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Kitsuki Kurahasa
Nozomi
Shimiko Chinoike
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    Kitsuki's Creations

    Shimiko Chinoike
    Shimiko Chinoike


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    Join date : 2017-09-21

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    Post by Shimiko Chinoike Fri Dec 20, 2019 11:01 pm

    Lyon appears to be unavailable so I'm posting these here:

    His main issue had to do with how debuffs work but we've since nerfed them so I think they should be fine now.

    Name: Time Pulse
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: 3
    Range: 0m-40m
    Speed: A
    Element: Jikanton
    Skill: Ninjutsu (Space-Time)
    Classification: Personal
    Requirements: Zizz
    Parent Technique: N/A
    Hand Seals: Dragon->Snake->Dragon->Ox -> Boar
    Description: After making the appropriate handseals, the user will unleash a large pulse of Time Release energy. A golden ray of light will shoot out from every direction from the user. If the ray of light hits an opponent then it will distort their sense of time drastically. This results in a -- to Speed.  
    Weaknesses: This debuff can only last for a maximum of 4 posts.


    Name: Cascading Haze
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep Cost: 5
    Range: Self
    Speed: N/A
    Element: Jikanton
    Skill: Ninjutsu (Space-Time)
    Classification: Personal
    Requirements: Zizz
    Parent Technique: N/A
    Hand Seals: Ram-> Dragon-> Snake
    Description: After completing the necessary handsigns, the user will flash a bright ray of Time Release chakra blinding enemies in the area (up to 25 meters) for 1 post. If they are hit by the ray of bright Time Release chakra, the user will be able to manipulate their opponent's sense of time. Visually their physical attacks will appear blurry or with a mirror effect that looks like this and this. It incurs a -1 Tier to Perception debuff for the purposes of tracking the user's physical attacks. This technique only affects enemies.
    Weaknesses: If the opponent shields their eyes by shutting them completely for the duration of the light blast, they will not experience blindness although they may still be subject to the debuff. The debuff can last for a maximum of 5 posts.

    Name: Time Sphere
    Rank: C
    Power: C-S
    Activation Cost: C-S
    Upkeep Cost: D-A
    Range: 0m-10m
    Speed: Varies
    Element: Jikanton
    Skill: Ninjutsu (Space-Time)
    Classification: Personal
    Requirements: Zizz
    Parent Technique: N/A
    Hand Seals: Rat->Boar->Dragon->Ox->Snake
    Description: After making the appropriate handseals the user will channel their Time Release chakra and spread it outwards creating a dome-like bubble. This sphere can reach up to 10 meters. The outside of the bubble has a slight golden hue to it indicating its presence. From the outside looking in the interior appears a bit hazy. The inside of the dome will have frozen time completely essentially serving as a powerful generic defense against a variety of attacks. Anything within the bubble will be completely frozen in time although any thinking beings within will still be of conscious mind. Depending on the amount of chakra placed within the Time Sphere, the defensive power will be anywhere from a C-Rank equivalent up to an S-Rank equivalent. Like the Water Prison, this jutsu can be used defensively or it can be used to entrap enemies inside. However, when this is done the user must focus on the keeping the target trapped. They can perform other techniques but they cannot move from the spot where they trapped the opponent.
    Weaknesses: If the user casts this dome to protect themselves, they will not be able to move within. They will be frozen in place although they will be able to move their eyes. They are still conscious and can cancel the dome at any time they just cannot move.


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    Post by Nozomi Fri Dec 20, 2019 11:26 pm

    Shimiko Chinoike wrote:Lyon appears to be unavailable so I'm posting these here:

    His main issue had to do with how debuffs work but we've since nerfed them so I think they should be fine now.

    Name: Time Pulse
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: 3
    Range: 0m-40m
    Speed: A
    Element: Jikanton
    Skill: Ninjutsu (Space-Time)
    Classification: Personal
    Requirements: Zizz
    Parent Technique: N/A
    Hand Seals: Dragon->Snake->Dragon->Ox -> Boar
    Description: After making the appropriate handseals, the user will unleash a large pulse of Time Release energy. A golden ray of light will shoot out from every direction from the user. If the ray of light hits an opponent then it will distort their sense of time drastically. This results in a -- to Speed.  
    Weaknesses: This debuff can only last for a maximum of 4 posts.


    Name: Cascading Haze
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep Cost: 5
    Range: Self
    Speed: N/A
    Element: Jikanton
    Skill: Ninjutsu (Space-Time)
    Classification: Personal
    Requirements: Zizz
    Parent Technique: N/A
    Hand Seals: Ram-> Dragon-> Snake
    Description: After completing the necessary handsigns, the user will flash a bright ray of Time Release chakra blinding enemies in the area (up to 25 meters) for 1 post. If they are hit by the ray of bright Time Release chakra, the user will be able to manipulate their opponent's sense of time. Visually their physical attacks will appear blurry or with a mirror effect that looks like this and this. It incurs a -1 Tier to Perception debuff for the purposes of tracking the user's physical attacks. This technique only affects enemies.
    Weaknesses: If the opponent shields their eyes by shutting them completely for the duration of the light blast, they will not experience blindness although they may still be subject to the debuff. The debuff can last for a maximum of 5 posts.

    Name: Time Sphere
    Rank: C
    Power: C-S
    Activation Cost: C-S
    Upkeep Cost: D-A
    Range: 0m-10m
    Speed: Varies
    Element: Jikanton
    Skill: Ninjutsu (Space-Time)
    Classification: Personal
    Requirements: Zizz
    Parent Technique: N/A
    Hand Seals: Rat->Boar->Dragon->Ox->Snake
    Description: After making the appropriate handseals the user will channel their Time Release chakra and spread it outwards creating a dome-like bubble. This sphere can reach up to 10 meters. The outside of the bubble has a slight golden hue to it indicating its presence. From the outside looking in the interior appears a bit hazy. The inside of the dome will have frozen time completely essentially serving as a powerful generic defense against a variety of attacks. Anything within the bubble will be completely frozen in time although any thinking beings within will still be of conscious mind. Depending on the amount of chakra placed within the Time Sphere, the defensive power will be anywhere from a C-Rank equivalent up to an S-Rank equivalent. Like the Water Prison, this jutsu can be used defensively or it can be used to entrap enemies inside. However, when this is done the user must focus on the keeping the target trapped. They can perform other techniques but they cannot move from the spot where they trapped the opponent.
    Weaknesses: If the user casts this dome to protect themselves, they will not be able to move within. They will be frozen in place although they will be able to move their eyes. They are still conscious and can cancel the dome at any time they just cannot move.
    Approved


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    Post by Shimiko Chinoike Tue Jan 07, 2020 8:58 pm

    Name: Aero-Vortex
    Rank: C
    Power: Varies
    Activation Cost: 5
    Upkeep Cost: 3
    Range: 0m-50m
    Speed: N/A
    Element: Wind
    Skill: Ninjutsu/Bukijutsu
    Classification: Personal
    Requirements: B-Tier Strength
    Parent Technique: N/A
    Hand Seals: N/A
    Description: The user rapidly spins a weapon of their choice (preferably something long and stick-like, Kitsuki tends to use a cane) with enormous strength. By channeling their Wind Release chakra, they are capable of generating a defensive vortex of wind that draws in and sucks up any object, set of objects, or techniques that threaten the user. These objects/techniques are placed in a stasis as the extreme G-Force of the spin keeps them under the user's control. So long as the user's Strength is one tier higher than the power of the technique (or force/power/strength that the object was propelled at) they will be able to exert control over that object/technique with the cane's spin. The object/techniques can be held in this manner for up to three posts. The user can release the object/technique by switching direction and releasing it back at the opponent along with a massive gale force of wind. The power and speed of this release is equivalent to the user's Strength stat.
    Weaknesses: If the force/power/strength of the technique or objects in question are greater than the user's strength then this technique will fail.

    Name: Flick
    Rank: C
    Power: Varies
    Activation Cost: 5
    Upkeep Cost: N/A
    Range: 0m-15m
    Speed:Varies
    Element: Wind
    Skill: Ninjutsu/Taijutsu
    Classification: Personal
    Requirements: B-Tier Strength
    Parent Technique: N/A
    Hand Seals: N/A
    Description: The user charges a significant amount of force in their fingertips. They then place their fingers in the generic position of wanting to flick someone or something. At a moment of their choosing the user, can flick their fingers releasing a tremendous amount of force and wind release in whatever direction they flicked. The power of the attack is equivalent to their Strength stat and the range is a maximum of 15 meters.
    Weaknesses: N/A

    Name: Rapture
    Rank: E
    Power: E
    Activation Cost: N/A
    Upkeep Cost: N/A
    Range: 0m-100m
    Speed: S
    Element: Time
    Skill: Ninjutsu
    Classification: Personal/Restricted
    Requirements: Zizz
    Parent Technique: N/A
    Hand Seals: N/A
    Description: Utilizing the power of Zizz's Chronokinesis, Kitsuki is capable of cauisng objects to return to her. Time is reversed in relation to that particular object causing it to retrace its movements so that it ends back up in her hand. For example, she can throw her cane and then recall it to her hand. The object will flash with golden light and then "go backwards" in time until it is on her person or in her hand once more.  
    Weaknesses: While the process is fast, it is not unblockable. Someone or something can interrupt it by grabbing the weapon before it makes its way back to Kit.

    Name: Cherubic Fist
    Rank: B
    Power: B
    Activation Cost: N/A
    Upkeep Cost: C
    Range: Close Quarters
    Speed: N/A
    Element: Time
    Skill: Tenshijutsu
    Classification: Personal
    Requirements: Zizz
    Parent Technique: Heavenly Cherubic Fist
    Hand Seals: N/A
    Description: Cherubic Fist is a fighting style created by the people of Zizz's homeworld. It is a simplified version of the Heavenly Cherubic Fist which was specifically designed for combat in mid-air and as such it utilizes a combination of Angelic chakra and Time Release to achieve a mobile time distortion effect. The user speeds up time in relation to their own movement thereby granting a +1 Tier to Speed. In turn, time is slowed down in relation to the opponent's movement. It decreases the opponent's Coordination by a -. The range for this debuff is 15 meters.
    Weaknesses: N/A


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    Post by Nozomi Fri Jan 10, 2020 4:20 am

    Shimiko Chinoike wrote:Name: Aero-Vortex
    Rank: C
    Power: Varies
    Activation Cost: 5
    Upkeep Cost: 3
    Range: 0m-50m
    Speed: N/A
    Element: Wind
    Skill: Ninjutsu/Bukijutsu
    Classification: Personal
    Requirements: B-Tier Strength
    Parent Technique: N/A
    Hand Seals: N/A
    Description: The user rapidly spins a weapon of their choice (preferably something long and stick-like, Kitsuki tends to use a cane) with enormous strength. By channeling their Wind Release chakra, they are capable of generating a defensive vortex of wind that draws in and sucks up any object, set of objects, or techniques that threaten the user. These objects/techniques are placed in a stasis as the extreme G-Force of the spin keeps them under the user's control. So long as the user's Strength is one tier higher than the power of the technique (or force/power/strength that the object was propelled at) they will be able to exert control over that object/technique with the cane's spin. The object/techniques can be held in this manner for up to three posts. The user can release the object/technique by switching direction and releasing it back at the opponent along with a massive gale force of wind. The power and speed of this release is equivalent to the user's Strength stat.
    Weaknesses: If the force/power/strength of the technique or objects in question are greater than the user's strength then this technique will fail.

    Name: Flick
    Rank: C
    Power: Varies
    Activation Cost: 5
    Upkeep Cost: N/A
    Range: 0m-15m
    Speed:Varies
    Element: Wind
    Skill: Ninjutsu/Taijutsu
    Classification: Personal
    Requirements: B-Tier Strength
    Parent Technique: N/A
    Hand Seals: N/A
    Description: The user charges a significant amount of force in their fingertips. They then place their fingers in the generic position of wanting to flick someone or something. At a moment of their choosing the user, can flick their fingers releasing a tremendous amount of force and wind release in whatever direction they flicked. The power of the attack is equivalent to their Strength stat and the range is a maximum of 15 meters.
    Weaknesses: N/A

    Name: Rapture
    Rank: E
    Power: E
    Activation Cost: N/A
    Upkeep Cost: N/A
    Range: 0m-100m
    Speed: S
    Element: Time
    Skill: Ninjutsu
    Classification: Personal/Restricted
    Requirements: Zizz
    Parent Technique: N/A
    Hand Seals: N/A
    Description: Utilizing the power of Zizz's Chronokinesis, Kitsuki is capable of cauisng objects to return to her. Time is reversed in relation to that particular object causing it to retrace its movements so that it ends back up in her hand. For example, she can throw her cane and then recall it to her hand. The object will flash with golden light and then "go backwards" in time until it is on her person or in her hand once more.  
    Weaknesses: While the process is fast, it is not unblockable. Someone or something can interrupt it by grabbing the weapon before it makes its way back to Kit.

    Name: Cherubic Fist
    Rank: B
    Power: B
    Activation Cost: N/A
    Upkeep Cost: C
    Range: Close Quarters
    Speed: N/A
    Element: Time
    Skill: Tenshijutsu
    Classification: Personal
    Requirements: Zizz
    Parent Technique: Heavenly Cherubic Fist
    Hand Seals: N/A
    Description: Cherubic Fist is a fighting style created by the people of Zizz's homeworld. It is a simplified version of the Heavenly Cherubic Fist which was specifically designed for combat in mid-air and as such it utilizes a combination of Angelic chakra and Time Release to achieve a mobile time distortion effect. The user speeds up time in relation to their own movement thereby granting a +1 Tier to Speed. In turn, time is slowed down in relation to the opponent's movement. It decreases the opponent's Coordination by a -. The range for this debuff is 15 meters.
    Weaknesses: N/A
    Approved


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    Post by Shimiko Chinoike Fri Jan 10, 2020 4:24 am

    Name: Aero-Vortex
    Rank: C
    Power: Varies
    Activation Cost: 5
    Upkeep Cost: 3
    Range: 0m-50m
    Speed: N/A
    Element: Wind
    Skill: Ninjutsu/Bukijutsu
    Classification: Personal
    Requirements: B-Tier Strength
    Parent Technique: N/A
    Hand Seals: N/A
    Description: The user rapidly spins a weapon of their choice (preferably something long and stick-like, Kitsuki tends to use a cane) with enormous strength. By channeling their Wind Release chakra, they are capable of generating a defensive vortex of wind that draws in and sucks up any object, set of objects, or techniques that threaten the user. These objects/techniques are placed in a stasis as the extreme G-Force of the spin keeps them under the user's control. So long as the user's Strength is one tier higher than the power of the technique (or force/power/strength that the object was propelled at) they will be able to exert control over that object/technique with the cane's spin. The object/techniques can be held in this manner for up to three posts. The user can release the object/technique by switching direction and releasing it back at the opponent along with a massive gale force of wind. The power and speed of this release is equivalent to the user's Strength stat.
    Weaknesses: If the force/power/strength of the technique or objects in question are greater than the user's strength then this technique will fail. This technique does not work on those elements that are innately stronger than Wind Release.


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    Post by Nozomi Fri Jan 10, 2020 4:25 am

    Shimiko Chinoike wrote:Name: Aero-Vortex
    Rank: C
    Power: Varies
    Activation Cost: 5
    Upkeep Cost: 3
    Range: 0m-50m
    Speed: N/A
    Element: Wind
    Skill: Ninjutsu/Bukijutsu
    Classification: Personal
    Requirements: B-Tier Strength
    Parent Technique: N/A
    Hand Seals: N/A
    Description: The user rapidly spins a weapon of their choice (preferably something long and stick-like, Kitsuki tends to use a cane) with enormous strength. By channeling their Wind Release chakra, they are capable of generating a defensive vortex of wind that draws in and sucks up any object, set of objects, or techniques that threaten the user. These objects/techniques are placed in a stasis as the extreme G-Force of the spin keeps them under the user's control. So long as the user's Strength is one tier higher than the power of the technique (or force/power/strength that the object was propelled at) they will be able to exert control over that object/technique with the cane's spin. The object/techniques can be held in this manner for up to three posts. The user can release the object/technique by switching direction and releasing it back at the opponent along with a massive gale force of wind. The power and speed of this release is equivalent to the user's Strength stat.
    Weaknesses: If the force/power/strength of the technique or objects in question are greater than the user's strength then this technique will fail. This technique does not work on those elements that are innately stronger than Wind Release.
    Re-approved


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    Post by Kitsuki Kurahasa Sat Feb 01, 2020 2:43 pm

    Name: Se-Phir
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: 3
    Range: 0m-60m
    Speed: N/A
    Element: Jikanton
    Skill: Ninjutsu (Space-Time)
    Classification: Personal
    Requirements: Zizz
    Parent Technique: Phir-Se
    Hand Seals: Snake -> Ox -> Dragon -> Boar -> Rat
    Description: After making the appropriate handseals, the user will channel their Time Release chakra and spread it outwards. They will thus be able to bend time around their techniques/projectiles or that of their allies. Time speeds up in relation to the technique/projectiles in question allowing Kitsuki to increase the Speed of such an affected technique by a single rank. For an additional 15 CP, a blast of golden light will occur and the technique/projectiles will be frozen in time altogether, completely suspended in reality until the user leaves the thread. This can be done only once per thread.
    Weaknesses: N/A

    Name: Displacia
    Rank: A
    Power: D-A
    Activation Cost: 3-20
    Upkeep Cost: N/A
    Range: Close Contact
    Speed: N/A
    Element: Jikanton
    Skill: Ninjutsu (Space-Time)
    Classification: Personal
    Requirements: Zizz
    Parent Technique: N/A
    Hand Seals: Dragon -> Rabbit -> Dog
    Description: After making the appropriate handseals, the user will channel their Time Release chakra and apply it to an technique/attack that is A-Rank or lower. The user will thus be able to temporarily displace the effects of the technique/attack. This application can be done either by the user's body being struck by the technique/attack or through a weapon wielded by the user. The characteristics and effects that make an attack harmful (ex: the blunt trauma of a punch, the heat of a fireball, etc etc) will be sent to another point in time. The user can send the attack/technique seconds, minutes, hours, days, years, decades, centuries, or even a millennia in either the past or present. The cost of this technique depends on the power of the jutsu being used.
    Weaknesses: While Zizz can bend the laws of temporal mechanics there are some iron-rules that even she cannot break. Effects temporally displaced into the past can NEVER affect the present or the future. These effects are held in a chronokinetic stasis meaning that while people in the past may "perceive" them, this perception has no bearing or effect on the sequence of events that would have played out otherwise had the effect not been displaced in the first place. In short, this technique cannot be used to influence the present or future by sending attacks into the past. This prevents the creation of temporal paradoxes or other unsavory consequences that often comes with time manipulation. For techniques/attacks sent into the future, there is a possibility that such effects could harm someone, however, before the effect actually "reaches" the future point anyone standing in harm's way will feel a distortion. A feeling of wrongness and impropriety inherent within all humans that experience the phenomena of time. This gives them a chance (seconds, minutes, etc) to get the hell out of dodge before the effect actually reaches the present. This technique cannot temporarily displace S-Rank Jutsu. This technique has a two post cooldown before it can be used again.

    Name: The Fifth Harmonic
    Rank: D
    Power: D
    Activation Cost: N/A
    Upkeep Cost: 1
    Range: 0m-5m
    Speed: N/A
    Element: Wind
    Skill: Ninjutsu
    Classification: Personal
    Requirements: High Level of Music Knowledge
    Parent Technique: N/A
    Hand Seals: N/A
    Description: This technique allows the user to bend and manipulate air currents in a very precise and formulaic manner. Sound travels over the air and by distorting the air immediately around herself, Kitsuki can filter and adjust sound waves on a minor level. While this doesn't cancel out noise per se, it does radically alter notes and melodies. This technique renders her immune to auditory genjutsu that uses music or musical instruments as a trigger. Kitsuki can intuitively filter the music such that it is no longer and effective medium to infect her with Genjutsu. She can also create a similar barrier around her allies as well.
    Weaknesses: N/A

    Name: Foresight
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: 3
    Range: Sight
    Speed: N/A
    Element: Jikanton
    Skill: Ninjutsu (Space-Time)
    Classification: Personal
    Requirements: Zizz
    Parent Technique: N/A
    Hand Seals: Ox->Dragon->Snake-> Boar
    Description: After making the necessary handseals, the user's eyes will flash with a golden light as their perception of time will be adjusted. The user will be able to see, hear, smell, taste and feel into the future. Each of their senses is attuned not only to what is but what will be. Foresight grants the user the ability to use their five senses to peer into the future. However, the user will only be able to experience a few seconds into the future if that. The difference between the past and present can be very minute and thus it doesn't cause a radical change in the user's way of experiencing the world. Instead, it grants what amounts to a +1 Tier to Perception so long as it is active. This can be useful with respect to tracking. For example, the user doesn't track the kunai in real time but rather "sees" where the kunai will be in the next few miliseconds or seconds.
    Weaknesses: N/A


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    Post by Ei Kanagawa Sat Feb 01, 2020 9:00 pm

    Kitsuki Kurahasa wrote:Name: Se-Phir
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: 3
    Range: 0m-60m
    Speed: N/A
    Element: Jikanton
    Skill: Ninjutsu (Space-Time)
    Classification: Personal
    Requirements: Zizz
    Parent Technique: Phir-Se
    Hand Seals: Snake -> Ox -> Dragon -> Boar -> Rat
    Description: After making the appropriate handseals, the user will channel their Time Release chakra and spread it outwards. They will thus be able to bend time around their techniques/projectiles or that of their allies. Time speeds up in relation to the technique/projectiles in question allowing Kitsuki to increase the Speed of such an affected technique by a single rank. For an additional 15 CP, a blast of golden light will occur and the technique/projectiles will be frozen in time altogether, completely suspended in reality until the user leaves the thread. This can be done only once per thread.
    Weaknesses: N/A

    Name: Displacia
    Rank: A
    Power: D-A
    Activation Cost: 3-20
    Upkeep Cost: N/A
    Range: Close Contact
    Speed: N/A
    Element: Jikanton
    Skill: Ninjutsu (Space-Time)
    Classification: Personal
    Requirements: Zizz
    Parent Technique: N/A
    Hand Seals: Dragon -> Rabbit -> Dog
    Description: After making the appropriate handseals, the user will channel their Time Release chakra and apply it to an technique/attack that is A-Rank or lower. The user will thus be able to temporarily displace the effects of the technique/attack. This application can be done either by the user's body being struck by the technique/attack or through a weapon wielded by the user.  The characteristics and effects that make an attack harmful (ex: the blunt trauma of a punch, the heat of a fireball, etc etc) will be sent to another point in time. The user can send the attack/technique seconds, minutes, hours, days, years, decades, centuries, or even a millennia in either the past or present. The cost of this technique depends on the power of the jutsu being used.
    Weaknesses: While Zizz can bend the laws of temporal mechanics there are some iron-rules that even she cannot break. Effects temporally displaced into the past can NEVER affect the present or the future. These effects are held in a chronokinetic stasis meaning that while people in the past may "perceive" them, this perception has no bearing or effect on the sequence of events that would have played out otherwise had the effect not been displaced in the first place. In short, this technique cannot be used to influence the present or future by sending attacks into the past. This prevents the creation of temporal paradoxes or other unsavory consequences that often comes with time manipulation. For techniques/attacks sent into the future, there is a possibility that such effects could harm someone, however, before the effect actually "reaches" the future point anyone standing in harm's way will feel a distortion. A feeling of wrongness and impropriety inherent within all humans that experience the phenomena of time. This gives them a chance (seconds, minutes, etc) to get the hell out of dodge before the effect actually reaches the present. This technique cannot temporarily displace S-Rank Jutsu. This technique has a two post cooldown before it can be used again.

    Name: The Fifth Harmonic
    Rank: D
    Power: D
    Activation Cost: N/A
    Upkeep Cost: 1
    Range: 0m-5m
    Speed: N/A
    Element: Wind
    Skill: Ninjutsu
    Classification: Personal
    Requirements: High Level of Music Knowledge
    Parent Technique: N/A
    Hand Seals: N/A
    Description: This technique allows the user to bend and manipulate air currents in a very precise and formulaic manner. Sound travels over the air and by distorting the air immediately around herself, Kitsuki can filter and adjust sound waves on a minor level. While this doesn't cancel out noise per se, it does radically alter notes and melodies. This technique renders her immune to auditory genjutsu that uses music or musical instruments as a trigger. Kitsuki can intuitively filter the music such that it is no longer and effective medium to infect her with Genjutsu. She can also create a similar barrier around her allies as well.
    Weaknesses: N/A

    Name: Foresight
    Rank: C
    Power: C
    Activation Cost: 5
    Upkeep Cost: 3
    Range: Sight
    Speed: N/A
    Element: Jikanton
    Skill: Ninjutsu (Space-Time)
    Classification: Personal
    Requirements: Zizz
    Parent Technique: N/A
    Hand Seals: Ox->Dragon->Snake-> Boar
    Description: After making the necessary handseals, the user's eyes will flash with a golden light as their perception of time will be adjusted. The user will be able to see, hear, smell, taste and feel into the future. Each of their senses is attuned not only to what is but what will be. Foresight grants the user the ability to use their five senses to peer into the future. However, the user will only be able to experience a few seconds into the future if that. The difference between the past and present can be very minute and thus it doesn't cause a radical change in the user's way of experiencing the world. Instead, it grants what amounts to a +1 Tier to Perception so long as it is active. This can be useful with respect to tracking. For example, the user doesn't track the kunai in real time but rather "sees" where the kunai will be in the next few miliseconds or seconds.
    Weaknesses: N/A

    Approved
    Chen Kimyōnakama
    Chen Kimyōnakama


    Posts : 1185
    Join date : 2012-05-28

    Character File
    Skills & Elements: All
    Class: X
    Ryo: All of It

    Kitsuki's Creations Empty Re: Kitsuki's Creations

    Post by Chen Kimyōnakama Thu Feb 20, 2020 8:59 pm

    Name: Next Move
    Rank: S
    Power: S
    Activation Cost: N/A
    Upkeep Cost: N/A
    Range: Global
    Speed: Instant
    Element: Jikanton
    Skill: Ninjutsu (Space-Time)
    Classification: Personal
    Requirements: Zizz
    Parent Technique: N/A
    Hand Seals: N/A
    Description: This technique allows Kitsuki to travel back in time and set a trap for her opponents. The trap will be laid and set up in the past making it entirely impossible to prevent or stop the preparation process. Kitsuki will then return to the present. The trap will then be sprung and will automatically hit the opponent. While the trap may not be lethal it can still knock them unconscious or remove a limb. The trap can only be spotted and avoided with base S-Rank Intelligence.
    Weaknesses: Literally none. This technique doesn't even cost chakra.


    _________________
    Stats
    Strength: D
    Constitution: E
    Stamina: A
    Speed: D
    Coordination: D
    Intelligence: A
    Perception: S
    Uchiha Akihiro
    Uchiha Akihiro


    Posts : 869
    Join date : 2018-08-06
    Age : 27

    Character File
    Skills & Elements:
    Class: X
    Ryo: a looot

    Kitsuki's Creations Empty Re: Kitsuki's Creations

    Post by Uchiha Akihiro Thu Feb 20, 2020 9:02 pm

    The Founder wrote:Name: Next Move
    Rank: S
    Power: S
    Activation Cost: N/A
    Upkeep Cost: N/A
    Range: Global
    Speed: Instant
    Element: Jikanton
    Skill: Ninjutsu (Space-Time)
    Classification: Personal
    Requirements: Zizz
    Parent Technique: N/A
    Hand Seals: N/A
    Description: This technique allows Kitsuki to travel back in time and set a trap for her opponents. The trap will be laid and set up in the past making it entirely impossible to prevent or stop the preparation process. Kitsuki will then return to the present. The trap will then be sprung and will automatically hit the opponent. While the trap may not be lethal it can still knock them unconscious or remove a limb. The trap can only be spotted and avoided with base S-Rank Intelligence.
    Weaknesses: Literally none. This technique doesn't even cost chakra.

    Denied to infinity and beyond.
    You're also banned from making jutsus. No I dont mean customs, I mean jutsus. No jutsus at all. Banned from using the sam jackson gif.
    Ei Kanagawa
    Ei Kanagawa


    Posts : 315
    Join date : 2020-01-21

    Kitsuki's Creations Empty Re: Kitsuki's Creations

    Post by Ei Kanagawa Wed Mar 25, 2020 1:56 pm

    Name: The Fifth Harmonic
    Rank: D
    Power: D
    Activation Cost: N/A
    Upkeep Cost: 1
    Range: 0m-5m
    Speed: N/A
    Element: Wind
    Skill: Ninjutsu
    Classification: Personal
    Requirements: High Level of Music Knowledge
    Parent Technique: N/A
    Hand Seals: N/A
    Description: This technique allows the user to bend and manipulate air currents in a very precise and formulaic manner. Sound travels over the air and by distorting the air immediately around herself, Kitsuki can filter and adjust sound waves on a minor level. While this doesn't cancel out noise per se, it does radically alter notes and melodies. This technique renders her immune to auditory genjutsu that uses music or musical instruments as a trigger. Kitsuki can intuitively filter the music such that it is no longer and effective medium to infect her with Genjutsu. She can also create a similar barrier around her allies as well.
    Weaknesses: N/A

    Pull after staff discussion: This needs to respect interactions between chakra levels and power against genjutsu rather than being a blanket counter.


    _________________
    Spoiler:
    Shimiko Chinoike
    Shimiko Chinoike


    Posts : 2318
    Join date : 2017-09-21

    Kitsuki's Creations Empty Re: Kitsuki's Creations

    Post by Shimiko Chinoike Wed Mar 25, 2020 2:21 pm

    Name: The Fifth Harmonic
    Rank: D
    Power: D
    Activation Cost: 3
    Upkeep Cost: 1
    Range: 0m-5m
    Speed: N/A
    Element: Wind
    Skill: Ninjutsu
    Classification: Personal
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: N/A
    Description: This technique allows the user to bend and manipulate air currents in a very precise and formulaic manner. Sound travels over the air and by distorting the air immediately around herself, Kitsuki can filter and adjust sound waves to insulate herself from sound. This has the effect of making her deaf. This technique renders her immune to auditory genjutsu that uses sound as a trigger. She can also create a similar barrier around her allies as well.
    Weaknesses: The user becomes deaf


    _________________
    Spoiler:
    Chigetsu
    Chigetsu


    Posts : 602
    Join date : 2019-11-30

    Kitsuki's Creations Empty Re: Kitsuki's Creations

    Post by Chigetsu Wed Mar 25, 2020 2:22 pm

    Shimiko Chinoike wrote:Name: The Fifth Harmonic
    Rank: D
    Power: D
    Activation Cost: 3
    Upkeep Cost: 1
    Range: 0m-5m
    Speed: N/A
    Element: Wind
    Skill: Ninjutsu
    Classification: Personal
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: N/A
    Description: This technique allows the user to bend and manipulate air currents in a very precise and formulaic manner. Sound travels over the air and by distorting the air immediately around herself, Kitsuki can filter and adjust sound waves to insulate herself from sound. This has the effect of making her deaf. This technique renders her immune to auditory genjutsu that uses sound as a trigger. She can also create a similar barrier around her allies as well.
    Weaknesses: The user becomes deaf

    Approved


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    Character Sheet:

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