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 Ryuko's techs

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Ryuko
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PostSubject: Ryuko's techs    Mon Oct 02, 2017 4:21 am

Name: Vernier
Rank: D
Power: D
Activation Cost: D
Upkeep Cost: N/A
Range: 0m-15m
Speed: N/A
Element: N/A
Skill: N/A
Classification: Open
Requirements: Village Exclusive (Kumo), Open
Parent Technique: N/A
Hand Seals: N/A
Description: Similar to the Tree Climbing jutsu and Water walking Jutsu, the Vernier was created in the Land of lightning as a method to gain better chakra control as well as facilitate mountain climbing. To do this, the user emits a quick burst of chakra from their feet. This allows them to propel themselves with explosive force, sending them flying for a short distance (up to 15 meters) per use during which time their speed is boosted by a ++. This can allow a user to essentially double jump by using it in mid air, but each jump counts as a fresh use of the jutsu. It doesn't have to be used just by the feet, as with practice skilled users can use any part of their body or even channel it thought a weapon to increase the power of an attack for a single swing, boosting strenght by a +

Weaknesses: It's limited range makes it harder to use to dodge larger techiniques that cover a wide area.
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PostSubject: Re: Ryuko's techs    Mon Oct 02, 2017 11:55 am

Just the ability to jump in the air is worth being a C-Rank technique on its own; that's a lot of chakra required, even considering the relatively short distance being traveled. Alternatively, one could use Wind Release for this effect and it could be brought down to a D-Rank.

The stat boosts will have to be adjusted accordingly with the ability; if you don't use Fuuton, forcing this Technique to be C-Rank, you'd have to add a 3 point cost for the 2+ to Speed. The + to Strength seems like a different enough function that it could warrant its own technique, which would be more beneficial to you, as keeping that in this one technique would make it more versatile and, therefore, require either a cost increase or a new weakness, when you could get potentially better effects by just making it a separate thing.
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PostSubject: Re: Ryuko's techs    Mon Oct 02, 2017 11:10 pm

Name:Vernier
Rank: E
Power: E
Activation Cost: E
Upkeep Cost: N/A
Range: 0-1m
Speed: N/A
Element: N/A
Skill: N/A
Classification: Open
Requirements: N/A
Parent Technique: N/A
Hand Seals: N/A
Description: Similar to the Tree Climbing jutsu and Water walking Jutsu, the Vernier was created long ago as a method to gain better chakra control where they user move their body by emitting a small amount of energy from their feet in order to generate just enough thurst to shift themselves about a meter at most per use.  It doesn't have to be used just by the feet, as with practice skilled users can use any part of their body allowing for limited three-dimensional movement.  


Weaknesses:  Extremely limited in Range.

_____

Name:  Vernier - Fleet feet
Rank:  D
Power:  D
Activation Cost:   D
Upkeep Cost:  N/A
Range:  0m-15m
Speed:  N/A
Element:  N/A
Skill:  N/A
Classification:  Open
Requirements: N/A
Parent Technique:   Vernier
Hand Seals:  N/A
Description:   A derivative of the Vernier that was created in the Land of lightning as a method to  help facilitate mountain climbing. To do this, the user emits a quick burst of chakra from their feet. This allows them to propel themselves with explosive force, sending them flying for a short distance (up to 15 meters) per use during which time their speed is boosted by a ++

Weaknesses:   It's limited range makes it harder to use to dodge larger techniques that cover a wide area.  Compared the Body flicker it offers more directional control but at the cost of being slightly slower and having a much worse energy to distance traveled ratio cost.
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PostSubject: Re: Ryuko's techs    Tue Oct 03, 2017 3:36 pm

These will be fine if they can't be used in the air, but what I can do for you is a D-Rank version that creates the force necessary for a double jump, but that in no way makes you jump any higher than you normally could. This leaves a lot of the matter up to your stats, which can be better or worse, but generally takes some of the balancing weight off of your techniques. You most probably wouldn't be jumping 15 meters high, in this case.

You could then go and make a derived technique that either propels you a set distance or gives you a boost. The cost and rank of this would depend on the boost, since that'll probably be the best way for you to go. Given that the parent already provides a platform for you to jump from in midair, this derived tech will have much more freedom.

I know you mentioned flight before, so in case you're still leaning that way: the only methods of flight currently available are the Magnet Release's Desert Suspension (Speed one tier below user's Coordination @ 5 pt upkeep) and the Iwa exclusive Lightweight Rock Technique (Speed as normal @ 20 pt activation & 3 pt upkeep w/ Str debuff). So if you want that ability, you'll need to make something that is in some way not quite as good as these, because one is KKG technique and the other is an exclusive.
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PostSubject: Re: Ryuko's techs    Wed Oct 04, 2017 11:25 pm

Since you said that the ability to jump in mid air would be worth a c-rank I figured that It would be better to split my jutsu into parts. I took out the any mention of double jumping and was going to save that for a later date, although I really do like your idea for it being left up to my stats rather then a set distance.

The first jutsu I listed is supposed to be able to use in mid air though it's 100% not for jumping. It's supposed to be for fine manvoering ajustment. For example say someone throws a kunai at you while your in the middle of a jump, this tech would allow you to change direction in order to narrowly avoid being stabbed.

Doesn't Lightweight Tech also boost stats? It the tech libary it's listed as having an increase to the Coordination and Speed stat by a Tier and a plus. Pretty handy when the skill with flight for that jutsu is decided by those same stats.

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PostSubject: Re: Ryuko's techs    Thu Oct 05, 2017 2:17 pm

Lightweight does boost stats, you're right.

In the case of your first technique, since it's the chakra that moves you and not your own body, you'll need to define the Speed at which it moves you. Since this is an E-Rank jutsu, it won't be particularly fast for that cost, but given the limited range, it could move at C-Tier.
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PostSubject: Re: Ryuko's techs    Tue Oct 24, 2017 8:26 pm

Name: Fusee
Rank: E
Power: E
Activation Cost: E
Upkeep Cost: N/A
Range: N/A
Speed: N/A
Element: N/A
Skill: Ninjutsu
Classification: Open
Requirements: N/A
Parent Technique: N/A
Hand Seals: N/A
Description: Created as a chakra control exercise. The user projectcs chakra from their hand to generate a small orb typically between the size of a marble and a golfball. One formed the orb uses the energy stored inside of it to glow with a bright heatless light. This light is the users color of choice and will last for up to an hour before burning out. This function is independet of the orginal caster.

As a source of illuimantion it's commonly used to indicate obstacles or advise caution on roadways at night as well as to perform hand signals.

Weaknesses: Having a bright light on you is a great way to give away your position.


Name: Flare gun technique
Rank: D
Power: D
Activation Cost: D
Upkeep Cost: N/A
Range: 300m
Speed: B
Element: N/A
Skill: Ninjutsu
Classification: Open
Requirements: N/A
Parent Technique: Fusee
Hand Seals: Dragon
Description: The user takes a Fusee orb and infuses it with even more chakra inducing an overload that will cause it to launch off like a rocket. Shooting rapidly up to a height of about 300m they explode with a loud bang and release a brightly burning flare that drifts very slowly downward, maximizing the amount of time for which it can be seen. Extemely conspicuous this flare can been spotted up to 25 miles or so in good visibility.

It's also not intented for offensive use making it extemely limited in that regard to the point that even taking one directly to the face will do little more then cause tempoary blindness in a similar manner to a flash bang grenade.

Weaknesses: Did I mention they are conspicuous? Using this jutsu will absolutely give the users position away.

Name: Smoke bomb technique
Rank: D
Power: D
Activation Cost: D
Upkeep Cost: N/A
Range: 15m
Speed: C
Element: N/A
Skill: Ninjutsu
Classification: Secret (Can only be learned if taught by Ryuko or another user)
Requirements: N/A
Parent Technique: N/A
Hand Seals: Rat
Description: Noticing how many jutsu produce smoke as an unintended side effect Ryuko decided to try and harness that same smoke more directly. For this tech she does this by forming the Rat handseal then taking a deep breath. The air taken into the users lungs is then transformed into smoke in the shape of a marble sized ball upon explusion from the mouth or nose. This ball then explodes into a full on 10 cupic meter cloud upon contect.

Weaknesses: Requires a source of air to activate.

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PostSubject: Re: Ryuko's techs    Thu Oct 26, 2017 8:39 am

Lower the Speed on Flare Gun to C and the range to 150m. The 25 mile visibility is fine. Alternatively, you could remove the flashbang effect.

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PostSubject: Re: Ryuko's techs    Thu Oct 26, 2017 5:34 pm

Name: Flare gun technique
Rank: D
Power: D
Activation Cost: D
Upkeep Cost: N/A
Range: 150m
Speed: C
Element: N/A
Skill: Ninjutsu
Classification: Open
Requirements: N/A
Parent Technique: Fusee
Hand Seals: Dragon
Description: The user takes a Fusee orb and infuses it with even more chakra inducing an overload that will cause it to launch off like a rocket. Shooting rapidly up to a height of about 150m they explode with a loud bang and release a brightly burning flare that drifts very slowly downward, maximizing the amount of time for which it can be seen. Extemely conspicuous this flare can been spotted up to 25 miles or so in good visibility.

It's also not intented for offensive use making it extemely limited in that regard to the point that even taking one directly to the face will do little more then cause tempoary blindness in a similar manner to a flash bang grenade.

Weaknesses: Did I mention they are conspicuous? Using this jutsu will absolutely give the users position away.

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Class: X
Ryo: 750,000 Ryo

PostSubject: Re: Ryuko's techs    Thu Oct 26, 2017 6:07 pm

@Ryuko wrote:
Name: Flare gun technique
Rank: D
Power: D
Activation Cost: D
Upkeep Cost: N/A
Range: 150m
Speed:  C
Element: N/A
Skill: Ninjutsu
Classification: Open
Requirements: N/A
Parent Technique: Fusee
Hand Seals:  Dragon
Description:  The user takes a Fusee orb and infuses it with even more chakra inducing an overload that will cause it to launch off like a rocket.   Shooting rapidly up to a height of about 150m  they explode with a loud bang and release a brightly burning flare that drifts very slowly downward, maximizing the amount of time for which it can be seen.  Extemely conspicuous this flare can been spotted up to 25 miles or so in good visibility.

It's also not intented for offensive use making it extemely limited in that regard to the point that even taking one directly to the face will do little more then cause tempoary blindness in a similar manner to a flash bang grenade.  

Weaknesses: Did I mention they are conspicuous?  Using this jutsu will absolutely give the users position away.  

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Stats

  • Strength: D
  • Constitution: B
  • Stamina: B
  • Speed: C
  • Coordination: C
  • Intelligence: C
  • Perception: C
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PostSubject: Re: Ryuko's techs    Sun Nov 12, 2017 1:50 pm

Name: Boomerang throw
Rank: D
Power: D
Activation Cost: E
Upkeep Cost: N/A
Range: Same as normal based on projectile rules
Speed: Same as normal based on projectile rules
Element: N/A
Skill: Bukijutsu
Classification: Open
Requirements: C rank Corrdination
Parent Technique: N/A
Hand Seals: N/A
Description: A technique to throw small to moderate sized objects such as kunai, shuriken or batons and have it act in the same fashion as a boomerrang so that it will return to the same point from where it was sent.
Weaknesses: A weapon that is thrown and returns can potentially be used against the person who threw it

Name: Advanced Boomerang throw
Rank: C
Power: C
Activation Cost: D
Upkeep Cost: N/A
Range: Same as normal based on projectile rules
Speed: Same as normal based on projectile rules
Element: N/A
Skill: Bukijutsu
Classification: Open
Requirements: B rank Corrdination, C rank strenghth
Parent Technique: Boomerang Throw
Hand Seals: N/A
Description: A technique to throw medium sized objects such as a fuma shruiken in the same fashion as a boomerrang so that it will return to the same point from where it was sent.
Weaknesses: A weapon that is thrown and returns can potentially be used against the person who threw it

Name: Oversized Boomerang throw
Rank: B
Power: B
Activation Cost: C
Upkeep Cost: N/A
Range: Same as normal based on projectile rules
Speed: Same as normal based on projectile rules
Element: N/A
Skill: Bukijutsu
Classification: Open
Requirements: A rank Corrdination, B rank strenght
Parent Technique: Advanced Boomerang throw
Hand Seals: N/A
Description: A technique to throw large sized objects such as the Kubikiribōchō and have it act in the same fashion as a boomerrang so that it will return to the same point from where it was sent.
Weaknesses: A weapon that is thrown and returns can potentially be used against the person who threw it

Name: The world is my boomerang
Rank: A
Power: A
Activation Cost: B
Upkeep Cost: N/A
Range: Same as normal based on projectile rules
Speed: Same as normal based on projectile rules
Element: N/A
Skill: Bukijutsu
Classification: Open
Requirements: S rank Corrdination, A rank strenght
Parent Technique: Oversized Boomerang throw
Hand Seals: N/A
Description: A technique to throw pretty much any object a user can lift regardless of size and shape as and have it act in the same fashion as a boomerrang so that it will return to the same point from where it was sent.
Weaknesses: A weapon that is thrown and returns can potentially be used against the person who threw it.

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PostSubject: Re: Ryuko's techs    Sun Nov 12, 2017 1:58 pm

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PostSubject: Re: Ryuko's techs    Mon Feb 05, 2018 12:57 am

Name:  Jump step
Rank:  D
Power:  D
Activation Cost:   3
Upkeep Cost:  N/A
Range: N/A
Speed:  N/A
Element:  N/A
Skill:  N/A
Classification:  Open
Requirements: Village Exclusive (Kumo), Open
Parent Technique:  N/A
Hand Seals:  N/A
Description:   Similar to the Tree Climbing jutsu and Water walking Jutsu, the Jump Step was created in the Land of lightning as a method to gain better chakra control as well as facilitate mountain climbing. To do this, the user emits a quick burst of chakra from their feet providing a platform for them to jump from in midair.  Platforms made in this manner will disburse immdately after jumping from them as they are only stable enough to allow for a brief moment of contact.
Weaknesses:  Creates the force necessary for a double jump, but in no way makes you jump any higher than you normally could.

Name:  Accel Step
Rank:  C
Power:  C
Activation Cost:   5
Upkeep Cost:  N/A
Range:  0m-40m
Speed:  N/A
Element:  N/A
Skill: Taijutsu
Classification:  Secret
Requirements:  C Rank Coordination
Parent Technique:   N/A
Hand Seals:  N/A
Description:  A techique where the user pumps chakra into to the muscles of their legs which enhances the acceleration of their movement granting 1 tier to speed while activated.  It's more versatile then a body flicker because the user has control over their body, thus they are not limted to traveling in a single linear direction. However the distance covered is limited to a maximum of 40 meters per use.  Separate uses are capable in succession taking another full amount of chakra with each use.
Weaknesses:   The user has to have a surface or platform of somekind to move from when triggering the techique

Name:  Calm mind
Rank:  C
Power:  C
Activation Cost:   N/A
Upkeep Cost:  3
Range:  N/A
Speed:  N/A
Element:  N/A
Skill: Taijutsu
Classification:  Secret
Requirements:  B rank intellegence
Parent Technique:   N/A
Hand Seals:  N/A
Description:  A mental techique that can be used only by a master of martial arts that has done much studying.  Entering an almost meditative state they take control of their subconcious allowing them notice things they wouldn't normally. This increases their preception by 1 tier
Weaknesses:   Due to the large amount of focus this technique takes, when the user is hit by anything (ex. weapon, punch, etc. However, not random leaves or rain), the technique is forcefully stopped.

Name:  Dragon Drop
Rank:  B
Power:  B
Activation Cost:   5
Upkeep Cost:  N/A
Range:  15 meteres
Speed:  N/A
Element:  N/A
Skill: Taijutsu
Classification:  Secret
Requirements:  C Rank Coordination and C Rank Strenght or Constitution
Parent Technique:   N/A
Hand Seals:  N/A
Description:  First the user must gets themselves into the air by jumping.   At the apex of their jump they emit a burst of chakra from their back while unleashing a flying side kick.  This increases their speed while falling by 1 tier and 1 +  causing them to come crashing down like a meteor using the momentum of their fall combined with the full weight of their body for a devestating blow
Weaknesses: Because it  relies heavly on gravity to function properly it's effectiveness is durastically reducuded to only 2 + if used from ground level without jumping first

Name: Shuddreing soul
Rank: B
Power: B
Activation Cost: 5
Upkeep Cost: N/A
Range: Self
Speed: N/A
Element: N/A
Skill: Ijutsu, Taijutsu
Classification: Secret
Requirements: B rank intellegence
Parent Technique: Ijutsu-Reverse Chakra Palm
Hand Seals: N/A
Description:  The user hits the target with an open palm and transfers medical chakra with the hit. The chakra from the hit vibrates through the body at a frenquency effecting only the bones, causing joints to lock and inducing tempoary full body Paralysis for one post.
Weaknesses: Anyone with constitution 1 rank higher than the techiques rank will only feel  mild numbness instead of paralysis. 2 ranks higher will be completely unaffected.

Name:  Thor's hammer
Rank:  A
Power:  A
Activation Cost:   A
Upkeep Cost:  N/A
Range:  0m-20m
Speed:  Same as users coordination
Element:  N/A
Skill: Taijutsu
Classification:  Secret
Requirements: Arhat
Parent Technique:  Arhat Fist
Hand Seals:  N/A
Description: : The user throws a punch that unleashes a condensed wave of chakra in the form of a large fist (about 5 meters in diameter). This fist travels forth with speed associated with the level of coordination of the user and hits with crushing force, able to blast through a large building with ease, so it has lethal potential against another person. Increases strength for the fist by one tier and two plus.
Weaknesses:  N/A

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PostSubject: Re: Ryuko's techs    Tue Feb 06, 2018 5:21 pm

Quote :
Name:  Jump step
Rank:  D
Power:  D
Activation Cost:   3
Upkeep Cost:  N/A
Range: N/A
Speed:  N/A
Element:  N/A
Skill:  N/A
Classification:  Open
Requirements: Village Exclusive (Kumo), Open
Parent Technique:  N/A
Hand Seals:  N/A
Description:   Similar to the Tree Climbing jutsu and Water walking Jutsu, the Jump Step was created in the Land of lightning as a method to gain better chakra control as well as facilitate mountain climbing. To do this, the user emits a quick burst of chakra from their feet providing a platform for them to jump from in midair.  Platforms made in this manner will disburse immdately after jumping from them as they are only stable enough to allow for a brief moment of contact.
Weaknesses:  Creates the force necessary for a double jump, but in no way makes you jump any higher than you normally could.


You still have to put what skill this technique is in the skill field. For this, it would be ninjutsu.



Quote :
Name:  Accel Step
Rank:  C
Power:  C
Activation Cost:   5
Upkeep Cost:  N/A
Range:  0m-40m
Speed:  N/A
Element:  N/A
Skill: Taijutsu
Classification:  Secret
Requirements:  C Rank Coordination
Parent Technique:   N/A
Hand Seals:  N/A
Description:  A techique where the user pumps chakra into to the muscles of their legs which enhances the acceleration of their movement granting 1 tier to speed while activated.  It's more versatile then a body flicker because the user has control over their body, thus they are not limted to traveling in a single linear direction. However the distance covered is limited to a maximum of 40 meters per use.  Separate uses are capable in succession taking another full amount of chakra with each use.
Weaknesses:   The user has to have a surface or platform of somekind to move from when triggering the techique



Gonna say no to this being a taijutsu. I feel like that infringes upon the capabilities of Gentle Fist too much with that classification. Ninjutsu would be my recommendation. I also feel like this would trump Body Flicker in nearly any conceivable situation for having full mobility with the boost at the same cost. Either lower the boost by one plus for said versatility, or up the rank and cost to B with an upkeep of 3.



Quote :
Name:  Calm mind
Rank:  C
Power:  C
Activation Cost:   N/A
Upkeep Cost:  3
Range:  N/A
Speed:  N/A
Element:  N/A
Skill: Taijutsu
Classification:  Secret
Requirements:  B rank intellegence
Parent Technique:   N/A
Hand Seals:  N/A
Description:  A mental techique that can be used only by a master of martial arts that has done much studying.  Entering an almost meditative state they take control of their subconcious allowing them notice things they wouldn't normally. This increases their preception by 1 tier
Weaknesses:   Due to the large amount of focus this technique takes, when the user is hit by anything (ex. weapon, punch, etc. However, not random leaves or rain), the technique is forcefully stopped.


Approved with the understanding that blocking a direct blow will count as a hit that disrupts this technique. Just don't want any silly arguments in the future, should that happen.



Quote :
Name:  Dragon Drop
Rank:  B
Power:  B
Activation Cost:   5
Upkeep Cost:  N/A
Range:  15 meteres
Speed:  N/A
Element:  N/A
Skill: Taijutsu
Classification:  Secret
Requirements:  C Rank Coordination and C Rank Strenght or Constitution
Parent Technique:   N/A
Hand Seals:  N/A
Description:  First the user must gets themselves into the air by jumping.   At the apex of their jump they emit a burst of chakra from their back while unleashing a flying side kick.  This increases their speed while falling by 1 tier and 1 +  causing them to come crashing down like a meteor using the momentum of their fall combined with the full weight of their body for a devestating blow
Weaknesses: Because it  relies heavly on gravity to function properly it's effectiveness is durastically reducuded to only 2 + if used from ground level without jumping first



See my comment above about infringing on Gentle Fist.




Quote :
Name: Shuddreing soul
Rank: B
Power: B
Activation Cost: 5
Upkeep Cost: N/A
Range: Self
Speed: N/A
Element: N/A
Skill: Ijutsu, Taijutsu
Classification: Secret
Requirements: B rank intellegence
Parent Technique: Ijutsu-Reverse Chakra Palm
Hand Seals: N/A
Description:  The user hits the target with an open palm and transfers medical chakra with the hit. The chakra from the hit vibrates through the body at a frenquency effecting only the bones, causing joints to lock and inducing tempoary full body Paralysis for one post.
Weaknesses: Anyone with constitution 1 rank higher than the techiques rank will only feel  mild numbness instead of paralysis. 2 ranks higher will be completely unaffected.



Hmmmmm, this is an ijutsu technique mostly as it uses medical chakra as the medium for its effect. The one hit paralysis is strong too, and almost infringes too much upon Body Pathway Derangement technique which does a similar thing as this but at a higher rank and with an element needed. I say almost because Derangement uses an attack on the nervous system while this is an attack on the body as a whole.

As such, you'll either need to up the cost to B or you'll have to reduce the rank and power to C with the current cost. Either way, you'll need to define what numbness does to a person stat wise and make the threshold for numbness being equal Constitution to the power of the technique. I'd recommend a debuff of 1- to Coordination and Speed/Strength if you make it B rank in power. If you drop it to C, you'll have to pick one of those three to affect. Or you can up the cost more and apply it to all three.



Quote :
Name:  Thor's hammer
Rank:  A
Power:  A
Activation Cost:   A
Upkeep Cost:  N/A
Range:  0m-20m
Speed:  Same as users coordination
Element:  N/A
Skill: Taijutsu
Classification:  Secret
Requirements: Arhat
Parent Technique:  Arhat Fist
Hand Seals:  N/A
Description: : The user throws a punch that unleashes a condensed wave of chakra in the form of a large fist (about 5 meters in diameter). This fist travels forth with speed associated with the level of coordination of the user and hits with crushing force, able to blast through a large building with ease, so it has lethal potential against another person. Increases strength for the fist by one tier and two plus.
Weaknesses:  N/A



See again my Gentle Fist infringement comment. As a ninjutsu, cost would be fine where you have it now and there would need to be a set speed rather than it being equal to your coordination.

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Ryuko
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PostSubject: Re: Ryuko's techs    Tue Feb 06, 2018 8:39 pm

Name:  Jump step
Rank:  D
Power:  D
Activation Cost:   3
Upkeep Cost:  N/A
Range: N/A
Speed:  N/A
Element:  N/A
Skill:  N/A
Classification:  Ninjutsu
Requirements: Village Exclusive (Kumo), Open
Parent Technique:  N/A
Hand Seals:  N/A
Description:   Similar to the Tree Climbing jutsu and Water walking Jutsu, the Jump Step was created in the Land of lightning as a method to gain better chakra control as well as facilitate mountain climbing. To do this, the user emits a quick burst of chakra from their feet providing a platform for them to jump from in midair.  Platforms made in this manner will disburse immdately after jumping from them as they are only stable enough to allow for a brief moment of contact.
Weaknesses:  Creates the force necessary for a double jump, but in no way makes you jump any higher than you normally could.

Name: Accel Max
Rank:  B
Power:  B
Activation Cost:   10
Upkeep Cost: 3
Range: N/A
Speed:  N/A
Element:  N/A
Skill:  Ijutsu
Classification:  Secret
Requirements:  B-rank intel
Parent Technique:   N/A
Hand Seals:  N/A
Description:  A techique for optimizing the users natural accelration abiltiy.  This is done by flowing chakra though the respitory system dramatically increasing oxygen flow directly to the muscles responsable for locomotion thereby boosting their preformance   and granting a 1 tier to speed while activated.  It's more versatile then a body flicker because the user has control over their body, thus they are not limted to traveling in a single linear direction.
Weaknesses:   Requires a sorce of oxygen to function

Name:  Dragoon Drop
Rank:  B
Power:  B
Activation Cost:   5
Upkeep Cost:  N/A
Range:  15 meteres
Speed:  N/A
Element:  N/A
Skill: Taijutsu
Classification:  Secret
Requirements:  C Rank Coordination and C Rank Strenght or Constitution
Parent Technique:   N/A
Hand Seals:  N/A
Description:  First the user gets themselves into the air by jumping.   At the apex of their jump they unleashing a flying side kick in a pose designed to decrease air resistance as much as possible . This increases their speed while falling by 1 tier and 1 + causing them to come crashing down like a meteor using the momentum of their fall combined with the full weight of their body for a devestating blow
Weaknesses: Because it  relies heavily on gravity to function properly it's effectiveness is durastically reducuded to only 2 +  if used from ground level without jumping first

Name: Shuddreing soul
Rank: B
Power: B
Activation Cost: 10
Upkeep Cost: N/A
Range: Self
Speed: N/A
Element: N/A
Skill: Ijutsu
Classification: Secret
Requirements: B rank intellegence
Parent Technique: Ijutsu-Reverse Chakra Palm
Hand Seals: N/A
Description:  The user hits the target with an open palm and transfers medical chakra with the hit. The chakra from the hit vibrates through the body at a frenquency effecting only the bones, causing joints to lock and inducing tempoary full body Paralysis for one post.
Weaknesses: Anyone with constitution equal to the techiques power ranking will only feel mild numbness instead of paralysis reflected as a 1 - debuff to Coordination and Speed . Anyone with higher consitution will be completely unaffected.

Name:  Thor's hammer
Rank:  A
Power:  A
Activation Cost:  15
Upkeep Cost:  N/A
Range:  0m-20m
Speed:  A
Element:  N/A
Skill: Taijutsu
Classification:  Secret
Requirements: Arhat
Parent Technique:  Arhat Fist
Hand Seals:  N/A
Description: : The user throws a punch so strong that it  unleashes a condensed shockwave of air pressure in the form of a large fist (about 5 meters in diameter). This fist travels forth and hits with crushing force, able to blast through a large building with ease, so it has lethal potential against another person. Increases strength for the fist by one tier and two plus.
Weaknesses:  N/A

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Tsuyo

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Posts : 480
Join date : 2016-12-15

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Skills & Elements: None
Class: E
Ryo:

PostSubject: Re: Ryuko's techs    Tue Feb 13, 2018 5:21 pm

Jump Step: Ninjutsu goes in the Skill field, not Classification. Classification would be whether it's "open" or "secret". Fix that and it should be good. I'll get back to you on Thor's, I need to think it over.





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Ryuko
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PostSubject: Re: Ryuko's techs    Tue Feb 13, 2018 8:31 pm

Looks like I wiffed that one good. Here's the fixed version. Thanks for your help Tsuyo

Name: Jump step
Rank: D
Power: D
Activation Cost: 3
Upkeep Cost: N/A
Range: N/A
Speed: N/A
Element: N/A
Skill: Ninjutsu
Classification: Village Exclusive (Kumo), Open
Requirements: N/A
Parent Technique: N/A
Hand Seals: N/A
Description: Similar to the Tree Climbing jutsu and Water walking Jutsu, the Jump Step was created in the Land of lightning as a method to gain better chakra control as well as facilitate mountain climbing. To do this, the user emits a quick burst of chakra from their feet providing a platform for them to jump from in midair. Platforms made in this manner will disburse immdately after jumping from them as they are only stable enough to allow for a brief moment of contact.
Weaknesses: Creates the force necessary for a double jump, but in no way makes you jump any higher than you normally could.

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Tsuyo

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Skills & Elements: None
Class: E
Ryo:

PostSubject: Re: Ryuko's techs    Wed Feb 14, 2018 9:15 am

@Ryuko wrote:
Looks like I wiffed that one good.  Here's the fixed version. Thanks for your help Tsuyo

Name:  Jump step
Rank:  D
Power:  D
Activation Cost:   3
Upkeep Cost:  N/A
Range: N/A
Speed:  N/A
Element:  N/A
Skill:  Ninjutsu
Classification:  Village Exclusive (Kumo), Open
Requirements: N/A
Parent Technique:  N/A
Hand Seals:  N/A
Description:   Similar to the Tree Climbing jutsu and Water walking Jutsu, the Jump Step was created in the Land of lightning as a method to gain better chakra control as well as facilitate mountain climbing. To do this, the user emits a quick burst of chakra from their feet providing a platform for them to jump from in midair.  Platforms made in this manner will disburse immdately after jumping from them as they are only stable enough to allow for a brief moment of contact.
Weaknesses:  Creates the force necessary for a double jump, but in no way makes you jump any higher than you normally could.


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Ryuko
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PostSubject: Re: Ryuko's techs    Fri May 04, 2018 10:17 pm

Name: Thor's hammer
Rank: A
Power: A
Activation Cost: 15
Upkeep Cost: N/A
Range: 0m-20m
Speed: A
Element: N/A
Skill: Taijutsu
Classification: Secret
Requirements: Arhat
Parent Technique: Arhat Fist
Hand Seals: N/A
Description: : The user throws a punch so strong that it unleashes a condensed shockwave of air pressure in the form of a large fist (about 5 meters in diameter). This fist travels forth and hits with crushing force, able to blast through a large building with ease, so it has lethal potential against another person. Increases strength for the fist by one tier and two plus.
Weaknesses: N/A

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Toonami & Konami
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Skills & Elements: Earth Release, Steel Release, Fuuninjutsu, Misc. Crafting, Ninjutsu, Ijutsu, Sensory, Kugutsu
Class: X
Ryo: 750,000 Ryo

PostSubject: Re: Ryuko's techs    Sat May 05, 2018 1:37 pm

@Ryuko wrote:
Name:  Thor's hammer
Rank:  A
Power:  A
Activation Cost:  15
Upkeep Cost:  N/A
Range:  0m-20m
Speed:  A
Element:  N/A
Skill: Taijutsu
Classification:  Secret
Requirements: Arhat
Parent Technique:  Arhat Fist
Hand Seals:  N/A
Description: : The user throws a punch so strong that it  unleashes a condensed shockwave of air pressure in the form of a large fist (about 5 meters in diameter). This fist travels forth and hits with crushing force, able to blast through a large building with ease, so it has lethal potential against another person. Increases strength for the fist by one tier and two plus.
Weaknesses:  N/A

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Stats

  • Strength: D
  • Constitution: B
  • Stamina: B
  • Speed: C
  • Coordination: C
  • Intelligence: C
  • Perception: C
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