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Chen Kimyōnakama
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    Chigetsu's Customs

    Chigetsu
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    Post by Chigetsu Fri Dec 06, 2019 8:15 pm

    Approved Techniques:

    To be Modded:


    Last edited by Chigetsu on Fri Dec 20, 2019 1:59 pm; edited 21 times in total
    Menza the Cursed One
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    Post by Menza the Cursed One Fri Dec 06, 2019 8:19 pm

    Chigetsu wrote:Name: Stomach Sloshing
    Rank: D
    Power: N/A
    Activation Cost: 3
    Upkeep Cost:  1
    Range: Self
    Speed: User's Coordination
    Element: Suiton
    Skill: Ninjutsu
    Classification: Personal Hozuki Exclusive
    Requirements: Hydrificiantion
    Hand Seals: N/A
    Description: The user uses the Hydrification Technique, but only liquefies their insides while leaving the outside of their body appearing solid. The user is able to freely manipulate their insides in this manner in a similar way that they would be able to manipulate their bodies while liquified. This includes moving their internal organs around, or even freely changing the shapes of their internal organs. One common usage is to form the user's guts and chakra pathway system into shapes similar to hands and then form hand seals that are obscured from foes.

    Weaknesses: While this all happens internally and as such is not visible, the sound of the user's sloshing internals has a slight tell when it happens, similar to the sound that a rumbling upset stomach would make.

    The ability to form an extra set of hands for the purposes of hanseals is a very very powerful ability. It would need to be much higher than D-Rank. A-Rank at a minimum and it'd need a better drawback.
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    Post by Shimiko Chinoike Mon Dec 09, 2019 9:21 am

    For scattering bullets how many bullets are fired? Specify please.

    Also it needs handsigns in accordance with what can be found here:

    E-rank Technique: 1 - 4 hand signs
    D-rank Technique: 1 - 4 hand signs
    C-rank Technique: 3 - 8 hand signs
    B-rank Technique: 6 - 12 hand signs
    A-rank Technique: 3 - 8 hand signs
    S-rank Technique: 1 - 4 hand signs

    The last tech is very very very powerful. Needs to be a significantly higher rank and more drawbacks.



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    Post by Shimiko Chinoike Mon Dec 09, 2019 9:21 am

    Chigetsu wrote:Name: Water Release: Hydrification Exploding Funeral Technique
    Rank: A
    Power: A
    Activation Cost: 10
    Upkeep Cost:  N/A
    Range: 15 ft. radius (Can be increased)
    Speed: A
    Element: Suiton
    Skill: Ninjutsu
    Classification: Personal Hozuki Exclusive
    Requirements: Hydrificiantion, Explosive Tag
    Hand Seals: Seal of Confrontation
    Description: Simply combining at least one explosive tag and the Hozuki ability of Hydrification, this technique allows the user to function as an effective suicide bomb. Traditionally the user either rushes at their target and detonates or allows the target to come into close quarters before detonating tags kept hidden under their clothing. As the user is able to turn their entire body into water they do not sustain damage and are able to re-assemble after detonation. Because explosive tags are required for and consumed as a part of this technique, it requires less chakra. Multiple explosive tags can be included in this technique to increase the range of the blast, with each increasing its radius by another 15 feet.
    Weaknesses: As this results in the user exploding, a bit of time must be taken to re-assemble following the blast, which creates a period of vulnerability depending on how fast they can recollect their body. In addition, explosive tags are required to be expended for the use of this technique.

    Approved


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    Post by Chigetsu Wed Dec 11, 2019 8:19 pm

    [quote="Chigetsu"]Name: Water Balloon Technique
    Rank: A
    Power: A
    Activation Cost: 20
    Upkeep Cost: 10
    Range: 100 meters
    Speed: A
    Element: Suiton
    Skill: Ninjutsu
    Classification: Personal Hozuki Exclusive
    Requirements: Hydrification
    Hand Seals: Dog → Horse → Dog → Snake
    Description: Using the Hydrification Technique, the user takes moisture from their body and spreads it around their body in a puddle that extends out three meters in every direction from where they are standing. From this puddle large bubbles, individually around the size of baseballs, can be produced. These bubbles can then directed at targets as the user wishes and launched with such speed and force that they can cause great blunt-force trauma and small explosions upon bursting. A bubble bursting creates an explosion with roughly a five-meter radius, being equivalent in power to an explosive tag. One bubble is produced each post for each point of chakra pumped into this technique, resulting in twenty on the post of activation and ten on every following post of upkeep.
    Weaknesses: This technique is immediately ended should the user leave contact with the puddle at any point. In addition to this, as the liquid puddle is part of the user's own body, it creates a large area that can be targeted with Raiton techniques to electrocute the user.
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    Post by Nozomi Thu Dec 12, 2019 9:41 am

    Chigetsu wrote:
    Chigetsu wrote:Name: Water Balloon Technique
    Rank: A
    Power: A
    Activation Cost: 20
    Upkeep Cost: 10
    Range: 100 meters
    Speed: A
    Element: Suiton
    Skill: Ninjutsu
    Classification: Personal Hozuki Exclusive
    Requirements: Hydrification
    Hand Seals: Dog → Horse → Dog → Snake
    Description: Using the Hydrification Technique, the user takes moisture from their body and spreads it around their body in a puddle that extends out three meters in every direction from where they are standing. From this puddle large bubbles, individually around the size of baseballs, can be produced. These bubbles can then directed at targets as the user wishes and launched with such speed and force that they can cause great blunt-force trauma and small explosions upon bursting. A bubble bursting creates an explosion with roughly a five-meter radius, being equivalent in power to an explosive tag. One bubble is produced each post for each point of chakra pumped into this technique, resulting in twenty on the post of activation and ten on every following post of upkeep.
    Weaknesses: This technique is immediately ended should the user leave contact with the puddle at any point. In addition to this, as the liquid puddle is part of the user's own body, it creates a large area that can be targeted with Raiton techniques to electrocute the user.
    Approved


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    Post by Guest Sun Dec 15, 2019 6:20 pm

    Chigetsu wrote:Name: Sea Opossum Technique
    Rank: E
    Power: N/A
    Activation Cost: 1
    Upkeep Cost: 1
    Range: Self
    Speed: N/A
    Element: Suiton
    Skill: Ninjutsu
    Classification: Personal Hozuki Exclusive
    Requirements: Hydrification
    Hand Seals: N/A
    Description: This technique allows the use to alter the color and consistency of the liquid the user becomes when liquefying their body. The main use of this is to mimic the color and consistency of blood in order to fool opponents into believing that the user has been wounded or killed.
    Weaknesses: Only the color and consistency of the liquid is changed. Even though this allows the user to mimic blood the liquid will lack the taste and smell of blood, and in addition to this the lack of ability to mimic bones and organs could potentially give the disguise away.

    Approved




    Name: Rain Skipping
    Rank: E
    Power: N/A
    Activation Cost: 1
    Range: Touch
    Speed: N/A
    Element: Suiton
    Skill: Ninjutsu
    Classification: Personal Hozuki Exclusive
    Requirements: Hydrification
    Parent Technique: Water Surface Walking Practice
    Hand Seals: N/A
    Description: Through the redistribution of liquid, a tiny portion of the user's body is liquified and then expelled from one of their limbs. From the projection of their chakra into this liquid the moment it leaves their body in a similar method to the Water Surface Walking Practice they are able to use this liquid as a solid surface. This only lasts for a split second, but this is enough time for the user to use this temporary platform to jump off off, essentially allowing for another jump in mid-air. As the Hydrification Technique allows liquification of the user's clothing, this can even be done through shoes and gloves without problem.
    Weaknesses: The platform only lasts for a single moment before giving out, and as such this technique requires good reflexes to use effectively.

    Increase the Rank and Power of this to D rank. Increase the Cost to 3. If you want, this is optional given the nature of this technique, you can give this technique C rank Speed as it gives accurate speed of how quick this platform manifests.
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    Post by Guest Sun Dec 15, 2019 6:28 pm

    Chigetsu wrote:Name: Water Balloon Technique
    Rank: A
    Power: A
    Activation Cost: 20
    Upkeep Cost: 10
    Range: 100 meters
    Speed: A
    Element: Suiton
    Skill: Ninjutsu
    Classification: Personal Hozuki Exclusive
    Requirements: Hydrification
    Hand Seals: Dog → Horse → Dog → Snake
    Description: Using the Hydrification Technique, the user takes moisture from their body and spreads it around their body in a puddle that extends out three meters in every direction from where they are standing. From this puddle large bubbles, individually around the size of baseballs, can be produced. These bubbles can then directed at targets as the user wishes and launched with such speed and force that they can cause great blunt-force trauma and small explosions upon bursting. A bubble bursting creates an explosion with roughly a five-meter radius, being equivalent in power to an explosive tag. Twenty bubbles are created on the post of activation and ten on every following post of upkeep.
    Weaknesses: This technique is immediately ended should the user leave contact with the puddle at any point. In addition to this, as the liquid puddle is part of the user's own body, it creates a large area that can be targeted with Raiton techniques to electrocute the user.

    Approved
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    Post by Chigetsu Fri Dec 20, 2019 1:33 am

    New Jutsu and updated Rain Skipping


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    Post by Chigetsu Sat Dec 21, 2019 8:15 pm

    Name: Rain Skipping
    Rank: D
    Power: D
    Activation Cost: 3
    Range: Touch
    Speed: C
    Element: Suiton
    Skill: Ninjutsu
    Classification: Personal Hozuki Exclusive
    Requirements: Hydrification
    Parent Technique: Water Surface Walking Practice
    Hand Seals: N/A
    Description: Through the redistribution of liquid, a tiny portion of the user's body is liquified and then expelled from one of their limbs. From the projection of their chakra into this liquid the moment it leaves their body in a similar method to the Water Surface Walking Practice they are able to use this liquid as a solid surface. This only lasts for a split second, but this is enough time for the user to use this temporary platform to jump off off, essentially allowing for another jump in mid-air. As the Hydrification Technique allows liquification of the user's clothing, this can even be done through shoes and gloves without problem.
    Weaknesses: The platform only lasts for a single moment before giving out, and as such this technique requires good reflexes to use effectively.




    Name: Mud Dumpling
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: 3
    Range: Touch
    Speed: C
    Element: Suiton
    Skill: Ninjutsu
    Classification: Personal Hozuki Exclusive
    Requirements: Hydrification
    Hand Seals: Dog → Horse → Dragon
    Description: The Hydrification Technique's ability to liquefy the user's body can be extended to external objects in some cases, specifically when those objects are saturated with the user's chakra. This can be seen in how users of the Hydrification Technique can liquify their clothing. Through this same principle, the user of this technique may extend their chakra into external objects through physical contact and transform them into water through an application of chakra flow.
    Weaknesses: Only solid and non-living things may be liquefied using this technique. In addition, as it requires direct physical contact, this requires getting into absolute close range in order to use effectively.




    Name: Water Release: Happy Rainbow
    Rank: B-Rank
    Power: N/A
    Activation Cost: 10
    Upkeep Cost: 5
    Range: Sight
    Speed: N/A
    Element: Suiton
    Skill: Ninjutsu
    Classification: Personal Hozuki Exclusive
    Requirements: Hydrification
    Parent Technique: Sea Opossum Technique
    Hand Seals: Dog → Horse → Dog → Snake → Boar → Snake
    Description: Using the same principle as the Sea Opossum Technique, the user of this technique uses their natural Hydrification Ability to liquify their body while using minor fluctuations of chakra to change the color of the produced liquid. The exact manner that this manifests is up to the user, but generally it involves their body, clothing, and hair rapidly changing different colors. This can be along the lines of a shimmering puddle of oil, subtly shifting through the rainbow, in the form of a rapidly changing lava lamp, or as subtle or unsubtle as the user wishes. While not exactly useful as camouflage, instead this is supposed to be used as one half of a combination technique with a genjutsu. When cast concurrently with a partner who is in physical contact with the user and using a genjutsu, the shifting colors created by this technique can replace the hand seals and trigger of the genjutsu, causing the genjutsu to affect anyone who can see the user’s rapidly color shifting body. This MUST be used with a partner in this manner, and cannot be used to amplify the user’s own genjutsu. When genjutsu are cast through this technique as a medium, those who are affected by them suffer -1 Tier and two disadvantages (--) to Perception for the purpose of noticing they’ve been affected by genjutsu, and are forced into using their Perception rather than Intelligence to notice they’re in a genjutsu.
    Weaknesses: This technique requires a partner who is in physical contact with them and is capable of casting genjutsu to even be used, and as such is difficult to pull off. In addition to this, this technique requires that opponents can see the user (at least when the genjutsu is initially cast, direct vision does not have to be maintained after the initial trigger) to take effect, and as it involves bright colors shifting through the user’s body, anyone who can see the user gains +1 Tier of Perception specifically towards seeing the user’s actions when this technique is in use.




    Name: Water Release: Mirror Eyes
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: 3
    Range: Self
    Speed: N/A
    Element: Suiton
    Skill: Ninjutsu
    Classification: Secret
    Requirements: N/A
    Parent Technique:
    Hand Seals: Dog → Horse → Rat
    Description: By creating a clear layer of liquid over the user’s eyes, the user may create a pair of focusing lenses similar to eyeglasses. This allows for a greater clarity of vision, and through this greater focus the user receives +1 tier of perception, but exclusively for sight related purposes.
    Weaknesses: As this technique only affects the user’s sight, no other sense they have benefited from the perception bonus. As a result, this technique is no help against opponents who attack in ways that aren’t visible, such as through genjutsu.
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    Post by Shimiko Chinoike Sun Dec 22, 2019 12:57 pm

    Rain Skipping, this needs a max height so you can't run up a staircase of water into heaven. Max height can be decently high but not infinite.


    For Rainbow, pick one: can replace the hand seals and trigger of the genjutsu. Needs more drawbacks restricting the user's ability to defend themselves while this technique is in effect.

    Chigetsu wrote:

    Name: Water Release: Mirror Eyes
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: 3
    Range: Self
    Speed: N/A
    Element: Suiton
    Skill: Ninjutsu
    Classification: Secret
    Requirements: N/A
    Parent Technique:
    Hand Seals: Dog  → Horse → Rat
    Description: By creating a clear layer of liquid over the user’s eyes, the user may create a pair of focusing lenses similar to eyeglasses. This allows for a greater clarity of vision, and through this greater focus the user receives +1 tier of perception, but exclusively for sight related purposes.
    Weaknesses: As this technique only affects the user’s sight, no other sense they have benefited from the perception bonus. As a result, this technique is no help against opponents who attack in ways that aren’t visible, such as through genjutsu.

    Approved.


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    Post by Chigetsu Sun Dec 22, 2019 1:08 pm

    Name: Rain Skipping
    Rank: D
    Power: D
    Activation Cost: 3
    Range: Touch
    Speed: C
    Element: Suiton
    Skill: Ninjutsu
    Classification: Personal Hozuki Exclusive
    Requirements: Hydrification
    Parent Technique: Water Surface Walking Practice
    Hand Seals: N/A
    Description: Through the redistribution of liquid, a tiny portion of the user's body is liquified and then expelled from one of their limbs. From the projection of their chakra into this liquid the moment it leaves their body in a similar method to the Water Surface Walking Practice they are able to use this liquid as a solid surface. This only lasts for a split second, but this is enough time for the user to use this temporary platform to jump off off, essentially allowing for another jump in mid-air. As the Hydrification Technique allows liquification of the user's clothing, this can even be done through shoes and gloves without problem.
    Weaknesses: The platform only lasts for a single moment before giving out, and as such this technique requires good reflexes to use effectively. This has a maximum height of fifty meters.




    Name: Mud Dumpling
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: 3
    Range: Touch
    Speed: C
    Element: Suiton
    Skill: Ninjutsu
    Classification: Personal Hozuki Exclusive
    Requirements: Hydrification
    Hand Seals: Dog → Horse → Dragon
    Description: The Hydrification Technique's ability to liquefy the user's body can be extended to external objects in some cases, specifically when those objects are saturated with the user's chakra. This can be seen in how users of the Hydrification Technique can liquify their clothing. Through this same principle, the user of this technique may extend their chakra into external objects through physical contact and transform them into water through an application of chakra flow.
    Weaknesses: Only solid and non-living things may be liquefied using this technique. In addition, as it requires direct physical contact, this requires getting into absolute close range in order to use effectively.




    Name: Water Release: Happy Rainbow
    Rank: B-Rank
    Power: N/A
    Activation Cost: 10
    Upkeep Cost: 5
    Range: Sight
    Speed: N/A
    Element: Suiton
    Skill: Ninjutsu
    Classification: Personal Hozuki Exclusive
    Requirements: Hydrification
    Parent Technique: Sea Opossum Technique
    Hand Seals: Dog → Horse → Dog → Snake → Boar → Snake
    Description: Using the same principle as the Sea Opossum Technique, the user of this technique uses their natural Hydrification Ability to liquify their body while using minor fluctuations of chakra to change the color of the produced liquid. The exact manner that this manifests is up to the user, but generally it involves their body, clothing, and hair rapidly changing different colors. This can be along the lines of a shimmering puddle of oil, subtly shifting through the rainbow, in the form of a rapidly changing lava lamp, or as subtle or unsubtle as the user wishes. While not exactly useful as camouflage, instead this is supposed to be used as one half of a combination technique with a genjutsu. When cast concurrently with a partner who is in physical contact with the user and using a genjutsu, the shifting colors created by this technique can replace the trigger of the genjutsu, causing the genjutsu to affect anyone who can see the user’s rapidly color shifting body. This MUST be used with a partner in this manner, and cannot be used to amplify the user’s own genjutsu. When genjutsu are cast through this technique as a medium, those who are affected by them suffer -1 Tier and two disadvantages (--) to Perception for the purpose of noticing they’ve been affected by genjutsu, and are forced into using their Perception rather than Intelligence to notice they’re in a genjutsu.
    Weaknesses: This technique requires a partner who is in physical contact with them and is capable of casting genjutsu to even be used, and as such is difficult to pull off. In addition to this, this technique requires that opponents can see the user (at least when the genjutsu is initially cast, direct vision does not have to be maintained after the initial trigger) to take effect, and as it involves bright colors shifting through the user’s body, anyone who can see the user gains +1 Tier of Perception specifically towards seeing the user’s actions when this technique is in use. Due to the delicate balance of chakra that is being spread throughout the user's body during the application of this technique it becomes nearly impossible to use new suiton chakra to create water within their own body, and as such they are limited to only using suiton techniques that require a preexisting source of water (and they cannot use their own body as this preexisting source of water).


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    Post by Shimiko Chinoike Sun Dec 22, 2019 1:16 pm

    Chigetsu wrote:Name: Rain Skipping
    Rank: D
    Power: D
    Activation Cost: 3
    Range: Touch
    Speed: C
    Element: Suiton
    Skill: Ninjutsu
    Classification: Personal Hozuki Exclusive
    Requirements: Hydrification
    Parent Technique: Water Surface Walking Practice
    Hand Seals: N/A
    Description: Through the redistribution of liquid, a tiny portion of the user's body is liquified and then expelled from one of their limbs. From the projection of their chakra into this liquid the moment it leaves their body in a similar method to the Water Surface Walking Practice they are able to use this liquid as a solid surface. This only lasts for a split second, but this is enough time for the user to use this temporary platform to jump off off, essentially allowing for another jump in mid-air. As the Hydrification Technique allows liquification of the user's clothing, this can even be done through shoes and gloves without problem.
    Weaknesses: The platform only lasts for a single moment before giving out, and as such this technique requires good reflexes to use effectively. This has a maximum height of fifty meters.



    Approved.


    Mud Dumping,

    Can only affect items/objects D-Rank and below. Nothing else at all.



    Name: Water Release: Happy Rainbow
    Rank: B-Rank
    Power: N/A
    Activation Cost: 10
    Upkeep Cost: 5
    Range: Sight
    Speed: N/A
    Element: Suiton
    Skill: Ninjutsu
    Classification: Personal Hozuki Exclusive
    Requirements: Hydrification
    Parent Technique: Sea Opossum Technique
    Hand Seals: Dog → Horse → Dog → Snake → Boar → Snake
    Description: Using the same principle as the Sea Opossum Technique, the user of this technique uses their natural Hydrification Ability to liquify their body while using minor fluctuations of chakra to change the color of the produced liquid. The exact manner that this manifests is up to the user, but generally it involves their body, clothing, and hair rapidly changing different colors. This can be along the lines of a shimmering puddle of oil, subtly shifting through the rainbow, in the form of a rapidly changing lava lamp, or as subtle or unsubtle as the user wishes. While not exactly useful as camouflage, instead this is supposed to be used as one half of a combination technique with a genjutsu. When cast concurrently with a partner who is in physical contact with the user and using a genjutsu, the shifting colors created by this technique can replace the trigger of the genjutsu, causing the genjutsu to affect anyone who can see the user’s rapidly color shifting body. This MUST be used with a partner in this manner, and cannot be used to amplify the user’s own genjutsu. When genjutsu are cast through this technique as a medium, those who are affected by them suffer -1 Tier and two disadvantages (--) to Perception for the purpose of noticing they’ve been affected by genjutsu, and are forced into using their Perception rather than Intelligence to notice they’re in a genjutsu.
    Weaknesses: This technique requires a partner who is in physical contact with them and is capable of casting genjutsu to even be used, and as such is difficult to pull off. In addition to this, this technique requires that opponents can see the user (at least when the genjutsu is initially cast, direct vision does not have to be maintained after the initial trigger) to take effect, and as it involves bright colors shifting through the user’s body, anyone who can see the user gains +1 Tier of Perception specifically towards seeing the user’s actions when this technique is in use. Due to the delicate balance of chakra that is being spread throughout the user's body during the application of this technique it becomes nearly impossible to use new suiton chakra to create water within their own body, and as such they are limited to only using suiton techniques that require a preexisting source of water (and they cannot use their own body as this preexisting source of water).

    Needs to also be S-Rank and probably a more stringent drawback as in they can't use other techniques period and their movement is extremely limited even while holding someone.


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    Post by Chigetsu Mon Dec 30, 2019 5:50 pm

    Name: Bubble Sipping
    Rank: D
    Power: N/A
    Activation Cost: 3
    Upkeep Cost: 1
    Range: Self
    Speed: N/A
    Element: Suiton
    Skill: Ninjutsu
    Classification: Personal Hozuki Exclusive
    Requirements: Hydrification
    Hand Seals: Dog
    Description: Through the liquefaction of the user’s lungs, a Hozuki may allow themselves to breath underwater potentially indefinitely. This works well with their ability to liquefy their entire body, and allows for long term operations under water.
    Weaknesses: This technique allows the user to breath underwater, but consequently stops them from breathing when not in water. While above water with this technique the user will begin to suffocate and suffer minus one rank in Intelligence, as the lack of oxygen begins to slow their brain functions. If above not in water for a period of time equal to 2 posts for each rank of constitution the user has, they will fall unconscious due to asphyxiation.

    Name: Water Release: Mare Nostrum
    Rank: S
    Power: A
    Activation Cost: 30
    Range: up to 5 km radius
    Speed: A
    Element: Suiton
    Skill: Ninjutsu
    Classification: Open
    Requirements: N/A
    Hand Seals: Dog
    Description: The user spews an outrageously large amount of liquid from their lungs. This can cover incredibly large areas with water, crushing potentially an entire city with water. The user may cut off this technique midway through, limiting the amount of water produced to whatever they wish.   
    Weaknesses: N/A

    Name: Hydrification: Generous Jelly
    Rank: S
    Power: N/A
    Activation Cost: 30
    Range: 50 meter radius
    Speed: A
    Element: Suiton
    Skill: Ninjutsu
    Classification: Personal Hozuki Exclusive
    Requirements: Hydrification
    Hand Seals: Ram  
    Description: A very simple technique with many different executions, the Generous Jelly Technique sends a pulse of Suiton chakra through all objects in the range of the technique and turns everything inside the range into water. This does not work on anything that is cell-based or alive, but only molecular structures. Things that are inside living creatures or covered with chakra are similarly not affected.
    Weaknesses: This has no affect on anything that is cell based, meaning anything that is or ever has been alive will remain as it was. Similarly, any amount of chakra surrounding an object will block this affect. Another major weakness of this technique is that it is indiscriminate, and as it originates from the user, will inevitably destroy any of their equipment not made from biological products and render them likely at least partially naked after use. This is to say nothing of the fact that it will likely surround them entirely with water, creating a massive target for Raiton techniques that they will be at the center of. Being surrounded entirely with water like this could also potentially cause them to drown.
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    Post by Shimiko Chinoike Thu Jan 09, 2020 3:57 pm

    Mare Nostrum is denied. Way too big of a range.

    Generous jelly is denied, it is way to OP to transfigure non living objects into water.


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    Post by Shimiko Chinoike Thu Jan 09, 2020 3:57 pm

    Chigetsu wrote:Name: Bubble Sipping
    Rank: D
    Power: N/A
    Activation Cost: 3
    Upkeep Cost: 1
    Range: Self
    Speed: N/A
    Element: Suiton
    Skill: Ninjutsu
    Classification: Personal Hozuki Exclusive
    Requirements: Hydrification
    Hand Seals: Dog
    Description: Through the liquefaction of the user’s lungs, a Hozuki may allow themselves to breath underwater potentially indefinitely. This works well with their ability to liquefy their entire body, and allows for long term operations under water.
    Weaknesses: This technique allows the user to breath underwater, but consequently stops them from breathing when not in water. While above water with this technique the user will begin to suffocate and suffer minus one rank in Intelligence, as the lack of oxygen begins to slow their brain functions. If above not in water for a period of time equal to 2 posts for each rank of constitution the user has, they will fall unconscious due to asphyxiation.

    Approved.


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    Post by Chigetsu Sat Feb 15, 2020 8:30 pm

    Name: Drowning Gelatin Blob Technique
    Rank: A
    Power: A
    Activation Cost: 20
    Upkeep Cost: N/A
    Range: 3 meters
    Speed: User's Coordination
    Element: Suiton
    Skill: Ninjutsu
    Classification: Personal Hozuki Exclusive
    Requirements: Hydrification
    Parent Technique: Drowning Water Blob Technique
    Hand Seals: N/A
    Description: Works exactly as the Drowning Water Blob Technique does, with the user using shape manipulation to simply reach out and grab an opponent in a blob of water to drown them. The difference here is that rather than straight water a large portion of collagen is shifted from the user's joints into the arm using this technique to turn it into a thick, mucus-like gelatin substance. In order to break out of this technique once captured it must be overpowered with at least A-Rank strength, otherwise those captured will be unable to escape. The same amount of time is required to drown targets as would with the Drowning Water Blob Technique. Because this is just shape manipulation, just like the parent technique it simply requires the activation cost in order to toggle it on, and needs no upkeep.

    Weakness: While the target may be unable to escape, that doesn't mean they will be rooted in place. If their strength is higher than the user's they will be perfectly capable of dragging and throwing the user of this technique around as long as the gelatin-goo is attached to them.


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    Skills & Elements: Earth Release, Steel Release, Fuuninjutsu, Misc. Crafting, Ninjutsu, Ijutsu, Sensory, Kugutsu
    Class: X
    Ryo: 750,000 Ryo

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    Post by Kim Chang-Min Tue Feb 18, 2020 11:27 am

    Chigetsu wrote:Name: Drowning Gelatin Blob Technique
    Rank: A
    Power: A
    Activation Cost: 20
    Upkeep Cost: N/A
    Range: 3 meters
    Speed: User's Coordination
    Element: Suiton
    Skill: Ninjutsu
    Classification: Personal Hozuki Exclusive
    Requirements: Hydrification
    Parent Technique: Drowning Water Blob Technique
    Hand Seals: N/A
    Description: Works exactly as the Drowning Water Blob Technique does, with the user using shape manipulation to simply reach out and grab an opponent in a blob of water to drown them. The difference here is that rather than straight water a large portion of collagen is shifted from the user's joints into the arm using this technique to turn it into a thick, mucus-like gelatin substance. In order to break out of this technique once captured it must be overpowered with at least A-Rank strength, otherwise those captured will be unable to escape. The same amount of time is required to drown targets as would with the Drowning Water Blob Technique. Because this is just shape manipulation, just like the parent technique it simply requires the activation cost in order to toggle it on, and needs no upkeep.

    Weakness: While the target may be unable to escape, that doesn't mean they will be rooted in place. If their strength is higher than the user's they will be perfectly capable of dragging and throwing the user of this technique around as long as the gelatin-goo is attached to them.

    Approved.
    Chigetsu
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    Post by Chigetsu Sat Mar 07, 2020 11:24 pm

    Name: Breath of Water Style
    Rank: S
    Power: S
    Activation Cost: N/A
    Upkeep Cost: 20
    Range: Self
    Speed: N/A
    Element: Suiton
    Skill: Kenjutsu
    Classification: Secret
    Requirements: Hydrification Technique
    Parent Technique: Suiton Chakra Flow, Kendo
    Hand Seals: N/A
    Description: By manipulating the amount of oxygen in one’s blood through controlling their breathing pattern the user of the Breath of Water style can greatly increase their reflexes, agility, and strength until they all become monstrous. While an evolution of the basic swordsmanship style of Kendo, the Breath of Water style is incredibly adaptable and flexible.  

    Taking advantage of the Hozuki’s Hydrification, movements in this style are designed to be adaptive to sudden and expected changes in physiology. It is not uncommon to see the partial liquefaction of bones and muscles to allow portions of limbs with no joints to bend at ninety degree angles, or the circulation of liquid in one’s foot to provide forward momentum without moving the legs, or holes in the user’s body to suddenly open up as to allow attacks to pass through. This allows for attacks and movements to be made that would be totally incompatible with the biology of any other human.

    This style, due to its focus on fluid but inhuman movements, debuffs the Perception of anyone attempting to track the user by -1 Tier.

    The fluidity of its movements allows the user to apply a +1 Tier buff to either their Speed or Coordination. The user may sacrifice one aspect for another and reverse which stat the boost applies to in a similar manner to Konoha’s Strong Fist style, but this may only be done once per post.

    The Breath of Water style and all techniques designed to be used under it may be undercast in a similar way to Taijutsu styles and techniques. For example, if the user only wished to gain a +1 Tier buff to their Speed through this technique they may ‘pull their punches’, and as a result only need to pay the equivalent amount of chakra as that boost would normally require.

    A great deal of water is generally produced through the use of techniques of this style, although in all cases this is an optional feature and may be turned off if the user would consider it disadvantageous.

    Name: Breath of Water First Form: Water Surface Slash
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: N/A
    Range: Self
    Speed: N/A
    Element: Suiton
    Skill: Kenjutsu
    Classification: Secret
    Requirements: Hydrification Technique
    Parent Technique: Breath of Water Style
    Hand Seals: N/A
    Description: Through the use of the Breath of Water Style the swordsman generates enough momentum to create a powerful single concentrated slash. In the process of the slash a great deal of liquid emanates from their blade, trailing off like excess aura. For the purpose of this slash the user’s Strength is boosted by +2 Tiers.
    Spoiler:

    Name: Breath of Water Second Form: Water Wheel
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: N/A
    Range: Self, 3 Meter Radius
    Speed: N/A
    Element: Suiton
    Skill: Kenjutsu
    Classification: Secret
    Requirements: Hydrification Technique
    Parent Technique: Breath of Water Style
    Hand Seals: N/A
    Description: Through the use of the Breath of Water Style the swordsman leaps and vertically spins forward in the air while releasing a flowing attack in a circular motion. The liquid that extends down from their blade in this movement, mimicking the appearance of a circular saw, acts as an extension of the swordsman’s blade and as is able to cut with the same ability as it expands and travels outwards. This circular splash of water extends to roughly three meters in radius. The user’s Coordination is boosted by +2 Tiers for the purpose of this technique.
    Spoiler:

    Name: Breath of Water Third Form: Flowing Dance
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: N/A
    Range: Self
    Speed: N/A
    Element: Suiton
    Skill: Kenjutsu
    Classification: Secret
    Requirements: Hydrification Technique
    Parent Technique: Breath of Water Style
    Hand Seals: N/A
    Description: Through the use of the Breath of Water Style the swordsman swings his blade at his opponent in a way that mimics the movement of waves on the surface of water. This boosts the user’s Speed and Coordination by +1 Tier each for the purpose of potentially multiple slashes during this technique. This can be useful both for attacking a large number of enemies at once or potentially dodging a variety of projectile attacks.
    Spoiler:

    Name: Breath of Water Fourth Form: Striking Tide
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: N/A
    Range: Self
    Speed: N/A
    Element: Suiton
    Skill: Kenjutsu
    Classification: Secret
    Requirements: Hydrification Technique
    Parent Technique: Breath of Water Style
    Hand Seals: N/A
    Description: Through the use of the Breath of Water Style the swordsman makes multiple consecutive slashes while twisting their body in a flowing fashion similar to a harsh tide
    This boosts the user’s Coordination and Strength by +1 Tier each for the purpose of potentially multiple slashes during this technique. This can be useful both for attacking multiple enemies at once in the same stride.
    Spoiler:


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    Post by Kitsuki Kurahasa Mon Mar 09, 2020 2:00 am

    Breath of Water Play: +1 Tier buff to either their Speed or Coordination <- This isn't allowed and is thus denied.


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    Post by Chigetsu Mon Mar 09, 2020 4:55 pm

    Name: Breath of Water Style
    Rank: B
    Power: B
    Activation Cost: N/A
    Upkeep Cost: 5
    Range: Self
    Speed: N/A
    Element: Suiton
    Skill: Kenjutsu
    Classification: Secret
    Requirements: Hydrification Technique
    Parent Technique: Suiton Chakra Flow, Kendo
    Hand Seals: N/A
    Description: By manipulating the amount of oxygen in one’s blood through controlling their breathing pattern the user of the Breath of Water style can greatly increase their reflexes, agility, and strength until they all become monstrous. While an evolution of the basic swordsmanship style of Kendo, the Breath of Water style is incredibly adaptable and flexible.  

    Taking advantage of the Hozuki’s Hydrification, movements in this style are designed to be adaptive to sudden and expected changes in physiology. It is not uncommon to see the partial liquefaction of bones and muscles to allow portions of limbs with no joints to bend at ninety degree angles, or the circulation of liquid in one’s foot to provide forward momentum without moving the legs, or holes in the user’s body to suddenly open up as to allow attacks to pass through. This allows for attacks and movements to be made that would be totally incompatible with the biology of any other human.

    This style, due to its focus on fluid but inhuman movements, debuffs the Perception of anyone attempting to track the user by 1 Tier.

    The Breath of Water style and all techniques designed to be used under it may be undercast in a similar way to Taijutsu styles and techniques. For example, if the user only wanted a --  debuff to their opponents Perception through this style they may ‘pull their punches’, and as a result only need to pay the equivalent amount of chakra as that boost would normally require.

    A great deal of water is generally produced through the use of techniques of this style, although in all cases this is an optional feature and may be turned off if the user would consider it disadvantageous.

    Name: Breath of Water First Form: Water Surface Slash
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: N/A
    Range: Self
    Speed: N/A
    Element: Suiton
    Skill: Kenjutsu
    Classification: Secret
    Requirements: Hydrification Technique
    Parent Technique: Breath of Water Style
    Hand Seals: N/A
    Description: Through the use of the Breath of Water Style the swordsman generates enough momentum to create a powerful single concentrated slash. In the process of the slash a great deal of liquid emanates from their blade, trailing off like excess aura. For the purpose of this slash the user’s Strength is boosted by +2 Tiers.
    Spoiler:

    Name: Breath of Water Second Form: Water Wheel
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: N/A
    Range: Self, 3 Meter Radius
    Speed: N/A
    Element: Suiton
    Skill: Kenjutsu
    Classification: Secret
    Requirements: Hydrification Technique
    Parent Technique: Breath of Water Style
    Hand Seals: N/A
    Description: Through the use of the Breath of Water Style the swordsman leaps and vertically spins forward in the air while releasing a flowing attack in a circular motion. The liquid that extends down from their blade in this movement, mimicking the appearance of a circular saw, acts as an extension of the swordsman’s blade and as is able to cut with the same ability as it expands and travels outwards. This circular splash of water extends to roughly three meters in radius. The user’s Coordination is boosted by +1 Tier for the purpose of this technique.
    Spoiler:

    Name: Breath of Water Third Form: Flowing Dance
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep Cost: N/A
    Range: Self
    Speed: N/A
    Element: Suiton
    Skill: Kenjutsu
    Classification: Secret
    Requirements: Hydrification Technique
    Parent Technique: Breath of Water Style
    Hand Seals: N/A
    Description: Through the use of the Breath of Water Style the swordsman swings his blade at his opponent in a way that mimics the movement of waves on the surface of water. This boosts the user’s Speed and Coordination by ++ each for the purpose of potentially multiple slashes during this technique. This can be useful both for attacking a large number of enemies at once or potentially dodging a variety of projectile attacks.
    Spoiler:

    Name: Breath of Water Fourth Form: Striking Tide
    Rank: A
    Power: A
    Activation Cost: 20
    Upkeep Cost: N/A
    Range: Self
    Speed: N/A
    Element: Suiton
    Skill: Kenjutsu
    Classification: Secret
    Requirements: Hydrification Technique
    Parent Technique: Breath of Water Style
    Hand Seals: N/A
    Description: Through the use of the Breath of Water Style the swordsman makes multiple consecutive slashes while twisting their body in a flowing fashion similar to a harsh tide
    This boosts the user’s Strength by +1 Tier and Coordination by ++, each for the purpose of potentially multiple slashes during this technique. This can be useful both for attacking multiple enemies at once in the same stride.
    Spoiler:


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    Post by Q Mon Mar 09, 2020 5:15 pm

    Chigetsu wrote:
    Name: Breath of Water Style
    Rank: B
    Power: B
    Activation Cost: N/A
    Upkeep Cost: 5
    Range: Self
    Speed: N/A
    Element: Suiton
    Skill: Kenjutsu
    Classification: Secret
    Requirements: Hydrification Technique
    Parent Technique: Suiton Chakra Flow, Kendo
    Hand Seals: N/A
    Description: By manipulating the amount of oxygen in one’s blood through controlling their breathing pattern the user of the Breath of Water style can greatly increase their reflexes, agility, and strength until they all become monstrous. While an evolution of the basic swordsmanship style of Kendo, the Breath of Water style is incredibly adaptable and flexible.  

    Taking advantage of the Hozuki’s Hydrification, movements in this style are designed to be adaptive to sudden and expected changes in physiology. It is not uncommon to see the partial liquefaction of bones and muscles to allow portions of limbs with no joints to bend at ninety degree angles, or the circulation of liquid in one’s foot to provide forward momentum without moving the legs, or holes in the user’s body to suddenly open up as to allow attacks to pass through. This allows for attacks and movements to be made that would be totally incompatible with the biology of any other human.

    This style, due to its focus on fluid but inhuman movements, debuffs the Perception of anyone attempting to track the user by 1 Tier.

    The Breath of Water style and all techniques designed to be used under it may be undercast in a similar way to Taijutsu styles and techniques. For example, if the user only wanted a --  debuff to their opponents Perception through this style they may ‘pull their punches’, and as a result only need to pay the equivalent amount of chakra as that boost would normally require.

    A great deal of water is generally produced through the use of techniques of this style, although in all cases this is an optional feature and may be turned off if the user would consider it disadvantageous.

    Name: Breath of Water First Form: Water Surface Slash
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: N/A
    Range: Self
    Speed: N/A
    Element: Suiton
    Skill: Kenjutsu
    Classification: Secret
    Requirements: Hydrification Technique
    Parent Technique: Breath of Water Style
    Hand Seals: N/A
    Description: Through the use of the Breath of Water Style the swordsman generates enough momentum to create a powerful single concentrated slash. In the process of the slash a great deal of liquid emanates from their blade, trailing off like excess aura. For the purpose of this slash the user’s Strength is boosted by +2 Tiers.
    Spoiler:

    Name: Breath of Water Second Form: Water Wheel
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: N/A
    Range: Self, 3 Meter Radius
    Speed: N/A
    Element: Suiton
    Skill: Kenjutsu
    Classification: Secret
    Requirements: Hydrification Technique
    Parent Technique: Breath of Water Style
    Hand Seals: N/A
    Description: Through the use of the Breath of Water Style the swordsman leaps and vertically spins forward in the air while releasing a flowing attack in a circular motion. The liquid that extends down from their blade in this movement, mimicking the appearance of a circular saw, acts as an extension of the swordsman’s blade and as is able to cut with the same ability as it expands and travels outwards. This circular splash of water extends to roughly three meters in radius. The user’s Coordination is boosted by +1 Tier for the purpose of this technique.
    Spoiler:

    Name: Breath of Water Third Form: Flowing Dance
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep Cost: N/A
    Range: Self
    Speed: N/A
    Element: Suiton
    Skill: Kenjutsu
    Classification: Secret
    Requirements: Hydrification Technique
    Parent Technique: Breath of Water Style
    Hand Seals: N/A
    Description: Through the use of the Breath of Water Style the swordsman swings his blade at his opponent in a way that mimics the movement of waves on the surface of water. This boosts the user’s Speed and Coordination by ++ each for the purpose of potentially multiple slashes during this technique. This can be useful both for attacking a large number of enemies at once or potentially dodging a variety of projectile attacks.
    Spoiler:

    Name: Breath of Water Fourth Form: Striking Tide
    Rank: A
    Power: A
    Activation Cost: 20
    Upkeep Cost: N/A
    Range: Self
    Speed: N/A
    Element: Suiton
    Skill: Kenjutsu
    Classification: Secret
    Requirements: Hydrification Technique
    Parent Technique: Breath of Water Style
    Hand Seals: N/A
    Description: Through the use of the Breath of Water Style the swordsman makes multiple consecutive slashes while twisting their body in a flowing fashion similar to a harsh tide
    This boosts the user’s Strength by +1 Tier and Coordination by ++, each for the purpose of potentially multiple slashes during this technique. This can be useful both for attacking multiple enemies at once in the same stride.
    Spoiler:

    Approved
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    Post by Chigetsu Fri Mar 13, 2020 2:53 am

    Name: Clam Head
    Rank: E
    Power: E
    Activation Cost: 1
    Upkeep Cost: 1
    Range: Self
    Speed: N/A
    Element: N/A
    Skill: Ninjutsu
    Classification: Hozuki Secret
    Requirements: Hozuki Clam Contract, C-Rank Intelligence
    Parent Technique: N/A
    Hand Seals: N/A
    Description: Clams have no eyes, ears, or noses, and thus they cannot see, hear, or smell. This makes communication with them difficult. This technique, through physical contact with clams, allows a form of communication through minute vibrations. This only works if the clam is already intelligent, and thus typically only on clam summons of the Hozuki Clan. Having this technique is enough to understand the clams without spending any chakra, and thus chakra is only needed to be spent when speaking to the clams rather than when receiving information.


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    Post by Kitsuki Kurahasa Fri Mar 13, 2020 3:09 am

    Chigetsu wrote:Name: Clam Head
    Rank: E
    Power: E
    Activation Cost: 1
    Upkeep Cost: 1
    Range: Self
    Speed: N/A
    Element: N/A
    Skill: Ninjutsu
    Classification: Hozuki Secret
    Requirements: Hozuki Clam Contract, C-Rank Intelligence
    Parent Technique: N/A
    Hand Seals: N/A
    Description: Clams have no eyes, ears, or noses, and thus they cannot see, hear, or smell. This makes communication with them difficult. This technique, through physical contact with clams, allows a form of communication through minute vibrations. This only works if the clam is already intelligent, and thus typically only on clam summons of the Hozuki Clan. Having this technique is enough to understand the clams without spending any chakra, and thus chakra is only needed to be spent when speaking to the clams rather than when receiving information.

    Approved


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    Post by Chigetsu Fri Mar 13, 2020 10:37 pm

    Name: Breath of Water Fifth Form: Blessed Rain After the Drought
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: N/A
    Range: Self
    Speed: N/A
    Element: Suiton
    Skill: Kenjutsu
    Classification: Secret
    Requirements: Hydrification Technique
    Parent Technique: Breath of Water Style
    Hand Seals: N/A
    Description: Through the use of the Breath of Water Style the swordsman makes “a sword strike of kindness” that can kill the target with no pain. This is typically useful when the enemy surrenders, but can also be used together with Kirigakure’s Silent Killing Technique in order to attack with sword strikes that are both painless and silent, making it increasingly difficult to tell where the attacker is as their attacks will likely not be immediately noticed.
    Spoiler:


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