Lyon appears to be unavailable so I'm posting these here:
His main issue had to do with how debuffs work but we've since nerfed them so I think they should be fine now.
Name: Time Pulse
Rank: C
Power: C
Activation Cost: 5
Upkeep Cost: 3
Range: 0m-40m
Speed: A
Element: Jikanton
Skill: Ninjutsu (Space-Time)
Classification: Personal
Requirements: Zizz
Parent Technique: N/A
Hand Seals: Dragon->Snake->Dragon->Ox -> Boar
Description: After making the appropriate handseals, the user will unleash a large pulse of Time Release energy. A golden ray of light will shoot out from every direction from the user. If the ray of light hits an opponent then it will distort their sense of time drastically. This results in a -- to Speed.
Weaknesses: This debuff can only last for a maximum of 4 posts.
Name: Cascading Haze
Rank: B
Power: B
Activation Cost: 10
Upkeep Cost: 5
Range: Self
Speed: N/A
Element: Jikanton
Skill: Ninjutsu (Space-Time)
Classification: Personal
Requirements: Zizz
Parent Technique: N/A
Hand Seals: Ram-> Dragon-> Snake
Description: After completing the necessary handsigns, the user will flash a bright ray of Time Release chakra blinding enemies in the area (up to 25 meters) for 1 post. If they are hit by the ray of bright Time Release chakra, the user will be able to manipulate their opponent's sense of time. Visually their physical attacks will appear blurry or with a mirror effect that looks like this and this. It incurs a -1 Tier to Perception debuff for the purposes of tracking the user's physical attacks. This technique only affects enemies.
Weaknesses: If the opponent shields their eyes by shutting them completely for the duration of the light blast, they will not experience blindness although they may still be subject to the debuff. The debuff can last for a maximum of 5 posts.
Name: Time Sphere
Rank: C
Power: C-S
Activation Cost: C-S
Upkeep Cost: D-A
Range: 0m-10m
Speed: Varies
Element: Jikanton
Skill: Ninjutsu (Space-Time)
Classification: Personal
Requirements: Zizz
Parent Technique: N/A
Hand Seals: Rat->Boar->Dragon->Ox->Snake
Description: After making the appropriate handseals the user will channel their Time Release chakra and spread it outwards creating a dome-like bubble. This sphere can reach up to 10 meters. The outside of the bubble has a slight golden hue to it indicating its presence. From the outside looking in the interior appears a bit hazy. The inside of the dome will have frozen time completely essentially serving as a powerful generic defense against a variety of attacks. Anything within the bubble will be completely frozen in time although any thinking beings within will still be of conscious mind. Depending on the amount of chakra placed within the Time Sphere, the defensive power will be anywhere from a C-Rank equivalent up to an S-Rank equivalent. Like the Water Prison, this jutsu can be used defensively or it can be used to entrap enemies inside. However, when this is done the user must focus on the keeping the target trapped. They can perform other techniques but they cannot move from the spot where they trapped the opponent.
Weaknesses: If the user casts this dome to protect themselves, they will not be able to move within. They will be frozen in place although they will be able to move their eyes. They are still conscious and can cancel the dome at any time they just cannot move.
His main issue had to do with how debuffs work but we've since nerfed them so I think they should be fine now.
Name: Time Pulse
Rank: C
Power: C
Activation Cost: 5
Upkeep Cost: 3
Range: 0m-40m
Speed: A
Element: Jikanton
Skill: Ninjutsu (Space-Time)
Classification: Personal
Requirements: Zizz
Parent Technique: N/A
Hand Seals: Dragon->Snake->Dragon->Ox -> Boar
Description: After making the appropriate handseals, the user will unleash a large pulse of Time Release energy. A golden ray of light will shoot out from every direction from the user. If the ray of light hits an opponent then it will distort their sense of time drastically. This results in a -- to Speed.
Weaknesses: This debuff can only last for a maximum of 4 posts.
Name: Cascading Haze
Rank: B
Power: B
Activation Cost: 10
Upkeep Cost: 5
Range: Self
Speed: N/A
Element: Jikanton
Skill: Ninjutsu (Space-Time)
Classification: Personal
Requirements: Zizz
Parent Technique: N/A
Hand Seals: Ram-> Dragon-> Snake
Description: After completing the necessary handsigns, the user will flash a bright ray of Time Release chakra blinding enemies in the area (up to 25 meters) for 1 post. If they are hit by the ray of bright Time Release chakra, the user will be able to manipulate their opponent's sense of time. Visually their physical attacks will appear blurry or with a mirror effect that looks like this and this. It incurs a -1 Tier to Perception debuff for the purposes of tracking the user's physical attacks. This technique only affects enemies.
Weaknesses: If the opponent shields their eyes by shutting them completely for the duration of the light blast, they will not experience blindness although they may still be subject to the debuff. The debuff can last for a maximum of 5 posts.
Name: Time Sphere
Rank: C
Power: C-S
Activation Cost: C-S
Upkeep Cost: D-A
Range: 0m-10m
Speed: Varies
Element: Jikanton
Skill: Ninjutsu (Space-Time)
Classification: Personal
Requirements: Zizz
Parent Technique: N/A
Hand Seals: Rat->Boar->Dragon->Ox->Snake
Description: After making the appropriate handseals the user will channel their Time Release chakra and spread it outwards creating a dome-like bubble. This sphere can reach up to 10 meters. The outside of the bubble has a slight golden hue to it indicating its presence. From the outside looking in the interior appears a bit hazy. The inside of the dome will have frozen time completely essentially serving as a powerful generic defense against a variety of attacks. Anything within the bubble will be completely frozen in time although any thinking beings within will still be of conscious mind. Depending on the amount of chakra placed within the Time Sphere, the defensive power will be anywhere from a C-Rank equivalent up to an S-Rank equivalent. Like the Water Prison, this jutsu can be used defensively or it can be used to entrap enemies inside. However, when this is done the user must focus on the keeping the target trapped. They can perform other techniques but they cannot move from the spot where they trapped the opponent.
Weaknesses: If the user casts this dome to protect themselves, they will not be able to move within. They will be frozen in place although they will be able to move their eyes. They are still conscious and can cancel the dome at any time they just cannot move.