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 Ryuko's techs

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Ryuko
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PostSubject: Ryuko's techs    Mon Oct 02, 2017 2:21 am

Name: Vernier
Rank: D
Power: D
Activation Cost: D
Upkeep Cost: N/A
Range: 0m-15m
Speed: N/A
Element: N/A
Skill: N/A
Classification: Open
Requirements: Village Exclusive (Kumo), Open
Parent Technique: N/A
Hand Seals: N/A
Description: Similar to the Tree Climbing jutsu and Water walking Jutsu, the Vernier was created in the Land of lightning as a method to gain better chakra control as well as facilitate mountain climbing. To do this, the user emits a quick burst of chakra from their feet. This allows them to propel themselves with explosive force, sending them flying for a short distance (up to 15 meters) per use during which time their speed is boosted by a ++. This can allow a user to essentially double jump by using it in mid air, but each jump counts as a fresh use of the jutsu. It doesn't have to be used just by the feet, as with practice skilled users can use any part of their body or even channel it thought a weapon to increase the power of an attack for a single swing, boosting strenght by a +

Weaknesses: It's limited range makes it harder to use to dodge larger techiniques that cover a wide area.
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Izumi
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PostSubject: Re: Ryuko's techs    Mon Oct 02, 2017 9:55 am

Just the ability to jump in the air is worth being a C-Rank technique on its own; that's a lot of chakra required, even considering the relatively short distance being traveled. Alternatively, one could use Wind Release for this effect and it could be brought down to a D-Rank.

The stat boosts will have to be adjusted accordingly with the ability; if you don't use Fuuton, forcing this Technique to be C-Rank, you'd have to add a 3 point cost for the 2+ to Speed. The + to Strength seems like a different enough function that it could warrant its own technique, which would be more beneficial to you, as keeping that in this one technique would make it more versatile and, therefore, require either a cost increase or a new weakness, when you could get potentially better effects by just making it a separate thing.
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Ryuko
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PostSubject: Re: Ryuko's techs    Mon Oct 02, 2017 9:10 pm

Name:Vernier
Rank: E
Power: E
Activation Cost: E
Upkeep Cost: N/A
Range: 0-1m
Speed: N/A
Element: N/A
Skill: N/A
Classification: Open
Requirements: N/A
Parent Technique: N/A
Hand Seals: N/A
Description: Similar to the Tree Climbing jutsu and Water walking Jutsu, the Vernier was created long ago as a method to gain better chakra control where they user move their body by emitting a small amount of energy from their feet in order to generate just enough thurst to shift themselves about a meter at most per use.  It doesn't have to be used just by the feet, as with practice skilled users can use any part of their body allowing for limited three-dimensional movement.  


Weaknesses:  Extremely limited in Range.

_____

Name:  Vernier - Fleet feet
Rank:  D
Power:  D
Activation Cost:   D
Upkeep Cost:  N/A
Range:  0m-15m
Speed:  N/A
Element:  N/A
Skill:  N/A
Classification:  Open
Requirements: N/A
Parent Technique:   Vernier
Hand Seals:  N/A
Description:   A derivative of the Vernier that was created in the Land of lightning as a method to  help facilitate mountain climbing. To do this, the user emits a quick burst of chakra from their feet. This allows them to propel themselves with explosive force, sending them flying for a short distance (up to 15 meters) per use during which time their speed is boosted by a ++

Weaknesses:   It's limited range makes it harder to use to dodge larger techniques that cover a wide area.  Compared the Body flicker it offers more directional control but at the cost of being slightly slower and having a much worse energy to distance traveled ratio cost.
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Izumi
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PostSubject: Re: Ryuko's techs    Tue Oct 03, 2017 1:36 pm

These will be fine if they can't be used in the air, but what I can do for you is a D-Rank version that creates the force necessary for a double jump, but that in no way makes you jump any higher than you normally could. This leaves a lot of the matter up to your stats, which can be better or worse, but generally takes some of the balancing weight off of your techniques. You most probably wouldn't be jumping 15 meters high, in this case.

You could then go and make a derived technique that either propels you a set distance or gives you a boost. The cost and rank of this would depend on the boost, since that'll probably be the best way for you to go. Given that the parent already provides a platform for you to jump from in midair, this derived tech will have much more freedom.

I know you mentioned flight before, so in case you're still leaning that way: the only methods of flight currently available are the Magnet Release's Desert Suspension (Speed one tier below user's Coordination @ 5 pt upkeep) and the Iwa exclusive Lightweight Rock Technique (Speed as normal @ 20 pt activation & 3 pt upkeep w/ Str debuff). So if you want that ability, you'll need to make something that is in some way not quite as good as these, because one is KKG technique and the other is an exclusive.
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Ryuko
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PostSubject: Re: Ryuko's techs    Wed Oct 04, 2017 9:25 pm

Since you said that the ability to jump in mid air would be worth a c-rank I figured that It would be better to split my jutsu into parts. I took out the any mention of double jumping and was going to save that for a later date, although I really do like your idea for it being left up to my stats rather then a set distance.

The first jutsu I listed is supposed to be able to use in mid air though it's 100% not for jumping. It's supposed to be for fine manvoering ajustment. For example say someone throws a kunai at you while your in the middle of a jump, this tech would allow you to change direction in order to narrowly avoid being stabbed.

Doesn't Lightweight Tech also boost stats? It the tech libary it's listed as having an increase to the Coordination and Speed stat by a Tier and a plus. Pretty handy when the skill with flight for that jutsu is decided by those same stats.

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Izumi
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PostSubject: Re: Ryuko's techs    Thu Oct 05, 2017 12:17 pm

Lightweight does boost stats, you're right.

In the case of your first technique, since it's the chakra that moves you and not your own body, you'll need to define the Speed at which it moves you. Since this is an E-Rank jutsu, it won't be particularly fast for that cost, but given the limited range, it could move at C-Tier.
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Ryuko
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PostSubject: Re: Ryuko's techs    Tue Oct 24, 2017 6:26 pm

Name: Fusee
Rank: E
Power: E
Activation Cost: E
Upkeep Cost: N/A
Range: N/A
Speed: N/A
Element: N/A
Skill: Ninjutsu
Classification: Open
Requirements: N/A
Parent Technique: N/A
Hand Seals: N/A
Description: Created as a chakra control exercise. The user projectcs chakra from their hand to generate a small orb typically between the size of a marble and a golfball. One formed the orb uses the energy stored inside of it to glow with a bright heatless light. This light is the users color of choice and will last for up to an hour before burning out. This function is independet of the orginal caster.

As a source of illuimantion it's commonly used to indicate obstacles or advise caution on roadways at night as well as to perform hand signals.

Weaknesses: Having a bright light on you is a great way to give away your position.


Name: Flare gun technique
Rank: D
Power: D
Activation Cost: D
Upkeep Cost: N/A
Range: 300m
Speed: B
Element: N/A
Skill: Ninjutsu
Classification: Open
Requirements: N/A
Parent Technique: Fusee
Hand Seals: Dragon
Description: The user takes a Fusee orb and infuses it with even more chakra inducing an overload that will cause it to launch off like a rocket. Shooting rapidly up to a height of about 300m they explode with a loud bang and release a brightly burning flare that drifts very slowly downward, maximizing the amount of time for which it can be seen. Extemely conspicuous this flare can been spotted up to 25 miles or so in good visibility.

It's also not intented for offensive use making it extemely limited in that regard to the point that even taking one directly to the face will do little more then cause tempoary blindness in a similar manner to a flash bang grenade.

Weaknesses: Did I mention they are conspicuous? Using this jutsu will absolutely give the users position away.

Name: Smoke bomb technique
Rank: D
Power: D
Activation Cost: D
Upkeep Cost: N/A
Range: 15m
Speed: C
Element: N/A
Skill: Ninjutsu
Classification: Secret (Can only be learned if taught by Ryuko or another user)
Requirements: N/A
Parent Technique: N/A
Hand Seals: Rat
Description: Noticing how many jutsu produce smoke as an unintended side effect Ryuko decided to try and harness that same smoke more directly. For this tech she does this by forming the Rat handseal then taking a deep breath. The air taken into the users lungs is then transformed into smoke in the shape of a marble sized ball upon explusion from the mouth or nose. This ball then explodes into a full on 10 cupic meter cloud upon contect.

Weaknesses: Requires a source of air to activate.

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PostSubject: Re: Ryuko's techs    Thu Oct 26, 2017 6:39 am

Lower the Speed on Flare Gun to C and the range to 150m. The 25 mile visibility is fine. Alternatively, you could remove the flashbang effect.

@Ryuko wrote:
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Ryuko
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PostSubject: Re: Ryuko's techs    Thu Oct 26, 2017 3:34 pm

Name: Flare gun technique
Rank: D
Power: D
Activation Cost: D
Upkeep Cost: N/A
Range: 150m
Speed: C
Element: N/A
Skill: Ninjutsu
Classification: Open
Requirements: N/A
Parent Technique: Fusee
Hand Seals: Dragon
Description: The user takes a Fusee orb and infuses it with even more chakra inducing an overload that will cause it to launch off like a rocket. Shooting rapidly up to a height of about 150m they explode with a loud bang and release a brightly burning flare that drifts very slowly downward, maximizing the amount of time for which it can be seen. Extemely conspicuous this flare can been spotted up to 25 miles or so in good visibility.

It's also not intented for offensive use making it extemely limited in that regard to the point that even taking one directly to the face will do little more then cause tempoary blindness in a similar manner to a flash bang grenade.

Weaknesses: Did I mention they are conspicuous? Using this jutsu will absolutely give the users position away.

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Nee-san Tetsudashi
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Skills & Elements: Earth Release, Steel Release, Fuuninjutsu, Misc. Crafting, Ninjutsu, Ijutsu, Sensory, Kugutsu
Class: X
Ryo: 750,000 Ryo

PostSubject: Re: Ryuko's techs    Thu Oct 26, 2017 4:07 pm

@Ryuko wrote:
Name: Flare gun technique
Rank: D
Power: D
Activation Cost: D
Upkeep Cost: N/A
Range: 150m
Speed:  C
Element: N/A
Skill: Ninjutsu
Classification: Open
Requirements: N/A
Parent Technique: Fusee
Hand Seals:  Dragon
Description:  The user takes a Fusee orb and infuses it with even more chakra inducing an overload that will cause it to launch off like a rocket.   Shooting rapidly up to a height of about 150m  they explode with a loud bang and release a brightly burning flare that drifts very slowly downward, maximizing the amount of time for which it can be seen.  Extemely conspicuous this flare can been spotted up to 25 miles or so in good visibility.

It's also not intented for offensive use making it extemely limited in that regard to the point that even taking one directly to the face will do little more then cause tempoary blindness in a similar manner to a flash bang grenade.  

Weaknesses: Did I mention they are conspicuous?  Using this jutsu will absolutely give the users position away.  

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Stats

  • Strength: D
  • Constitution: D
  • Stamina: A
  • Speed: D
  • Coordination: S
  • Intelligence: A
  • Perception: S
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Ryuko
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PostSubject: Re: Ryuko's techs    Sun Nov 12, 2017 11:50 am

Name: Boomerang throw
Rank: D
Power: D
Activation Cost: E
Upkeep Cost: N/A
Range: Same as normal based on projectile rules
Speed: Same as normal based on projectile rules
Element: N/A
Skill: Bukijutsu
Classification: Open
Requirements: C rank Corrdination
Parent Technique: N/A
Hand Seals: N/A
Description: A technique to throw small to moderate sized objects such as kunai, shuriken or batons and have it act in the same fashion as a boomerrang so that it will return to the same point from where it was sent.
Weaknesses: A weapon that is thrown and returns can potentially be used against the person who threw it

Name: Advanced Boomerang throw
Rank: C
Power: C
Activation Cost: D
Upkeep Cost: N/A
Range: Same as normal based on projectile rules
Speed: Same as normal based on projectile rules
Element: N/A
Skill: Bukijutsu
Classification: Open
Requirements: B rank Corrdination, C rank strenghth
Parent Technique: Boomerang Throw
Hand Seals: N/A
Description: A technique to throw medium sized objects such as a fuma shruiken in the same fashion as a boomerrang so that it will return to the same point from where it was sent.
Weaknesses: A weapon that is thrown and returns can potentially be used against the person who threw it

Name: Oversized Boomerang throw
Rank: B
Power: B
Activation Cost: C
Upkeep Cost: N/A
Range: Same as normal based on projectile rules
Speed: Same as normal based on projectile rules
Element: N/A
Skill: Bukijutsu
Classification: Open
Requirements: A rank Corrdination, B rank strenght
Parent Technique: Advanced Boomerang throw
Hand Seals: N/A
Description: A technique to throw large sized objects such as the Kubikiribōchō and have it act in the same fashion as a boomerrang so that it will return to the same point from where it was sent.
Weaknesses: A weapon that is thrown and returns can potentially be used against the person who threw it

Name: The world is my boomerang
Rank: A
Power: A
Activation Cost: B
Upkeep Cost: N/A
Range: Same as normal based on projectile rules
Speed: Same as normal based on projectile rules
Element: N/A
Skill: Bukijutsu
Classification: Open
Requirements: S rank Corrdination, A rank strenght
Parent Technique: Oversized Boomerang throw
Hand Seals: N/A
Description: A technique to throw pretty much any object a user can lift regardless of size and shape as and have it act in the same fashion as a boomerrang so that it will return to the same point from where it was sent.
Weaknesses: A weapon that is thrown and returns can potentially be used against the person who threw it.

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PostSubject: Re: Ryuko's techs    Sun Nov 12, 2017 11:58 am

@Ryuko wrote:
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