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Masaru
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    Shimiko's Customs

    Shimiko Chinoike
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    Post by Shimiko Chinoike Fri Apr 27, 2018 9:04 pm

    Name: Sanguine Centrifuge
    Rank: C
    Power: C
    Activation Cost: N/A
    Upkeep Cost: .5
    Range: 0m-
    Speed: Varies
    Element: N/A
    Skill: Ninjutsu
    Classification: Chinoike Clan Technique
    Requirements: Ketsuryugan
    Parent Technique: N/A
    Hand Seals: N/A
    Description: Sanguine Centrifuge is a central Chinoike Clan technique designed to be used in tandem with the Clan's latent blood/iron-rich liquid manipulation. The technique takes advantage of the user's freeform manipulation abilities vibrating and swirling the blood/iron-rich liquid to create a small centrifugal force. This manifests in the appearance of sharp circular blade that the user can manipulate to cut their opponent in similar appearance to a Chakram. The size of the Chakram as well as its speed is wholly dependent upon how much and how quickly the user is capable of manipulating as consistent with the clan's freefrom manipulation rules. The cost of this technique is quite low because it relies on the clan's free form manipulation ability which costs 5 stamina points per post thus for every post in which this technique is created and used it only costs an additional half a chakra point with up to five capable of being spawned in a single post.
    Weaknesses: The blood Chakram is not very durable. It is essentially as strong as a C-Grade weapon and can be countered by weapons, armour, and techniques C Rank and higher.


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    Post by Ryuko Fri Apr 27, 2018 9:47 pm

    Shimiko Chinoike wrote:Name: Sanguine Centrifuge
    Rank: C
    Power: C
    Activation Cost: N/A
    Upkeep Cost: .5
    Range: 0m-
    Speed: Varies
    Element: N/A
    Skill: Ninjutsu
    Classification: Chinoike Clan Technique
    Requirements: Ketsuryugan
    Parent Technique: N/A
    Hand Seals: N/A
    Description: Sanguine Centrifuge is a central Chinoike Clan technique designed to be used in tandem with the Clan's latent blood/iron-rich liquid manipulation. The technique takes advantage of the user's freeform manipulation abilities vibrating and swirling the blood/iron-rich liquid to create a small centrifugal force. This manifests in the appearance of sharp circular blade that the user can manipulate to cut their opponent in similar appearance to a Chakram. The size of the Chakram as well as its speed is wholly dependent upon how much and how quickly the user is capable of manipulating as consistent with the clan's freefrom manipulation rules. The cost of this technique is quite low because it relies on the clan's free form manipulation ability which costs 5 stamina points per post thus for every post in which this technique is created and used it only costs an additional half a chakra point with up to five capable of being spawned in a single post.
    Weaknesses: The blood Chakram is not very durable. It is essentially as strong as a C-Grade weapon and can be countered by weapons, armour, and techniques C Rank and higher.

    Approved


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    Stats
    Strength: B
    Constitution: B
    Stamina: A-> A++ (Arch Angel's Tiara)
    Speed: B
    Coordination: A
    Intelligence: A
    Perception: B
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    Post by Shimiko Chinoike Mon May 21, 2018 3:38 am

    Name: Iron Mitosis
    Rank: D
    Power: D
    Activation Cost: D
    Upkeep Cost: N/A
    Range: 0m-40m
    Speed: N/A
    Element: N/A
    Skill: Ninjutsu
    Classification: Clan Technique
    Requirements: Ketsuryugan
    Parent Technique: N/A
    Hand Seals: Tiger
    Description: This is a technique used by those who wield the Ketsuryugan to garner more iron liquid for manipulation purposes. The user drops their blood onto the ground and makes the Tiger seal. Their blood will slowly absorb the iron that is naturally present in the outer crust of the earth from up to seventy meters away. This will increase the size and volume of the liquid until it reaches critical proportions. The iron is absorbed into the liquid until it almost completely dilutes the presence of blood until it is almost entirely iron liquid thereby adopting a dark silver color. This technique allows the user to generate up to one cubic meter of iron liquid per post with a maximum of three cubic meters total. As the volume of the liquid increases it tends to naturally rise in the air as large droplets or spheres which endlessly go through a process of dividing akin to cellular mitosis. This technique can also be used on iron tools and weapons although due to their complexity and refinement the process takes two posts instead of one however.
    Weaknesses: N/A

    Name: Quick Clot
    Rank: E
    Power: E
    Activation Cost: E
    Upkeep Cost: N/A
    Range: Self
    Speed: N/A
    Element: N/A
    Skill: Ninjutsu
    Classification: Clan Technique
    Requirements: Ketsuryugan
    Parent Technique: N/A
    Hand Seals: N/A
    Description: This is a technique allows a Chinoike to heal from minor wounds. It is an innate ability in which their body naturally stymies the flow of blood preventing bleed out when making use of their kekkei genkai. It also allows the to rapidly replenish blood cells making it fairly hard for them to die from blood loss.
    Weaknesses: A Chinoike must know the blow is coming on an intimate level. This technique is primarily designed to heal self-inflicted wounds althought it can be used to heal and restore blood from an enemy attack however they must spend 1 precognition save when healing in response to an enemy attack.


    Last edited by Shimiko Chinoike on Thu May 24, 2018 6:45 am; edited 2 times in total


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    Post by Rin Matoi Wed May 23, 2018 3:01 pm

    Shimiko Chinoike wrote:Name: Iron Mitosis
    Rank: D
    Power: D
    Activation Cost: D
    Upkeep Cost: N/A
    Range: 0m-40m
    Speed: N/A
    Element: N/A
    Skill: Ninjutsu
    Classification: Clan Technique
    Requirements: Ketsuryugan
    Parent Technique: N/A
    Hand Seals: Tiger
    Description: This is a technique used by those who wield the Ketsuryugan to garner more iron liquid for manipulation purposes. The user drops their blood onto the ground and makes the Tiger seal. Their blood will slowly absorb the iron that is naturally present in the outer crust of the earth from up to seventy meters away. This will increase the size and volume of the liquid until it reaches critical proportions. The iron is absorbed into the liquid until it almost completely dilutes the presence of blood until it is almost iron liquid thereby adopting a dark silver color. This technique allows the user to generate up to three cubic tons of iron liquid in a single post. As the volume of the liquid increases it tends to naturally rise in the air as large droplets or spheres which endlessly go through a process of dividing akin to cellular mitosis. This technique can also be used on iron tools and weapons although due to their complexity and refinement the process takes two posts instead of one however.
    Weaknesses: N/A

    Just so you know, approximately one cubic yard of iron weighs roughly 13,000 lbs, which would be a little over six tons. For simplicity sake, just say you can accumulate a cubic meter of iron liquid per post. I feel that value is appropriate for a D-rank technique.

    Name: Quick Clot
    Rank: E
    Power: E
    Activation Cost: E
    Upkeep Cost: N/A
    Range: Self
    Speed: N/A
    Element: N/A
    Skill: Ninjutsu
    Classification: Clan Technique
    Requirements: Ketsuryugan
    Parent Technique: N/A
    Hand Seals: N/A
    Description: This is a technique allows a Chinoike to heal from minor wounds. It is an innate ability in which their body naturally stymies the flow of blood preventing bleed out when making use of their kekkei genkai. It also allows the to rapidly replenish blood cells making it fairly hard for them to die from blood loss.
    Weaknesses: A Chinoike must know the blow is coming on an intimate level. This technique is primarily designed to heal self-inflicted wounds althought it can be used to heal and restore blood from an enemy attack however they must spend 1 precognition save when healing in response to an enemy attack.

    Seeing as this can only recover self-inflicted injuries unless you precog an incoming attack, this is approved.
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    Post by Shimiko Chinoike Thu May 24, 2018 6:45 am

    Fixed Iron Mitosis


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    Post by Rin Matoi Thu May 24, 2018 3:08 pm

    Shimiko Chinoike wrote:Name: Iron Mitosis
    Rank: D
    Power: D
    Activation Cost: D
    Upkeep Cost: N/A
    Range: 0m-40m
    Speed: N/A
    Element: N/A
    Skill: Ninjutsu
    Classification: Clan Technique
    Requirements: Ketsuryugan
    Parent Technique: N/A
    Hand Seals: Tiger
    Description: This is a technique used by those who wield the Ketsuryugan to garner more iron liquid for manipulation purposes. The user drops their blood onto the ground and makes the Tiger seal. Their blood will slowly absorb the iron that is naturally present in the outer crust of the earth from up to seventy meters away. This will increase the size and volume of the liquid until it reaches critical proportions. The iron is absorbed into the liquid until it almost completely dilutes the presence of blood until it is almost entirely iron liquid thereby adopting a dark silver color. This technique allows the user to generate up to one cubic meter of iron liquid per post with a maximum of three cubic meters total. As the volume of the liquid increases it tends to naturally rise in the air as large droplets or spheres which endlessly go through a process of dividing akin to cellular mitosis. This technique can also be used on iron tools and weapons although due to their complexity and refinement the process takes two posts instead of one however.
    Weaknesses: N/A

    Name: Quick Clot
    Rank: E
    Power: E
    Activation Cost: E
    Upkeep Cost: N/A
    Range: Self
    Speed: N/A
    Element: N/A
    Skill: Ninjutsu
    Classification: Clan Technique
    Requirements: Ketsuryugan
    Parent Technique: N/A
    Hand Seals: N/A
    Description: This is a technique allows a Chinoike to heal from minor wounds. It is an innate ability in which their body naturally stymies the flow of blood preventing bleed out when making use of their kekkei genkai. It also allows the to rapidly replenish blood cells making it fairly hard for them to die from blood loss.
    Weaknesses: A Chinoike must know the blow is coming on an intimate level. This technique is primarily designed to heal self-inflicted wounds althought it can be used to heal and restore blood from an enemy attack however they must spend 1 precognition save when healing in response to an enemy attack.


    All approved
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    Post by Shimiko Chinoike Mon Jun 11, 2018 1:37 am

    Name: Shugenja Orb
    Rank: C
    Power: C
    Activation Cost: C
    Upkeep Cost: N/A
    Range: 0m-30m
    Speed: Varies
    Element: N/A
    Skill: Ninjutsu
    Classification: Clan Exclusive
    Requirements: Ketsuryugan
    Parent Technique: N/A
    Hand Seals: N/A
    Description: The user concentrates blood into their hand via their Ketsuryugan and is able to actually secrete a generous amount of it through their pores, enough to form a small orb that is roughly the size of their closed fist. The orb can then be thrown at other opponents and can be remotely guided by the user at a speed consistent with their freeform manipulation capabilities. When the orb makes contact with a living being it seeps through clothing material and armour and aims to penetrate the skin. The blood then relentlessly attacks the surface area (7 inch radius) of whatever body part they have struck causing a moderate amount of internal damage. The afflicted area becomes blackened and several cuts will be produced with blood leaking out. These negative effects lasts for three posts.
    Weaknesses: The orb can be countered and destroyed by any other C-Grade projectile or technique.

    Name: Sanguine Octopus Form
    Rank: B
    Power: B
    Activation Cost: A
    Upkeep Cost: C
    Range: 0m-40m
    Speed: Varies
    Element: N/A
    Skill: Ninjutsu
    Classification: Clan Exclusive
    Requirements: Ketsuryugan
    Parent Technique: N/A
    Hand Seals: Tiger->Boar->Dog -> Snake
    Description: The user concentrates blood or iron-rich liquid around them and forms a large circle (5 meters in diameter) with 12 7 ft tentacles protruding from the ground. These tentacles can be used offensively or defensively to lash opponents. The tentacles move in a manner consistent with the user's freeform manipulation capabilities however this technique increases the user's Coordination by a Tier and a plus for the purpose of manipulating the Octopus Form tentacles. The tentacles can strike or restrain opponents at B-Ranked Strength.
    Weaknesses: If a person has greater than B-Rank Strength they can break out of being restrained. Also the weak spot of this technique is a pool of blood/iron rich-liquid this is a single meter behind the user from which the Chinoike uses as a control hub for this technique. If the pool is dispersed or destroyed then this technique will end. The hub (along with the circle and tentacles itself) can be moved via blood/iron-rich liquid manipulation but ultimately it tends to be a meter behind the user when not actively being controlled.


    Name: Red Rose Cyclone
    Rank: C
    Power: C
    Activation Cost: C
    Upkeep Cost: N/A
    Range: Self
    Speed: Varies
    Element: N/A
    Skill: Ninjutsu
    Classification: Clan Exclusive
    Requirements: Ketsuryugan
    Parent Technique: N/A
    Hand Seals: N/A
    Description: The user manipulates iron-rich liquid/blood to form a small tornado of blood which elevates the user and carries them in any direction they want to go albeit at a much faster pace using the increased flow and speed of the rapid spinning liquid. The user's Speed is enhanced by 1 Tier for up to 3 posts using this technique. The user can elevate their height to up to 10 meters using this technique as well.
    Weaknesses: This technique can be dispersed by another jutsu C Rank and above.

    Name: Erasure
    Rank: B
    Power: B
    Activation Cost: B
    Upkeep Cost: N/A
    Range: 0m-45m
    Speed: Varies
    Element: N/A
    Skill: Ninjutsu
    Classification: Clan Exclusive
    Requirements: Ketsuryugan
    Parent Technique: N/A
    Hand Seals: Ox-Dragon-Tiger
    Description: The user manipulates iron-rich liquid/blood to form a series of elongated and ultra sharp circles that are 1 meters long in diameter which are propelled and guided towards the target. These blood circles are capable of complete bisection of flesh, wood, stone, and can even dent metal. Up to five can be created per casting. While the liquid general moves at the user's freeform manipulation speed, if the user waves their arms they can increase the speed of the attack by a ++.
    Weaknesses: The circles can be countered and dispersed by another B-Rank technique. When sped up the ability to control them is weakened and as such they have a -- to their Coordination for the purpose of guiding them with precision.

    Name: Iron Geyeser
    Rank: C
    Power: C
    Activation Cost: C
    Upkeep Cost: N/A
    Range: 0m-45m
    Speed: Varies
    Element: N/A
    Skill: Ninjutsu
    Classification: Clan Exclusive
    Requirements: Ketsuryugan
    Parent Technique:
    Hand Seals: N/A
    Description: The user manipulates iron-rich liquid/blood created through the Iron Mitosis technique and concentrates it underneath the ground of an opponent or group of opponents. At a moment of their choosing they may cause an eruption of iron-rich liquid in a 5 meter diameter. This can upend the surface of the ground upon which an enemy or group of enemies are standing. The force of the eruption is equivalent to a C-Rank attack and thus is capable of doing mild to moderate but not serious injury.
    Weaknesses: The ground will become wet and muddy as the earth becomes saturated with liquid iron, this can serve as a warning to opponents of what is to come.


    Last edited by Shimiko Chinoike on Tue Jun 12, 2018 9:46 pm; edited 1 time in total


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    Post by Chen Kimyōnakama Tue Jun 12, 2018 10:18 am

    Shu-jenga Orb- How long does the attack last and in what radius once it strikes the skin?

    Octopus Form- Need a correction on the "several" vs "12" arms created. Also need higher cost to justify the boost. That's a B Rank boost on top of a B Rank technique, making two for the cost of one.

    Cyclone- Should be cancelled by another C-Rank -not beaten, but matched.

    Destructo Disc- The ability to increase their Speed seems a little much, unless B-Ranks can normally pierce metal. You can add a weakness or a cost bump associated with the speed bump. Also not comfortable with them being so large and creating ten with one use.

    Iron Geyser- That's cool; Approved.


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    Strength: D
    Constitution: E
    Stamina: A
    Speed: D
    Coordination: D
    Intelligence: A
    Perception: S
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    Post by Shimiko Chinoike Tue Jun 12, 2018 9:46 pm

    All edited.


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    Post by Chen Kimyōnakama Wed Jun 13, 2018 10:38 pm

    Shimiko Chinoike wrote:
    Spoiler:

    Approved.
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    Post by Shimiko Chinoike Sun Jun 24, 2018 2:26 am

    Name: Bloodletting
    Rank: E
    Power: E
    Activation Cost: N/A
    Upkeep Cost: N/A
    Range: Self
    Speed: N/A
    Element: N/A
    Skill: Ninjutsu
    Classification: KKG Exclusive
    Requirements: Ketsuryugan
    Parent Technique: N/A
    Hand Seals: N/A
    Description: Drip is an innate ability that every Chinoike possesses. A Chinoike can excrete their blood through their pores allowing enough through to cover their hands, drip blood on the ground, or otherwise provide a means to externalize their blood without self-harm. If the user loses too much blood they will suffer the relevant consequences as this technique in of itself does not auto-replace or rapidly regenerate the lost blood.
    Weaknesses: N/W


    Last edited by Shimiko Chinoike on Sun Jun 24, 2018 2:46 am; edited 1 time in total


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    Post by Rin Matoi Sun Jun 24, 2018 2:35 am

    Shimiko Chinoike wrote:Name: Bloodletting
    Rank: E
    Power: E
    Activation Cost: N/A
    Upkeep Cost: N/A
    Range: Self
    Speed: N/A
    Element: N/A
    Skill: Ninjutsu
    Classification: KKG Exclusive
    Requirements: Ketsuryugan
    Parent Technique: N/A
    Hand Seals: N/A
    Description: Drip is an innate ability that every Chinoike possesses. A Chinoike can excrete their blood through their pores allowing enough through to cover their hands, drip blood on the ground, or otherwise provide a means to externalize their blood without self-harm.  
    Weaknesses: N/W


    If this is not going to cost any chakra, it has the potential to cause bodily harm to the user if they lose too much blood. Consider that in the weakness, otherwise it will need a chakra cost to recreate blood.
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    Post by Shimiko Chinoike Sun Jun 24, 2018 2:46 am

    Edited.


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    Post by Rin Matoi Sun Jun 24, 2018 3:32 am

    Shimiko Chinoike wrote:Name: Bloodletting
    Rank: E
    Power: E
    Activation Cost: N/A
    Upkeep Cost: N/A
    Range: Self
    Speed: N/A
    Element: N/A
    Skill: Ninjutsu
    Classification: KKG Exclusive
    Requirements: Ketsuryugan
    Parent Technique: N/A
    Hand Seals: N/A
    Description: Drip is an innate ability that every Chinoike possesses. A Chinoike can excrete their blood through their pores allowing enough through to cover their hands, drip blood on the ground, or otherwise provide a means to externalize their blood without self-harm. If the user loses too much blood they will suffer the relevant consequences as this technique in of itself does not auto-replace or rapidly regenerate the lost blood.
    Weaknesses: N/W

    Approved
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    Skills & Elements: Earth Release, Steel Release, Fuuninjutsu, Misc. Crafting, Ninjutsu, Ijutsu, Sensory, Kugutsu
    Class: X
    Ryo: 750,000 Ryo

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    Post by Kim Chang-Min Sun Aug 05, 2018 4:42 pm

    Name: Chinoike Coloration and Conversion
    Rank: E
    Power: E
    Activation Cost: None
    Upkeep Cost: None
    Range: 0m-100m
    Speed: N/A
    Element: N/A
    Skill: Ninjutsu
    Classification: Chinoike Clan Technique
    Requirements: Ketsuryugan
    Parent Technique: N/A
    Hand Seals: N/A
    Description: This technique allows a Chinoike to remotely convert iron rich liquid to blood. It also allows them to change the color of their liquid with most Chinoike usually opting for either red or black.
    Weaknesses: N/A

    Name: Kesshōraiton
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep Cost: 5
    Range: 0m-60m
    Speed: Varies
    Element: Raiton
    Skill: Ninjutsu
    Classification: Chinoike Clan Technique
    Requirements: Ketsuryugan
    Parent Technique: N/A
    Hand Seals: N/A
    Description: The user utilizes Raiton to coat a thin layer of electricity throughout their iron-rich liquid/blood. The name "Blood Plasma Lightning Release" being more of wordplay in misnomer as the liquid is not actually heated to the same degree as plasma but is instead a mere coating/conduction akin to a water technique conducting electricity. The user's blood/iron-rich liquid will deliver B-Rank Raiton burn damage against opponents and barriers.
    Weaknesses: The user is unable to affect the entirety of their maximum amount of liquid that they can control. They may only apply this technique to half of the maximum total amount of blood/iron liquid that they can manipulate.

    Name: Plasticity
    Rank: B
    Power: C-S
    Activation Cost: Varies
    Upkeep Cost: Varies
    Range: 0m-60m
    Speed: Varies
    Element: N/A
    Skill: Ninjutsu
    Classification: Chinoike Clan Technique
    Requirements: Ketsuryugan
    Parent Technique: N/A
    Hand Seals: N/A
    Description: This technique allows the user to add greater density and concentration to their blood/iron-liquid such that it is capable of trapping, holding, and restraining people. It is also capable of doing blunt force damage to opponents and serving as a barrier against physical and chakra based attacks. The strength and power of this technique is determined by the amount of chakra that the user puts into it. At C Rank, the the user's blood/iron-liquid can restrain, strike, and defend with C-Tier Strength for an activation cost of 5 and an upkeep of 1, At B Rank, the the user's blood/iron-liquid can restrain, strike, and defend with B-Tier Strength for an activation cost of 10 and an upkeep of 5, At A Rank, the the user's blood/iron-liquid can restrain, strike, and defend with A-Tier Strength for an activation cost of 15 and an upkeep of 10, At S Rank, the the user's blood/iron-liquid can restrain, strike, and defend with S-Tier Strength for an activation cost of 25 and an upkeep of 15. One of the key strategic abilities of Plasticity is that because it is a liquid brute force strength is not a possible means of extricating one's self from its grasp. The liquid merely shifts, displaces, and reforms when one uses raw strength to remove themselves from capture. However, the technique can be dispersed by any chakra based offensive technique that is of equal or greater rank than the level being used against it.
    Weaknesses: Plasticity is uniquely vulnerable to Fire Release. Fire Release techniques of equal rank and above the level of Plasticity used causes the blood/iron-rich liquid to coagulate and become thicker. While this doesn't destroy the the thickened blood/iron-rich liquid in of itself it causes it to lose its extreme fluid properties allowing one to extricate themselves from via brute force as though their Str were 1 tier higher than normal.

    Name: Iron Mitosis: Grandeur
    Rank: B
    Power: B
    Activation Cost: B
    Upkeep Cost: N/A
    Range: 0m-100m
    Speed: N/A
    Element: N/A
    Skill: Ninjutsu
    Classification: Chinoike Clan Technique
    Requirements: Ketsuryugan
    Parent Technique: N/A
    Hand Seals: N/A
    Description: This is technique is a stronger version of the Iron Mitosis jutsu which is used by those who wield the Ketsuryugan to garner more iron liquid for manipulation purposes. The user drops their blood onto the ground and makes the Tiger seal. Their blood will slowly absorb the iron that is naturally present in the outer crust of the earth from up to 100 meters away. The iron is then converted into blood which will increase the size and volume of the liquid until it reaches critical proportions. This technique allows the user to generate up to one cubic ton of blood liquid per three posts. As the volume of the liquid increases it tends to naturally rise in the air as large droplets or spheres which endlessly go through a process of dividing akin to cellular mitosis. This technique can also be used on iron tools and weapons although due to their complexity and refinement the process takes two posts instead of one however.
    Weaknesses: N/A
    Weaknesses: N/A
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    Post by Chen Kimyōnakama Fri Aug 10, 2018 4:04 am

    Conversion will need to designate what it converts into. Blood or a number of already registered custom liquids, but nothing that hasn't been approved yet. If that liquid has a function, this probably won't be able to stay at E Rank.

    The movement would be what causes the heat. Plasma is a superheated gas. You'd be vaporizing and then superheating and then manipulating something with properties entirely separate from liquid. There'd be a loss of control, if any remains, as the bloodline specifically controls only liquids. Certainly no free boosts on top of the damage.

    Plasticity needs a weakness to balance its immunity to physical attacks.

    Mitosis creates way too much liquid in such a short amount of time. Were it plain water, it might be doable. Additionally, iron liquid can only exist at temperatures beyond the melting point of iron. The bloodline only controls liquids with iron content, so pure iron is out and would be an aspect of Koton anyway. Need to find some way to mix an actual liquid with the iron, like making this a Suiton that also draws out water. Just the iron portion is debatably Doton.


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    Strength: D
    Constitution: E
    Stamina: A
    Speed: D
    Coordination: D
    Intelligence: A
    Perception: S
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    Post by Shimiko Chinoike Sat Aug 11, 2018 12:24 pm

    1. Edited so that this technique is a one way conversion of iron rich liquid to blood. Other conversions will probably be registered and depending on the material in question may cost more chakra.


    2. Edited. Also I thought you said one could have boosts on top of damage but they are just 1 rank lower. So rather than this granting B Rank boosts it grants C-Rank instead.

    3. I don't think its fair to require another element in order for the Chinoike to use their BL. Maniping Iron liquid isn't an aspect of Kouton because Kouton purely refers to steel created from one's skin and is orders of magnitude harder and stronger than iron according to our material rank chart. I don't see a huge distinction between iron liquid and "iron rich liquid" (a liquid with a content of 99.9% iron is basically iron liquid no?)

    Anyways, I edited it to make it so at the technique basically multiples and increases the amount of blood they have to work with and occurs over three posts rather than a single post. Because forcing a Chinoike to take Suiton in addition to their skill point they need to spend on the Ketsryugan nerfs the clan too much imo.


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    Shimiko's Customs Empty Re: Shimiko's Customs

    Post by Chen Kimyōnakama Sat Aug 11, 2018 10:53 pm

    Ben Shapiro & Tucker Carlson wrote:
    Spoiler:

    Approved.
    Shimiko Chinoike
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    Post by Shimiko Chinoike Tue Sep 04, 2018 5:11 pm

    Name: High Frequency Blood Retribution  
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep Cost: N/A
    Range: 0m-25m
    Speed: N/A
    Element: N/A
    Skill: Ninjutsu
    Classification: Secret Technique
    Requirements: Melody Arm Technology/Ketsuryugan
    Parent Technique: Resonating Echo Drill
    Hand Seals: N/A
    Description: The user utilizes Resonating Echo Drill while an opponent is partially or fully covered in the user's blood or iron liquid. The user is thus able to make resonate their blood/iron liquid at a high frequency, utilizing sound to vibrate their liquid to cause significant damage to an opponent's bone. This technique is capable of breaking bones and doing severe internal damage to an enemy's organs.
    Weaknesses: This technique requires that the opponent have the user's blood or liquid iron on them.

    Name: Electroaudio Murder
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep Cost: N/A
    Range: 0m-40m
    Speed: B-Tier
    Element: Raiton
    Skill: Ninjutsu
    Classification: Secret Technique
    Requirements: Kālīkoroshimasu
    Parent Technique: Resonating Echo Drill
    Hand Seals: N/A
    Description: The user charges Raiton into Kālīkoroshimasu making use of the inherent Melody Arm and transducer techology to produce a powerful electro-audio shock wave that is controlled and directed by the user's chakra towards the opponent's head. The wave itself is invisible although a massive sound akin to the crashing thunder can be heard once it is activated. The opponent will experience cluster headaches, nosebleeds, and severe pain resulting in physical spasms.
    Weaknesses: N/A

    Name:  Bloodsight
    Rank: E
    Power: E
    Activation Cost: N/A
    Upkeep Cost: N/A
    Range: As far the user can see
    Speed: N/A
    Element: N/A
    Skill: Innate
    Classification: Chinoike Clan Technique
    Requirements: Ketsuryugan
    Parent Technique: N/A
    Hand Seals: N/A
    Description: This technique allows a Chinoike to see through their own blood/iron rich liquid no matter how thick or voluminous. Bloodsight gives them a clear and accurate picture as though their view were not obstructed by their blood/iron rich liquid.
    Weaknesses: N/A

    Name: Bloodsight: Mosquito's Intuition
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep Cost: 3
    Range: As far as the user can see
    Speed: N/A
    Element: N/A
    Skill: Innate
    Classification: Chinoike Clan Technique
    Requirements: Ketsuryugan
    Parent Technique: Bloodsight
    Hand Seals: Tiger
    Description: This is an extension of Bloodsight which relies on the user's innate ability to track the movement of their own blood via muscle movement. The user focuses chakra into the Ketsuryugan specifically the muscles and tissue within their eyes. Using this technique they will receive a boost of 1 Tier and ++ for the purpose of tracking their own movements along with that of their enemy's so long as either they or their opponent has the user's blood/liquid iron on them.
    Weaknesses: This technique requires the user's blood to be on their own body (in order to track their own movements) and/or the user's blood to be on their opponent (in order to track their opponent's movements).


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    Post by Ryuko Wed Sep 05, 2018 1:00 pm

    Shimiko Chinoike wrote:Name: High Frequency Blood Retribution  
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep Cost: N/A
    Range: 0m-25m
    Speed: N/A
    Element: N/A
    Skill: Ninjutsu
    Classification: Secret Technique
    Requirements: Melody Arm Technology/Ketsuryugan
    Parent Technique: Resonating Echo Drill
    Hand Seals: N/A
    Description: The user utilizes Resonating Echo Drill while an opponent is partially or fully covered in the user's blood or iron liquid. The user is thus able to make resonate their blood/iron liquid at a high frequency, utilizing sound to vibrate their liquid to cause significant damage to an opponent's bone. This technique is capable of breaking bones and doing severe internal damage to an enemy's organs.
    Weaknesses: This technique requires that the opponent have the user's blood or liquid iron on them.

    Name: Electroaudio Murder
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep Cost: N/A
    Range: 0m-40m
    Speed: B-Tier
    Element: Raiton
    Skill: Ninjutsu
    Classification: Secret Technique
    Requirements: Kālīkoroshimasu
    Parent Technique: Resonating Echo Drill
    Hand Seals: N/A
    Description: The user charges Raiton into Kālīkoroshimasu making use of the inherent Melody Arm and transducer techology to produce a powerful electro-audio shock wave that is controlled and directed by the user's chakra towards the opponent's head. The wave itself is invisible although a massive sound akin to the crashing thunder can be heard once it is activated. The opponent will experience cluster headaches, nosebleeds, and severe pain resulting in physical spasms.
    Weaknesses: N/A

    Name:  Bloodsight
    Rank: E
    Power: E
    Activation Cost: N/A
    Upkeep Cost: N/A
    Range: As far the user can see
    Speed: N/A
    Element: N/A
    Skill: Innate
    Classification: Chinoike Clan Technique
    Requirements: Ketsuryugan
    Parent Technique: N/A
    Hand Seals: N/A
    Description: This technique allows a Chinoike to see through their own blood/iron rich liquid no matter how thick or voluminous. Bloodsight gives them a clear and accurate picture as though their view were not obstructed by their blood/iron rich liquid.
    Weaknesses: N/A

    Name: Bloodsight: Mosquito's Intuition
    Rank: B
    Power: B
    Activation Cost: 10
    Upkeep Cost: 3
    Range: As far as the user can see
    Speed: N/A
    Element: N/A
    Skill: Innate
    Classification: Chinoike Clan Technique
    Requirements: Ketsuryugan
    Parent Technique: Bloodsight
    Hand Seals: Tiger
    Description: This is an extension of Bloodsight which relies on the user's innate ability to track the movement of their own blood via muscle movement. The user focuses chakra into the Ketsuryugan specifically the muscles and tissue within their eyes. Using this technique they will receive a boost of 1 Tier and ++ for the purpose of tracking their own movements along with that of their enemy's so long as either they or their opponent has the user's blood/liquid iron on them.
    Weaknesses: This technique requires the user's blood to be on their own body (in order to track their own movements) and/or the user's blood to be on their opponent (in order to track their opponent's movements).

    Approved


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    Stats
    Strength: B
    Constitution: B
    Stamina: A-> A++ (Arch Angel's Tiara)
    Speed: B
    Coordination: A
    Intelligence: A
    Perception: B
    Shimiko Chinoike
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    Post by Shimiko Chinoike Sat Oct 20, 2018 6:06 pm

    Name: Lightning Release Chakra Mode - Protective Cloak
    Rank: S
    Power: B
    Activation Cost: 25
    Upkeep Cost: 10
    Range: Self
    Speed: N/A
    Element: Lightning Release
    Skill: Ninjutsu
    Classification: Secret Technique
    Requirements: Raiton
    Parent Technique: Lightning Release Chakra Mode
    Hand Seals: N/A
    Description: This technique is a variant of the Lightning Release Chakra Mode. It layers Raiton around the user's nerves and muscles so as to emphasize durability, pain resistance, and strength as opposed to speed and precision. The technique creates a small storm of whitish blue electricity that covers the user's eyebrows and streaks their hair signifying the additional protection afforded by this version of the parent technique. Rather than granting a unique boost of a tier to Constitution, Strength and two tiers to Speed and Coordination, this technique grants a unique boost of two tiers to Constitution and Strength and 1 tier to Speed and Coordination. Aside from the emphasis in certain boosts, this technique operates the same as Level Two of Lightning Release Chakra Mode.
    Weaknesses: While using this technique the user is restricted to Raiton or non-elemental physical techniques (Tai, Ken, Buki) only. If the majority of the user's body is submerged in a body of water the electrical current will spread up to 40 meters but they will not receive the boosts. If the majority of the user's body is submerged in the earth the electrical current will spread 60 meters but they will still not receive the boosts.


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    Post by Honiko Yoshidara Thu Nov 01, 2018 4:28 pm

    Name: Lightning Release Chakra Mode - Neon Vision
    Rank: C
    Power: C
    Activation Cost: C
    Upkeep Cost: N/A
    Range: Self
    Speed: N/A
    Element: Lightning
    Skill: Ninjutsu
    Classification: Secret Technique
    Requirements: Raiton
    Parent Technique: Lighting Release Chakra Mode
    Hand Seals: N/A
    Description: The user while having either version of Lightning Release Chakra Mode active concentrates the increased neural activity into their eyes and parts of their brain affecting vision and perception. The user becomes capable of perceiving stimuli at a far more efficient rate. Perception is increased by 1 tier.
    Weaknesses: N/A

    Name: Senshichi Needle Armour Piercing Shot
    Rank: S
    Power: S
    Activation Cost: S
    Upkeep Cost: N/A
    Range: 0m-200m
    Speed: N/A
    Element: Raiton
    Skill: Ninjutsu
    Classification: Secret Technique
    Requirements: Kālīkoroshimasu / Senshichi Needle
    Parent Technique: N/A
    Hand Seals: N/A
    Description: The user coats their Senshichi Needle in a large amount of Raiton chakra. The needle is then fired and propelled either by Kālīkoroshimasu or through Chinoike Blood manipulation. The raiton coating the needle then rotates and propels it and increases its firing speed by 1 Tier. The needle is built up with such a large degree of chakra that it is capable of piercing and shattering A-Grade/A-Rank and below armour and chakra-based defenses. The needle will not pierce nor shatter S-Grade/S-Rank armour and chakra-based defenses but will significantly weaken and damage them so that they are functionally B-Rank/B-Grade. The power of the needle can be distributed to other needles however doing so weakens them collectively such that their piercing/shatering ability is dropped by 1 rank for every two needles the power is distributed to.
    Weaknesses: N/A

    Name: Badger Style: Twin Claws
    Rank: B
    Power: B
    Activation Cost: N/A
    Upkeep Cost: D
    Range: Close Quarters
    Speed: N/A
    Element: N/A
    Skill: Bukijutsu
    Classification: Secret Technique
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: N/a
    Description: Badger Style: Twin Claws is a Bukijutsu combat style invented by Shimiko that utilizes two Sai. The style emphasis rapid slashes, stabs, and acrobatic blade play. It grants a tier to Strength and a ++ to Coordination.
    Weaknesses: N/A

    Name: Hemochakraspesis Infection Stage I
    Rank: C
    Power: C
    Activation Cost: C
    Upkeep Cost: N/A
    Range: Close Contact
    Speed: N/A
    Element: N/A
    Skill: Ninjutsu
    Classification: Chinoike Clan Exclusive
    Requirements: Ketsuryugan
    Parent Technique: N/A
    Hand Seals: N/A
    Description: Hemochakraspesis Infection Stage I is the first stage of a bloodbourne illness caused by exposure to Chinoike blood. Upon being exposed to Chinoike Clan blood (the blood gets on the target's skin or is directly introduced into their blood stream) the user will manipulate their own blood to spread throughout their opponent's body. The incubation period happens over the course of a single post before the damage sets in. The user increases the iron content of the target's blood such as to poison them and cause a mild case of sepsis. This inflicts a tier debuff to coordination along with muscle pains, headaches, fatigue, and the distinct taste of blood in the target’s mouth. This lasts for a total of 3 posts.
    Weaknesses: The user must get their blood onto or into their opponent's body. The user's blood can be flushed out using any generic Ijutsu healing technique of C-Rank or better.

    Name: Hemochakraspesis Infection Stage II
    Rank: B
    Power: B
    Activation Cost: B
    Upkeep Cost: N/A
    Range: Close Contact
    Speed: N/A
    Element: N/A
    Skill: Ninjutsu
    Classification: Chinoike Clan Exclusive
    Requirements: Ketsuryugan
    Parent Technique: N/A
    Hand Seals: N/A
    Description: Hemochakraspesis Infection Stage II is the second stage of a bloodbourne illness caused by exposure to Chinoike blood. Upon being exposed to Chinoike Clan blood (the blood gets on the target's skin or is directly introduced into their blood stream) the user will manipulate their own blood to spread throughout their opponent's body. The incubation period happens over the course of a single post before the damage sets in. The user increases the iron content of the target's blood such as to poison them and cause a serious case of sepsis. This inflicts a tier debuff to coordination and one minus to Constitution along with cluster headaches, throat paralysis, and vomiting blood. This lasts for a total of 3 posts.
    Weaknesses: The user must get their blood onto or into their opponent's body. The user's blood can be flushed out using any generic Ijutsu healing technique of B-Rank or better.

    Name: Hemochakraspesis Infection Stage III
    Rank: A
    Power: A
    Activation Cost: A
    Upkeep Cost: N/A
    Range: Close Contact
    Speed: N/A
    Element: N/A
    Skill: Ninjutsu
    Classification: Chinoike Clan Exclusive
    Requirements: Ketsuryugan
    Parent Technique: N/A
    Hand Seals: N/A
    Description: Hemochakraspesis Infection Stage II is the third stage of a bloodbourne illness caused by exposure to Chinoike blood. Upon being exposed to Chinoike Clan blood (the blood gets on the target's skin or is directly introduced into their blood stream) the user will manipulate their own blood to spread throughout their opponent's body. The incubation period required is two posts before the damage sets in. The user increases the iron content of the target's blood such as to poison them and cause a severe case of sepsis. The blood is accumulated strategically at key points within the target's body (the user can sense their own blood traveling to major arteries and organs). The user also forces their own blood to displace that of the host which results in severe bleeding. This inflicts a tier debuff to coordination and two minuses to Constitution along with cluster headaches, seizures, blindness and bleeding from every orifice including their pores. The effects last for 6 posts ending with the opponent's death via blood loss if not treated.
    Weaknesses: The user must get their blood onto or into their opponent's body. The user's blood can be flushed out using any generic Ijutsu healing technique of A-Rank or better.


    Name: Hemochakraspesis Infection Stage IV - Hemokinetic Shock
    Rank: S
    Power: S
    Activation Cost: S
    Upkeep Cost: N/A
    Range: Close Contact
    Speed: N/A
    Element: N/A
    Skill: Ninjutsu
    Classification: Chinoike Clan Exclusive
    Requirements: Ketsuryugan
    Parent Technique: N/A
    Hand Seals: N/A
    Description: Hemochakraspesis Infection Stage IV is the final stage of a bloodbourne illness caused by exposure to Chinoike blood. Upon being exposed to a massive amount of Chinoike Clan blood (the blood basically covers 90% or more of the target's body) the user will manipulate their own blood to spread throughout their opponent's body. The incubation period occurs over a single post. The user increases the iron content of the target's blood such as to poison them and cause near immediate death. The blood is accumulated strategically at key points within the target's body (the user can sense their own blood traveling to major arteries and organs). The user also forces their own blood into the target's brain causing multiple aneurysms along the way. This inflicts a two tier debuff to Constitution along with immediate coma. The effects last for 2 posts ending with the opponent's death via brain damage and lethal iron poisoning.
    Weaknesses: The user must get a large amount of blood onto or into their opponent's body. The user's blood can be flushed out using any generic Ijutsu healing technique of S-Rank or better.

    Name: Devi Style: The Six Sai Multi-Armed Goddess
    Rank: A
    Power: A
    Activation Cost: N/A
    Upkeep Cost: C
    Range: Close Quarters
    Speed: N/A
    Element: N/A
    Skill: Bukijutsu/Ninjutsu
    Classification: Secret Technique
    Requirements: Ketsuryugan
    Parent Technique: Plasticity/Transformation Jutsu
    Hand Seals: N/A
    Description: This combat style makes use of the Ketsuryugan and the Chinoike Clan's innate blood manipulation capabilities. The user creates an additional four arms (two on each side) made of blood. The user increases the density and durability of their blood using Plasticity. This is followed by a selective application of the transformation jutsu to give the appearance of human arms identical to the user's real ones. The arms are strategically placed with two on the upper back and two on the lower (similar in style and appearance to a Hindu Deity). The user will then wield a Sai in each of their hands utilizing the additional arms to attack or defend in a near unfollowable flurry of movement. This technique debuffs the enemy’s perception by a tier and buffs the user’s coordination by ++. The arms move at A-Rank speed and coordination for the purpose of this technique and its derivatives and their strength is set a B-Rank although it can be increased via use of the Plasticity technique.
    Weaknesses: The arms can be destroyed via the application of any technique 1 rank or higher than the Strength of the Arms.

    Name: Blood Echo
    Rank: A
    Power: A
    Activation Cost: A
    Upkeep Cost: N/A
    Range: 0m-50m
    Speed: A
    Element: N/A
    Skill: Ninjutsu
    Classification: Chinoike Clan Exclusive
    Requirements: Ketsuryugan
    Parent Technique: N/A
    Hand Seals: N/A
    Description: The user manipulates their 10 cubic meters of blood into a rough outlined shape of their body, a clone or echo of sorts. The echo then rushes forward in a single direction up to a maximum of fifty meters. The blood is extremely concentrated and dense and is propelled via chakra at A-Tier Speed allowing it to smash through concrete and easily eviscerate flesh upon collision.
    Weaknesses: The echo can only move in 1 direction and cannot change directions.

    Name: Shatterbird
    Rank: B
    Power: B
    Activation Cost: B
    Upkeep Cost: N/A
    Range: 0m-45m
    Speed: A
    Element: Lightning
    Skill: Ninjutsu
    Classification: Secret Technique
    Requirements: 2x Kālīkoroshimasu
    Parent Technique: Resonating Echo Drill
    Hand Seals: Rabbit -> Ox -> Tiger
    Description: After making the necessary handeals the user will slam their two Kālīkoroshimasu together and release a large amount of Raiton chakra into each of the modified Melody Arms. The sound and electricity are amplified and blown outwards as a visible shockwave of lightning that is propelled and reinforced by sound. The shockwave extends outwards in a dome-like/bubble-like fashion moving at A-Tier speed and shattering any glass in the area. Because of the character of sound and lightning it ignores armour. In addition to the effects consummate with the Resonating Echo Drill, the shockwave can electrocute with the force of B-Rank Raiton and knocks back opponents a distance of 10 meters.
    Weaknesses: The shockwave is indiscriminate and can hurt allies although its range can be modified.

    Name: Bloodwave
    Rank: B
    Power: B
    Activation Cost: B
    Upkeep Cost: N/A
    Range: 0m-45m
    Speed: A
    Element: N/A
    Skill: Ninjutsu
    Classification: KKG Exclusive
    Requirements: Ketsuryugan
    Parent Technique: N/A
    Hand Seals: Rabbit
    Description: After making the necessary handeals, the user will manipulate up to 6 cubic meters of blood to form a bubble-like dome exploding outwards with the user at the center. The blood wave will inflict blunt force damage capable of breaking bones and knocking the enemy back several meters. It also serves an excellent generic defense for attacks of B-Rank and lower (both physical and chakra-based).
    Weaknesses: N/A
    Copycat
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    Skills & Elements: Katon, Raiton, Doton, Ijutsu, Taijutsu, Kenjutsu & Fuuinjutsu
    Class: A
    Ryo: 1,105,125

    Shimiko's Customs Empty Re: Shimiko's Customs

    Post by Copycat Mon Nov 05, 2018 8:15 am

    Honiko Yoshidara wrote:Name: Lightning Release Chakra Mode - Neon Vision
    Rank: C
    Power: C
    Activation Cost: C
    Upkeep Cost: N/A
    Range: Self
    Speed: N/A
    Element: Lightning
    Skill: Ninjutsu
    Classification: Secret Technique
    Requirements: Raiton
    Parent Technique: Lighting Release Chakra Mode
    Hand Seals: N/A
    Description: The user while having either version of Lightning Release Chakra Mode active concentrates the increased neural activity into their eyes and parts of their brain affecting vision and perception. The user becomes capable of perceiving stimuli at a far more efficient rate. Perception is increased by 1 tier.
    Weaknesses: N/A

    Add an upkeep.

    Name: Senshichi Needle Armour Piercing Shot
    Rank: S
    Power: S
    Activation Cost: S
    Upkeep Cost: N/A
    Range: 0m-200m
    Speed: N/A
    Element: Raiton
    Skill: Ninjutsu
    Classification: Secret Technique
    Requirements: Kālīkoroshimasu / Senshichi Needle
    Parent Technique: N/A
    Hand Seals: N/A
    Description: The user coats their Senshichi Needle in a large amount of Raiton chakra. The needle is then fired and propelled either by Kālīkoroshimasu or through Chinoike Blood manipulation. The raiton coating the needle then rotates and propels it and increases its firing speed by 1 Tier. The needle is built up with such a large degree of chakra that it is capable of piercing and shattering A-Grade/A-Rank and below armour and chakra-based defenses. The needle will not pierce nor shatter S-Grade/S-Rank armour and chakra-based defenses but will significantly weaken and damage them so that they are functionally B-Rank/B-Grade. The power of the needle can be distributed to other needles however doing so weakens them collectively such that their piercing/shatering ability is dropped by 1 rank for every two needles the power is distributed to.
    Weaknesses: N/A

    Name: Badger Style: Twin Claws
    Rank: B
    Power: B
    Activation Cost: N/A
    Upkeep Cost: D
    Range: Close Quarters
    Speed: N/A
    Element: N/A
    Skill: Bukijutsu
    Classification: Secret Technique
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: N/a
    Description: Badger Style: Twin Claws is a Bukijutsu combat style invented by Shimiko that utilizes two Sai. The style emphasis rapid slashes, stabs, and acrobatic blade play. It grants a tier to Strength and a ++ to Coordination.
    Weaknesses: N/A

    Name: Hemochakraspesis Infection Stage I
    Rank: C
    Power: C
    Activation Cost: C
    Upkeep Cost: N/A
    Range: Close Contact
    Speed: N/A
    Element: N/A
    Skill: Ninjutsu
    Classification: Chinoike Clan Exclusive
    Requirements: Ketsuryugan
    Parent Technique: N/A
    Hand Seals: N/A
    Description: Hemochakraspesis Infection Stage I is the first stage of a bloodbourne illness caused by exposure to Chinoike blood. Upon being exposed to Chinoike Clan blood (the blood gets on the target's skin or is directly introduced into their blood stream) the user will manipulate their own blood to spread throughout their opponent's body. The incubation period happens over the course of a single post before the damage sets in. The user increases the iron content of the target's blood such as to poison them and cause a mild case of sepsis. This inflicts a tier debuff to coordination along with muscle pains, headaches, fatigue, and the distinct taste of blood in the target’s mouth. This lasts for a total of 3 posts.
    Weaknesses: The user must get their blood onto or into their opponent's body. The user's blood can be flushed out using any generic Ijutsu healing technique of C-Rank or better.

    Name: Hemochakraspesis Infection Stage II
    Rank: B
    Power: B
    Activation Cost: B
    Upkeep Cost: N/A
    Range: Close Contact
    Speed: N/A
    Element: N/A
    Skill: Ninjutsu
    Classification: Chinoike Clan Exclusive
    Requirements: Ketsuryugan
    Parent Technique: N/A
    Hand Seals: N/A
    Description: Hemochakraspesis Infection Stage II is the second stage of a bloodbourne illness caused by exposure to Chinoike blood. Upon being exposed to Chinoike Clan blood (the blood gets on the target's skin or is directly introduced into their blood stream) the user will manipulate their own blood to spread throughout their opponent's body. The incubation period happens over the course of a single post before the damage sets in. The user increases the iron content of the target's blood such as to poison them and cause a serious case of sepsis. This inflicts a tier debuff to coordination and one minus to Constitution along with cluster headaches, throat paralysis, and vomiting blood. This lasts for a total of 3 posts.
    Weaknesses: The user must get their blood onto or into their opponent's body. The user's blood can be flushed out using any generic Ijutsu healing technique of B-Rank or better.

    Name: Hemochakraspesis Infection Stage III
    Rank: A
    Power: A
    Activation Cost: A
    Upkeep Cost: N/A
    Range: Close Contact
    Speed: N/A
    Element: N/A
    Skill: Ninjutsu
    Classification: Chinoike Clan Exclusive
    Requirements: Ketsuryugan
    Parent Technique: N/A
    Hand Seals: N/A
    Description: Hemochakraspesis Infection Stage II is the third stage of a bloodbourne illness caused by exposure to Chinoike blood. Upon being exposed to Chinoike Clan blood (the blood gets on the target's skin or is directly introduced into their blood stream) the user will manipulate their own blood to spread throughout their opponent's body. The incubation period required is two posts before the damage sets in. The user increases the iron content of the target's blood such as to poison them and cause a severe case of sepsis. The blood is accumulated strategically at key points within the target's body (the user can sense their own blood traveling to major arteries and organs). The user also forces their own blood to displace that of the host which results in severe bleeding. This inflicts a tier debuff to coordination and two minuses to Constitution along with cluster headaches, seizures, blindness and bleeding from every orifice including their pores. The effects last for 6 posts ending with the opponent's death via blood loss if not treated.
    Weaknesses: The user must get their blood onto or into their opponent's body. The user's blood can be flushed out using any generic Ijutsu healing technique of A-Rank or better.


    Name: Hemochakraspesis Infection Stage IV - Hemokinetic Shock
    Rank: S
    Power: S
    Activation Cost: S
    Upkeep Cost: N/A
    Range: Close Contact
    Speed: N/A
    Element: N/A
    Skill: Ninjutsu
    Classification: Chinoike Clan Exclusive
    Requirements: Ketsuryugan
    Parent Technique: N/A
    Hand Seals: N/A
    Description: Hemochakraspesis Infection Stage IV is the final stage of a bloodbourne illness caused by exposure to Chinoike blood. Upon being exposed to a massive amount of Chinoike Clan blood (the blood basically covers 90% or more of the target's body) the user will manipulate their own blood to spread throughout their opponent's body. The incubation period occurs over a single post. The user increases the iron content of the target's blood such as to poison them and cause near immediate death. The blood is accumulated strategically at key points within the target's body (the user can sense their own blood traveling to major arteries and organs). The user also forces their own blood into the target's brain causing multiple aneurysms along the way. This inflicts a two tier debuff to Constitution along with immediate coma. The effects last for 2 posts ending with the opponent's death via brain damage and lethal iron poisoning.
    Weaknesses: The user must get a large amount of blood onto or into their opponent's body. The user's blood can be flushed out using any generic Ijutsu healing technique of S-Rank or better.

    Name: Devi Style: The Six Sai Multi-Armed Goddess
    Rank: A
    Power: A
    Activation Cost: N/A
    Upkeep Cost: C
    Range: Close Quarters
    Speed: N/A
    Element: N/A
    Skill: Bukijutsu/Ninjutsu
    Classification: Secret Technique
    Requirements: Ketsuryugan
    Parent Technique: Plasticity/Transformation Jutsu
    Hand Seals: N/A
    Description: This combat style makes use of the Ketsuryugan and the Chinoike Clan's innate blood manipulation capabilities. The user creates an additional four arms (two on each side) made of blood. The user increases the density and durability of their blood using Plasticity. This is followed by a selective application of the transformation jutsu to give the appearance of human arms identical to the user's real ones. The arms are strategically placed with two on the upper back and two on the lower (similar in style and appearance to a Hindu Deity). The user will then wield a Sai in each of their hands utilizing the additional arms to attack or defend in a near unfollowable flurry of movement. This technique debuffs the enemy’s perception by a tier and buffs the user’s coordination by ++. The arms move at A-Rank speed and coordination for the purpose of this technique and its derivatives and their strength is set a B-Rank although it can be increased via use of the Plasticity technique.
    Weaknesses: The arms can be destroyed via the application of any technique 1 rank or higher than the Strength of the Arms.

    Name: Blood Echo
    Rank: A
    Power: A
    Activation Cost: A
    Upkeep Cost: N/A
    Range: 0m-50m
    Speed: A
    Element: N/A
    Skill: Ninjutsu
    Classification: Chinoike Clan Exclusive
    Requirements: Ketsuryugan
    Parent Technique: N/A
    Hand Seals: N/A
    Description: The user manipulates their 10 cubic meters of blood into a rough outlined shape of their body, a clone or echo of sorts. The echo then rushes forward in a single direction up to a maximum of fifty meters. The blood is extremely concentrated and dense and is propelled via chakra at A-Tier Speed allowing it to smash through concrete and easily eviscerate flesh upon collision.
    Weaknesses: The echo can only move in 1 direction and cannot change directions.

    Name: Shatterbird
    Rank: B
    Power: B
    Activation Cost: B
    Upkeep Cost: N/A
    Range: 0m-45m
    Speed: A
    Element: Lightning
    Skill: Ninjutsu
    Classification: Secret Technique
    Requirements: 2x Kālīkoroshimasu
    Parent Technique: Resonating Echo Drill
    Hand Seals: Rabbit -> Ox -> Tiger
    Description: After making the necessary handeals the user will slam their two Kālīkoroshimasu together and release a large amount of Raiton chakra into each of the modified Melody Arms. The sound and electricity are amplified and blown outwards as a visible shockwave of lightning that is propelled and reinforced by sound. The shockwave extends outwards in a dome-like/bubble-like fashion moving at A-Tier speed and shattering any glass in the area. Because of the character of sound and lightning it ignores armour. In addition to the effects consummate with the Resonating Echo Drill, the shockwave can electrocute with the force of B-Rank Raiton and knocks back opponents a distance of 10 meters.
    Weaknesses: The shockwave is indiscriminate and can hurt allies although its range can be modified.

    Name: Bloodwave
    Rank: B
    Power: B
    Activation Cost: B
    Upkeep Cost: N/A
    Range: 0m-45m
    Speed: A
    Element: N/A
    Skill: Ninjutsu
    Classification: KKG Exclusive
    Requirements: Ketsuryugan
    Parent Technique: N/A
    Hand Seals: Rabbit
    Description: After making the necessary handeals, the user will manipulate up to 6 cubic meters of blood to form a bubble-like dome exploding outwards with the user at the center. The blood wave will inflict blunt force damage capable of breaking bones and knocking the enemy back several meters. It also serves an excellent generic defense for attacks of B-Rank and lower (both physical and chakra-based).  
    Weaknesses: N/A

    Approved.


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    Shimiko Chinoike
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    Shimiko's Customs Empty Re: Shimiko's Customs

    Post by Shimiko Chinoike Sun Nov 25, 2018 7:08 am

    Name: Badger Style: Twin Tessen Defense
    Rank: A
    Power: A
    Activation Cost: 13
    Upkeep Cost: N/A
    Range: Close Quarters
    Speed: N/A
    Element: N/A
    Skill: Bukijutsu
    Classification: Personal
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: N/A
    Description: This is a standalone technique that utilizes Shimiko's twin tessen. This technique revolves around flexing chakra through her fingers and the various tensile mechanisms of her tessen's folding structure to dramatically increase her strength for the purpose of blocking, parrying, deflecting, or engaging in other defensive manuevers against an opponent. This technique increases her Strength by a ++ and debuffs an opponent's Strength by a single tier. This defensive posture allows for a variety counter-attacks and entrapment.
    Weaknesses: N/A

    Name: Badger Style: Twin Tessen Slash
    Rank: C
    Power: C
    Activation Cost: 3
    Upkeep Cost: N/A
    Range: Close Quarters
    Speed: N/A
    Element: N/A
    Skill: Bukijutsu
    Classification: Personal
    Requirements: N/A
    Parent Technique: Chakra Flow
    Hand Seals: N/A
    Description: This is a standalone technique that utilizes Shimiko's twin tessen. This technique revolves around sending one's chakra flow through the folds and edges of the fans giving it a razor sharp edge. The tessen's cutting power is equivalent to its Material Rank and the user's strength is increased by 1 tier for the purpose of slashing at an opponent.
    Weaknesses: N/A

    Name: Badger Style: Entrapment
    Rank: S
    Power: S
    Activation Cost: 18
    Upkeep Cost: N/A
    Range: Close Quarters
    Speed: N/A
    Element: N/A
    Skill: Bukijutsu
    Classification: Personal
    Requirements: N/A
    Parent Technique: Chakra Flow
    Hand Seals: N/A
    Description: This is an advanced Bukijutsu technique that makes use of Shimiko's Twin Tessen. She uses the advanced and complex folding structure of the weaponizes fans to trap and capture a weapon within its folds. This is done with a high degree of preicison and finesse capable of turning an opponent's grip and momentum against them. The opponent's Coordination is reduced by 2 Tiers for the purpose of responding to being disarmed. The manuever also has the added benefit of cutting off 4 fingers on each had of an opponent due to the chakra flow running through the fan.
    Weaknesses: N/A

    Name: Lightning Release Chakra Mode - Protective Cloak
    Rank: S
    Power: B
    Activation Cost: 25
    Upkeep Cost: 10
    Range: Self
    Speed: N/A
    Element: Lightning Release
    Skill: Ninjutsu
    Classification: Secret Technique
    Requirements: Raiton
    Parent Technique: Lightning Release Chakra Mode
    Hand Seals: N/A
    Description: This technique is a variant of the Lightning Release Chakra Mode. It layers Raiton around the user's nerves and muscles so as to emphasize durability, pain resistance, and strength as opposed to speed and precision. The technique creates a small storm of whitish blue electricity that covers the user's eyebrows and streaks their hair signifying the additional protection afforded by this version of the parent technique. Rather than granting a unique boost of a tier to Constitution, Strength and two tiers to Speed and Coordination, this technique grants a unique boost of two tiers to Constitution and Strength and 1 tier to Speed and Coordination. Aside from the emphasis in certain boosts, this technique operates the same as Level Two of Lightning Release Chakra Mode.
    Weaknesses: While using this technique the user is restricted to Raiton or non-elemental physical techniques (Tai, Ken, Buki) only. If the majority of the user's body is submerged in a body of water the electrical current will spread up to 40 meters but they will not receive the boosts.  If the majority of the user's body is submerged in the earth the electrical current will spread 60 meters but they will still not receive the boosts.

    Name: Lightning Release Chakra Mode - Neon Vision
    Rank: C
    Power: C
    Activation Cost: C
    Upkeep Cost: D
    Range: Self
    Speed: N/A
    Element: Lightning
    Skill: Ninjutsu
    Classification: Secret Technique
    Requirements: Raiton
    Parent Technique: Lighting Release Chakra Mode
    Hand Seals: N/A
    Description: The user while having either version of Lightning Release Chakra Mode active concentrates the increased neural activity into their eyes and parts of their brain affecting vision and perception. The user becomes capable of perceiving stimuli at a far more efficient rate. Perception is increased by 1 tier.
    Weaknesses: N/A

    Name: Insulation & Conduction
    Rank: E
    Power: E
    Activation Cost: .1
    Upkeep Cost: .1
    Range: Varies
    Speed: N/A
    Element: Raiton
    Skill: Ninjutsu
    Classification: Chinoike Clan Exclusive
    Requirements: Ketsryugan
    Parent Technique: N/A
    Hand Seals: N/A
    Description: This is a simple Chinoike Clan technique that reduces or increases the ability for blood to conduct electricity. Generally it is a defensive passive ability that nullifies the conductivity of blood so that allies or the user are not harmed by electricity being run through blood. It can also be used alternatively to increase blood's conductive using the increased presence of liquid iron to electrocute enemies from afar.
    Weaknesses: In order to use this ability offensively it requires the user actually spend chakra casting Raiton to shock their opponents. This only works for the purpose of nullifying conductivity of the user's own Chinoike Clan Techniques

    Name: Badger Style: Fancy Footwork
    Rank: C
    Power: C
    Activation Cost: 3
    Upkeep Cost: N/A
    Range: Close Quarters
    Speed: N/A
    Element: N/A
    Skill: Bukijutsu
    Classification: Secret
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: N/A
    Description: This is a simple Bukijutsu manuever used to increase the user's speed for the purpose of offensive or defensive maneuvers. It offers a quick boost to speed (+ 1 Tier) for the purpose of getting into position to attack or for evading an opponent.
    Weaknesses: N/A

    Name: Badger Style: Scratch
    Rank: C
    Power: C
    Activation Cost: 3
    Upkeep Cost: N/A
    Range: Close Quarters
    Speed: N/A
    Element: N/A
    Skill: Bukijutsu
    Classification: Secret
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: N/A
    Description: This is a simple Bukijutsu maneuver used to increase the user's coordination for the purpose of offensive or defensive maneuvers. It offers a quick boost to speed (+ 1 Tier) for the purpose of attack or defense.  
    Weaknesses: N/A


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    Shimiko's Customs Empty Re: Shimiko's Customs

    Post by Nozomi Thu Nov 29, 2018 10:52 am

    Shimiko Chinoike wrote:Name: Badger Style: Twin Tessen Defense
    Rank: A
    Power: A
    Activation Cost: 13
    Upkeep Cost: N/A
    Range: Close Quarters
    Speed: N/A
    Element: N/A
    Skill: Bukijutsu
    Classification: Personal
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: N/A
    Description: This is a standalone technique that utilizes Shimiko's twin tessen. This technique revolves around flexing chakra through her fingers and the various tensile mechanisms of her tessen's folding structure to dramatically increase her strength for the purpose of blocking, parrying, deflecting, or engaging in other defensive manuevers against an opponent. This technique increases her Strength by a ++ and debuffs an opponent's Strength by a single tier. This defensive posture allows for a variety counter-attacks and entrapment.
    Weaknesses: N/A

    Name: Badger Style: Twin Tessen Slash
    Rank: C
    Power: C
    Activation Cost: 3
    Upkeep Cost: N/A
    Range: Close Quarters
    Speed: N/A
    Element: N/A
    Skill: Bukijutsu
    Classification: Personal
    Requirements: N/A
    Parent Technique: Chakra Flow
    Hand Seals: N/A
    Description: This is a standalone technique that utilizes Shimiko's twin tessen. This technique revolves around sending one's chakra flow through the folds and edges of the fans giving it a razor sharp edge. The tessen's cutting power is equivalent to its Material Rank and the user's strength is increased by 1 tier for the purpose of slashing at an opponent.
    Weaknesses: N/A

    Name: Badger Style: Entrapment
    Rank: S
    Power: S
    Activation Cost: 18
    Upkeep Cost: N/A
    Range: Close Quarters
    Speed: N/A
    Element: N/A
    Skill: Bukijutsu
    Classification: Personal
    Requirements: N/A
    Parent Technique: Chakra Flow
    Hand Seals: N/A
    Description: This is an advanced Bukijutsu technique that makes use of Shimiko's Twin Tessen. She uses the advanced and complex folding structure of the weaponizes fans to trap and capture a weapon within its folds. This is done with a high degree of preicison and finesse capable of turning an opponent's grip and momentum against them. The opponent's Coordination is reduced by 2 Tiers for the purpose of responding to being disarmed. The manuever also has the added benefit of cutting off 4 fingers on each had of an opponent due to the chakra flow running through the fan.
    Weaknesses: N/A

    Name: Lightning Release Chakra Mode - Protective Cloak
    Rank: S
    Power: B
    Activation Cost: 25
    Upkeep Cost: 10
    Range: Self
    Speed: N/A
    Element: Lightning Release
    Skill: Ninjutsu
    Classification: Secret Technique
    Requirements: Raiton
    Parent Technique: Lightning Release Chakra Mode
    Hand Seals: N/A
    Description: This technique is a variant of the Lightning Release Chakra Mode. It layers Raiton around the user's nerves and muscles so as to emphasize durability, pain resistance, and strength as opposed to speed and precision. The technique creates a small storm of whitish blue electricity that covers the user's eyebrows and streaks their hair signifying the additional protection afforded by this version of the parent technique. Rather than granting a unique boost of a tier to Constitution, Strength and two tiers to Speed and Coordination, this technique grants a unique boost of two tiers to Constitution and Strength and 1 tier to Speed and Coordination. Aside from the emphasis in certain boosts, this technique operates the same as Level Two of Lightning Release Chakra Mode.
    Weaknesses: While using this technique the user is restricted to Raiton or non-elemental physical techniques (Tai, Ken, Buki) only. If the majority of the user's body is submerged in a body of water the electrical current will spread up to 40 meters but they will not receive the boosts.  If the majority of the user's body is submerged in the earth the electrical current will spread 60 meters but they will still not receive the boosts.

    Name: Lightning Release Chakra Mode - Neon Vision
    Rank: C
    Power: C
    Activation Cost: C
    Upkeep Cost: D
    Range: Self
    Speed: N/A
    Element: Lightning
    Skill: Ninjutsu
    Classification: Secret Technique
    Requirements: Raiton
    Parent Technique: Lighting Release Chakra Mode
    Hand Seals: N/A
    Description: The user while having either version of Lightning Release Chakra Mode active concentrates the increased neural activity into their eyes and parts of their brain affecting vision and perception. The user becomes capable of perceiving stimuli at a far more efficient rate. Perception is increased by 1 tier.
    Weaknesses: N/A

    Name: Insulation & Conduction
    Rank: E
    Power: E
    Activation Cost: .1
    Upkeep Cost: .1
    Range: Varies
    Speed: N/A
    Element: Raiton
    Skill: Ninjutsu
    Classification: Chinoike Clan Exclusive
    Requirements: Ketsryugan
    Parent Technique: N/A
    Hand Seals: N/A
    Description: This is a simple Chinoike Clan technique that reduces or increases the ability for blood to conduct electricity. Generally it is a defensive passive ability that nullifies the conductivity of blood so that allies or the user are not harmed by electricity being run through blood. It can also be used alternatively to increase blood's conductive using the increased presence of liquid iron to electrocute enemies from afar.
    Weaknesses: In order to use this ability offensively it requires the user actually spend chakra casting Raiton to shock their opponents. This only works for the purpose of nullifying conductivity of the user's own Chinoike Clan Techniques

    Name: Badger Style: Fancy Footwork
    Rank: C
    Power: C
    Activation Cost: 3
    Upkeep Cost: N/A
    Range: Close Quarters
    Speed: N/A
    Element: N/A
    Skill: Bukijutsu
    Classification: Secret
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: N/A
    Description: This is a simple Bukijutsu manuever used to increase the user's speed for the purpose of offensive or defensive maneuvers. It offers a quick boost to speed (+ 1 Tier) for the purpose of getting into position to attack or for evading an opponent.
    Weaknesses: N/A

    Name: Badger Style: Scratch
    Rank: C
    Power: C
    Activation Cost: 3
    Upkeep Cost: N/A
    Range: Close Quarters
    Speed: N/A
    Element: N/A
    Skill: Bukijutsu
    Classification: Secret
    Requirements: N/A
    Parent Technique: N/A
    Hand Seals: N/A
    Description: This is a simple Bukijutsu maneuver used to increase the user's coordination for the purpose of offensive or defensive maneuvers. It offers a quick boost to speed (+ 1 Tier) for the purpose of attack or defense.  
    Weaknesses: N/A

    As the changes discussed on discord were made , approved.


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