The hit landed, and Yuichi was sent back quite away, yet he kept his balance.
Maybe sacrificing strength for speed was a luxury that he could not have afforded.
Drakon, always the helpful friend, gave him some advice.
'Time your attacks, not like a bull.'
What could that mean?
Yuchi had already recovered and taken the stance of the Strong Fist.
Okay, bulls were strong. So no strong fist.
What was the opposite of Strong? Weak.
Weak fist?
No. That made no sense. That was probably the fighitng style of Hoshigakure.
In a dash, Yuichi was gone and reappeared next to him, yet did not attack.
Instead, he started circling him with immense speed.
He will have to defend once again. Suguru could barely keep track of his eyes to depower him, let alone all his movements.
He then realized what Drakon meant.
Gentle.
Gentle Fist.
A kick to his legs nearly toppled him, and for a moment, he thought his foe was doing a Leaf Whirlwind.
The unexpected following gut kick sent Suguru sprawling back, nearly falling to his knees.
Leaf Great Whirlwind. Classic move.
He knew the jumping kick was next.
Suguru took a deep breath as his chest muscles bulged.
He tried to catch the kick, but he was too fast.
The foot hit and it hurt, probably would bruise, but nothing was broken.
The dropping heel kick was next.
This was his only chance.
Chakra flowed in his arms, as he loosed his stance and raised his arms, ready to grapple.
Suguru lept forward as soon as Yuichi attacked, blocking the heel drop with his forearm while grabbing his torso as the dropping strike connected.
He would then keep running forward with Yuichi's torso held in a grapple and his legs resting on his shoulder, before then slamming him down on the mat.
[10]
- OOC:
Stats:
STR: B > C (Stat Trade: ---) (B to Slam Yuichi)
CON: B (B++ against Jump Kick | A against the Heel Drop)
STA: C
SPD: D > C (Stat Trade: +++)
COR: D (C to grab Yuichi)
INT: E
PER: C
Jutsu Used:
[Body Of The Bear] (Used against the High Jump Kick)
Power: D
Activation Cost: N/A
Upkeep Cost: 1
Range: Self
Speed: ---
Element: ---
Skill: Taijutsu
Hand Seals: ---
Description:
Body of the Bear is a term being used because the user braces themself to withstand punishment to an extent. It is best used for an instant for keeping it up becomes draining. The user’s muscle mass hardens as it adds protection against physical brunt force. Boosts Constitution by 2 advantages against physical attacks.
Weaknesses: Ninjutsu that have no physical form such as fire and wind ignores the boost. The only exception is earth release since it usually possess some form of physical matter. This is because it is preparing the body to withstand against powerful taijutsu and even other weapons.
---
[Counter of The Ram] (Used against Heel Kick)
Power: C+
Activation Cost: 5
Upkeep Cost: N/A
Range: Melee
Speed: C
Element: ---
Skill: Taijutsu
Hand Seals: ---
Description:
The Counter of the Ram is literally using the forearm or shin to block a physical attack and still potentially damage the attacker. This is because the user is focusing power and energy around the forearm, elbow, and/or shin to aid in warding off damage. Boosts Constitution by +1 Tier
Weaknesses: Useless against Ninjutsu.
---
[Gentle Way] (Used to grab and slam Yuichi)
Power: C
Activation Cost: -
Upkeep Cost: 3
Range: -
Speed: -
Element: -
Skill: Taijutsu
Hand Seals: -
Description: Gentle Way was designed for its simplicity and ability for Iwagakure's military to adopt despite not being Taijutsu professionals. This technique focuses on grapples and redirecting an attacker's energy, utilizing the strength an experienced close-quarters user would have and pin it against them. This would in turn give the weaker opponent an advantage and allow them to either flee to a safer distance or quickly finish off a weakened opponent.
As mentioned, this style revolves around redirecting an attacker's energy into powerful throws or slams. Because of this, the technique is purely defensive in nature. The user gains +1 tier in Coordination when taking control of an opponent or sprawling. When a throw or take-down becomes successful, the user's strength and opponent's strength of the attack are combined to determine impact force. Upon a successful throw or slam the +1 tier in Coordination becomes +1 tier in Strength.
Weaknesses: Due to the defensive nature and dedication this technique takes the user has to remain completely stationary, or in sprawling cases be working around a stationary opponent. In addition, the power is determined of the combined strengths of the user and attacker. This will also only on creatures equal or lower to the user's size.
---
85 / 110 CP