakra visualization can always see these.

    Name: Barrier: Empty
    Rank: D | C | B | A | S
    Power: D | C | B | A | S
    Activation Cost: 3 | 5 | 10 | 20 | 30
    Upkeep Cost: -
    Range: 50m (D-C) | 100m (B-A) | 150m (S)
    Speed: D | C | B | A | S
    Element: -
    Skill: Fuinjutsu
    Classification: Secret
    Requirements: -
    Parent Technique: -
    Hand Seals: Boar, Ox, Monkey, Ram
    Description: A versatile use of fuinjutsu which allows the user to create a kind of "panel" of sealing chakra. This panel or wall can be up to 10x10m and is roughly 6 inches thick, though can be made smaller if the user wishes. The barriers function primarily as defensive measures, and contain a formula for "unseal" within them, reducing the power of any attack that strikes them by 1 rank immediately prior to the actual impact. As a purely defensive barrier, they will naturally block any technique of power equal to or lower than their own before breaking. They can also be used to temporarily seal off enclosed spaces, such as a doorway, for as long as the upkeep is paid or the barrier is broken. The user can generate them anywhere they like within the radius of the technique but cannot move them once place. The barriers are usually hexagons, but can be molded slightly to better suit their needs, such as being a rectangle, triangle, or a circle/oval. It cannot make complicated shapes. The barriers are transparent nearly to the point of being invisible, but those of high perception will be able to make them out. The user may create up to 5 panels at D rank, with 5 additional possible for every rank higher. The S rank allows for 5 additional panels additionally.
    Weakness: Cannot learn/use a rank of this ability beyond what the user could normally learn. The barrier can be undone per normal unsealing rules. Perception of one tier higher than the power of the technique will be able to see the panels in an extremely vague manner, which becomes more apparent after a post of observation. Perception equal to or lower than the power can see them vaguely after 1 post of observation, adding 1 post per rank lower in perception than the power of the technique. Chakra visualization can always see these.

    Name: Barrier: Bounce
    Rank: D | C | B | A | S
    Power: D | C | B | A | S
    Activation Cost: 3 | 5 | 10 | 20 | 30
    Upkeep Cost: -
    Range: 50m (D-C) | 100m (B-A) | 150m (S)
    Speed: D | C | B | A | S
    Element: -
    Skill: Fuinjutsu
    Classification: Secret
    Requirements: -
    Parent Technique: -
    Hand Seals: Boar, Ox, Monkey, Snake
    Description: A versatile use of fuinjutsu which allows the user to create a kind of "panel" of sealing chakra. This panel or wall can be up to 10x10m and is roughly 6 inches thick, though can be made smaller if the user wishes. The barriers function primarily as defensive measures, and contain a formula for "elastic" within them, reducing the speed of any attack that strikes them by 1 rank immediately prior to the actual impact. Techniques with speed lower than the power of the barrier used will "bounce" off of the panel, causing it to rebound in the direction from which it came. Individuals and creatures can willingly bounce off these as well. They can also be used to temporarily seal off enclosed spaces, such as a doorway, for as long as the upkeep is paid or the barrier is broken. The user can generate them anywhere they like within the radius of the technique but cannot move them once place. The barriers are usually circles, but can be molded slightly to better suit their needs, such as being a rectangle, triangle, or a hexagon It cannot make complicated shapes. The barriers are transparent nearly to the point of being invisible, but those of high perception will be able to make them out. The user may create up to 5 panels at D rank, with 5 additional possible for every rank higher. The S rank allows for 5 additional panels additionally.
    Weakness: Cannot learn/use a rank of this ability beyond what the user could normally learn. The barrier can be undone per normal unsealing rules. Perception of one tier higher than the power of the technique will be able to see the panels in an extremely vague manner, which becomes more apparent after a post of observation. Perception equal to or lower than the power can see them vaguely after 1 post of observation, adding 1 post per rank lower in perception than the power of the technique. Chakra visualization can always see these. Techniques bounced off of the panels are 1 tier lower in speed, limiting their effectiveness.

    Name: Fuinjutsu Clone
    Rank: B
    Power: -
    Activation Cost: Varies
    Upkeep Cost: -
    Range: 1km
    Speed:-
    Element: -
    Skill: Fuinjutsu
    Classification: Secret
    Requirements: -
    Parent Technique: Shadow Clone
    Hand Seals: Clone Seal or Tiger
    Description: The User makes what appears to be a normal Shadow Clone, however this clone does not possess the chakra like other clones do meaning it cannot cast jutsu. The clone is instead infused with a fuinjutsu formula upon creation, allowing the user to place any fuinjutsu they know into the clone. When destroyed or released, it will release the fuinjutsu technique sealed within. For conventional area seals and barriers, it will simply be placed wherever the clone was standing as the clone dissipates in a harmless, ink-like substance. If an enemy it within five meters of the clone when it dissipates, the seal will instead be applied to them. Fuinjutsu or barriers which cannot be applied to a target or area instead explode out from the clone. The cost of this technique is equal to the fuinjutsu stored within, and must be paid per clone. When destroyed, their experience will be transferred to the user like the parent technique.
    Weakness: Like Shadow Clones, these have a maximum constitution of C rank or the user's, or B rank if the user has S rank constitution. Sufficient force will dissipate the clones. These cannot use techniques, like the normal Shadow Clone Technique.

    Approved


    _________________
    Hisha Techs Fancy Name Aomine14

    Life Mocks Us In The End..
    [Kenjutsu] - [Ninjutsu] - [Hyoton] - [Sensory] - [Summoning]
    [D-Rank: 0] - [C-Rank: 1] - [B-Rank: 4] - [A-Rank: 0] - [S-Rank: 0]
    Strength: B
    Constitution: B ~ A
    Stamina: A+
    Speed: B ~ A
    Coordination: A
    Intelligence: D
    Perception: A
    :: Saiken
    :: Samehada
    :: Leggings is S Rank granting +1 Tier to speed
    :: Chestplate is S Rank granting +1 Tier to Con
    Hisha
    Hisha
    Mist Genin
    Mist Genin


    Village : N/A
    Posts : 285
    Join date : 2021-07-20

    Character File
    Skills & Elements: None
    Class: E
    Ryo: Broke

    Hisha Techs Fancy Name Empty Re: Hisha Techs Fancy Name

    Post by Hisha Sun Jan 07, 2024 11:59 pm

    Name: Barrier: Suffocate
    Rank: A
    Power: A
    Activation Cost: 20
    Upkeep Cost: -
    Range: Touch
    Speed: -
    Element: -
    Skill: Fuinjutsu
    Classification: Secret
    Requirements: -
    Parent Technique: -
    Hand Seals: Rat, Snake, Bird, Bird
    Description: By forming the seals and touching an individual, the user places a seal upon them, typically around their neck. They may alternatively prepare the tag in advance, placing it on a sealing tag or similar item and touching an opponent with it, or placing it on an object as a trap, whereupon a non-user touching it would activate the seal upon themselves. While commonly placed on the neck, anywhere on the head or torso also will do, and when activated as a trap the seal will automatically appear around the neck. Once activated, this will restrict nearly all airflow to the target's lungs, causing them to rapidly pass out. Those of E rank constitution (base) will pass out the turn it is applied. Those of D, C, and B rank (base) will pass out after one post, and those with higher will have 1 additional post of breath for each tier of base constitution above B. If untreated, the target will then die of asphyxiation in the same amount of turns. Immortals who do not require oxygen to live will not die from this, but will still pass out until the seal is removed.  
    Weakness: Can be removed per normal sealing rules.

    Name: Barrier: Filter Flare
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: 3
    Range: 60m
    Speed: B
    Element: -
    Skill: Fuinjutsu
    Classification: Secret
    Requirements: -
    Parent Technique: -
    Hand Seals: Rat, Horse, Dragon
    Description: Upon completing the seal, the user will expand a barrier centered on themselves or a spot of their choosing that they touch, which will form a small seal seal for "clouded", whereupon the edges will rapidly expand outward. The barrier itself is a semi-translucent purple color at the edge of the bubble, but does not discolor the internal space. The chakra of the barrier will spread throughout in an even fashion and the barrier can be restricted to be smaller than the maximum size, down to a minimum of a 6 inch radius, but must be selected at creation and cannot be changed after. Because of the chakra spread evenly throughout the barrier, it "looks" like an A rank barrier to those with chakra vision and/or sensory skills, increasing the relative level of caution one may have. Any ability which permits chakra vision will see the space inside the barrier as if it were a blinding, pearlescent mist filled with harsh, powerful light. This will create a blinding effect in those capable of seeing chakra, visually blinding them and reducing their perception by 1 tier (---) for 2 posts. This effect will refresh each post the victim looks at or remains inside the barrier (and continues using chakra sight). Any ability or item which blocks  bright flashes of light must also block chakra vision in order to properly combat this. The ability to see chakra will create the ability to see this chakra "light" and mist. Even if blocked, the presence of the opaque chakra "mist" will still obscure vision. This has a similar effect on sensory techniques which can perceive chakra: the domain will "look" blinding and obscured, making it almost painful to focus on. While sensing the barrier (or inside of it) anyone actively sensing will suffer the same debuff (but won't be blinded). If one chooses to sense and use chakra vision, they will be debuffed twice. This technique is useful for obscuring what is happening in a designated area and is extra disruptive and dangerous if an unsuspecting victim is trapped inside. This can be added to any other barrier technique the user knows by adding its upkeep to that of the parent technique, if desired.
    Weakness: Can be removed per normal unsealing rules.

    Name: Miscellaneous Remotes
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep Cost: -
    Range: Touch/0-100m
    Speed: -
    Element: -
    Skill: Fuinjutsu
    Classification: Secret
    Requirements: -
    Parent Technique: -
    Hand Seals: Boar, Monkey
    Description: On completing the seals and touching a target, or by inscribing the seal through any other sealing method (such as finger carving, ink, etc), the user will form a seal for "remote", which the user may remotely dissolve at any point if they wish. Once placed, the user may cast any technique they know by using the seal as the point of origin, as long as he is within range.
    Weakness: Can be removed per normal unsealing rules.

    Name: Xenoanthropology
    Rank: A
    Power: A
    Activation Cost: 20
    Upkeep Cost: 10
    Range: 120m
    Speed: A
    Element: -
    Skill: Genjutsu
    Classification: Secret
    Requirements: Kurama Level 2
    Parent Technique: Demonic illusion: False Surroundings
    Hand Seals: Rat, Snake, Monkey
    Description: This is an area of effect genjutsu which coats the affected spherical area in the user's chakra, which is molded to look like a barrier (expands at jutsu speed). Anyone inside will be affected unless specifically omitted by the user. This genjutsu does not have a set-in period, but also deals no psychological damage. Anyone under this spell will have their sense of direction and understanding of space, location, and orientation subtly manipulated, similarly to the parent technique, but they will further have their internal sense of self, their proprioception, and their internal understanding of their own chakra altered as well. As a side effect of the confusion to their sense of internal chakra, this technique cannot be discerned through sensory abilities. Due to this confusion, the user will not be able to naturally tell precisely where they (or anyone else) are, and will be incapable of certain, specific elements of techniques that protect themselves and would normally transpire without any thought. Thus, any technique which the victim(s) cast will affect themselves and their allies as well, assuming they are in range, and the ability to selectively chose who to affect and not to will be removed, potentially further endangering the victim's allies. They will also lose 1 tier of intelligence for the duration. This is especially useful with large aoe abilities that center on a user, as the victim will essentially misplace the central location enough such that they will endanger themselves. This has the same effect on armors or cloak-like abilities that do damage, which will then damage the caster equally. This technique can be vertically stacked 1 level beneath any other technique(s) such that when they are removed, this will take effect. The user is always unaffected by this illusion that they cast.
    Weakness: Normal genjutsu drawbacks. When stacked vertically, this will lose the area of effect. While aoe debuffs could potentially affect an enemy's friends, one's own aoe buffs could equally affect one's foes, making this a potentially double edged sword.

    Name: Xenoanthropological Connection
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: 3
    Range: Quarter Range of Major Country or Full Minor Country
    Speed: -
    Element: -
    Skill: Genjutsu
    Classification: Secret
    Requirements: Kurama Level 2
    Parent Technique: Summon Spying Technique
    Hand Seals: -
    Description: By leveraging one's Id per their clan's heritage, the user can impose a piece of their consciousness onto a willing target, thereby tethering their senses together. This permits the user to take in any sensory information they wish from the target, aiding in scouting and reconnaissance primarily. This also allows the user to give simple, primal directions to the target, which has little application when used with an allied human but which allows them a kind of telepathic bond/control over the target. This helps with directing animals to help gather information, and is particularly useful on pets or summons that the user has.
    Weakness: Recipient must be willing to form this bond (wild animals, user's pets, and user's summons are always considered willing). Receives a -1 perception in relation to attacks directed at them that their pet cannot see or hear.


    Last edited by Hisha on Tue Jan 09, 2024 10:28 pm; edited 2 times in total


    _________________
    Strength: D
    Constitution: D
    Stamina: B
    Speed: D
    Coordination: C
    Intelligence: B
    Perception: C
    30cd63e91ef73cadd9108175329053e4.jpg
    Burittsu
    Burittsu
    Mizukage
    Mizukage
    Catnapper
    Rewarded to those who actively fought and subdued Matatabi during the Bijuu Rampage Event in 2024


    Village : Kirigakure
    Posts : 897
    Join date : 2021-03-20
    Location : Hidden Mist

    Character File
    Skills & Elements: Ninjutsu, Kenjutsu, Hyoton, Sensory, & Summoning
    Class: S
    Ryo: 62,000

    Hisha Techs Fancy Name Empty Re: Hisha Techs Fancy Name

    Post by Burittsu Tue Jan 09, 2024 6:35 pm

    Hisha wrote:Name: Barrier: Suffocate
    Rank: B
    Power: B |
    Activation Cost:10
    Upkeep Cost: -
    Range: Touch
    Speed: -
    Element: -
    Skill: Fuinjutsu
    Classification: Secret
    Requirements: -
    Parent Technique: -
    Hand Seals: Rat, Snake
    Description: By forming the seals and touching an individual, the user places a seal upon them, typically around their neck. They may alternatively prepare the tag in advance, placing it on a sealing tag or similar item and touching an opponent with it, or placing it on an object as a trap, whereupon a non-user touching it would activate the seal upon themselves. While commonly placed on the neck, anywhere on the head or torso also will do, and when activated as a trap the seal will automatically appear around the neck. Once activated, this will restrict nearly all airflow to the target's lungs, causing them to rapidly pass out. Those of E rank constitution (base) will pass out the turn it is applied. Those of D and C rank (base) will pass out after one post, and those with higher will have 1 additional post of breath for each tier of base constitution above C. If untreated, the target will then die of asphyxiation in the same amount of turns. Immortals who do not require oxygen to live will not die from this, but will still pass out until the seal is removed.  
    Weakness: Can be removed per normal sealing rules.

    Name: Barrier: Filter Flare
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: 3
    Range: 120m
    Speed: S
    Element: -
    Skill: Fuinjutsu
    Classification: Secret
    Requirements: -
    Parent Technique: -
    Hand Seals: Rat
    Description: Upon completing the seal, the user will expand a barrier centered on themselves or a spot of their choosing that they touch, which will form a small seal seal for "clouded", whereupon the edges will rapidly expand outward. The barrier itself is a semi-translucent purple color at the edge of the bubble, but does not discolor the internal space. The chakra of the barrier will spread throughout in an even fashion and the barrier can be restricted to be smaller than the maximum size, down to a minimum of a 6 inch radius, but must be selected at creation and cannot be changed after. Because of the chakra spread evenly throughout the barrier, it "looks" like an A rank barrier to those with chakra vision and/or sensory skills, increasing the relative level of caution one may have. Any ability which permits chakra vision will see the space inside the barrier as if it were a blinding, pearlescent mist filled with harsh, powerful light. This will create a blinding effect in those capable of seeing chakra, visually blinding them and reducing their perception by 1 tier (---) for 2 posts. This effect will refresh each post the victim looks at or remains inside the barrier. Any ability or item which blocks  bright flashes of light must also block chakra vision in order to properly combat this. The ability to see chakra will create the ability to see this chakra "light" and mist. Even if blocked, the presence of the opaque chakra "mist" will still obscure vision. This has a similar effect on sensory techniques which can perceive chakra: the domain will "look" blinding and obscured, making it almost painful to focus on. While sensing the barrier (or inside of it) anyone actively sensing will suffer the same debuff (but won't be blinded). If one chooses to sense and use chakra vision, they will be debuffed twice. This technique is useful for obscuring what is happening in a designated area and is extra disruptive and dangerous if an unsuspecting victim is trapped inside. This can be added to any other barrier technique the user knows by adding its upkeep to that of the parent technique, if desired.
    Weakness: Can be removed per normal unsealing rules.

    Name: Miscellaneous Remotes
    Rank: B
    Power: B |
    Activation Cost:10
    Upkeep Cost: -
    Range: Touch
    Speed: -
    Element: -
    Skill: Fuinjutsu
    Classification: Secret
    Requirements: -
    Parent Technique: -
    Hand Seals: Boar, Monkey
    Description: On completing the seals and touching a target, or by inscribing the seal through any other sealing method (such as finger carving, ink, etc), the user will form a seal for "remote", which the user may remotely dissolve at any point if they wish. Once placed, the user may cast any technique they know by using the seal as the point of origin.
    Weakness: Can be removed per normal unsealing rules.

    Name: Xenoanthropology
    Rank: A
    Power: A
    Activation Cost: 20
    Upkeep Cost: 10
    Range: 120m
    Speed: -
    Element: -
    Skill: Genjutsu
    Classification: Secret
    Requirements: Kurama Level 2
    Parent Technique: Demonic illusion: False Surroundings
    Hand Seals: Rat, Snake, Monkey
    Description: This is an area of effect genjutsu which coats the affected spherical area in the user's chakra, which is molded to look like a barrier. Anyone inside will be affected unless specifically omitted by the user. This genjutsu does not have a set-in period, but also deals no psychological damage. Anyone under this spell will have their sense of direction and understanding of space, location, and orientation subtly manipulated, similarly to the parent technique, but they will further have their internal sense of self, their proprioception, and their internal understanding of their own chakra altered as well. As a side effect of the confusion to their sense of internal chakra, this technique cannot be discerned through sensory abilities. Due to this confusion, the user will not be able to naturally tell precisely where they (or anyone else) are, and will be incapable of certain, specific elements of techniques that protect themselves and would normally transpire without any thought. Thus, any technique which the victim(s) cast will affect themselves and their allies as well, assuming they are in range, and the ability to selectively chose who to affect and not to will be removed, potentially further endangering the victim's allies. They will also lose 1 tier of intelligence for the duration. This is especially useful with large aoe abilities that center on a user, as the victim will essentially misplace the central location enough such that they will endanger themselves. This has the same effect on armors or cloak-like abilities that do damage, which will then damage the caster equally. This technique can be vertically stacked 1 level beneath any other technique(s) such that when they are removed, this will take effect. The user is always unaffected by this illusion that they cast.
    Weakness: Normal genjutsu drawbacks. When stacked vertically, this will lose the area of effect. While aoe debuffs could potentially affect an enemy's friends, one's own aoe buffs could equally affect one's foes, making this a potentially double edged sword.

    Name: Xenoanthropological Connection
    Rank: D
    Power: D
    Activation Cost: 3
    Upkeep Cost: 1
    Range: Quarter Range of Major Country or Full Minor Country (10km
    Speed: -
    Element: -
    Skill: Genjutsu
    Classification: Secret
    Requirements: Kurama Level 2
    Parent Technique: Summon Spying Technique
    Hand Seals: Monkey
    Description: By leveraging one's Id per their clan's heritage, the user can impose a piece of their consciousness onto a willing target, thereby tethering their senses together. This permits the user to take in any sensory information they wish from the target, aiding in scouting and reconnaissance primarily. This also allows the user to give simple, primal directions to the target, which has little application when used with an allied human but which allows them a kind of telepathic bond/control over the target. This helps with directing animals to help gather information, and is particularly useful on pets or summons that the user has.
    Weakness: Recipient must be willing to form this bond (wild animals, user's pets, and user's summons are always considered willing).

    Suffocate: Bump jutsu to A rank, change chakra cost and add two extra seals to the hand signs.

    Flare: Either raise jutsu to A rank and do the changes or lower the speed of the jutsu to that of B. S speed is too high of a rank for a C rank Jutsu. Since it has no parent tech add two more hand seals. If you choose to keep it C rank lower the range of the jutsu. If the technique is also refreshing “per post” on its effects on the individual or individuals it’ll have to cost a little extra more on upkeep to maintain such a jutsu.


    Remotes: After placing the seal on said target. Add more detail I understand you could activate any genjutsu after but for how long?

    What is the range the target is permitted to go before the seal is disrupted?
    Can the seal be found and broken by others?

    Xeno: Change -1 int to -1 perception due to the fact they can’t see anyone and the jutsu already disrupts their sense of direction and chakra flow.

    What are these certain specific techniques/elements?
    Add a stat for speed.

    Connection: No D rank jutsu is Minor or Half Country Size. Place this jutsu under S rank. Add more hand seals. Add speed to this jutsu.

    Explain “Leveraging one’s Id per clan heritage.”


    _________________
    Hisha Techs Fancy Name Aomine14

    Life Mocks Us In The End..
    [Kenjutsu] - [Ninjutsu] - [Hyoton] - [Sensory] - [Summoning]
    [D-Rank: 0] - [C-Rank: 1] - [B-Rank: 4] - [A-Rank: 0] - [S-Rank: 0]
    Strength: B
    Constitution: B ~ A
    Stamina: A+
    Speed: B ~ A
    Coordination: A
    Intelligence: D
    Perception: A
    :: Saiken
    :: Samehada
    :: Leggings is S Rank granting +1 Tier to speed
    :: Chestplate is S Rank granting +1 Tier to Con
    Hisha
    Hisha
    Mist Genin
    Mist Genin


    Village : N/A
    Posts : 285
    Join date : 2021-07-20

    Character File
    Skills & Elements: None
    Class: E
    Ryo: Broke

    Hisha Techs Fancy Name Empty Re: Hisha Techs Fancy Name

    Post by Hisha Tue Jan 09, 2024 8:58 pm

    Burittsu wrote:Suffocate: Bump jutsu to A rank, change chakra cost and add two extra seals to the hand signs.

    Updated

    Burittsu wrote:Flare: Either raise jutsu to A rank and do the changes or lower the speed of the jutsu to that of B. S speed is too high of a rank for a C rank Jutsu. Since it has no parent tech add two more hand seals. If you choose to keep it C rank lower the range of the jutsu. If the technique is also refreshing “per post” on its effects on the individual or individuals it’ll have to cost a little extra more on upkeep to maintain such a jutsu.

    Updated. It only "refreshes" if someone keeps staring at it. Staring into an extremely bright light would "refresh" being temporarily blinded in a similar way.

    Burittsu wrote:Remotes: After placing the seal on said target. Add more detail I understand you could activate any genjutsu after but for how long?

    Yes, he can use any technique through it. It lasts until removed, and can be removed normally by unsealing methods. Not sure what else we need here but I added a range. Forgot to include.

    Burittsu wrote:What is the range the target is permitted to go before the seal is disrupted?
    Can the seal be found and broken by others?

    Added a range the target must be in to activate anything through it. It can be seen or broken per normal fuinjutsu breaking rules, as is specified.

    Burittsu wrote:Xeno: Change -1 int to -1 perception due to the fact they can’t see anyone and the jutsu already disrupts their sense of direction and chakra flow.

    They can still see anyone. This does not blind anyone, it just makes them think everything is in a slightly different location. I'd prefer to leave it int if it's all the same as this essentially confuses people.

    Burittsu wrote:What are these certain specific techniques/elements?
    Add a stat for speed.

    Added speed for the fake barrier. If you mean the specific elements of the technique, it's those that protect the user and their allies.

    Burittsu wrote:Connection: No D rank jutsu is Minor or Half Country Size. Place this jutsu under S rank. Add more hand seals. Add speed to this jutsu.

    Sorry, bumped to C and removed hand seals, per the parent technique. The range is identical.

    Burittsu wrote:Explain “Leveraging one’s Id per clan heritage.”

    The Kurama clan revolves around the user's Id. I can change it to chakra if you prefer.


    _________________
    Strength: D
    Constitution: D
    Stamina: B
    Speed: D
    Coordination: C
    Intelligence: B
    Perception: C
    30cd63e91ef73cadd9108175329053e4.jpg
    Burittsu
    Burittsu
    Mizukage
    Mizukage
    Catnapper
    Rewarded to those who actively fought and subdued Matatabi during the Bijuu Rampage Event in 2024


    Village : Kirigakure
    Posts : 897
    Join date : 2021-03-20
    Location : Hidden Mist

    Character File
    Skills & Elements: Ninjutsu, Kenjutsu, Hyoton, Sensory, & Summoning
    Class: S
    Ryo: 62,000

    Hisha Techs Fancy Name Empty Re: Hisha Techs Fancy Name

    Post by Burittsu Tue Jan 09, 2024 10:44 pm

    Hisha wrote:
    Burittsu wrote:Suffocate: Bump jutsu to A rank, change chakra cost and add two extra seals to the hand signs.

    Updated

    Burittsu wrote:Flare: Either raise jutsu to A rank and do the changes or lower the speed of the jutsu to that of B. S speed is too high of a rank for a C rank Jutsu. Since it has no parent tech add two more hand seals. If you choose to keep it C rank lower the range of the jutsu. If the technique is also refreshing “per post” on its effects on the individual or individuals it’ll have to cost a little extra more on upkeep to maintain such a jutsu.

    Updated. It only "refreshes" if someone keeps staring at it. Staring into an extremely bright light would "refresh" being temporarily blinded in a similar way.

    Burittsu wrote:Remotes: After placing the seal on said target. Add more detail I understand you could activate any genjutsu after but for how long?

    Yes, he can use any technique through it. It lasts until removed, and can be removed normally by unsealing methods. Not sure what else we need here but I added a range. Forgot to include.

    Burittsu wrote:What is the range the target is permitted to go before the seal is disrupted?
    Can the seal be found and broken by others?

    Added a range the target must be in to activate anything through it. It can be seen or broken per normal fuinjutsu breaking rules, as is specified.

    Burittsu wrote:Xeno: Change -1 int to -1 perception due to the fact they can’t see anyone and the jutsu already disrupts their sense of direction and chakra flow.

    They can still see anyone. This does not blind anyone, it just makes them think everything is in a slightly different location. I'd prefer to leave it int if it's all the same as this essentially confuses people.

    Burittsu wrote:What are these certain specific techniques/elements?
    Add a stat for speed.

    Added speed for the fake barrier. If you mean the specific elements of the technique, it's those that protect the user and their allies.

    Burittsu wrote:Connection: No D rank jutsu is Minor or Half Country Size. Place this jutsu under S rank. Add more hand seals. Add speed to this jutsu.

    Sorry, bumped to C and removed hand seals, per the parent technique. The range is identical.

    Burittsu wrote:Explain “Leveraging one’s Id per clan heritage.”

    The Kurama clan revolves around the user's Id. I can change it to chakra if you prefer.

    Everything looks good approved


    _________________
    Hisha Techs Fancy Name Aomine14

    Life Mocks Us In The End..
    [Kenjutsu] - [Ninjutsu] - [Hyoton] - [Sensory] - [Summoning]
    [D-Rank: 0] - [C-Rank: 1] - [B-Rank: 4] - [A-Rank: 0] - [S-Rank: 0]
    Strength: B
    Constitution: B ~ A
    Stamina: A+
    Speed: B ~ A
    Coordination: A
    Intelligence: D
    Perception: A
    :: Saiken
    :: Samehada
    :: Leggings is S Rank granting +1 Tier to speed
    :: Chestplate is S Rank granting +1 Tier to Con

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    Hisha Techs Fancy Name Empty Re: Hisha Techs Fancy Name

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