Age: 26
Gender: Male
Rank: X-rank
Village: Wanderer
Bloodline: Rin'negan (Deva)
Experience:
990 spendable / 8105 total
Ryo:
1,055,375 ryo
Items:
- Spoiler:
Kunai | 100 ryo ea. (15)
Shuriken | 100 ryo ea. (30)
Explosive Tag | 1,500 ryo ea. 15 feet blast radius. (4)
Flash Bomb | 1,000 ryo ea. 15 feet blast radius. (2)
Smoke Bomb | 1,000 ryo ea. 10 cubic meters of smoke (2)
Field Plate | 75,000 ryo (B-grade Jade Breastplate, Faulds, and Pauldrons [Gold and black])
Hip Pouch | 50 ryo
Holster | 25 ryo
Baldric | 50 ryo ea.
Super-Vibrato Sword | 20,000 ryo
Boots of Blinding Speed | 100,000 ryo (A-grade Manticore Leather boots. S-Rank enhancement for Manticore Boots: Quake (Dash/Stomp) - When a charge is used, the user can stomp the ground. Sending shock waves rumbling through the ground or floor. The shockwaves fan out like a drop of water into an ocean. Spanning out about for a radius of 80 meters. Those within the radius of this epicenter will have their speed lowered by -1 tier. The user could also switch the Quakes power into a single area, sending concentrated shockwaves that can increase the users speed. This is a +1 tier to speed for the purpose of single dash. Each dash/stomp takes a charge, but both cannot be done in the same post.. 90/90 Charges.)
2x Windmill of Shadows | -20,000 ryo
Potion of Fire Resistance | -25,000 ryo
Sacred Mask | -50,000 ryo
Xeno Chocolate Bar| 100,000 ryo - 1
Sweetsilk Cloak| 80,000 ryo -1
Snow Armor
Skills:
Ninjutsu
Taijutsu
Fuuininjutsu
Genjutsu
Elements:
Raiton
Doton
Suiton
Fuuton
Katon
Yin-Yang
Jinton
Ten-Tails Jinchuriki
Base Form
Jutsu:
S-rank
- Spoiler:
- Name: Truth-Seeking Balls
Rank: S
Power: Varies
Activation Cost: Varies
Upkeep Cost: Varies
Range: 300m
Speed: S
Element: Yin-Yang
Skill: Ninjutsu
Classification: Restricted Technique
Requirements: Ten-Tails Jinchuriki or Tenseigan or Sixth Paths Chakra
Parent Technique: N/A
Hand Seals: -
Description: When not in use, Truth-Seeking Balls generally float behind the user's back in a circular formation. Truth-Seeking Balls encompass the power of all five basic natures, and as such they surpass both kekkei genkai and kekkei tōta. By combining the various natures inside the orbs, it is possible to produce a variety of effects. They are capable of immense destruction and their effects are similar to the Dust release. Their interactions are as follows:
Weapons/Items/Armour
Lesser (B++ and below) Quality Armour/Weapons/Items = Instantly Dusted and Destroyed
Equal (A-Rank to A++) Quality Armour/Weapons/Items = Not dusted but doesn't break the TSB
Greater (S-Rank and up) [AND Wielded with S-Rank Strength] Quality Armour/Weapons/Items = Can destroy Truth Seeking Ball
Skin/Flesh interacting
Instantly Dusted and Destroyed Regardless of Constitution
Ninjutsu
Instantly Dusted and Destroyed Regardless of Power
The orbs can nullify any ninjutsu they touch and thus become impervious to it. While in their default sphere form, the orbs can be launched as high-speed projectiles, expanded to enormous sizes in an instant. They can expand about 10 meters in diameter, and can be 10 meters tall.
Shape Transformation
Truth-Seeking Balls can be controlled individually or combined together; in both cases, by understanding the power of "all things in nature" the orbs can be shaped into a variety of forms. Because the high-density chakra is in a condensed state, it can be pulled and stretched into a smooth and flat consistency. There are three types of TSB:
Attack: S-rank power and upkeep (30 CP, 20 CP)
While fired as a projectile, the balls can only be sent in one direction.
An assortment of weapons can be created for offense. (Swords, Staffs, etc.)
Defense: S-rank power and upkeep (30 CP, 20 CP)
An assortment of defense items can be created for defense. (Wall, shields etc.)
Other Utilization: B-rank power and upkeep (10 CP, 5 CP)
Can make platforms for flight at B-rank speed. It it can be destroyed with A-Rank items/A-Rank strength and doesn't annihilate flesh on contact although it may null jutsu on contact.
Total Truth-Seeking Balls: 6
Weaknesses: Only two orbs can be used per category. Whatever their shape, users can only control the orbs within 300 meters of their location, allowing opponents to disable them by transporting them elsewhere. If the user is killed or similarly incapacitated, their Truth-Seeking Balls will disintegrate alongside any black receivers they created.
However, the orbs are incapable of nullifying senjutsu, natural energy can be used to combat itself. Tech enhancement can't be used on TSB nor can any modifier with respect to its power, speed, cost or any mechanic. A senjutsu infused technique will thus ignore its disintegration effects. If these balls are destroyed, they must pay 30 CP to create another set. But another set cannot be created till all are destroyed. The use of the TSB takes from the regular chakra pool
Name: Deva Path
Rank: S
Power: Varies
Activation Cost: Varies
Upkeep Cost: -
Range: Varies
Speed: A
Element: -
Skill: Doujutsu
Classification: Secret (Rin'negan Power)
Requirements: Rin'negan
Parent Technique: -
Hand Seals: Varies
Description: The Deva Path grants the ability to manipulate attractive and repulsive forces through three sub-techniques:
Shinra Tensei: The force of repulsion; the user can exert a field that pushes away all matter with a force of A-Tier power and scale that varies by the amount of chakra put into it. The scale starts at half a meter with C and increases to 3m with B, 10m with A, and 25m with S. This technique has a one round cooldown after use, which increases to 2 and 3 rounds at the A and S Rank levels, respectively. A special S-Tier force can be exerted over 500m at the cost of 50 Stamina points. The cooldown for this level is 5 rounds. In all uses, the user is the center and the field extends with the indicated radius for each level.
Banshō Ten'in: The force of attraction; the user exerts a pulling field which can force any number of targets within range to fly to the user's position, preventing the targets from moving their body, which leaves only abilities and techniques which require no movement for activation and use. This technique has the same power and range scaling as Shinra Tensei, as well as the cooldown, but does not have a special S-Tier variant.
Chibaku Tensei: By clapping his hands, the user can create a black sphere to act as a center of gravity which, when activated, pulls all matter within a 500m radius into it with A-Tier force to form a satellite with a radius of up to 50m. The black sphere can be launched up to a kilometer from the user and travels with B-Tier Speed. Since it's generally an upward pull, it can be difficult to resist, even with greater power. At any point, the user can move the created satellite, but it can only move as fast as the black sphere, so most will find more use in simply dropping it like a meteor. Other than resisting the pull, this technique can be foiled by destroying the Sphere with an S-Rank (or 2+ A-Rank) attack(s). This technique costs 25 points to use and has a five post cooldown.
Weaknesses: Though separate techniques, they all share the same cooldown; Banshō Ten'in can't be used after Shinra Tensei until the latter's cooldown ends.
Name: Yomotsu Hirasaka
Rank: S
Power: Varies
Activation Cost: 10 CP (Base Teleport Cost) <250m | 15 CP >250m | 30 CP (Dimensional Teleportation)
Upkeep Cost: --
Range: 500m
Speed: A
Element: --
Skill: Doujutsu
Classification: Restricted Technique
Requirement: Rinnegan
Parent Technique: --
Handseals: --
Description: The user is able to open rifts in the fabric of space that allow them to transport themselves to another location. The openings can be used to connect two different spatial locations within the same dimension, or to create a pathway that links two dimensions together. By entering these spacial tears, the user is able to retreat, disorient enemies, or execute ambush attacks at a moment's notice.
These portals can also be used to transport only sections of the user's body by partially entering them, allowing the user to grab their opponents and drag them into the portal, sending them to another location. Only objects and people touching Seid can enter the portal. Otherwise it rejects them. The speed of these portals open at A-rank speed upon creation. Once created, movement through the portals are instant. Dimensional jumps allows the user to jump to a place he's already been too, in that dimension. The technique can link the user to a total of six different dimensions. Each one more different than the other.
Known dimensions:
1. Wild Card Slot [User's Choice To Be Declared Via Update]
2. Tavara: Ice Planet (Uninhabitable)
3. Liton: Lava Planet (Uninhabitable)
4. Kalamazi: Superstorm Planet (Uninhabitable)
5. Wild Card Slot [User's Choice To Be Declared Via Update]
Weaknesses: This technique cannot warp external techniques into the portal. The techniques will fail to enter the dimensional portal altogether. Only items on the users person may enter, something they must be physically touching, or else the item will be rejected. The portal is completely vanta black, and can be appear at maximum size, ten feet wide and ten feet tall. Or it can be as small as a foot. Big enough for a hand to enter. And it has no force of attraction. Though the movement is instant, evading the portal is still very possible if one is aware of their surroundings and can react fast enough. In order to teleport to a location, the user would have had to been there or seen it at least once.
How many people the user can move at once is dependent on their stamina. It costs an extra 10cp per person as well including the base cost.
B: 2 people
A: 3 people
S: 4 people max
A-rank
- Spoiler:
- Name: Six Paths of Pain
Rank: A
Power: -
Activation Cost: -
Upkeep Cost: 2 per Corpse/Body
Range: 0.5-3km
Speed: -
Element: Yang Release
Skill: Ninjutsu
Classification: Group Exclusive (Otsutsuki)
Requirements: Rin'negan
Parent Technique: Black Receivers
Hand Seals: -
Description: By embedding black receivers into corpses, the user can remotely manipulate up to six bodies. Through the use of this technique, Rin'negan powers possessed by the user are transmitted into the corpses and a duplicate Rin'negan is created in each of them, linking their vision with each other and the user. The user can use any technique through the corpses, though only one Rin'negan power each.
The stats for these corpses are determined by the power of the user. Strength, Speed, and Coordination are set at two tiers lower than user's base stamina. Constitution follows the same rule, but the corpses obviously cannot feel pain. Stamina, Intelligence, and Perception are directly linked to the user.
To unlock/learn this technique, the user must spend 250 Experience Points.
Note: When using the extended range of the parent technique via embedding receivers into oneself, an additional tier is deducted from Strength, Coordination, and Constitution in that order -one stat for every two bodies. This means controlling six bodies will take a tier from Strength, Speed, Constitution, and Coordination, while two bodies would only deduct from Strength and Speed.
For a body to be used with this techique the corpse must be either from a player character, a unqiue npc or a registered npc, not a Generic Npc
Weaknesses: The user must remain focused while controlling the corpses. Distractions can cause the control to slip, leaving the corpses immobile and vulnerable. While this ability can be used on living bodies, they are able to combat the user's control if their base Stamina exceeds the user's Stamina; this gets more difficult at greater distances, which is represented by the user's Stamina decreasing by a tier for the sole purpose of this comparison every 500m and increasing by a tier when within 25m. Rin'negan Powers and techniques can only be used through non-living bodies, unless the body already knows the technique
Name: Satya of the Forbidden World
Rank: A
Activation Cost: 5
Upkeep Cost: 1
Range: Sight
Speed: Instant
Skill: Doujutsu
Classification: Otsutsuki
Requirements: Rinnegan
Parent Technique: N/A
Hand Seals: None
Description: Calling upon his connection to the Rinnegan, the user is able to access a higher level of vision which reveals truth. This sight reveals to the user the presence of those walking any of the Paths to Nirvana, that is, any possessing the Rinnegan. The Rinnegan users are pieces of the same whole and it is with this connection that the user is able to perceive an aura of either purple emanating from the target.
Weaknesses: The aura itself does not project visibility through obstacles; the user must have line of sight to at least part of their physical form to perceive the aura.
Name: Black Lightning
Rank: A
Power: A
Activation Cost: A
Upkeep Cost: A
Range: 0m-60
Speed: One Tier below user's Coordination
Element: Lightning Release
Skill: Ninjutsu
Classification: Kumogakure Village Exclusive
Requirements: Lightning Release/Fuuninjutsu for application
Parent Technique: N/A
Hand Seals: N/A
Description: Black Lightning refers to a special formulation of the Lightning Release element that is significantly more powerful than the element's standard manifestation. The ability to use Black Lightning is granted by a special seal that transfigures the user's Lightning into that of Black Lightning. Black Lightning is spawned from this seal and surrounds the user. The user is granted the ability of freeform manipulation over the Black Lightning to use for a variety of offensive and defensive maneuvers. Black Lightning moves at a speed and coordination at one tier below the user's coordination. Black Lightning is also unique in that it is significantly stronger than regular Lightning. Black Lightning is one rank stronger than all other elements that it comes into contact including advanced elements. The only exceptions to this are Earth Release as Black Lightning is two ranks stronger than Earth Release and Wind Release which rather than being one rank stronger is merely neutral against Black Lightning.
Weaknesses: Black Lightning is created through a special fuuninjutsu as such it can be tampered with or destroyed via other Fuunin techniques or by a sufficiently skilled Fuunin user.
Name: Black Lightning: Hydra Dragon Blast
Rank: A
Power: S (A Individually)
Activation Cost: 15
Upkeep Cost: -
Range: 100m
Speed: A
Element: Raiton
Skill: Ninjutsu
Classification: Secret
Requirements: Six Paths of Pain, Black Lightning
Parent Technique: -
Hand Seals: Ram → Boar → Dog → Bird → Hare
Description: The Hydra Dragon blast is an immense and powerful attack. This is a combination attack, utilized by the Six Path of Pain. All of them perform the necessary handsigns, then they exert the black lightning chakra in large amounts. It swarms into the air above them and in front of them into a large and intimidating dragon. The size of the constructs compare to 20m long beasts. A total of 7 dragons can be formed, combined from each of the Pains and Seid himself should he choose too. They can combine all those attacks into one enormous multi-headed black lightning dragon. When it makes contact with the target, it unleashes destruction unheard of. The combined impact from all 7 alone is enough to incinerate anyone even with X-rank constitution. The explosion caused by this attack is large enough to create a massive crater, spreading out 50m from all the dragon detonations. A single detonation can cause a 10m explosion from one of the attacks.
Weaknesses:
B-rank
- Spoiler:
Name: Black Receiver: Wayward Bind
Rank: B
Power: B
Activation Cost: 10
Upkeep Cost:
Range: 20m
Speed: A
Element: Yin-Yang
Skill: Ninjutsu
Classification: Otsutsuki
Requirements:
Parent Technique: Black Receiver
Hand Seals: -
Description: Using his ability to create black rods of varying size, Seid raises either one of his hands at his opponent. Usually using this ability after Banshō Ten'in, Seid will fire six different 1 meter black receivers. The receivers fly off from his hands at an increased speed, and are aimed at vital areas which would allow Seid to completely paralyze an opponent once pierced.
Weaknesses: If the opponent is wearing armor, it can pierce armor up to B-rank.
Name: Lightning Release: Wave of Inspiration
Rank: B
Power: B
Activation Cost: 10
Upkeep Cost: -
Range: 0-25m
Speed: User's Coordination -1 tier
Element: Lightning
Skill: Ninjutsu
Classification: N/A
Requirements: N/A
Parent Technique: N/A
Hand Seals: Rabbit → Dog → Boar → Ram → Rat
Description: The user generates a large amount of lightning from their hands, which can also be passed through conductive materials to improve the electrical power of the technique, to attack foes.
Weaknesses: N/A
Name: Lightning Release: Thunderclap Drill
Rank: B
Power: B
Activation Cost: 10
Upkeep Cost: -
Range: Melee
Speed: N/A
Element: Lightning
Skill: Ninjutsu
Classification: N/A
Requirements: N/A
Parent Technique: N/A
Hand Seals: N/A
Description: The user compresses lightning chakra down to embrace their forearm. Using this lightning chakra, they temporarily enhance their physical output, boosting it by 1 tier and + advantages. Ontop of boosting the user's Strength temporarily, the attack electricutes a target when they're struck, hitting them with C Power ontop of whatever damage inflicted upon them by the user.
Weaknesses: N/A
Name: Lightning Release: Four Pillar Bind
Rank: B
Power: B
Activation Cost: 10
Upkeep Cost: 3
Range: 50m
Speed: B
Element: Raiton
Skill: Ninjutsu
Classification: Open
Requirements: None
Parent Technique: None
Hand Seals: Ram → Boar → Dog → Bird → Hare
Description: Four stone pillars are summoned in a perfect square around the target. Once formed, these pillars discharge a powerful electrical current capable of stunning up to A-Tier Constitution while also dealing damage.
Weaknesses: Because this technique focuses on stunning, the damage it deals is relatively minimal. While still subject to stunning, B-Tier and higher Con will be dealt no damage, while lower levels are hurt as though this were a C-Rank technique. The stun effect lasts as long as the upkeep is paid, but it will affect any that step into the pillars, including the user. Pillars can be shattered with A-Tier Strength
Name: Lightning Release: False Darkness
Rank: B
Power: B
Activation Cost: 10
Upkeep Cost: -
Range: 0-40m
Speed: B
Element: Lightning
Skill: Ninjutsu
Classification: N/A
Requirements: N/A
Parent Technique: N/A
Hand Seals: N/A
Description: The user emits lightning in the shape of a spear from its mouth, which then pierces the enemy. Its destructive power is great enough to even pierce through rock; meaning it has a high killing potential. The user can increase the number of spears to attack multiple enemies. This, coupled with the sheer speed of the lightning, makes it a difficult technique to evade. This technique is capable of being focused into a straight beam, similar to a laser. This technique can create a maximum of three spears.
Weaknesses: N/A
Name: Shadow Clone Technique
Rank: B
Power: -
Activation Cost: -
Upkeep Cost: -
Range: 1 km.
Speed: -
Element: -
Skill: Ninjutsu
Classification: General Technique
Requirements: -
Parent Technique: -
Hand Seals: Clone seal or Tiger
Description: The Shadow Clone technique creates replicas of the user, similar to the Clone Technique, but these clones are corporeal instead of illusions. Clones spawn next to the user. The clones are capable of performing techniques, including the Shadow Clone Technique itself, on their own and can even bleed, but will usually disperse after hit by a strong enough force. The clones can also disperse on their own or be dispelled by the user of the technique. This technique splits the user's chakra equally amongst however many clones they create.
Weaknesses: In addition, the user must maintain general concentration to maintain their clone's presence. If at any time the user is inflicted with heavy damage in contrast with their Constitution all clones will be dispersed. Also the user must not fall under the exhaustion threshold (below 30% their chakra) to maintain or create clones.
C-rank
- Spoiler:
- Name: True Eyes
Rank: C
Activation Cost: 3
Upkeep Cost: 1
Range: -
Speed: Instant
Element: -
Skill: Doujutsu
Classification: Otsutsuki
Requirements: Rinnegan
Parent Technique: Chakra Visualization
Hand Seals: -
Description: An improved version of Chakra visualization. This increases the perception of the Rinnegan user using the power of the Doujutsus sight quality. They become much more finite in being able to see better. This grants perception a single tier while its in use.
Weaknesses: The eye cannot see through visual obstructions.
Name: Levitation
Rank: C
Power: -
Activation Cost: 5
Upkeep Cost: 3
Range: 25m
Speed: B
Element: -
Skill: Ninjutsu
Classification: Secret
Requirements: Rinnegan
Parent Technique: -
Hand Seals:-
Description: Mastering the many possibilities of the Deva Path. Darkseid figured out how to use it subtlety. He is able to levitate off the ground many meters into the sky. It seems that way with him being able to hold himself in the sky with nothing but repulsion.
Weaknesses:
Name: Black Receivers
Rank: C
Power: -
Activation Cost: 0.2
Upkeep Cost: -
Range: 0-3m
Speed: Varies
Element: Yin-Yang Release
Skill: Ninjutsu
Classification: Group Exclusive (Otsutsuki)
Requirements: Rin'negan
Parent Technique: -
Hand Seals: Ram
Description: The user creates one black receiver, a metal-like rod of up to 3 meters in length which acts as a Chakra demodulator. This allows the user to remotely transmit his chakra into the rod and, by extension, anything the rod is embedded in. The maximum range for this effect is 500m, but can be extending up to 3km by embedding black receivers into oneself.
To unlock/learn this technique, the user must spend 200 Experience Points.
Weaknesses: The rods can be snapped by B-Tier or higher Strength and disintegrate if their creator is killed or incapacitated. Embedding receivers into one's own body for extended range reduces Speed by one tier until the rods are removed and their damage recovered.
Name: Lightning Release: Spider Web
Rank: C
Power: C
Activation Cost: 5
Upkeep Cost: 2
Range: 0-15m
Speed: N/A
Element: Lightning
Skill: Ninjutsu
Classification: N/A
Requirements: N/A
Parent Technique: N/A
Hand Seals: Dog → Dragon → Rat → Ram
Description: After kneading chakra in the body and converting it to lightning, the user places their hand on the ground, releasing a surge of electricity around them in the form of a web, which electrocutes anyone caught in its vicinity. Despite not functioning like an actual spider web, it relentlessly electrocutes whatever is in its range, apart from the user. As long as they remain on the web, they can continue funneling lightning chakra into it to maintain the field, but cannot use any other techniques in the meantime.
Weaknesses: If someone is in its vicinity but not directly standing on it, the technique does not work.
Name: Lightning Release: Snake Thunder
Rank: C
Power: C
Activation Cost: 5
Upkeep Cost: -
Range: 0-30m
Speed: C
Element: Lightning
Skill: Ninjutsu
Classification: N/A
Requirements: N/A
Parent Technique: N/A
Hand Seals: Clap hands → Monkey
Description: The user creates a discharge of electricity from their body to shock an opponent. It can also be released from a distance as a thunderbolt; when used in that way, it takes on a form of a snake with up to a diameter of 4 meters. Both variations hit for the same power and same speed, although the discharge is melee-based, whereas the projectile fires up to 30 meters before it disperses.
Weaknesses: N/A
D-rank
- Spoiler:
Name: Lightning Release: Lightning Signal Fire
Rank: D
Power: D
Activation Cost: 3
Upkeep Cost: -
Range: 0-50m
Speed: C
Element: Lightning
Skill: Ninjutsu
Classification: N/A
Requirements: N/A
Parent Technique: N/A
Hand Seals: Dragon
Description: After forming the necessary hand seals, the user points their hands towards a certain direction and triggers an electrical discharge, which then explodes in a specific form. When the hands are raised to the sky, this technique can be use as a signal flare. The discharge doesn't occur until it's traveled the maximum distance of 50 meters into the air. Since this is merely for directing people to one's position, this technique doesn't work well in combat, and only does D damage.
Weaknesses: Doesn't really have means of combat.
Name: Body Flicker Technique
Rank: D
Power: C
Activation Cost: 5
Upkeep Cost: -
Range: 50m
Speed: -
Element: -
Skill: Ninjutsu
Classification: Open
Requirements: -
Parent Technique: -
Hand Seals: Half Tiger
Description: This technique enhances the user's movements by fortifying their step with chakra. This is essentially a burst of energy to make their body function at higher speeds. This technique boosts the user's movement speed by one tier up to 100 meters. If at any time they stop running they must require an reactivation. The hand seal may be held to constantly refresh the 100 meter limit providing a constant speed increase. [/size]
Weaknesses: Just like a full sprint the user must remain in a straight line in order to benefit from the bonus. If the user were to change direction they must reactivate the technique.
Name: Haze Clone Technique
Rank: D
Activation Cost: 3
Upkeep Cost: -
Range: 0m-10m
Speed: -
Element: -
Skill: Ninjutsu
Classification: General Skill
Requirements: -
Parent Technique: Clone Technique
Hand Seals: Dog → Tiger
Description: At first glance it seems like a regular Clone Technique, but the haze clone uses a cunning trap to lure out the enemy. As the haze clones are not physically real, the attack will just pass through them. While attention is drawn to the clones, the real body attacks from the blind spot. During the illusion and resulting chaos, the enemy, who is caught up in the technique, can then be defeated. This technique allows for the creation of 10 clones total in a single casting. Like the parent technique however the clones are restricted in range and their ability to speak or act in any manner not consistent with a distraction.
Weaknesses: -
E-rank
- Spoiler:
Stats:
Strength: C
Constitution: C
Stamina: S++ (Otsu, Metropolis, Snow Armor)
Speed: A
Coordination: A
Intelligence: C
Perception: B
Unique Abilities:
Iron Will: A player may temporarily trade a stat in response to something in the environment, or that can be triggered manually. To do this the player must also debuff a stat for equal value (if you're going to raise a ++ you need to debuff a stat ++.) This debuffed stat must also be relevant to what the player is receiving the debuff for. This cannot be used to reach S-tier stats. [Stamina is buffed by 1 tier. Intelligence is debuffed 1 tier] Can be toggled on and off.
Renown: 10,100
- Code:
[b]Update Type:[/b]
[b]Information:[/b]
[b]Link:[/b]
Last edited by Seid on Thu Aug 24, 2023 10:23 pm; edited 46 times in total