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    Yagami Soh's Updates

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    Amakiir
    Genin

    Posts : 26
    Join date : 2018-01-11
    Age : 31
    Location : Dublin, Ireland

    Character File
    Skills & Elements: Earth / Bukijutsu / Ninjutsu
    Class: E
    Ryo: 0

    Yagami Soh's Updates

    Post by Amakiir on Sun Jun 03, 2018 8:12 pm

    Name: Yagami Soh
    Age: 13
    Gender: Male
    Rank: Genin
    Village: Kumogakure
    Bloodline: Shoton (Crystal)

    Experience:

    Ryo:

    Items:
    Spoiler:
    Metal Staff. Shuriken x5. Kunai x5

    Skills:

    Elements:
    Doton
    Jutsu:


    S-rank
    Spoiler:
    A-rank
    Spoiler:
    B-rank
    Spoiler:
    C-rank
    Spoiler:
    D-rank
    Spoiler:
    Name: Manipulated Shuriken Technique
    Rank: D
    Power: D
    Activation Cost: -
    Upkeep Cost: 1
    Range: 0 - 100 m.
    Speed: -
    Element: -
    Skill: Bukijutsu
    Classification: N/A
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: -
    Description: With this technique a translucent string, both elastic and highly durable, is attached to a shuriken, making it possible to alter its path after having thrown it. An expert will have the ability to freely glide the shuriken in any direction with just a single movement of their fingertip. The first attack, challenging the enemy, is avoided and after a time-lag of several seconds, it will come from behind. Depending on the performance, the possible tactics can be infinite.

    When using this technique the user's Coordination increases by +2 advantages regarding Shuriken control. Shuriken do not lose momentum when using this technique. The user may also "re-throw" a shuriken that has lost momentum, whether it got stuck in a tree or ground. The shuriken does not benefit from the user's Coordination when regarding its speed using this method.

    Weaknesses: N/A

    Name: Earth Release: Double Suicide Decapitation Technique
    Rank: D
    Power: D
    Activation Cost: 3
    Upkeep Cost: -
    Range: 10 m.
    Speed: -
    Element: Earth
    Skill: Ninjutsu
    Classification: N/A
    Requirements: Preexisting Earth
    Parent Technique: N/A
    Hand Seals: -
    Description: This technique conceals the user underground and drags the object of their attack down into the earth, robbing them of their freedom, leaving them completely unable to move after they're underground. The user can only move in a linear fashion and can only remain underground for one post before they lose the ability to tunnel and must resurface or reactivate.
    Weaknesses: The user must have some way of sensing the target above or know where their target is before submerging.

    Weaknesses: N/A

    Name: Follow Up
    Rank: D
    Power: D
    Activation Cost: 3
    Upkeep Cost: 2
    Range: Melee
    Speed: N/A
    Element: Depends on the medium being 'dragged'.
    Skill: Ninjutsu
    Classification: Ninjutsu, Open
    Requirements: Ninjutsu
    Parent Technique:
    Hand Seals: Rat-Dog-Snake
    Description:
    After making the necessary hand Seals, the user's physical movements will 'drag' small amounts of their chosen medium for so long as this Technique is maintained. The purpose of which is to belay some of the drawback of missing their target in a melee, by have their medium give them a second chance to hit. This is accomplished by the medium spreading out from the point of missed impact into a small, immediate area. While this effect does little to no physical damage, a clever Shinobi can use their medium to distract, disorient or even temporarily blind their opponent before the user makes a follow-up action. How this works is the user's Chakra will draw in minute amounts of the chosen medium and effectively 'fling' it outward from the movements of the user's melee or weapon attacks.

    Weaknesses: Must have a medium to 'drag' along with their movements, be it water, dust, sand, plant debris, etc.

    E-rank
    Spoiler:
    Name: Body Replacement Technique
    Rank: E
    Activation Cost: 1
    Upkeep Cost: -
    Range: -
    Speed: -
    Element: -
    Skill: Ninjutsu
    Classification: General Skill
    Requirements: -
    Parent Technique: -
    Hand Seals: -
    Description: This technique is done by animating an object temporarily to look and act like the user. This is more of an illusion, as it cannot attack nor does it think or have a mind of its own. When taking damage the object will react to it as the user would before being reduced to its regular form. To use this technique requires speed and deftness, as well as a general idea of when an attack is oncoming. This is used to fool inexperienced Shinobi into believing their attack has landed on their victim giving the user an opportunity to either escape or land a surprise attack. The animation only lasts a couple seconds as well as the illusion after being hit, so it must be timed precisely for maximum effectiveness.
    Weaknesses: -


    Name: Tree Climbing Practice
    Rank: E
    Power: N/A
    Activation Cost: 0
    Upkeep Cost: 0
    Range: Self
    Speed: N/A
    Element: None
    Skill: None
    Classification: Open
    Requirements: None
    Parent Technique: None
    Hand Seals: None
    Description: Tree Climbing Practice is a training method used to gain more skills with chakra control. This training involves focusing a fixed amount of chakra to the bottom of one's feet, and using that to climb a tree without using one's hands. If the stream of chakra is too weak, the user will lose their footing on the tree and fall off. If it is too strong, the user will be pushed away from the tree, causing the tree to break around the point of contact and the user will fall. The concept of this exercise is similar to magnetics and can be applied to other objects within close vicinity of the user's body, such as catching and throwing a kunai that comes within several inches of the user's foot by using chakra alone.
    Weaknesses: Inexperienced shinobi may lose focus and cause their chakra to become unstable, which will release any hold their chakra has on a surface and may even forcibly eject them off of it. This technique is automatically known by all characters.


    Name: Water Surface Walking Practice
    Rank: E
    Power: N/A
    Activation Cost: 0
    Upkeep Cost: 0
    Range: Self
    Speed: N/A
    Element: None
    Skill: None
    Classification: Open
    Requirements: None
    Parent Technique: Tree Climbing Practice
    Hand Seals: None
    Description: This training method is used to gain better chakra control. To do this, the user has to be emitting a constant stream of chakra from the bottom of the their feet and using the repellent force to walk across the water's surface. This technique is more difficult to master than the Tree Climbing Practice, because the amount of chakra that needs to be emitted changes constantly.

    It has also been shown that one can use their chakra to "skate" across the water surface, like an ice skater, instead of just walking or running. And the more one trains this technique the more they reach a state where they stand on water without even noticing it or basically even trying.

    It doesn't have to just be at the feet. A user under water can focus chakra on their hands or any other body part that makes contact with the surface of the water. If they were submerged, they can climb atop the water as if they were climbing out of a pool.
    Weaknesses: Even Genin can sometimes have trouble with this technique, due to the constantly shifting nature of water, and as such may misjudge the flow of their chakra and fall into the water. This technique is automatically known by all characters.


    Name: Clone Technique
    Rank: E
    Activation Cost: 1
    Upkeep Cost: -
    Range: 0m-10m
    Speed: -
    Element: -
    Skill: Ninjutsu
    Classification: General Skill
    Requirements: -
    Parent Technique: -
    Hand Seals: Ram → Snake → Tiger
    Description: A ninjutsu that creates an intangible copy of one's own body, without any substance. Since the clone itself doesn't have the ability to attack, and thus can only be used to confuse the enemy, it is mainly used in combination with other ninjutsu. It's a basic technique, but depending on one's ingenuity, it can be used effectively. The clones may not dissipate when they come into contact with something. These clones can be easily distinguished by people with dōjutsu. A person with normal eyes can also distinguish the clones from the original, since the clones do not have shadows and will not disrupt the area around themselves with their movement (i.e. won't kick up dust, crush grass, etc.). These clones are extremely simplistic and cannot talk nor move very far from the creator. Their utility is restricted to distractions and confusion. A maximum of 2 clones can be created from one casting of this technique.
    Weaknesses: -

    Stats:
    Strength: D
    Constitution: D
    Stamina: D
    Speed: D
    Coordination: D
    Intelligence: D
    Perception: D


    Unique Abilities:
    -Durability: Has an increased threshold for Physical pain, actual damage occurs normally. Increasing Constitution by one tier in exchange for lowering Speed by one tier.

      Limit Break Points
    • Physical:
    • Technique:
    • Destiny:


    Renown: 0

    Code:
    [b]Update Type:[/b]
    [b]Information:[/b]
    [b]Link:[/b]


    Last edited by Amakiir on Mon Jun 04, 2018 7:13 pm; edited 2 times in total
    avatar
    Amakiir
    Genin

    Posts : 26
    Join date : 2018-01-11
    Age : 31
    Location : Dublin, Ireland

    Character File
    Skills & Elements: Earth / Bukijutsu / Ninjutsu
    Class: E
    Ryo: 0

    Re: Yagami Soh's Updates

    Post by Amakiir on Sun Jun 03, 2018 8:21 pm

    2 of 5 Genin Techniques selected, going to try creating a Custom Technique to fill in the gap.
    avatar
    Toonami & Konami
    Jounin

    Posts : 867
    Join date : 2016-12-07

    Character File
    Skills & Elements: Earth Release, Steel Release, Fuuninjutsu, Misc. Crafting, Ninjutsu, Ijutsu, Sensory, Kugutsu
    Class: X
    Ryo: 750,000 Ryo

    Re: Yagami Soh's Updates

    Post by Toonami & Konami on Sun Jun 03, 2018 11:32 pm

    @Amakiir wrote:2 of 5 Genin Techniques selected, going to try creating a Custom Technique to fill in the gap.

    Do me a favor and just post those techniques as an update using the update template and separate from your general character sheet.


    _________________
    ~The Twins~
    Spoiler:



    Stats

    • Strength: D
    • Constitution: B
    • Stamina: B
    • Speed: C
    • Coordination: C
    • Intelligence: C
    • Perception: C
    avatar
    Amakiir
    Genin

    Posts : 26
    Join date : 2018-01-11
    Age : 31
    Location : Dublin, Ireland

    Character File
    Skills & Elements: Earth / Bukijutsu / Ninjutsu
    Class: E
    Ryo: 0

    Re: Yagami Soh's Updates

    Post by Amakiir on Mon Jun 04, 2018 9:04 am

    Update Type:General
    Information:Custom Technique was Approved
    Link: The Follow Up Technique


    @Toonami & Konami
    Sure thing, does this work?
    avatar
    The Founder
    Admin

    Posts : 661
    Join date : 2012-05-28

    Character File
    Skills & Elements: All
    Class: X
    Ryo: All of It

    Re: Yagami Soh's Updates

    Post by The Founder on Mon Jun 04, 2018 6:22 pm

    @Amakiir wrote:
    Spoiler:
    Update Type:General
    Information:Custom Technique was Approved
    Link: The Follow Up Technique


    @Toonami & Konami
    Sure thing, does this work?
    Approved as technique 3 of 5.
    avatar
    Amakiir
    Genin

    Posts : 26
    Join date : 2018-01-11
    Age : 31
    Location : Dublin, Ireland

    Character File
    Skills & Elements: Earth / Bukijutsu / Ninjutsu
    Class: E
    Ryo: 0

    Re: Yagami Soh's Updates

    Post by Amakiir on Sun Sep 09, 2018 7:47 pm

    Hopefully I'm doing this right.

    As it was explained to me by Ryuko -
    The mission involving the Emberdome was 20 xp for a multiplayer mission +5 Sensei bonus +5 for Mori's ua which granted extra exp for a total of 30 exp per post. The plot is hard-capped at 50 exp per post, plus 200 overall for participating and 50 exp for completion of S-Rank mission.

    S-Rank Mission completion - 100,000 Ryo

    +50 Renown major battle
    +25 Renown Genin assault
    +200 Renown for S-Rank mission completion.
    avatar
    Ryuko
    Jounin

    Posts : 1217
    Join date : 2017-09-29

    Re: Yagami Soh's Updates

    Post by Ryuko on Mon Sep 10, 2018 12:45 pm

    @Amakiir wrote:
    Update Type: Exp, Plot, Mission, Renown
    Information:
    The mission involving the Emberdome was 20 xp for a multiplayer mission +5 Sensei bonus +5 for Mori's ua which granted extra exp for a total of 30 exp per post.

    The plot is hard-capped at 50 exp per post, plus 200 overall for participating and 50 exp for completion of S-Rank mission.

    So
    90 xp for 3 posts at the gates
    150 xp for 3 posts at the vally
    250 xp for 5 posts at the emberdome
    200 xp for plot
    50 exp for s-rank mission completion

    Total exp gained 740.  
    740/500 towards getting D-class unlocking a skill point

    S-Rank Mission completion - 100,000 Ryo

    +50 Renown major battle
    +25 Renown Genin assault
    +200 Renown for S-Rank mission completion.

    275 Renown total


    Link:
    http://gladiusrp.forumotion.com/t389p25-kumogakure-gates
    http://gladiusrp.forumotion.com/t881-the-valley-of-jehoshaphat-plot-thread
    http://gladiusrp.forumotion.com/t1011-the-emberdome-nozomi-vs-ryuko-company


    Ok so you're mostly right,  just a few minor tweaks

    1. It should be be plugged into the update template  
    2.   You need to include the actual amount of posts you had in those thread then caculate the totall exp earned
    3.  Please include a link to said threads so that we can double check everything is correct.

    I've fixed this one for you, so you'll have a better idea for what it looks like next time.

    Approved


    _________________
    Ryuko's Ninja Card

    Spoiler:

    Stats
    Strength: B
    Constitution: B
    Stamina: B
    Speed: B
    Coordination: A+
    Intelligence: A
    Perception: B

    On person
    Amulet of Kings
    Hauberk
    Superior Gambeson
    Knight Gloves
    Knight Stockings
    Advanced Mantel
    Knight's Rider Boots
    Belt holster 1:
    - Hakkin's Wrath A (Baton)
    - Fuuma Shuriken
    Belt holster 2:
    - Hakkin's Wrath B (Baton)
    - Hakkin's Fang
    Hip Pouch
    - 1 Ninja wire (15 feet)
    - 10 Kunai
    - 10 Shuriken
    - 100 Caltrops
    - 1 Med kit
    - Bag of Military Ration Pills (20)  

    Sponsored content

    Re: Yagami Soh's Updates

    Post by Sponsored content


      Current date/time is Tue Dec 11, 2018 11:40 am