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Ikomiki
Peragus
6 posters

    Akari Uchiha's Custom

    Peragus
    Peragus


    Posts : 885
    Join date : 2018-08-27
    Age : 31

    Character File
    Skills & Elements: Tai, Ninjutsu, Fuinjutsu, Lightning, Earth, Fire
    Class: S
    Ryo: You fuckin gold digger

    Akari Uchiha's Custom  Empty Akari Uchiha's Custom

    Post by Peragus Fri Mar 06, 2020 2:54 am

    Name: Art of The Blade Mistress
    Rank: B
    Power: -
    Activation Cost: -
    Upkeep Cost: 5
    Range: N/A
    Speed:N/A
    Element: -
    Skill: Kenjutsu
    Classification: Personal
    Requirements: -
    Parent Technique: -
    Hand Seals: -
    Description: A Kenjutsu style focusing on equal parts coordination and misleading their opponents. This style increases the users coordination while this style is active by ++ but also reduces the perception of the target by --.
    Weaknesses: -

    Name: Blade Mistresses Waltz
    Rank: B
    Power: -
    Activation Cost: 10
    Upkeep Cost: -
    Range: N/A
    Speed:N/A
    Element: -
    Skill: Kenjutsu
    Classification: Personal
    Requirements: -
    Parent Technique: Art of The Blade Mistress
    Hand Seals: -
    Description: This technique involves the user utilizing the Art of The Blade Mistress style to further mislead and deceive their opponent. Rushing the opponent with their blade drawn, the user utilizes their incredible control over their physical capabilities to deceive the opponent about the strikes intended location.

    The technique increases the users coordination by +1 advantage and reduces the targets perception by -1 tier.
    Weaknesses: -

    Name: Mistresses Parry
    Rank: B
    Power: -
    Activation Cost: 10
    Upkeep Cost: -
    Range: N/A
    Speed:N/A
    Element: -
    Skill: Kenjutsu
    Classification: Personal
    Requirements: -
    Parent Technique: Art of The Blade Mistress
    Hand Seals: -
    Description: A Kenjutsu technique that utilizes the user's 'technique' quite literally. This technique allows the user to parry an incoming weapon attack by twisting their wrist upon the moment of contact with the weapons. The sudden torque throws the parried weapon aside, leaving the target potentially disarmed and at the very least, open to attack.

    This technique relies on the users coordination for the sake of the block, rather than the defense. Which pits the users coordination against the targets strength. Strength equal to the coordination of the user will allow them to keep their weapon, strength weaker than the users coordination will disarm them and toss the weapon aside a distance/speed based on the strength of the target -2 tiers. Strength higher than the coordination cannot be blocked by this technique.

    This technique increases the users coordination by +1 tier and their strength by +1 advantage

    Weaknesses: User has to have at least coordination equal to the strength of the incoming blow to even block the attack, otherwise the opposing weapon overpowers the parry attempt.

    Name: Swift Riposte
    Rank: C
    Power: -
    Activation Cost: 5
    Upkeep Cost: -
    Range: N/A
    Speed:N/A
    Element: -
    Skill: Kenjutsu
    Classification: Personal
    Requirements: -
    Parent Technique: Art of The Blade Mistress
    Hand Seals: -
    Description: This technique is simply a swift thrust of the users blade toward their target, simple, quick, and efficient

    The user gets +1 tier to coordination for the technique.
    Weaknesses: -

    Name: Savage Thrust
    Rank: C
    Power: -
    Activation Cost: 5
    Upkeep Cost: -
    Range: N/A
    Speed:N/A
    Element: -
    Skill: Kenjutsu
    Classification: Personal
    Requirements: -
    Parent Technique: Art of The Blade Mistress
    Hand Seals: -
    Description: Similar to 'Swift Riposte' only instead of the thrust being quick, clean, and efficient, it's more quick and savage, using explosive force for the blow.

    This technique increases the users strength by +1 tier
    Weaknesses: -


    _________________
    Character Name: Peragus Hyuuga
    Spendable Experience: 1,310
    Total Experience: 6,000

    Renown: 20,625
    Ryo: 5,913,000
    Stats:
    • Strength: C
    • Constitution: B++
    • Stamina: B+
    • Speed: S
    • Coordination: S
    • Intelligence: A
    • Perception: A


    Note: My signature stats include my passive buffs. My update page stats are the base values.

    Link to Character Updates: Here
    Link to Character Application: Here
    Link to Known Techniques: Here
    Ikomiki
    Ikomiki


    Posts : 373
    Join date : 2020-01-02

    Akari Uchiha's Custom  Empty Re: Akari Uchiha's Custom

    Post by Ikomiki Sun Mar 08, 2020 12:00 am

    Akari Uchiha wrote:Name: Art of The Blade Mistress
    Rank: B
    Power: -
    Activation Cost: -
    Upkeep Cost: 5
    Range: N/A
    Speed:N/A
    Element: -
    Skill: Kenjutsu
    Classification: Personal
    Requirements: -
    Parent Technique: -
    Hand Seals: -
    Description: A Kenjutsu style focusing on equal parts coordination and misleading their opponents. This style increases the users coordination while this style is active by ++ but also reduces the perception of the target by --.
    Weaknesses: -

    Name: Blade Mistresses Waltz
    Rank: B
    Power: -
    Activation Cost: 10
    Upkeep Cost: -
    Range: N/A
    Speed:N/A
    Element: -
    Skill: Kenjutsu
    Classification: Personal
    Requirements: -
    Parent Technique: Art of The Blade Mistress
    Hand Seals: -
    Description: This technique involves the user utilizing the Art of The Blade Mistress style to further mislead and deceive their opponent. Rushing the opponent with their blade drawn, the user utilizes their incredible control over their physical capabilities to deceive the opponent about the strikes intended location.

    The technique increases the users coordination by +1 advantage and reduces the targets perception by -1 tier.
    Weaknesses: -

    Name: Mistresses Parry
    Rank: B
    Power: -
    Activation Cost: 10
    Upkeep Cost: -
    Range: N/A
    Speed:N/A
    Element: -
    Skill: Kenjutsu
    Classification: Personal
    Requirements: -
    Parent Technique: Art of The Blade Mistress
    Hand Seals: -
    Description: A Kenjutsu technique that utilizes the user's 'technique' quite literally. This technique allows the user to parry an incoming weapon attack by twisting their wrist upon the moment of contact with the weapons. The sudden torque throws the parried weapon aside, leaving the target potentially disarmed and at the very least, open to attack.

    This technique relies on the users coordination for the sake of the block, rather than the defense. Which pits the users coordination against the targets strength. Strength equal to the coordination of the user will allow them to keep their weapon, strength weaker than the users coordination will disarm them and toss the weapon aside a distance/speed based on the strength of the target -2 tiers. Strength higher than the coordination cannot be blocked by this technique.

    This technique increases the users coordination by +1 tier and their strength by +1 advantage

    Weaknesses: User has to have at least coordination equal to the strength of the incoming blow to even block the attack, otherwise the opposing weapon overpowers the parry attempt.

    Name: Swift Riposte
    Rank: C
    Power: -
    Activation Cost: 5
    Upkeep Cost: -
    Range: N/A
    Speed:N/A
    Element: -
    Skill: Kenjutsu
    Classification: Personal
    Requirements: -
    Parent Technique: Art of The Blade Mistress
    Hand Seals: -
    Description: This technique is simply a swift thrust of the users blade toward their target, simple, quick, and efficient

    The user gets +1 tier to coordination for the technique.
    Weaknesses: -

    Name: Savage Thrust
    Rank: C
    Power: -
    Activation Cost: 5
    Upkeep Cost: -
    Range: N/A
    Speed:N/A
    Element: -
    Skill: Kenjutsu
    Classification: Personal
    Requirements: -
    Parent Technique: Art of The Blade Mistress
    Hand Seals: -
    Description: Similar to 'Swift Riposte' only instead of the thrust being quick, clean, and efficient, it's more quick and savage, using explosive force for the blow.

    This technique increases the users strength by +1 tier
    Weaknesses: -

    Approved


    _________________
    Character Sheet:
    Peragus
    Peragus


    Posts : 885
    Join date : 2018-08-27
    Age : 31

    Character File
    Skills & Elements: Tai, Ninjutsu, Fuinjutsu, Lightning, Earth, Fire
    Class: S
    Ryo: You fuckin gold digger

    Akari Uchiha's Custom  Empty Re: Akari Uchiha's Custom

    Post by Peragus Mon Jun 08, 2020 4:22 pm

    Shivarra, Mistress of The Frozen Plains

    Akari Uchiha's Custom  Leonid10

    Shivarra is a being that none have ever truly been able to understand. She embodies all that which is cold. She herself is oft times cold and distant to all around her. In her lies great power which she has the capability to bestow upon those who seek her out. Or those that manage to take control of her. Shivarra appears to be a woman in her early to mid twenties. Her skin is an icy blue, her eyes are opalescent, shifting between shades of sea green, icy blue, and twilight purple. Her hair is raven black, stretching down to her lower back and separating into braids with icicles forming upon the ends. Her body is adorned with jewels, all gems of more opalescence, shifting between multitudes of colours that always seem to match her eyes. Shivarra tends to eschew much clothing, reveling in the pure, cold, beauty of her body. To feel the touch of Shivarra is to know the true meaning and cold, and when she has her way with any host they become crueler, colder, and meticulously vicious.

    Abilities

    Shivarra grants it’s host multiple capabilities should they have the ability to unlock them for themselves. However one thing that she cannot keep from her host is her capabilities toward that of Ice. As such Shivarra bequeaths to her host the Ice Release advanced element at no unlocking cost to her host.

    Otherwise, Shivarra is treated as any bijuu might.

    Strength: A (Quarternary)
    Constitution: A (Quinary)
    Stamina: S
    Speed: S (Secondary)
    Coordination: S+ (Primary)
    Intelligence: A
    Perception: A (Tertiary)

    Chakra Access
    The first thing a host will attempt when trying to gain better control over Shivarra is accessing her chakra. Shivarra has a sizable pool of Stamina that is usually higher than the hosts and, because it only counts against the entity when used, it can be very beneficial to the host. Gaining access to an entity’s chakra usually begins with pleading with her to use its power, whether to accomplish some task or to win some fight. Shivarra  naturally wishes to preserve herself, and will usually bestow their power when it appears necessary to ensure the survival of her host, whose life is linked to hers, but only for short periods of time. A host is initially able to access Shivarra’s Stamina for one post out of a topic. With more usage, she  begins to trust the container's ability to effectively use its chakra and may allow increased opportunity to wield it, should the host  display some level of aptitude. By spending 100 Experience posts, a host can increase this limit by 1 post to a maximum of 5 posts. With Control, this increases to 10 and again to 20 when a Bond is formed, but you still need to spend 100 exp for each post's worth of increase. Be careful, though, because Shivarra’s Stamina can run out, which brings us to:

    Chakra Recovery
    If one somehow manages to actually use up all or most of Shivarra’s Stamina, the entity will enter into a focused meditation devoted to regaining its reserves. This is a time when her power will be completely cut off from the host, preventing any sort of ability at all related to her. Recovery occurs at a rate of 10% per post.

    Healing
    For the sake of self-preservation, Shivarra  will use her chakra to regenerate wounds inflicted upon her host if they deem the situation threatening enough to warrant her interference. This can be taxing on her, which is why it is rarely used, but it can potentially heal all wounds, even those that no other technique might be able to. By dumping 20% of its reserves into the host, Shivarra can cause all non-lethal wounds to progressively recover over the course of a single post. By increasing that amount to 50%, all wounds will progressively recover over the course of a single post. Even holes in the body and destroyed organs will be regenerated in moments. Once Control is gained, the host will no longer need to wait for Shivarra  to determine the threat of the situation, and can activate this ability at will.

    Initial Enhanced Mode
    This is a state in which Shivarra’s power slowly leaks over the host body, creating a cloak of icy blue chakra that is invisible to the naked eye, but emanates a sort of vile energy that can clearly be felt. The hosts eyes will change to match that of Shivarra, and the body will be increased slightly. This is a response to extreme stress, when the container  loses control over the emotional state and Shivarra’s influence is allowed to seep into the subconscious. Survival instincts begin to take over even as the nails and teeth elongate into sharp, pointed ends. This state provides a ++ boost to Strength, Constitution, Speed, and Coordination, while subtracting a tier from Intelligence. Something unique to note with Shivarra is that as Intelligence decreases in the host, their behavior more accurately reflects that of the entity, until it reaches E-Tier, at which point, the container acts exactly as Shivarra would. This mode can be mastered at the cost of 250 Experience Points, which allows it to be activated at will, with a post limit that extends like Chakra Access: 100 Experience per post, up to a 5 maximum, 10 with Control, and no maximum with a Bond.

    Version One
    When the loss of emotional control reaches a point that the host is not recovering, by either remaining in the Initial Enhanced Mode for 3 posts (or 5 if mastered), or the strain is particularly great, or if the entity was forced to heal a lethal wound, the chakra cloaking the container suddenly becomes visible and takes a bubbling, almost liquid form reminiscent of the entity itself that coats the host body. Version One increases the physical body while diminishing the mind, and its ability to do both increases with each additional tail that is present. A Tail is added only with three posts of continued use, so long as the emotional strain is still present. V1 provides an A-Rank Defense.

    Version One: ++ Boost to Strength, Constitution, Speed, and Coordination with an additional + in the primary stat of the Entity. -1 Tier to Intelligence.

    Prior to obtaining control over this form, Version One will cause physical discomfort to those nearby and may even inflict burns to those that touch it. It can also corrode the user's body over time, reducing Constitution by one "-" after the form ends. While in Version One, the host gains access to Chakra Arms and Shockwave. Additionally, an ability unique to Version One is the self sufficiency of the cloak. Because the cloak is not condensed around the user as in Version Two and is of sufficient potency to take a physical form, unlike Initial Enhanced Mode, Version One's cloak can act of its own accord, moving separate from the user to confuse the enemy by thinking two attacks are happening at once. This confusion reduces the Perception of the enemy by one tier and has been known to scramble the Sharingan's once thought flawless powers of prediction. In order to master a tail in this state, the host must spend 250 Experience. That will allow activation at will, with a time limit determined by spending 50 Experience per post, up to 5 Posts or 10 posts with Control. With a Bond, there is no maximum. Keep in mind that this will not negate the stat reductions.

    Version Two
    After undergoing extreme stress, such that emotions run wildly out of control, or after remaining in the Entity’s maximum level of Version One for 3 posts (or 5 if mastered), the cloak will condense over the skin and expand into an orb that explodes with extreme pressure. This can create a large crater in the ground and blow away massive trees and boulders and burn anything still standing. This explosion is optional, and has a 50 meter radius, travels at S-Rank speed, and inflicts A-Rank damage. What remains after the explosion is the host, coated in a chakra cloak not unlike Version One, but of such density that only a dark, blue shape can be seen, and barely anything of the person underneath. This cloak provides an S-Rank Defense along with complete immunity to piercing. Touching it can cause swift incineration. The body is enhanced greatly, as well, but Intelligence takes a heavy hit and the body is left weakened afterwards.

    Version 2: 1 Tier Boost to Strength, Constitution, Speed, and Coordination. -2 Tiers to Intelligence.


    Now, normally a tail is added after three posts of consistent use, but in Version Two, if the hosts Intelligence hits E-Tier, a tail is added every single post, until the maximum. When the host is at the maximum amount of tails with E-Tier Intelligence, the seal begins to burn, tripling the rate at which it deteriorates while in Version Two. The host will be unable to deactivate the mode, as well, meaning that unless someone else intervenes, the Entity will be unleashed and the container will be killed.

    While in Version Two, Shivarra’s host will gain access to an ability similar to Tailed Beast Ball, but can only use a partial, A-Rank version of it. It still deals great damage and can be fired in the same ways as the large one: as an explosive sphere or a destructive beam.

    To master this state, simply spend 350 Experience Points per tail you wish to master, and increase the time limit by 50 Experience per post for up to 5 posts, or 10 with Control, or however high as you wish with a Bond. Again, this doesn't negate the stat reductions, so be careful if your Tail level gets your Intelligence too low.

    Control
    Whenever Shivarra’s container feels that they’ve reached a point in their journey that full manipulation of the entity's power is needed, they may challenge her  in combat. This battle will take place in the mind, with the battlefield set as whatever that specific container's mental scape is –it was a basement level factory for Naruto in canon, for example. During this battle, the host will have access to none of the entity’s power and, in most cases, will be fighting that entity at full strength one-on-one. Those that possess the Sharingan or other host containers can enter the mind to aid in the battle, as well as any who have implanted their chakra within the seal itself, but only for a short while, as when Kushina aided Naruto. However, the true meaning of this battle is the drawing out of the entity’s chakra and containing it within the host, a task that is left entirely to the container. The host will need to complete an extraction. An extraction is done by disabling the entity long enough to remove all or a portion of its chakra, done once per post.

    Once all of the entity’s chakra has been extracted, the host is now able to use it freely. Initial Enhanced Mode and the Version forms no longer reduce Intelligence and Constitution. However, the primary benefit is that Shivarra’s abilities will now deteriorate the seal at a slower rate, allowing more usage of her chakra before the seal is broken.

    It's important to note that the maximum amount of experience a host can invest into Shivarra without having gained control is 3000 experience points. After that, they are absolutely required to fight her in their minds and achieve control before they can be able to invest any further points and gain more abilities.


    Full Embodiment
    This is arguably the most powerful ability of the host. The container  is able to use Shivarra’s power to recreate her in a perfect replica, potentially with full access to her original power. This is incredibly difficult to master, however, and takes great time and practice. Once in any of the following transformations, the host can gain access to the fully powered Tailed Beast Ball variant.

    Initial (0 Exp): The transformation is similar to a Combination Transformation technique performed with a giant summon. Shivarra is created in perfect form, but her power is not yet fully accessed. -3 Tiers to all of her stats. Using this level requires the host to have mastered the Initial, Version One, and Version Two forms. Control is not actually required to learn this level. For each post that this is used, 15 CP per post is deducted from Shivarra’s chakra. If the host attempts to use this without mastering the previous forms, the transformation will fail and the host will become a comical miniature version of the being that has the same stats as the host at base.

    Partial (250 Exp): Now a considerable amount of Shivarra is beginning to project onto the transformation as the container becomes more accustomed to properly siphoning that power. Only 2 Tiers are deducted from all of the entity’s stats, and to use the Initial transformation will only cost 15% of Shivarra’s chakra per post. Using the Partial costs 15 CP per post, however, and the host must have activated the Initial at least ten different times over ten topics.

    Advanced (250 Exp): Only when the host has reached the Partial level and gained Control over Shivarra’s chakra may the near full might of her be transmitted through this transformation. Just 1 Tier is reduced to all of the entity’s stats.  Advanced is set at 20 CP per post.

    Complete (250 Exp): After using the Advanced form a daunting twenty times over twenty different topics, the Jinchuuriki will finally be able to use the full might of the entity, negating all reductions to the Shivarra’s stats when using Full Embodiment. The costs are 25 CP per post. There isn't much to say about this level other than the host will now be a force of nature and something to be feared.

    Master (250 Exp): When the host has formed a Bond with Shivarra and has acquired the Complete form, the Master level is unlocked. This does not provide any increases to the power of Full Embodiment, but it does allow for partial transformations that vary in size from the hosts body to the entity's body. Any portion can be transformed at will and, should the host have mastered Chakra Mode, the altered part can also be composed solely of Shivarra’s chakra. This drains 30 CP per post.

    Chakra Mode
    Chakra Mode is the state a host enters when they decide to use the entity’s chakra in full and apply it to their bodies. This can only happen when the host has acquired Control over the entity’s chakra and can quickly burn up the seal, making it very difficult to use with weaker seals. This cloak forms an icy blue shell around the user. There are different levels for this mode, based on general entity mastery and use of this ability. Chakra Mode provides an S++ Rank Defense.

    Shroud (0 Exp): Immediately after gaining Control, the hosts Chakra Mode appears as a simple shroud of icy blue chakra coating the body and clothing, taking on the shape of the host's appearance with the sole addition of sealing patterns based on the specific Fuuinjutsu used to contain the entity. This level can use all of Shivarra’s abilities save only for the full sized Tailed Beast Ball variant, though it can still make use of the smaller, A-Rank variation. The stat boosts for this state are slightly better than Version Two, but without any of the physical alterations. 2 Tier Boost to Strength, Constitution, Speed, and Coordination. The cost of keeping Chakra Mode active is deducted from the hosts Stamina rather than Shivarra’s, due to her siphoning from it. The Shroud level costs 30 CP per post.

    Cloak (0 Exp): Once a Bond has been formed, the coating of Chakra Mode enhances to form into its own cloak-like appearance, covering the host in an extra set of clothing made entirely from the energy of the entity. The seal markings present in the Shroud level enhance and spread further, and the eyes change to resemble that of Shivarra.  The entity no longer siphons the host's chakra, isolating the cost of Chakra Mode to only the entity’s chakra. The cost remains at 30 CP per post.

    Unity (500 Exp): The host and Shivarra have become accustomed to unifying their energies and are able to synchronize on a far higher level than before. Rather than shelving their own chakra,  host’s are able to combine and enhance it with Shivarra’s chakra, using the impressive potency of her chakra to bolster their own reserves. No longer does the entity's Stamina stat replace the hosts. The cost remains at 30 CP per post although both the host's Stamina and the entity's Stamina pool are added together for this purpose.

    Mastery (500 Exp): So much experience has the host  gained in using the entity's chakra that they can manipulate each other's energies as their own. The container can now use chakra to enter into Full Embodiment, standing amidst the head or within the arms, hands, feet, or tails behind a veil of translucent but very solid energy. It will appear just as Shivarra does, but with the same color and seal patterns as are present in Chakra Mode, and should the host have reached the Master level of Full Embodiment, they can partially form parts of the entity out of chakra, without the need to actually change their own bodies. Even better, however, is the ability to project Full Embodiment beyond the body. It drains chakra at its own cost, in conjunction with whatever the host uses, but the entity can fight as would a summon, separate from its host and with its full power. The actual power of this level is determined by the level of Full Embodiment that the host has acquired. Utilizing this ability costs 30 CP per post.

    Bond
    The Bond is a form of mutual understanding and friendship that only occurs with time and effort, represented by a total of 3100 Experience points that has been invested into Shivarra’s powers. This is a running total based on how far the host progresses. Once formed, the Bond initiates the Cloak level of Chakra Mode and eliminates nearly all downsides to being possessed; Shivarra no longer wishes to harm the body when using Version One and Two Forms. It freely works to allow the host to manipulate her vast power in as little as accessing her chakra supply or as much as fully utilizing Full Embodiment. Shivarra no longer makes any effort to escape, removing the strain and damage caused on the seal when using entity related abilities and forms.

    Note: Remember that the maximum amount of exp you can invest before achieving control is 3000 points. This means that it's impossible for any host to achieve Bond before achieving Control.

    Seals
    In order to become a host in the first place, a character must have a Fuuinjutsu technique that is capable of sealing an entity applied to the body and used in the presence of the being. Each technique describes its own sealing process, as they can be very similar or completely different, but all generally result in the entity  being entirely contained within the character's body. This Fuuinjutsu is then the only thing keeping the being locked within the host body, and is also what binds the host’s  life to the entity's. Obviously, this causes the entity to make a point of breaking that seal to undo the link and regain freedom, usually at the cost of the host's life.

    Breaking the seal is a long process that involves forcing Shivarra’s chakra through the seal and onto the host, steadily weakening the seal in the process, until it finally breaks. All Fuuinjutsu that contain entity’s are inherently linked to the hosti's will, such that when the host is strong and of sound mind, there may well be no chakra leakage at all, but in cases when the host is wounded or near death and that will falters, the entity will be able to force its chakra out. This often occurs when the host is wounded and the chakra induces healing, or when the container suffers from emotional trauma that might unleash one of the chakra forms. Of course, at any point, the host can mentally undo the seal and release Shivarra that way. This will still kill the host, however.

    Each seal is given a point value based on its rank. These points represent the remaining life of the seal, and when they are depleted, the host  is killed and the entity is released. The point values are as follows:
    E-Rank: 25
    D-Rank: 50
    C-Rank: 100
    B-Rank: 150
    A-Rank: 300
    S-Rank: 500

    Using any entity abilities mentioned on this page will reduce those points, so it is suggested that the highest ranking seal available be used and that the host take great care in accessing any power. The points lost for each post that an ability is used are listed below:
    Unique Ability: 1
    Chakra Access: 5
    Minor Healing: 10
    Major Healing: 20
    Initial Enhanced Mode: 10
    Version One: 15
    Version Two: 25
    Full Embodiment: 30
    Chakra Mode: 15

    Gaining Control over Shivarra’s chakra will allow the host  to utilize it in a more secure manner, though because the entity  does not wish to work alongside the host, its chakra is still toxic to the seal. Once Control is gained, the above point reduction values are all reduced by 5.

    Once a Bond is formed, Shivarra will no longer use her chakra to deteriorate the seal. For those not quite so progressed with their entity, however, there is a way to reinforce the seal. Seals that contain entity’s can be learned by any that possess the Fuuinjutsu Skill, but when created, can only be as strong in Rank as the Tier of the creator's Intelligence. The same is true of reinforcement; one with the Fuuinjutsu Skill can reinforce a seal but only if one's Intelligence is equal to or higher than the Rank of the seal.

    A seal that is reinforced regains some of its power, thereby extending the life of the host while allowing for further use of the entity’s abilities. However, a seal cannot be made new, no matter how hard a Fuuinjutsu user may try. Every time a seal is reinforced, it is restored to exactly 25 points less than the previous maximum point value. So, if a B-Rank seal is reinforced, it will be brought back up to 125 points. If it's reinforced again, it'll be restored to 100 points, and so on until the seal cannot be reinforced any longer.


    _________________
    Character Name: Peragus Hyuuga
    Spendable Experience: 1,310
    Total Experience: 6,000

    Renown: 20,625
    Ryo: 5,913,000
    Stats:
    • Strength: C
    • Constitution: B++
    • Stamina: B+
    • Speed: S
    • Coordination: S
    • Intelligence: A
    • Perception: A


    Note: My signature stats include my passive buffs. My update page stats are the base values.

    Link to Character Updates: Here
    Link to Character Application: Here
    Link to Known Techniques: Here
    Peragus
    Peragus


    Posts : 885
    Join date : 2018-08-27
    Age : 31

    Character File
    Skills & Elements: Tai, Ninjutsu, Fuinjutsu, Lightning, Earth, Fire
    Class: S
    Ryo: You fuckin gold digger

    Akari Uchiha's Custom  Empty Re: Akari Uchiha's Custom

    Post by Peragus Mon Jun 08, 2020 4:32 pm

    Akihiro wrote:
    Akari Uchiha wrote:
    Akari Uchiha wrote:Name: Gandr
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: -
    Range: 50m
    Speed: S
    Element: N/A
    Skill: Ninjutsu
    Classification: Personal
    Requirements: None
    Parent Technique: None
    Hand Seals: Tiger
    Description:
    Spoiler:
    Gandr is a ninjutsu that produces a black and red bolt of chakra once the required hand seal is made. The bolt is fired from a single hand and can be fired from as small an area of a single finger. The bolt is roughly a meter long and a foot in diameter. Should the bolt strike someone it will hit with S rank piercing damage which will ignore a single obstruction equal to it's rank or lower toward it's target. This includes chakra based defenses, or physical ones.
    Weaknesses:  One has to dedicate at least one hand to maintaining the jutsu. Should one attempt to utilize any other ninjutsu from that hand, be it by doing hand seals or using it as a launch point for any ninjutsu Gandr will automatically drop and have to be recast again.

    -

    Name: Gandr: Beam
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: -
    Range: 50m
    Speed:S
    Element: N/A
    Skill: Ninjutsu
    Classification: Personal
    Requirements: Gandr
    Parent Technique: Gandr
    Hand Seals: Tiger
    Description: Gandr: Beam is similar to appearance and to Gandr with the exception that instead of it firing a ‘bolt’ the user instead fires a constant stream of energy that forms into a cutting ‘beam’ that lasts for the duration of a post. This beam can be as small as 1 inch wide if fired from the fingertip or have a similar width as the original Gandr, which is 1 foot. This jutsu also holds the piercing capability of Gandr allowing it to ignore an obstruction equal to it's rank or lower. Which includes Chakra based defenses or physical ones.
    Weaknesses: -

    --

    Name: Gandr: Volley
    Rank: A
    Power: A
    Activation Cost: 20
    Upkeep Cost: -
    Range: 0-50m
    Speed: A
    Element: -
    Skill: Ninjutsu
    Classification: Personal
    Requirements: Gandr
    Parent Technique: Gandr
    Hand Seals: Tiger - Rat - Boar.
    Description: Gandr: Volley is a secondary version of Gandr that allows the user to fire multiple ‘bullets’. The technique fires up to 50 bullet sized projectiles of Gandr that spread out from the user in a 45 degree cone. The wide end of the cone is 40m in diameter. The takeaway from the spread of the technique is that these smaller ‘bullets’ no longer have the piercing capability of the original Gandr and instead trade that in for a wider area of damage.
    Weaknesses: -

    --

    Name: Gandr: Burst
    Rank: S
    Power: A
    Activation Cost: 30
    Upkeep Cost: -
    Range: 0-50m
    Speed: A
    Element: -
    Skill: Ninjutsu
    Classification: Personal
    Requirements: Gandr
    Parent Technique: Gandr
    Hand Seals: -
    Description: Gandr: Burst is a follow up technique to the original Gandr. This ability allows the user to ‘detonate’ any Gandr bullet, bolt, or mine,  into a 10m wide burst of energy. This technique can be utilized with any single Gandr bullet or bolt fired by this technique's user and will spread its effect to other bullets or bolts that fall within it’s detonation range.

    Weaknesses: Due to this technique not having seals, this techniques power and speed are reduced by a tier.

    --

    Name: Gandr: Mine
    Rank: A
    Power: A
    Activation Cost: 20
    Upkeep Cost: 10
    Range: 15m
    Speed: A
    Element: -
    Skill: Ninjutsu
    Classification: Personal
    Requirements: Gandr
    Parent Technique: Gandr
    Hand Seals: Tiger - Boar - Rat
    Description: Gandr: Mine is another offshoot of Gandr, only this time the user makes a much larger bolt than normal. Then, instead of firing it off as a projectile they simply let it go. The bolt then separates into 10 bolts that orbit around the user at this technique's speed stat. The original bolt expands from the users hand into a 10 foot wide bolt before separating into individual mines 1 foot wide. The mines idly circle around the user, keeping a 15m distance from them. Should someone come within 15m of the mines they will hone in on the target and rush toward them at this technique’s speed. The bolts will strike the target with force equal to this technique's power.

    Weaknesses: This technique does not distinguish between friend and foe. If someone comes within the proximity of the mines they will attack them, regardless of who they might be. Except the user of course.


    I'm editing my Gandr jutsu because my goofy ass didn't have it following debuff rules. I've changed it up a bit. The rest of the jutsu mentioned the debuff or had a weaker version of it on them, so I'm reposting those too.

    I'm also dropping Seal of Control.


    This series of techniques is denied.

    Akari wrote:This jutsu also holds the piercing capability of Gandr allowing it to ignore an obstruction equal to it's rank or lower. Which includes Chakra based defenses or physical ones.
    This is not acceptable.

    This basically allows this jutsu to ignore physics ._. If someone has a crafted shield the jutsu just...ignores it? o.o This would be a nice KKG ability, but not an ability of a non-elemental technique.

    Either way, this isn't acceptable as it stands. The technique has very poor drawbacks for having such a broken perk. Not to mention that ti effectively stop this, one needs to spend more than an S-rank amount of chakra.
    It's necessary to raise a first barrier which the jutsu will ignore and then a second one that needs to match this thing's power.

    I am also of the opinion that this technique goes beyond the scope of what a non-elemental ninjutsu should be able to do.

    This post is the last post on Akari's customs regarding Gandr, note edits haven't been made yet. This is just to avoid the needless back and forth between sites to look at it and such. I'll be editing here in a bit.


    _________________
    Character Name: Peragus Hyuuga
    Spendable Experience: 1,310
    Total Experience: 6,000

    Renown: 20,625
    Ryo: 5,913,000
    Stats:
    • Strength: C
    • Constitution: B++
    • Stamina: B+
    • Speed: S
    • Coordination: S
    • Intelligence: A
    • Perception: A


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    Akari Uchiha's Custom  Empty Re: Akari Uchiha's Custom

    Post by Peragus Mon Jun 08, 2020 4:41 pm

    Name: Gandr
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: -
    Range: 50m
    Speed: S
    Element: Fire
    Skill: Ninjutsu
    Classification: Personal
    Requirements: Entity Level Restricted
    Parent Technique: None
    Hand Seals: Tiger
    Description:
    Spoiler:
    Gandr is a ninjutsu that produces a black and red bolt of fire chakra once the required hand seal is made. The bolt is fired from a single hand and can be fired from as small an area of a single finger. The bolt is roughly a meter long and a foot in diameter. Should the bolt strike someone it will hit with S rank fire damage which will cause the cells of the struck area to carbonize. What this does is prevent the regeneration of those cells via anything other than an Ijutsu of the same rank of Gandr for three posts. This means things such as Senju Regeneration, or even Bijuu healing, will be unable to regenerate the body should an area be struck by Gandr.
    Weaknesses:  One has to dedicate at least one hand to maintaining the jutsu. Should one attempt to utilize any other ninjutsu from that hand, be it by doing hand seals or using it as a launch point for any ninjutsu Gandr will automatically drop and have to be recast again.

    -

    Name: Gandr: Beam
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: -
    Range: 50m
    Speed:S
    Element: Fire
    Skill: Ninjutsu
    Classification: Personal
    Requirements: Gandr
    Parent Technique: Gandr
    Hand Seals: Tiger
    Description: Gandr: Beam is similar to appearance and to Gandr with the exception that instead of it firing a ‘bolt’ the user instead fires a constant stream of energy that forms into a cutting ‘beam’ that lasts for the duration of a post. This beam can be as small as 1 inch wide if fired from the fingertip or have a similar width as the original Gandr, which is 1 foot. This jutsu also holds the cell carbonizing feature of Gandr which causes it's damage to be unable to be healed via anything other than Ijutsu of the same rank as this technique for three posts.
    Weaknesses: -

    --

    Name: Gandr: Volley
    Rank: A
    Power: A
    Activation Cost: 20
    Upkeep Cost: -
    Range: 0-50m
    Speed: A
    Element: Fire
    Skill: Ninjutsu
    Classification: Personal
    Requirements: Gandr
    Parent Technique: Gandr
    Hand Seals: Tiger - Rat - Boar.
    Description: Gandr: Volley is a secondary version of Gandr that allows the user to fire multiple ‘bullets’. The technique fires up to 50 bullet sized projectiles of Gandr that spread out from the user in a 45 degree cone. The wide end of the cone is 40m in diameter. This jutsu also holds the cell carbonizing feature of Gandr which causes it's damage to be unable to be healed via anything other than Ijutsu of the same rank as this technique for three posts.
    Weaknesses: In order to deal it's full damage, a majority of the bullets have to land.

    --

    Name: Gandr: Burst
    Rank: S
    Power: A
    Activation Cost: 30
    Upkeep Cost: -
    Range: 0-50m
    Speed: A
    Element: Fire
    Skill: Ninjutsu
    Classification: Personal
    Requirements: Gandr
    Parent Technique: Gandr
    Hand Seals: -
    Description: Gandr: Burst is a follow up technique to the original Gandr. This ability allows the user to ‘detonate’ any Gandr bullet, bolt, or mine,  into a 10m wide burst of energy. This technique can be utilized with any single Gandr bullet or bolt fired by this technique's user.

    Weaknesses: Due to this technique not having seals, this techniques power and speed are reduced by a tier.

    --

    Name: Gandr: Mine
    Rank: A
    Power: A
    Activation Cost: 20
    Upkeep Cost: 10
    Range: 15m
    Speed: A
    Element: Fire
    Skill: Ninjutsu
    Classification: Personal
    Requirements: Gandr
    Parent Technique: Gandr
    Hand Seals: Tiger - Boar - Rat
    Description: Gandr: Mine is another offshoot of Gandr, only this time the user makes a much larger bolt than normal. Then, instead of firing it off as a projectile they simply let it go. The bolt then separates into 10 bolts that orbit around the user at this technique's speed stat. The original bolt expands from the users hand into a 10 foot wide bolt before separating into individual mines 1 foot wide. The mines idly circle around the user, keeping a 15m distance from them. Should someone come within 15m of the mines they will hone in on the target and rush toward them at this technique’s speed. The bolts will strike the target with force equal to this technique's power. This jutsu also holds the cell carbonizing feature of Gandr which causes it's damage to be unable to be healed via anything other than Ijutsu of the same rank as this technique for three posts

    Weaknesses: This technique does not distinguish between friend and foe. If someone comes within the proximity of the mines they will attack them, regardless of who they might be. Except the user of course, although it will target any solid clone of the user. In order to deal it's full damage, a majority of the mines have to hit the target.


    Last edited by Akari Uchiha on Wed Jun 10, 2020 3:17 pm; edited 3 times in total


    _________________
    Character Name: Peragus Hyuuga
    Spendable Experience: 1,310
    Total Experience: 6,000

    Renown: 20,625
    Ryo: 5,913,000
    Stats:
    • Strength: C
    • Constitution: B++
    • Stamina: B+
    • Speed: S
    • Coordination: S
    • Intelligence: A
    • Perception: A


    Note: My signature stats include my passive buffs. My update page stats are the base values.

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    Akari Uchiha's Custom  Empty Re: Akari Uchiha's Custom

    Post by Nyguyen Uchiha Tue Jun 09, 2020 10:30 am

    Gandr: If it is going to null Entity level healing it should require an Entity Restricted

    Beam: Same

    Volley: Same, also note that in order to deal A-Rank damage a majority (51% or more) bullets need to land.

    Burst: Still needs a handseal or further drawbacks. Limit to 1 bullet asploding at one time.

    Mine: Same as Volley, 51% or more of mines must land.






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    Akari Uchiha's Custom  Empty Re: Akari Uchiha's Custom

    Post by Peragus Tue Jun 09, 2020 1:30 pm

    Edited, the requirement for an entity level restricted is on Gandr, which should carry right on over to the others as they require Gandr to have.


    _________________
    Character Name: Peragus Hyuuga
    Spendable Experience: 1,310
    Total Experience: 6,000

    Renown: 20,625
    Ryo: 5,913,000
    Stats:
    • Strength: C
    • Constitution: B++
    • Stamina: B+
    • Speed: S
    • Coordination: S
    • Intelligence: A
    • Perception: A


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    Chen Kimyōnakama
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    Akari Uchiha's Custom  Empty Re: Akari Uchiha's Custom

    Post by Chen Kimyōnakama Wed Jun 10, 2020 1:47 pm

    Akari Uchiha wrote:Name: Gandr
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: -
    Range: 50m
    Speed: S
    Element: Fire
    Skill: Ninjutsu
    Classification: Personal
    Requirements: Entity Level Restricted
    Parent Technique: None
    Hand Seals: Tiger
    Description:
    Spoiler:
    Gandr is a ninjutsu that produces a black and red bolt of fire chakra once the required hand seal is made. The bolt is fired from a single hand and can be fired from as small an area of a single finger. The bolt is roughly a meter long and a foot in diameter. Should the bolt strike someone it will hit with S rank fire damage which will cause the cells of the struck area to carbonize. What this does is prevent the regeneration of those cells via anything other than an Ijutsu of the same rank of Gandr for three posts. This means things such as Senju Regeneration, or even Bijuu healing, will be unable to regenerate the body should an area be struck by Gandr.
    Weaknesses:  One has to dedicate at least one hand to maintaining the jutsu. Should one attempt to utilize any other ninjutsu from that hand, be it by doing hand seals or using it as a launch point for any ninjutsu Gandr will automatically drop and have to be recast again.

    -

    Name: Gandr: Beam
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: -
    Range: 50m
    Speed:S
    Element: Fire
    Skill: Ninjutsu
    Classification: Personal
    Requirements: Gandr
    Parent Technique: Gandr
    Hand Seals: Tiger
    Description: Gandr: Beam is similar to appearance and to Gandr with the exception that instead of it firing a ‘bolt’ the user instead fires a constant stream of energy that forms into a cutting ‘beam’ that lasts for the duration of a post. This beam can be as small as 1 inch wide if fired from the fingertip or have a similar width as the original Gandr, which is 1 foot. This jutsu also holds the cell carbonizing feature of Gandr which causes it's damage to be unable to be healed via anything other than Ijutsu of the same rank as this technique for three posts.
    Weaknesses: -

    --

    Name: Gandr: Volley
    Rank: A
    Power: A
    Activation Cost: 20
    Upkeep Cost: -
    Range: 0-50m
    Speed: A
    Element: Fire
    Skill: Ninjutsu
    Classification: Personal
    Requirements: Gandr
    Parent Technique: Gandr
    Hand Seals: Tiger - Rat - Boar.
    Description: Gandr: Volley is a secondary version of Gandr that allows the user to fire multiple ‘bullets’. The technique fires up to 50 bullet sized projectiles of Gandr that spread out from the user in a 45 degree cone. The wide end of the cone is 40m in diameter. This jutsu also holds the cell carbonizing feature of Gandr which causes it's damage to be unable to be healed via anything other than Ijutsu of the same rank as this technique for three posts.
    Weaknesses: In order to deal it's full damage, a majority of the bullets have to land.

    --

    Name: Gandr: Burst
    Rank: S
    Power: A
    Activation Cost: 30
    Upkeep Cost: -
    Range: 0-50m
    Speed: A
    Element: Fire
    Skill: Ninjutsu
    Classification: Personal
    Requirements: Gandr
    Parent Technique: Gandr
    Hand Seals: -
    Description: Gandr: Burst is a follow up technique to the original Gandr. This ability allows the user to ‘detonate’ any Gandr bullet, bolt, or mine,  into a 10m wide burst of energy. This technique can be utilized with any single Gandr bullet or bolt fired by this technique's user.

    Weaknesses: Due to this technique not having seals, this techniques power and speed are reduced by a tier.

    Approved

    For Mine, reduce the range from 15m to 5m.


    _________________
    Stats
    Strength: D
    Constitution: E
    Stamina: A
    Speed: D
    Coordination: D
    Intelligence: A
    Perception: S
    Peragus
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    Class: S
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    Akari Uchiha's Custom  Empty Re: Akari Uchiha's Custom

    Post by Peragus Wed Jun 10, 2020 3:17 pm

    I have edited Gandr: Mine in accordance with our discord conversation.


    _________________
    Character Name: Peragus Hyuuga
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    Renown: 20,625
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    Stats:
    • Strength: C
    • Constitution: B++
    • Stamina: B+
    • Speed: S
    • Coordination: S
    • Intelligence: A
    • Perception: A


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    Akari Uchiha's Custom  Empty Re: Akari Uchiha's Custom

    Post by Chen Kimyōnakama Wed Jun 10, 2020 5:44 pm

    Akari Uchiha wrote:
    Name: Gandr: Mine
    Rank: A
    Power: A
    Activation Cost: 20
    Upkeep Cost: 10
    Range: 15m
    Speed: A
    Element: Fire
    Skill: Ninjutsu
    Classification: Personal
    Requirements: Gandr
    Parent Technique: Gandr
    Hand Seals: Tiger - Boar - Rat
    Description: Gandr: Mine is another offshoot of Gandr, only this time the user makes a much larger bolt than normal. Then, instead of firing it off as a projectile they simply let it go. The bolt then separates into 10 bolts that orbit around the user at this technique's speed stat. The original bolt expands from the users hand into a 10 foot wide bolt before separating into individual mines 1 foot wide. The mines idly circle around the user, keeping a 15m distance from them. Should someone come within 15m of the mines they will hone in on the target and rush toward them at this technique’s speed. The bolts will strike the target with force equal to this technique's power. This jutsu also holds the cell carbonizing feature of Gandr which causes it's damage to be unable to be healed via anything other than Ijutsu of the same rank as this technique for three posts

    Weaknesses: This technique does not distinguish between friend and foe. If someone comes within the proximity of the mines they will attack them, regardless of who they might be. Except the user of course, although it will target any solid clone of the user. In order to deal it's full damage, a majority of the mines have to hit the target.

    Approved


    _________________
    Stats
    Strength: D
    Constitution: E
    Stamina: A
    Speed: D
    Coordination: D
    Intelligence: A
    Perception: S
    Peragus
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    Akari Uchiha's Custom  Empty Re: Akari Uchiha's Custom

    Post by Peragus Thu Jun 11, 2020 10:19 am

    Name: Will of The Firestarter
    Rank: A
    Power: A
    Activation Cost: 20
    Upkeep Cost:  10
    Range: 60m
    Speed: A
    Element: Fire
    Skill: Ninjutsu
    Classification: Personal
    Requirements: -
    Parent Technique: -
    Hand Seals: Tiger - Horse -Tiger
    Description: Once the hand seals are performed the user can launch  a stream of fire from their hand that extends to being 60 meters in length and and width. This technique however had an interesting collaboration effect with ice release techniques in that should the user utilize this technique within two posts after an A rank or higher ice release technique has been used in the same area, it will have it’s speed increased by 1 tier due to the cold air causing the rapid expansion of the flames within the area.
    Weaknesses: -


    Name: Fire Lance
    Rank: A
    Power: A
    Activation Cost: 20
    Upkeep Cost: 10
    Range: 60m
    Speed: A
    Element: Fire
    Skill: Ninjutsu
    Classification: Personal
    Requirements: -
    Parent Technique:  Will of The Firestarter
    Hand Seals: Tiger - Boar- Tiger
    Description:Fire Lance is a technique based upon the capabilities of Will of The Firestarter it creates a 60m long and 5m wide ‘beam’ of fire from the user’s hand. This focus on ‘concentration’ causes the ice release collaboration capability to change as well. Instead when using Fire Lance, so long as the technique is utilized within 2 posts of an A rank or higher ice release jutsu being used in the same area, Fire Lances power will be increased by 1 tier to showcase the fire burning hotter in order to overpower the cold air.
    Weaknesses: -

    Name: Blizzard
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: 20
    Range: 50m
    Speed: S
    Element: Ice
    Skill: Ninjutsu
    Classification: Personal
    Requirements: Shivarra
    Parent Technique: Earthen Consecutive Chains of Ice
    Hand Seals: Ram - Tiger - Dragon
    Description: Blizzard is a technique that is designed to give it’s user superiority over the battlefield. The jutsu causes a massive blizzard to start within the area 25m in every direction from the user. This technique does no damage on it’s own, but does have certain effects upon those caught within its grasp.

    The wind blowing around the blizzard does so in a clockwise manner and blows with S rank power. This will not cause grounded targets to be blown away, but will cause projectiles that do not exceed the force of the winds to be blown off course.
    Jutsu that attempt to change this weather effect have to at least equal this technique's power before it can do so.
    The brutally cold air begins to freeze those within over the course of a specified number of posts based upon the constitution stat of those caught within.
    E,  D, and C rank con will be frozen solid at the end of the first post.
    B rank con will be frozen at the end of their second post.
    A rank con will be frozen at the end of their third post.
    S rank con or higher will be unaffected.
    Despite what is stated above, those caught within the blizzard can negate the freezing effect so long as they put forth all of their chakra to the task. By paying 20 chakra per post one is able to fight off the freezing effect however to do so will cause one to be unable to perform ninjutsu techniques of any kind due to their chakra being focused on keeping them warm.

    Clarifications of the above.
    Warming oneself with the above clause allows you to effectively ‘reset’ the timer on the freezing over, however in the process any other techniques being utilized have to be ended in the process. This means that one with A rank con could utilize techniques for two posts and before the end of the third end them and pay the 20 chakra to keep themselves from freezing.
    Weaknesses: This jutsu has no way to distinguish between friend and foe, although techniques could be made to give allies temporary immunity to the effects. They will however have to have their own chakra cost as all techniques do.

    Name: Blackout Seal
    Rank: A
    Power: A
    Activation Cost: 20
    Upkeep Cost: -
    Range: -
    Speed: -
    Element: N/A
    Skill: Fuinjutsu
    Classification: Personal
    Requirements:
    Parent Technique:
    Hand Seals: Ram - Horse - Boar - Rat
    Description: Blackout seal is a simple seal designed specifically to tell those peeping toms with a ‘byakugan’ to fuck right off.
    In a world where the All-Seeing Eye exists with its capabilities of X-ray vision and such an individual who wants to have a private life has to always wonder if their personal moments with loved ones are being watched by some strange and sickeningly lonely voyeur. Well not anymore! This seal applies to a structure and will spread its chakra through it’s walls and effectively cause a dense layer of chakra to be formed within those walls that the byakugan simply cannot penetrate. It doesn’t harm the byakugan user in any way and simply prevents them from looking in on an individual's private affairs. Perfect for the home or office!
    Weaknesses: -

    Name: Flash Freeze
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: -
    Range: 0-20m
    Speed: S
    Element: Ice
    Skill: Ninjutsu
    Classification: Personal
    Requirements: Blizzard
    Parent Technique: -
    Hand Seals: Dragon
    Description: Flash Freeze is a quick and dirty jutsu that is specifically designed to freeze individuals solid for a time. The ice upon the technique is not strong enough to stop a strong individual from breaking out but might open them up to an attack if they aren’t careful. This technique only freezes the target for up to two posts no matter what their constitution might be unless it’s S rank at which point they are immune. Unless Flash Freeze is utilized during Blizzard in which those with S rank Constitution will be frozen as well.

    The strength stat however can cause the ice to crack and break immediately upon the moment those affected simply move. Those with B rank or higher strength cause the ice to shatter upon simply moving at all. This changes however when used during the Blizzard technique above. When utilized during the already freezing air with the ice and snow already blowing around Flash Freeze will cause targets to require strength higher than this techniques power in order to break it. Should this be done it will still require almost no effort to do so.

    Weaknesses: Sickenly short range and easily shattered if it’s not combined with Blizzard which makes the total cost of this combination extremely high.


    Last edited by Akari Uchiha on Sun Jun 14, 2020 2:09 pm; edited 3 times in total


    _________________
    Character Name: Peragus Hyuuga
    Spendable Experience: 1,310
    Total Experience: 6,000

    Renown: 20,625
    Ryo: 5,913,000
    Stats:
    • Strength: C
    • Constitution: B++
    • Stamina: B+
    • Speed: S
    • Coordination: S
    • Intelligence: A
    • Perception: A


    Note: My signature stats include my passive buffs. My update page stats are the base values.

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    Akari Uchiha's Custom  Empty Re: Akari Uchiha's Custom

    Post by Kitsuki Kurahasa Thu Jun 11, 2020 8:27 pm

    Modding via discord


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    Mist Jounin


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    Join date : 2017-09-14

    Akari Uchiha's Custom  Empty Re: Akari Uchiha's Custom

    Post by Kitsuki Kurahasa Sat Jun 13, 2020 11:19 pm

    Akari Uchiha wrote:Name: Will of The Firestarter
    Rank: A
    Power: A
    Activation Cost: 20
    Upkeep Cost:  10
    Range: 60m
    Speed: A
    Element: Fire
    Skill: Ninjutsu
    Classification: Personal
    Requirements: -
    Parent Technique: -
    Hand Seals: Tiger - Horse -Tiger
    Description: Once the hand seals are performed the user can launch  a stream of fire from their hand that extends to being 60 meters in length and and width. This technique however had an interesting collaboration effect with ice release techniques in that should the user utilize this technique within two posts after an A rank or higher ice release technique has been used in the same area, it will have it’s speed increased by 1 tier due to the cold air causing the rapid expansion of the flames within the area.
    Weaknesses: -


    Name: Fire Lance
    Rank: A
    Power: A
    Activation Cost: 20
    Upkeep Cost: 10
    Range: 60m
    Speed: A
    Element: Fire
    Skill: Ninjutsu
    Classification: Personal
    Requirements: -
    Parent Technique:  Will of The Firestarter
    Hand Seals: Tiger - Boar- Tiger
    Description:Fire Lance is a technique based upon the capabilities of Will of The Firestarter it creates a 60m long and 5m wide ‘beam’ of fire from the user’s hand. This focus on ‘concentration’ causes the ice release collaboration capability to change as well. Instead when using Fire Lance, so long as the technique is utilized within 2 posts of an A rank or higher ice release jutsu being used in the same area, Fire Lances power will be increased by 1 tier to showcase the fire burning hotter in order to overpower the cold air.
    Weaknesses: -

    approved.

    Blizzard and Freeze denied for reasons explained over discord.


    _________________
    Spoiler:
    Peragus
    Peragus


    Posts : 885
    Join date : 2018-08-27
    Age : 31

    Character File
    Skills & Elements: Tai, Ninjutsu, Fuinjutsu, Lightning, Earth, Fire
    Class: S
    Ryo: You fuckin gold digger

    Akari Uchiha's Custom  Empty Re: Akari Uchiha's Custom

    Post by Peragus Sun Jun 14, 2020 2:10 pm

    Name: Blizzard
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: 20
    Range: 50m
    Speed: S
    Element: Ice
    Skill: Ninjutsu
    Classification: Personal
    Requirements: Shivarra
    Parent Technique: Earthen Consecutive Chains of Ice
    Hand Seals: Ram - Tiger - Dragon
    Description: Blizzard is a technique that is designed to give it’s user superiority over the battlefield. The jutsu causes a massive blizzard to start within the area 25m in every direction from the user. This technique does no damage on it’s own, but does have certain effects upon those caught within its grasp.

    The wind blowing around the blizzard does so in a clockwise manner and blows with S rank power. This will not cause grounded targets to be blown away, but will cause projectiles that do not exceed the force of the winds to be blown off course.
    Jutsu that attempt to change this weather effect have to at least equal this technique's power before it can do so.
    The brutally cold air begins to freeze those within over the course of a specified number of posts based upon the constitution stat of those caught within.
    E,  D, and C rank con will be frozen solid at the end of the first post.
    B rank con will be frozen at the end of their second post.
    A rank con will be frozen at the end of their third post.
    S rank con or higher will be unaffected.
    Despite what is stated above, those caught within the blizzard can negate the freezing effect so long as they put forth all of their chakra to the task. By paying 20 chakra per post one is able to fight off the freezing effect however to do so will cause one to be unable to perform ninjutsu techniques of any kind due to their chakra being focused on keeping them warm.

    Clarifications of the above.
    Warming oneself with the above clause allows you to effectively ‘reset’ the timer on the freezing over, however in the process any other techniques being utilized have to be ended in the process. This means that one with A rank con could utilize techniques for two posts and before the end of the third end them and pay the 20 chakra to keep themselves from freezing.
    Weaknesses: This jutsu has no way to distinguish between friend and foe, although techniques could be made to give allies temporary immunity to the effects. They will however have to have their own chakra cost as all techniques do. Moreover, wearing 'insulated clothing' so clothing with keeping one warm in mind will increase the wearers 'effective' constitution against this jutsu by 1 tier. This does not count as a boost for them in anyway.

    Name: Blackout Seal
    Rank: A
    Power: A
    Activation Cost: 20
    Upkeep Cost: -
    Range: -
    Speed: -
    Element: N/A
    Skill: Fuinjutsu
    Classification: Personal
    Requirements:
    Parent Technique:
    Hand Seals: Ram - Horse - Boar - Rat
    Description: Blackout seal is a simple seal designed specifically to tell those peeping toms with a ‘byakugan’ to fuck right off.
    In a world where the All-Seeing Eye exists with its capabilities of X-ray vision and such an individual who wants to have a private life has to always wonder if their personal moments with loved ones are being watched by some strange and sickeningly lonely voyeur. Well not anymore! This seal applies to a structure and will spread its chakra through it’s walls and effectively cause a dense layer of chakra to be formed within those walls that the byakugan simply cannot penetrate. It doesn’t harm the byakugan user in any way and simply prevents them from looking in on an individual's private affairs. Perfect for the home or office!
    Weaknesses: -

    Name: Flash Freeze
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: -
    Range: 0-20m
    Speed: S
    Element: Ice
    Skill: Ninjutsu
    Classification: Personal
    Requirements: Blizzard
    Parent Technique: -
    Hand Seals: Dragon
    Description: Flash Freeze is a quick and dirty jutsu that is specifically designed to freeze individuals solid for a time. The ice upon the technique is not strong enough to stop a strong individual from breaking out but might open them up to an attack if they aren’t careful. This technique only freezes the target for up to two posts no matter what their constitution might be unless it’s S rank at which point they are immune. Unless Flash Freeze is utilized during Blizzard in which those with S rank Constitution will be frozen as well.

    The strength stat however can cause the ice to crack and break immediately upon the moment those affected simply move. Those with B rank or higher strength cause the ice to shatter upon simply moving at all. This changes however when used during the Blizzard technique above. When utilized during the already freezing air with the ice and snow already blowing around Flash Freeze will cause targets to require strength higher than this techniques power in order to break it. Should this be done it will still require almost no effort to do so.

    Weaknesses: Sickeningly short range and easily shattered if it’s not combined with Blizzard which makes the total cost of this combination extremely high.


    _________________
    Character Name: Peragus Hyuuga
    Spendable Experience: 1,310
    Total Experience: 6,000

    Renown: 20,625
    Ryo: 5,913,000
    Stats:
    • Strength: C
    • Constitution: B++
    • Stamina: B+
    • Speed: S
    • Coordination: S
    • Intelligence: A
    • Perception: A


    Note: My signature stats include my passive buffs. My update page stats are the base values.

    Link to Character Updates: Here
    Link to Character Application: Here
    Link to Known Techniques: Here
    Chen Kimyōnakama
    Chen Kimyōnakama


    Posts : 1186
    Join date : 2012-05-28

    Character File
    Skills & Elements: All
    Class: X
    Ryo: All of It

    Akari Uchiha's Custom  Empty Re: Akari Uchiha's Custom

    Post by Chen Kimyōnakama Sat Jul 25, 2020 6:01 pm

    Akari Uchiha wrote:Name: Blizzard
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: 20
    Range: 50m
    Speed: S
    Element: Ice
    Skill: Ninjutsu
    Classification: Personal
    Requirements: Shivarra
    Parent Technique: Earthen Consecutive Chains of Ice
    Hand Seals: Ram - Tiger - Dragon
    Description: Blizzard is a technique that is designed to give it’s user superiority over the battlefield. The jutsu causes a massive blizzard to start within the area 25m in every direction from the user. This technique does no damage on it’s own, but does have certain effects upon those caught within its grasp.

    The wind blowing around the blizzard does so in a clockwise manner and blows with S rank power. This will not cause grounded targets to be blown away, but will cause projectiles that do not exceed the force of the winds to be blown off course.
    Jutsu that attempt to change this weather effect have to at least equal this technique's power before it can do so.
    The brutally cold air begins to freeze those within over the course of a specified number of posts based upon the constitution stat of those caught within.
    E,  D, and C rank con will be frozen solid at the end of the first post.
    B rank con will be frozen at the end of their second post.
    A rank con will be frozen at the end of their third post.
    S rank con or higher will be unaffected.
    Despite what is stated above, those caught within the blizzard can negate the freezing effect so long as they put forth all of their chakra to the task. By paying 20 chakra per post one is able to fight off the freezing effect however to do so will cause one to be unable to perform ninjutsu techniques of any kind due to their chakra being focused on keeping them warm.

    Clarifications of the above.
    Warming oneself with the above clause allows you to effectively ‘reset’ the timer on the freezing over, however in the process any other techniques being utilized have to be ended in the process. This means that one with A rank con could utilize techniques for two posts and before the end of the third end them and pay the 20 chakra to keep themselves from freezing.
    Weaknesses: This jutsu has no way to distinguish between friend and foe, although techniques could be made to give allies temporary immunity to the effects. They will however have to have their own chakra cost as all techniques do. Moreover, wearing 'insulated clothing' so clothing with keeping one warm in mind will increase the wearers 'effective' constitution against this jutsu by 1 tier. This does not count as a boost for them in anyway.

    Remove the "blowing projectiles off course part"

    Blizzard should start with the user at the epicenter and move outwards up to range of 50 meters at a Speed of S-Rank.



    Name: Blackout Seal
    Rank: A
    Power: A
    Activation Cost: 20
    Upkeep Cost: -
    Range: -
    Speed: -
    Element: N/A
    Skill: Fuinjutsu
    Classification: Personal
    Requirements:
    Parent Technique:
    Hand Seals: Ram - Horse - Boar - Rat
    Description: Blackout seal is a simple seal designed specifically to tell those peeping toms with a ‘byakugan’ to fuck right off.
    In a world where the All-Seeing Eye exists with its capabilities of X-ray vision and such an individual who wants to have a private life has to always wonder if their personal moments with loved ones are being watched by some strange and sickeningly lonely voyeur. Well not anymore! This seal applies to a structure and will spread its chakra through it’s walls and effectively cause a dense layer of chakra to be formed within those walls that the byakugan simply cannot penetrate. It doesn’t harm the byakugan user in any way and simply prevents them from looking in on an individual's private affairs. Perfect for the home or office!
    Weaknesses: -

    Approved


    Name: Flash Freeze
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: -
    Range: 0-20m
    Speed: S
    Element: Ice
    Skill: Ninjutsu
    Classification: Personal
    Requirements: Blizzard
    Parent Technique: -
    Hand Seals: Dragon
    Description: Flash Freeze is a quick and dirty jutsu that is specifically designed to freeze individuals solid for a time. The ice upon the technique is not strong enough to stop a strong individual from breaking out but might open them up to an attack if they aren’t careful. This technique only freezes the target for up to two posts no matter what their constitution might be unless it’s S rank at which point they are immune. Unless Flash Freeze is utilized during Blizzard in which those with S rank Constitution will be frozen as well.

    The strength stat however can cause the ice to crack and break immediately upon the moment those affected simply move. Those with B rank or higher strength cause the ice to shatter upon simply moving at all. This changes however when used during the Blizzard technique above. When utilized during the already freezing air with the ice and snow already blowing around Flash Freeze will cause targets to require strength higher than this techniques power in order to break it. Should this be done it will still require almost no effort to do so.

    Weaknesses: Sickeningly short range and easily shattered if it’s not combined with Blizzard which makes the total cost of this combination extremely high.

    Denied, long range insta-freezing of this magnitude is far too powerful. Usually when it comes to freezing someone like this I'd suggest it require them to be hit with an attack not just standing in a Blizzard AoE and then be instantly frozen.


    _________________
    Stats
    Strength: D
    Constitution: E
    Stamina: A
    Speed: D
    Coordination: D
    Intelligence: A
    Perception: S
    Peragus
    Peragus


    Posts : 885
    Join date : 2018-08-27
    Age : 31

    Character File
    Skills & Elements: Tai, Ninjutsu, Fuinjutsu, Lightning, Earth, Fire
    Class: S
    Ryo: You fuckin gold digger

    Akari Uchiha's Custom  Empty Re: Akari Uchiha's Custom

    Post by Peragus Sat Jul 25, 2020 6:15 pm

    Oh shit, actually, I can't make blackout seal anymore, I lost that skill point when I brought Akari back Sad

    Name: Blizzard
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: 20
    Range: 50m
    Speed: S
    Element: Ice
    Skill: Ninjutsu
    Classification: Personal
    Requirements: Shivarra
    Parent Technique: Earthen Consecutive Chains of Ice
    Hand Seals: Ram - Tiger - Dragon
    Description: Blizzard is a technique that is designed to give it’s user superiority over the battlefield. The jutsu causes a massive blizzard to start within the area 25m in every direction from the user. This technique does no damage on it’s own, but does have certain effects upon those caught within its grasp. The jutsu begins from the user at the epicenter and expands outward around them, keeping the user at the center at all times.

    The wind blowing around the blizzard does so in a clockwise manner and blows with S rank power. This will not cause grounded targets to be blown away. Jutsu that attempt to change this weather effect have to at least equal this technique's power before it can do so. The brutally cold air begins to freeze those within over the course of a specified number of posts based upon the constitution stat of those caught within.
    E,  D, and C rank con will be frozen solid at the end of the first post.
    B rank con will be frozen at the end of their second post.
    A rank con will be frozen at the end of their third post.
    S rank con or higher will be unaffected.
    Despite what is stated above, those caught within the blizzard can negate the freezing effect so long as they put forth all of their chakra to the task. By paying 20 chakra per post one is able to fight off the freezing effect however to do so will cause one to be unable to perform ninjutsu techniques of any kind due to their chakra being focused on keeping them warm.

    Clarifications of the above.
    Warming oneself with the above clause allows you to effectively ‘reset’ the timer on the freezing over, however in the process any other techniques being utilized have to be ended in the process. This means that one with A rank con could utilize techniques for two posts and before the end of the third end them and pay the 20 chakra to keep themselves from freezing.
    Weaknesses: This jutsu has no way to distinguish between friend and foe, although techniques could be made to give allies temporary immunity to the effects. They will however have to have their own chakra cost as all techniques do. Moreover, wearing 'insulated clothing' so clothing with keeping one warm in mind will increase the wearers 'effective' constitution against this jutsu by 1 tier. This does not count as a boost for them in anyway.

    Done and done

    -

    Name: Flash Freeze
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: -
    Range: 0-10m
    Speed: S
    Element: Ice
    Skill: Ninjutsu
    Classification: Personal
    Requirements: Blizzard
    Parent Technique: -
    Hand Seals: Dragon
    Description: Flash Freeze is a quick and dirty jutsu that is specifically designed to freeze individuals solid for a time. This is done by a wave of visible cold radiating off the user in all directions. This wave would be seen as a wave of ice blue coloured chakra expanding from the user that all even without chakra vision could see. Should they be hit by it they will be frozen temporarily in ice. The ice upon the technique is not strong enough to stop a strong individual from breaking out but might open them up to an attack if they aren’t careful. This technique only freezes the target for up to two posts no matter what their constitution might be unless it’s S rank at which point they are immune. Unless Flash Freeze is utilized during Blizzard in which those with S rank Constitution will be frozen as well.

    The strength stat however can cause the ice to crack and break immediately upon the moment those affected simply move. Those with B rank or higher strength cause the ice to shatter upon simply moving at all. This changes however when used during the Blizzard technique above. When utilized during the already freezing air with the ice and snow already blowing around Flash Freeze will cause targets to require strength higher than this techniques power in order to break it. Should this be done it will still require almost no effort to do so.

    Weaknesses: Sickeningly short range and easily shattered if it’s not combined with Blizzard which makes the total cost of this combination extremely high.

    -

    I think I was misunderstood due to my own sillyness, the above jutsu was never meant to be autohit as you seemed to have described. I've added the following sentence to try to make that more clear.

    'This is done by a wave of visible cold radiating off the user in all directions. This wave would be seen as a wave of ice blue coloured chakra expanding from the user that all even without chakra vision could see.'

    I've also halved the range again to up to 10m from the user to try to see if that makes it better.

    With that done, is this any more palatable good sir?


    _________________
    Character Name: Peragus Hyuuga
    Spendable Experience: 1,310
    Total Experience: 6,000

    Renown: 20,625
    Ryo: 5,913,000
    Stats:
    • Strength: C
    • Constitution: B++
    • Stamina: B+
    • Speed: S
    • Coordination: S
    • Intelligence: A
    • Perception: A


    Note: My signature stats include my passive buffs. My update page stats are the base values.

    Link to Character Updates: Here
    Link to Character Application: Here
    Link to Known Techniques: Here
    Kitsuki Kurahasa
    Kitsuki Kurahasa
    Mist Jounin
    Mist Jounin


    Posts : 1075
    Join date : 2017-09-14

    Akari Uchiha's Custom  Empty Re: Akari Uchiha's Custom

    Post by Kitsuki Kurahasa Tue Jul 28, 2020 8:04 pm

    Akari Uchiha wrote:Oh shit, actually, I can't make blackout seal anymore, I lost that skill point when I brought Akari back Sad

    Name: Blizzard
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: 20
    Range: 50m
    Speed: S
    Element: Ice
    Skill: Ninjutsu
    Classification: Personal
    Requirements: Shivarra
    Parent Technique: Earthen Consecutive Chains of Ice
    Hand Seals: Ram - Tiger - Dragon
    Description: Blizzard is a technique that is designed to give it’s user superiority over the battlefield. The jutsu causes a massive blizzard to start within the area 25m in every direction from the user. This technique does no damage on it’s own, but does have certain effects upon those caught within its grasp. The jutsu begins from the user at the epicenter and expands outward around them, keeping the user at the center at all times.

    The wind blowing around the blizzard does so in a clockwise manner and blows with S rank power. This will not cause grounded targets to be blown away. Jutsu that attempt to change this weather effect have to at least equal this technique's power before it can do so. The brutally cold air begins to freeze those within over the course of a specified number of posts based upon the constitution stat of those caught within.
    E,  D, and C rank con will be frozen solid at the end of the first post.
    B rank con will be frozen at the end of their second post.
    A rank con will be frozen at the end of their third post.
    S rank con or higher will be unaffected.
    Despite what is stated above, those caught within the blizzard can negate the freezing effect so long as they put forth all of their chakra to the task. By paying 20 chakra per post one is able to fight off the freezing effect however to do so will cause one to be unable to perform ninjutsu techniques of any kind due to their chakra being focused on keeping them warm.

    Clarifications of the above.
    Warming oneself with the above clause allows you to effectively ‘reset’ the timer on the freezing over, however in the process any other techniques being utilized have to be ended in the process. This means that one with A rank con could utilize techniques for two posts and before the end of the third end them and pay the 20 chakra to keep themselves from freezing.
    Weaknesses: This jutsu has no way to distinguish between friend and foe, although techniques could be made to give allies temporary immunity to the effects. They will however have to have their own chakra cost as all techniques do. Moreover, wearing 'insulated clothing' so clothing with keeping one warm in mind will increase the wearers 'effective' constitution against this jutsu by 1 tier. This does not count as a boost for them in anyway.

    Done and done

    Define "grounded targets"?


    How do chakra based armours interact with this technique?



    Name: Flash Freeze
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: -
    Range: 0-10m
    Speed: S
    Element: Ice
    Skill: Ninjutsu
    Classification: Personal
    Requirements: Blizzard
    Parent Technique: -
    Hand Seals: Dragon
    Description: Flash Freeze is a quick and dirty jutsu that is specifically designed to freeze individuals solid for a time. This is done by a wave of visible cold radiating off the user in all directions. This wave would be seen as a wave of ice blue coloured chakra expanding from the user that all even without chakra vision could see. Should they be hit by it they will be frozen temporarily in ice. The ice upon the technique is not strong enough to stop a strong individual from breaking out but might open them up to an attack if they aren’t careful. This technique only freezes the target for up to two posts no matter what their constitution might be unless it’s S rank at which point they are immune. Unless Flash Freeze is utilized during Blizzard in which those with S rank Constitution will be frozen as well.

    The strength stat however can cause the ice to crack and break immediately upon the moment those affected simply move. Those with B rank or higher strength cause the ice to shatter upon simply moving at all. This changes however when used during the Blizzard technique above. When utilized during the already freezing air with the ice and snow already blowing around Flash Freeze will cause targets to require strength higher than this techniques power in order to break it. Should this be done it will still require almost no effort to do so.

    Weaknesses: Sickeningly short range and easily shattered if it’s not combined with Blizzard which makes the total cost of this combination extremely high.

    This is good but because this technique requires Blizzard, I will reserve approval until such time as Blizzard is ready.
    Peragus
    Peragus


    Posts : 885
    Join date : 2018-08-27
    Age : 31

    Character File
    Skills & Elements: Tai, Ninjutsu, Fuinjutsu, Lightning, Earth, Fire
    Class: S
    Ryo: You fuckin gold digger

    Akari Uchiha's Custom  Empty Re: Akari Uchiha's Custom

    Post by Peragus Wed Jul 29, 2020 7:03 am

    I'm going to continue copying Flash Freeze down then so that the quote for the eventual approval is easier for you to grab sir.

    Name: Blizzard
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: 20
    Range: 50m
    Speed: S
    Element: Ice
    Skill: Ninjutsu
    Classification: Personal
    Requirements: Shivarra
    Parent Technique: Earthen Consecutive Chains of Ice
    Hand Seals: Ram - Tiger - Dragon
    Description: Blizzard is a technique that is designed to give it’s user superiority over the battlefield. The jutsu causes a massive blizzard to start within the area 25m in every direction from the user. This technique does no damage on it’s own, but does have certain effects upon those caught within its grasp. The jutsu begins from the user at the epicenter and expands outward around them, keeping the user at the center at all times.

    The wind blowing around the blizzard does so in a clockwise manner and blows with S rank power. Jutsu that attempt to change this weather effect have to at least equal this technique's power before it can do so. The brutally cold air begins to freeze those within over the course of a specified number of posts based upon the constitution stat of those caught within.
    E, D, and C rank con will be frozen solid at the end of the first post.
    B rank con will be frozen at the end of their second post.
    A rank con will be frozen at the end of their third post.
    S rank con or higher will be unaffected.
    Despite what is stated above, those caught within the blizzard can negate the freezing effect so long as they put forth all of their chakra to the task. By paying 20 chakra per post one is able to fight off the freezing effect however to do so will cause one to be unable to perform ninjutsu techniques of any kind due to their chakra being focused on keeping them warm.

    Clarifications of the above.
    Warming oneself with the above clause allows you to effectively ‘reset’ the timer on the freezing over, however in the process any other techniques being utilized have to be ended in the process. This means that one with A rank con could utilize techniques for two posts and before the end of the third end them and pay the 20 chakra to keep themselves from freezing.
    Weaknesses: This jutsu has no way to distinguish between friend and foe, although techniques could be made to give allies temporary immunity to the effects. They will however have to have their own chakra cost as all techniques do. Moreover, wearing 'insulated clothing' so clothing with keeping one warm in mind will increase the wearers 'effective' constitution against this jutsu by 1 tier. This does not count as a boost for them in anyway.

    ----

    I simply removed the line involving grounded targets, it's purpose was to clarify that the wind wouldn't attempt to blow away a person and was intended to be removed when I removed the line about protection against projectiles. It still doesn't blow away people, but now I don't feel like that needs to be clarified for it to be understood that it isn't the case. Whereas when it stated it was strong enough to blow projectiles off course I thought perhaps the question would come up.

    In regards to chakra cloaks I suppose that depends, do chakra cloaks defend against debilitating effects and debuffs? Or just damage? If the former, then they wouldn't be affected by this. If the latter then even then it would depend on the cloak. Something like LRA, which I believe is classified as a chakra cloak (Although I might be incorrect there), would get countered as it's ninjutsu and doesn't provide any particular protection against this sort of technique as far as I'm aware.

    Something like Magma Release Chakra Mode would sneer at this however as it's entire concept involves covering it's wearer in molten heat which I feel would just warm the user up despite this jutsu's involvement.

    When it comes to bijuu related cloaks and such, I become less sure because I'm unsure of the limits of them. I know V2 defends against piercing iirc, making the wearer immune, but this neither pierces nor does real damage which I feel might be a case for circumventing a bijuu related cloak in which the sole purpose is to defend against damage. I do however see why that might give cause for concern and have no real issues with making it work either way really.

    So allow me to ask, when it comes to chakra cloaks, what do you think would be fair for this? ^_^

    -----

    Name: Flash Freeze
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: -
    Range: 0-10m
    Speed: S
    Element: Ice
    Skill: Ninjutsu
    Classification: Personal
    Requirements: Blizzard
    Parent Technique: -
    Hand Seals: Dragon
    Description: Flash Freeze is a quick and dirty jutsu that is specifically designed to freeze individuals solid for a time. This is done by a wave of visible cold radiating off the user in all directions. This wave would be seen as a wave of ice blue coloured chakra expanding from the user that all even without chakra vision could see. Should they be hit by it they will be frozen temporarily in ice. The ice upon the technique is not strong enough to stop a strong individual from breaking out but might open them up to an attack if they aren’t careful. This technique only freezes the target for up to two posts no matter what their constitution might be unless it’s S rank at which point they are immune. Unless Flash Freeze is utilized during Blizzard in which those with S rank Constitution will be frozen as well.

    The strength stat however can cause the ice to crack and break immediately upon the moment those affected simply move. Those with B rank or higher strength cause the ice to shatter upon simply moving at all. This changes however when used during the Blizzard technique above. When utilized during the already freezing air with the ice and snow already blowing around Flash Freeze will cause targets to require strength higher than this techniques power in order to break it. Should this be done it will still require almost no effort to do so.

    Weaknesses: Sickeningly short range and easily shattered if it’s not combined with Blizzard which makes the total cost of this combination extremely high.


    _________________
    Character Name: Peragus Hyuuga
    Spendable Experience: 1,310
    Total Experience: 6,000

    Renown: 20,625
    Ryo: 5,913,000
    Stats:
    • Strength: C
    • Constitution: B++
    • Stamina: B+
    • Speed: S
    • Coordination: S
    • Intelligence: A
    • Perception: A


    Note: My signature stats include my passive buffs. My update page stats are the base values.

    Link to Character Updates: Here
    Link to Character Application: Here
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    Nyguyen Uchiha
    Nyguyen Uchiha


    Village : N/A
    Posts : 576
    Join date : 2020-06-06

    Akari Uchiha's Custom  Empty Re: Akari Uchiha's Custom

    Post by Nyguyen Uchiha Thu Jul 30, 2020 5:34 pm

    You raise good questions.

    My opinion on chakra-based armours (be they LRA, Bijuu Cloaks, or anything else) is this:

    Chakra based armours work like most armour would in that they can tolerate the amount a certain amount of damage up to their rank. As that damage exceeds their armour rank it will ultimately be broken. This armour might be reformed depending on its nature (either the jutsu is just cast again or it reforms itself as long as upkeep is paid) but once broken damage/effects can get through.

    Chakra based armour doesn't really function like normal armour in that they may not be susceptible to certain interactions. For examples, a steel breastplate is conductive and thus an A-Rank lightning jutsu hitting it won't insulate or totally protect the wearer from damage.

    As for how chara based armours work with this, I say its much the same. The Chakra based armour would be worn down at a rate of 1 A-Rank per post. As the damage accumulates once it overwhelms the armour (thereby destroying it) then the target will begin to experience the effects. The chakra-based armour must be reformed in order for protecting to be garnered once more.


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    Peragus
    Peragus


    Posts : 885
    Join date : 2018-08-27
    Age : 31

    Character File
    Skills & Elements: Tai, Ninjutsu, Fuinjutsu, Lightning, Earth, Fire
    Class: S
    Ryo: You fuckin gold digger

    Akari Uchiha's Custom  Empty Re: Akari Uchiha's Custom

    Post by Peragus Thu Jul 30, 2020 6:13 pm

    Name: Blizzard
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: 20
    Range: 50m
    Speed: S
    Element: Ice
    Skill: Ninjutsu
    Classification: Personal
    Requirements: Shivarra
    Parent Technique: Earthen Consecutive Chains of Ice
    Hand Seals: Ram - Tiger - Dragon
    Description: Blizzard is a technique that is designed to give it’s user superiority over the battlefield. The jutsu causes a massive blizzard to start within the area 25m in every direction from the user. This technique does no damage on it’s own, but does have certain effects upon those caught within its grasp. The jutsu begins from the user at the epicenter and expands outward around them, keeping the user at the center at all times. Chakra based armours will take 1 A rank jutsu's worth of damage every post it is within the blizzard until it's broken. At which point user of the chakra armour will be open to the full effect of this technique.

    The wind blowing around the blizzard does so in a clockwise manner and blows with S rank power. Jutsu that attempt to change this weather effect have to at least equal this technique's power before it can do so. The brutally cold air begins to freeze those within over the course of a specified number of posts based upon the constitution stat of those caught within.
    E, D, and C rank con will be frozen solid at the end of the first post.
    B rank con will be frozen at the end of their second post.
    A rank con will be frozen at the end of their third post.
    S rank con or higher will be unaffected.
    Despite what is stated above, those caught within the blizzard can negate the freezing effect so long as they put forth all of their chakra to the task. By paying 20 chakra per post one is able to fight off the freezing effect however to do so will cause one to be unable to perform ninjutsu techniques of any kind due to their chakra being focused on keeping them warm.

    Clarifications of the above.
    Warming oneself with the above clause allows you to effectively ‘reset’ the timer on the freezing over, however in the process any other techniques being utilized have to be ended in the process. This means that one with A rank con could utilize techniques for two posts and before the end of the third end them and pay the 20 chakra to keep themselves from freezing.
    Weaknesses: This jutsu has no way to distinguish between friend and foe, although techniques could be made to give allies temporary immunity to the effects. They will however have to have their own chakra cost as all techniques do. Moreover, wearing 'insulated clothing' so clothing with keeping one warm in mind will increase the wearers 'effective' constitution against this jutsu by 1 tier. This does not count as a boost for them in anyway.

    ---
    I see I see, fair enough, hopefully this will do it then.

    Added the following line ' Chakra based armours will take 1 A rank jutsu's worth of damage every post it is within the blizzard until it's broken. At which point user of the chakra armour will be open to the full effect of this technique. ' at the end of the first paragraph for clarifications sake ^_^

    ---

    Name: Flash Freeze
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: -
    Range: 0-10m
    Speed: S
    Element: Ice
    Skill: Ninjutsu
    Classification: Personal
    Requirements: Blizzard
    Parent Technique: -
    Hand Seals: Dragon
    Description: Flash Freeze is a quick and dirty jutsu that is specifically designed to freeze individuals solid for a time. This is done by a wave of visible cold radiating off the user in all directions. This wave would be seen as a wave of ice blue coloured chakra expanding from the user that all even without chakra vision could see. Should they be hit by it they will be frozen temporarily in ice. The ice upon the technique is not strong enough to stop a strong individual from breaking out but might open them up to an attack if they aren’t careful. This technique only freezes the target for up to two posts no matter what their constitution might be unless it’s S rank at which point they are immune. Unless Flash Freeze is utilized during Blizzard in which those with S rank Constitution will be frozen as well.

    The strength stat however can cause the ice to crack and break immediately upon the moment those affected simply move. Those with B rank or higher strength cause the ice to shatter upon simply moving at all. This changes however when used during the Blizzard technique above. When utilized during the already freezing air with the ice and snow already blowing around Flash Freeze will cause targets to require strength higher than this techniques power in order to break it. Should this be done it will still require almost no effort to do so.

    Weaknesses: Sickeningly short range and easily shattered if it’s not combined with Blizzard which makes the total cost of this combination extremely high.


    _________________
    Character Name: Peragus Hyuuga
    Spendable Experience: 1,310
    Total Experience: 6,000

    Renown: 20,625
    Ryo: 5,913,000
    Stats:
    • Strength: C
    • Constitution: B++
    • Stamina: B+
    • Speed: S
    • Coordination: S
    • Intelligence: A
    • Perception: A


    Note: My signature stats include my passive buffs. My update page stats are the base values.

    Link to Character Updates: Here
    Link to Character Application: Here
    Link to Known Techniques: Here
    Nyguyen Uchiha
    Nyguyen Uchiha


    Village : N/A
    Posts : 576
    Join date : 2020-06-06

    Akari Uchiha's Custom  Empty Re: Akari Uchiha's Custom

    Post by Nyguyen Uchiha Thu Jul 30, 2020 6:29 pm

    Akari Uchiha wrote:Name: Blizzard
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: 20
    Range: 50m
    Speed: S
    Element: Ice
    Skill: Ninjutsu
    Classification: Personal
    Requirements: Shivarra
    Parent Technique: Earthen Consecutive Chains of Ice
    Hand Seals: Ram - Tiger - Dragon
    Description: Blizzard is a technique that is designed to give it’s user superiority over the battlefield. The jutsu causes a massive blizzard to start within the area 25m in every direction from the user. This technique does no damage on it’s own, but does have certain effects upon those caught within its grasp. The jutsu begins from the user at the epicenter and expands outward around them, keeping the user at the center at all times. Chakra based armours will take 1 A rank jutsu's worth of damage every post it is within the blizzard until it's broken. At which point user of the chakra armour will be open to the full effect of this technique.

    The wind blowing around the blizzard does so in a clockwise manner and blows with S rank power. Jutsu that attempt to change this weather effect have to at least equal this technique's power before it can do so. The brutally cold air begins to freeze those within over the course of a specified number of posts based upon the constitution stat of those caught within.
    E, D, and C rank con will be frozen solid at the end of the first post.
    B rank con will be frozen at the end of their second post.
    A rank con will be frozen at the end of their third post.
    S rank con or higher will be unaffected.
    Despite what is stated above, those caught within the blizzard can negate the freezing effect so long as they put forth all of their chakra to the task. By paying 20 chakra per post one is able to fight off the freezing effect however to do so will cause one to be unable to perform ninjutsu techniques of any kind due to their chakra being focused on keeping them warm.

    Clarifications of the above.
    Warming oneself with the above clause allows you to effectively ‘reset’ the timer on the freezing over, however in the process any other techniques being utilized have to be ended in the process. This means that one with A rank con could utilize techniques for two posts and before the end of the third end them and pay the 20 chakra to keep themselves from freezing.
    Weaknesses: This jutsu has no way to distinguish between friend and foe, although techniques could be made to give allies temporary immunity to the effects. They will however have to have their own chakra cost as all techniques do. Moreover, wearing 'insulated clothing' so clothing with keeping one warm in mind will increase the wearers 'effective' constitution against this jutsu by 1 tier. This does not count as a boost for them in anyway.


    Name: Flash Freeze
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: -
    Range: 0-10m
    Speed: S
    Element: Ice
    Skill: Ninjutsu
    Classification: Personal
    Requirements: Blizzard
    Parent Technique: -
    Hand Seals: Dragon
    Description: Flash Freeze is a quick and dirty jutsu that is specifically designed to freeze individuals solid for a time. This is done by a wave of visible cold radiating off the user in all directions. This wave would be seen as a wave of ice blue coloured chakra expanding from the user that all even without chakra vision could see. Should they be hit by it they will be frozen temporarily in ice. The ice upon the technique is not strong enough to stop a strong individual from breaking out but might open them up to an attack if they aren’t careful. This technique only freezes the target for up to two posts no matter what their constitution might be unless it’s S rank at which point they are immune. Unless Flash Freeze is utilized during Blizzard in which those with S rank Constitution will be frozen as well.

    The strength stat however can cause the ice to crack and break immediately upon the moment those affected simply move. Those with B rank or higher strength cause the ice to shatter upon simply moving at all. This changes however when used during the Blizzard technique above. When utilized during the already freezing air with the ice and snow already blowing around Flash Freeze will cause targets to require strength higher than this techniques power in order to break it. Should this be done it will still require almost no effort to do so.

    Weaknesses: Sickeningly short range and easily shattered if it’s not combined with Blizzard which makes the total cost of this combination extremely high.

    Approved!


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    Spoiler:
    Peragus
    Peragus


    Posts : 885
    Join date : 2018-08-27
    Age : 31

    Character File
    Skills & Elements: Tai, Ninjutsu, Fuinjutsu, Lightning, Earth, Fire
    Class: S
    Ryo: You fuckin gold digger

    Akari Uchiha's Custom  Empty Re: Akari Uchiha's Custom

    Post by Peragus Sun Nov 22, 2020 3:07 am

    Editing this tech to remove the entity level restricted requirement. I've removed the mention of it disabling bijuu healing which was the reason the requirement was necessary to begin with.

    Name: Gandr
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: -
    Range: 50m
    Speed: S
    Element: Fire
    Skill: Ninjutsu
    Classification: Personal
    Requirements: -
    Parent Technique: None
    Hand Seals: Tiger
    Description:
    Spoiler:
    Gandr is a ninjutsu that produces a black and red bolt of fire chakra once the required hand seal is made. The bolt is fired from a single hand and can be fired from as small an area of a single finger. The bolt is roughly a meter long and a foot in diameter. Should the bolt strike someone it will hit with S rank fire damage which will cause the cells of the struck area to carbonize. What this does is prevent the regeneration of those cells via anything other than an Ijutsu of the same rank of Gandr for three posts. This means things such as Senju Regeneration will be unable to regenerate the body should an area be struck by Gandr. Bijuu healing will still function normally however.
    Weaknesses:  One has to dedicate at least one hand to maintaining the jutsu. Should one attempt to utilize any other ninjutsu from that hand, be it by doing hand seals or using it as a launch point for any ninjutsu Gandr will automatically drop and have to be recast again.



    _________________
    Character Name: Peragus Hyuuga
    Spendable Experience: 1,310
    Total Experience: 6,000

    Renown: 20,625
    Ryo: 5,913,000
    Stats:
    • Strength: C
    • Constitution: B++
    • Stamina: B+
    • Speed: S
    • Coordination: S
    • Intelligence: A
    • Perception: A


    Note: My signature stats include my passive buffs. My update page stats are the base values.

    Link to Character Updates: Here
    Link to Character Application: Here
    Link to Known Techniques: Here
    Shimiko Chinoike
    Shimiko Chinoike


    Posts : 2318
    Join date : 2017-09-21

    Akari Uchiha's Custom  Empty Re: Akari Uchiha's Custom

    Post by Shimiko Chinoike Sun Nov 29, 2020 12:55 pm

    Akari Uchiha wrote:Editing this tech to remove the entity level restricted requirement. I've removed the mention of it disabling bijuu healing which was the reason the requirement was necessary to begin with.

    Name: Gandr
    Rank: S
    Power: S
    Activation Cost: 30
    Upkeep Cost: -
    Range: 50m
    Speed: S
    Element: Fire
    Skill: Ninjutsu
    Classification: Personal
    Requirements: -
    Parent Technique: None
    Hand Seals: Tiger
    Description:
    Spoiler:
    Gandr is a ninjutsu that produces a black and red bolt of fire chakra once the required hand seal is made. The bolt is fired from a single hand and can be fired from as small an area of a single finger. The bolt is roughly a meter long and a foot in diameter. Should the bolt strike someone it will hit with S rank fire damage which will cause the cells of the struck area to carbonize. What this does is prevent the regeneration of those cells via anything other than an Ijutsu of the same rank of Gandr for three posts. This means things such as Senju Regeneration will be unable to regenerate the body should an area be struck by Gandr. Bijuu healing will still function normally however.
    Weaknesses:  One has to dedicate at least one hand to maintaining the jutsu. Should one attempt to utilize any other ninjutsu from that hand, be it by doing hand seals or using it as a launch point for any ninjutsu Gandr will automatically drop and have to be recast again.



    A regular S-Rank Katon jutsu shouldn't be able to negate Senju healing.


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    Akari Uchiha's Custom  Empty Re: Akari Uchiha's Custom

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